Zethfox found out that a single sacrifice cost as an addition to a normal manacost can be added to the manacost-line of a card!
Here is a code example from the famous card Natural Order (VIS):
[card]
name=Natural Order
auto=moveTo(myBattlefield) target(creature[green]|myLibrary)
text=As an additional cost to cast Natural Order, sacrifice a green creature. -- Search your library for a green creature card and put it onto the battlefield. Then shuffle your library.
mana={2}{G}{G}{s;notatarget(creature[green]|mybattlefield)}
type=Sorcery
[/card]
I tested this excessively and I have to say: This kind of code leads to absolute 100%ers.
- Added 2 tests for this to save it from being broken by future code changes.
- Removed the land cycle from Visions (Coral Atoll, everglades, etc.).
- Removed some none working cards from mtg.txt
- Added the "unofficial" grade
- Added a system to give a grade to an entire file, avoids reading the file any further if not necessary
- Added Zeth's addons to the primitives folder, with a grade of "Unofficial"
- bug fix in JGE++ audio (improve HBL compatibility)
- Added new rewards in story mode: random card, card (either by "name" or id), specific set
- Story mode: added possibility to choose music, and bg for duel.
-- See "01. Where it all begins" for examples of new features
- JGE updates : main accepts argv/argc. Compilation variables for MP3 and Network support
- Minor fix in Wagic (potentially fixes crashes when using activated abilities several times in onr turn. Couldn't reproduce the issue)
- Added abrasax's game manual to the campaigns list
- Added a duel in the tutorial campaign, so that it becomes a bit meaningful (and therefore it's now not so easy to unlock the set)
Card list -> first comment.
2) Fixed issue422.
3) Optimized 3 cards:
Covetous Dragon
Emperor Crocodile
Tethered Griffin
All additions and changes don't cause test suite to crash.
Will also add some tests in the next few days.