- fix issue 168 (kudzu)
- Fix issue 162 (copy VS shroud). This fix introduces a new keyword: NotATarget() instead of Target(). (Which was the best way for me to keep some kind of backward compatibility/ not alter the code too much / fix the bug)
- added Warren Instigator (ZEN) and test script. Thanks to Niegen for finding it.
- temporarily removed angry_mob6.txt from the test suite and added it to the "bugs" section, since the script occasionally fails and we haven't found the reason yet. See issue 240.
- added test script for Fog Bank
- added recently uploaded equipment scripts to test suite (not sure why the weren't added upon uploading them, looks like an oversight)
- fixed another bug in recently uploaded MRD file, it contained Vulshok Morningstar (a DST card with a wrong 9ED id and was inserted at the wrong position in the alphabetical order).
DIS additions:cards with Hellbent and some cards with @damaged. Note that "opponent" is not a valid target and "player|opponentinplay" will not work. So for some addition we assume that the creature will never deal damage to its owner (e.g trygon in DIS). Hellbent works fine in the situation described.
-check athat act of treason works correctly
-Fixed emblem of warmind
-removed incorrect cards ("When this enters the battlefield, target..." please see http://wololo.net/forum/viewtopic.php?f=6&t=669
Example: all creature gets +1/+1
auto=lord(creature) 1/1
Example2: pay {2} all other creatures get +2/+2 and flying until end of turn.
auto={2}:lord(creature) 2/2 other ueot && lord(creature) flying other ueot.
Example3: Whenever a player put a creature onto the battlefield, all creature that player controllers attack this turn if able.
auto=@movedTo(creature|battlefield):lord(creature|XYZ player) mustattack ueot
- removed useless "color=" lines
- Added color override for cards such as crimson kobolds (note: color should be after the "mana" line to avoid side effects)
Did not try it yet without target (e.g. when comes intoplay auto=discard:19 probably will not work and would make the opponent discard a card randomnly...