Laurent - Updated discard function now function with cost & target (see update from MRD) - Note that this is the discard random function....

Did not try it yet without target (e.g. when comes intoplay auto=discard:19 probably will not work and would make the opponent discard a card randomnly...
This commit is contained in:
wagic.laurent
2009-05-21 21:13:04 +00:00
parent 37008df473
commit f566b4a8c5
4 changed files with 2407 additions and 2384 deletions

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@@ -504,6 +504,16 @@ rarity=L
subtype=Mountain
[/card]
[card]
text={B}, Sacrifice Necrogen Spellbomb: Target player discards a card. {1}, Sacrifice Necrogen Spellbomb: Draw a card.
id=46055
auto={B}{S}:discard:1 target(player)
auto={1}{S}:draw:1
name=Necrogen Spellbomb
rarity=C
type=Artifact
mana={1}
[/card]
[card]
text=Neurok Spy is unblockable as long as defending player controls an artifact.
id=45974
name=Neurok Spy

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@@ -1519,14 +1519,6 @@ type=Enchantment
mana={2}{B}
[/card]
[card]
text={B}, Sacrifice Necrogen Spellbomb: Target player discards a card. {1}, Sacrifice Necrogen Spellbomb: Draw a card.
id=46055
name=Necrogen Spellbomb
rarity=C
type=Artifact
mana={1}
[/card]
[card]
text=Flash Protection from artifacts
id=48930
name=Needlebug

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@@ -2650,6 +2650,27 @@ class ADeplete:public TargetAbility{
};
class ADiscard:public TargetAbility{
public:
int nbcards;
ADiscard(int _id, MTGCardInstance * card, ManaCost * _cost, int _nbcards = 1,TargetChooser * _tc = NULL, int _tap = 1):TargetAbility(_id,card, _tc, _cost,0,_tap){
if (!tc) tc= NEW PlayerTargetChooser(card);
nbcards = _nbcards;
}
int resolve(){
Player * player = tc->getNextPlayerTarget();
if (!player) return 0;
for (int i = 0; i < 2; i++){
game->players[i]->game->discardRandom(game->players[i]->game->hand);
}
return 1;
}
const char * getMenuText(){
return "Discard";
}
};
// Generic Karma
class ADamageForTypeControlled: public TriggeredAbility{
public:

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