- Added abrasax's game manual to the campaigns list
- Added a duel in the tutorial campaign, so that it becomes a bit meaningful (and therefore it's now not so easy to unlock the set)
This commit is contained in:
wagic.the.homebrew@gmail.com
2010-06-13 04:43:15 +00:00
parent 4176e1b286
commit 3c6c561753
35 changed files with 480 additions and 17 deletions

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#NAME:Premade G/R
#DESC:A Red/Green deck with simple mechanics
#DESC:to get you started.
#DESC:We recommend to create your own decks
#DESC:to get the full Wagic Fun!
Forest (10E) *11
Mountain (10E) *12
Aggressive Urge (10E) *4
Wall of Wood (10E) *4
Llanowar Elves (10E) *4
Mirri, Cat Warrior (10E)
Scion of the Wild (10E) *4
Primal Rage (10E) *2
Lightning Elemental (10E) *4
Shock (10E) *4
Firebreathing (10E) *2
Raging Goblin (10E) *4
Anaba Bodyguard (10E) *4

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#NAME:Premade G/R
#DESC:A Red/Green deck with simple mechanics
#DESC:to get you started.
#DESC:We recommend to create your own decks
#DESC:to get the full Wagic Fun!
Forest (10E) *11
Mountain (10E) *12
Aggressive Urge (10E) *4
Wall of Wood (10E) *4
Llanowar Elves (10E) *4
Mirri, Cat Warrior (10E)
Scion of the Wild (10E) *4
Primal Rage (10E) *2
Lightning Elemental (10E) *4
Shock (10E) *4
Firebreathing (10E) *2
Raging Goblin (10E) *4
Anaba Bodyguard (10E) *4

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include mtg.txt
[INIT]
mode=mtg

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@@ -2,21 +2,19 @@
<page id="start">
<type>dialog</type>
<title>WELCOME YOUNG ADVENTURER...</title>
<title>Welcome young adventurer...</title>
<img>_gfx/shopkeeper.jpg</img>
<text>So you want to become a sorcerer?</text>
<text>You've come to the right place. I'm myself just</text>
<text>a humble retailer, but I've met a lot of adventurers like you</text>
<text>in my life, enough to understand the basics of their craft...</text>
<answer goto="tap_mana_intro" align="center" x="0.30" font="1">I want to know more</answer>
<answer goto="End" x="0.80" y="-1">Take me back to the menu</answer>
<answer goto="block">Continue</answer>
<answer goto="tap_mana_intro">Continue</answer>
<text y="250">Push "start" at any time to go back to the main menu</text>
</page>
<page id="tap_mana_intro">
<type>dialog</type>
<title>TAPPING LANDS FOR MANA</title>
<title>Tapping lands for mana</title>
<text>In your quests you will have to fight against other wizards.</text>
<text>You will only have your brain and your spells to help you.</text>
<text>The basic Energy to cast your spells in Wagic is called mana.</text>
@@ -34,7 +32,7 @@
<page id="tap_mana_try_again">
<type>dialog</type>
<title>HMMM...</title>
<title>Hmmm...</title>
<text>It seems you didn't get that right</text>
<text>Simply navigate (with the D-Pad) to the land that appears on your screen,</text>
<text>then click on the action button (CIRCLE by default)</text>
@@ -43,7 +41,7 @@
<page id="tap_mana_ok">
<type>dialog</type>
<title>WELL DONE...NOW LET'S CAST A SPELL</title>
<title>Well done...now let's cast a spell</title>
<text>That was too easy for you!</text>
<text>Now let's see if you can cast a spell...</text>
<text>Spells have a cost represented by mana symbols on the top right corner</text>
@@ -61,7 +59,7 @@
<page id="cast_spell_1_try_again">
<type>dialog</type>
<title>HMMM...</title>
<title>Hmm...</title>
<text>It seems you didn't get that right</text>
<text>Simply navigate (with the D-Pad) to the lands that appear on your screen,</text>
<text>then click on the action button (CIRCLE by default) on each of them to produce 2 white mana.</text>
@@ -72,7 +70,7 @@
<page id="cast_spell_1_ok">
<type>dialog</type>
<title>PERFECT...BUT THERE'S MORE TO IT</title>
<title>Perfect...but there's more to it</title>
<text>You did great, young adventurer!</text>
<text>But you will see that some spells have slighlty different costs.</text>
<text>Sometimes the cost contains a number with no mana color. It means you can</text>
@@ -90,7 +88,7 @@
<page id="cast_spell_2_try_again">
<type>dialog</type>
<title>HMMM...</title>
<title>Hmm...</title>
<text>It seems you didn't get that right</text>
<text>Simply navigate (with the D-Pad) to the lands that appear on your screen,</text>
<text>then click on the action button (CIRCLE by default) on some of them to produce some mana.</text>
@@ -101,7 +99,7 @@
<page id="cast_spell_2_ok">
<type>dialog</type>
<title>GREAT. NOW LET'S TALK ABOUT PHASES</title>
<title>Great. now let's talk about phases</title>
<text>Once you put them into play, you will want your creatures to attack your opponent.</text>
<text>After all, they are here to help you defeat other sorcerers!</text>
<text>Your creatures can't attack anytime they want, however,</text>
@@ -121,7 +119,7 @@
<page id="attack_try_again">
<type>dialog</type>
<title>HMMM...</title>
<title>Hmmm...</title>
<text>It seems you didn't get that right</text>
<text>Go to the "Attackers" phase by clicking on LTRIGGER several times,</text>
<text>then click on your White Knight (with CIRCLE by default) to attack your opponent.</text>
@@ -130,7 +128,7 @@
<page id="attack_ok">
<type>dialog</type>
<title>GOOD!</title>
<title>Good!</title>
<text>Let me tell you a bit more about phases.</text>
<text>Your turn is divided into several phases. The actions you can perform</text>
<text>Depend on the phase you're in. For now, let's say that you can:</text>
@@ -138,13 +136,12 @@
<text>- Attack with your creatures during the "Attackers" phase of your turn.</text>
<text>- Block your opponent's attacking creatures during the "blockers" phase of his turn.</text>
<text>There are lots of other phases but we'll discuss them later</text>
<answer goto="block_1">Continue</answer>
</page>
<page id="block_1">
<type>dialog</type>
<title>blocking</title>
<title>Blocking</title>
<text>Now let's block!</text>
<text>Your opponent will attack you with one of its creatures.</text>
<text>When comes the "blockers" phase, I want you to click on your own creature</text>
@@ -172,12 +169,42 @@
<type>dialog</type>
<title>Great!</title>
<text>You now understand the basics of the combat phase</text>
<answer goto="first_duel_1">Continue</answer>
</page>
<page id="first_duel_1">
<type>dialog</type>
<title>How about a real fight?</title>
<text>Now let's have a real duel</text>
<text>This is just a training, it won't be too hard.</text>
<text>Remember, you have to bring your opponent's life to 0</text>
<answer goto="first_duel">Continue</answer>
</page>
<page id="first_duel">
<type>duel</type>
<onwin>first_duel_ok</onwin>
<onlose>first_duel_try_again</onlose>
</page>
<page id="first_duel_try_again">
<type>dialog</type>
<title>Oh well</title>
<text>Your opponent won</text>
<text>Better luck this time</text>
<answer goto="first_duel">Let's try again!</answer>
</page>
<page id="first_duel_ok">
<type>dialog</type>
<title>Nice!</title>
<text>That wasn't too hard, was it?</text>
<answer goto="End">Continue</answer>
</page>
<page id="End">
<type>End</type>
<title>CONGRATULATIONS!</title>
<title>Congratulations!</title>
<text>This is the end of this tutorial.</text>
<reward type="credits" value="1000">Here's a 1000 credits coupon to get you started, come and visit my shop!</reward>
<reward type="unlockset" >And I'm nice, I unlocked ${SET} for you!</reward>

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[INIT]
mode=mtg
[PLAYER1]
inplay:white knight
auto=@tapped(creature):wingame controller
auto=lord(*) haste
auto=@next secondmain:wingame opponent

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[INIT]
mode=mtg
player=2
phase=combat_attackers
[PLAYER1]
inplay:grizzly bears
life:1
auto=@movedTo(*|graveyard): winGame controller
[PLAYER2]
inplay:raging goblin
auto=lord(goblin) mustattack

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[INIT]
mode=mtg
[PLAYER1]
inplay:plains,plains
hand:white knight
auto=@movedTo(creature|myinplay):wingame controller
auto=@next combatbegins:wingame opponent

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[INIT]
mode=mtg
[PLAYER1]
inplay:plains,forest,mountain,island,swamp
hand:grizzly bears
auto=@movedTo(creature|myinplay):wingame controller
auto=@next combatbegins:wingame opponent

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[INIT]
mode=mtg
player=2
#phase=firstmain
[PLAYER1]
inplay:island,island
hand:counterspell
auto=@movedTo(Lightning Bolt|graveyard): winGame controller
[PLAYER2]
hand:Lightning Bolt,Lightning Bolt,Lightning Bolt
inplay:mountain

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[INIT]
mode=mtg
[PLAYER1]
hand:grizzly bears,Arbor Elf,forest,mountain,mountain,raging goblin,goblin king
auto=@movedto(land|myinplay):wingame controller
auto=@next combatbegins:wingame opponent

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[INIT]
mode=mtg
[PLAYER2]
inplay:swamp,mountain,plains,raging goblin,bog rats,bone flute
[PLAYER1]
inplay:forest,swamp (10E)
hand:terror,forest
auto=@movedto(raging goblin|opponentgraveyard):wingame controller
auto=@next combatbegins:wingame opponent

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<?xml version="1.0" ?>
<page id="start">
<type>dialog</type>
<answer goto="dueling">1.Duel Screen</answer>
<answer goto="deck_editor">2.Creating a deck</answer>
<answer goto="playing">3.Playing Cards</answer>
<answer goto="attacking_blocking">4.Attacking and Blocking</answer>
</page>
<page id="dueling">
<type>dialog</type>
<answer goto="ingame">0.Overview</answer>
<answer goto="zones">1.The Zones</answer>
<answer goto="cards">2.Card description</answer>
<answer goto="game_phase1">3.Game Phases</answer>
<answer goto="start">Main Menu</answer>
</page>
<page id="ingame">
<type>dialog</type>
<img>_gfx/InGame.png</img>
<answer goto="start" y="245">Main Menu</answer>
<answer goto="dueling">back</answer>
</page>
<page id="zones">
<type>dialog</type>
<img>_gfx/zones.jpg</img>
<text y="90">Both players have a portrait (used whenever you must choose “target player”)</text>
<text y="105">,a graveyard, library, and a hand. The numbers symbolize either amount</text>
<text y="120">of cards in the pile (for graveyard and library), or total number of life</text>
<text y="135">points (for the portraits). You can easely navigate between zone with the D pad.</text>
<text y="150">You can access both your graveyard and the graveyard of the opponent at any time</text>
<text y="165">Move to the graveyard you want to see and press (O) to access, press (X) to quit.</text>
<text y="180">You can access your hand by pressing the R-Trigger,</text>
<text y="195">except specified you cannot access Opponent hand.</text>
<text y="210">Except specified you will not be able to browse any of the libraries</text>
<answer goto="start">Main Menu</answer>
<answer goto="dueling">back</answer>
</page>
<page id="cards">
<type>dialog</type>
<img>_gfx/cards.png</img>
<answer goto="start" y="245">Main Menu</answer>
<answer goto="dueling">back</answer>
</page>
<page id="game_phase1">
<type>dialog</type>
<img>_gfx/phasebar.png</img>
<img x="1" y="45">_gfx/untap.png</img>
<text x="45" y="45">The untap step. Wagic will automatically untap any cards that</text>
<text x="45" y="60">may be untapped now. Some cards do not untap.</text>
<img x="1" y="75">_gfx/upkeep.png</img>
<text x="45" y="75">The upkeep step. All upkeep costs must be paid during this</text>
<text x="45" y="90">step.</text>
<img x="1" y="105">_gfx/draw.png</img>
<text x="45" y="105">The draw step. Wagic will deal you one card from your library</text>
<text x="45" y="120">into your hand. If you have no cards left to be dealt, you lose.</text>
<img x="1" y="135">_gfx/1main.png</img>
<text x="45" y="135">The first main phase. Except for instants and cards with certain</text>
<text x="45" y="150">special abilities, cards can only be played during a main phase.</text>
<img x="1" y="165">_gfx/combat_begin.png</img>
<text x="45" y="165">Beginning of combat. This is an opportunity to cast spells and</text>
<text x="45" y="180">activate abilities that may alter the course of battle.</text>
<img x="1" y="195">_gfx/attacker.png</img>
<text x="45" y="195">Declare attackers. Choose which creatures will attack your</text>
<text x="45" y="210">opponent. Those that are tapped or recently played cant attack.</text>
<answer goto="game_phase2">Next</answer>
</page>
<page id="game_phase2">
<type>dialog</type>
<img>_gfx/phasebar.png</img>
<img x="1" y="45">_gfx/blocker.png</img>
<text x="45" y="45">Declare blockers. The defending player decides which creatures</text>
<text x="45" y="60">will block the opponent. Tapped creatures cant block.</text>
<img x="1" y="75">_gfx/damage.png</img>
<text x="45" y="75">Combat damage. Unblocked attackers deal damage to the target</text>
<text x="45" y="90">player. Creatures dealt damage equal to their toughness die.</text>
<img x="1" y="105">_gfx/combat_end.png</img>
<text x="45" y="105">End of combat. Cast instants and abilities before your</text>
<text x="45" y="120">second main phase.</text>
<img x="1" y="135">_gfx/2main.png</img>
<text x="45" y="135">Second main phase. Identical to the first main phase. You may</text>
<text x="45" y="150">only play one land card per turn, during either main phase.</text>
<img x="1" y="165">_gfx/end.png</img>
<text x="45" y="165">End step. Abilities that trigger “at the end of the turn”.</text>
<text x="45" y="180">occur now</text>
<img x="1" y="195">_gfx/cleanup.png</img>
<text x="45" y="195">Cleanup. If the current player has more than seven cards in their</text>
<text x="45" y="210">hand, they are forced to discard the extras.</text>
<answer goto="dueling">Back</answer>
<answer goto="start">Menu</answer>
</page>
<page id="deck_editor">
<type>dialog</type>
<text x="45">DECK EDITOR</text>
<img x="5">_gfx/deck.png</img>
<text y="45">Half the fun of Wagic comes from putting together the perfect</text>
<text y="60">deck of cards. To use the deck editor, navigate with the D-pad,</text>
<text y="75">add and remove cards using (O), press (X) to sell cards, and use</text>
<text y="90">the start menu to save or cancel your changes.</text>
<text y="120">Note that you can build as many different decks as youd like,</text>
<text y="135">all using the same cards from your collection. If you own two of</text>
<text y="150">a particular card, you may use it twice in each deck you build.</text>
<img x="10" y="180">_gfx/BattleIcon.png</img>
<text x="45" y="180">PRO TIP !</text>
<text x="45" y="195">Press([]) to show the deck overview, then</text>
<text x="45" y="210">R-trigger and L-trigger to view useful statistics.</text>
<answer goto="start">Main Menu</answer>
</page>
<page id="playing">
<type>dialog</type>
<answer goto="playing_land">1.Putting a land in play</answer>
<answer goto="playing_mana">2.Tapping for mana</answer>
<answer goto="playing_spell">3.Casting a spell</answer>
<answer goto="playing_targets">4.Choosing a target</answer>
<answer goto="playing_interrupt">5.Playing interrupt</answer>
<answer goto="start">Main Menu</answer>
</page>
<page id="playing_land">
<type>dialog</type>
<text align="center">PLAYING AND USING CARDS</text>
<text y="15">It is your turn, so press the R-Trigger to show your hand.</text>
<text y="30">Select a card using the left and right buttons, and use circle</text>
<text y="45">to put it into play. Once a card is in play, it can be</text>
<text y="60">tapped (used) by pressing circle.</text>
<text y="75">The first card you will usually put in play are lands</text>
<text y="90">You can only put one land per turn into play and only</text>
<text y="105">during your first or second main phase</text>
<answer goto="play_land">Go ahead and play a land!</answer>
<answer goto="playing">Back</answer>
</page>
<page id="play_land">
<type>duel</type>
<onwin>playing_land</onwin>
<onlose>play_land_try_again</onlose>
</page>
<page id="play_land_try_again">
<type>dialog</type>
<text align="center">HMMM...</text>
<text y="15">It seems you didn't get that right</text>
<text y="30">Simply open your hand with the R-trigger</text>
<text y="45">then navigate (with the D-Pad) to one of the land</text>
<text y="60">that appears in you hand,</text>
<text y="75">then click on the action button (CIRCLE by default)</text>
<answer goto="play_land">Let's try again!</answer>
</page>
<page id="playing_mana">
<type>dialog</type>
<text align="center">TAPPING LANDS FOR MANA</text>
<text y="15">In your quests you will have to fight against other wizards.</text>
<text y="30">You will only have your brain and your spells to help you.</text>
<text y="45">The basic Energy to cast your spells in Wagic is called mana.</text>
<text y="60">The most frequent sources of Mana are called "Lands".</text>
<text y="90">For a land to produce mana,</text>
<text y="105">you just have to click on it with the action button (CIRCLE by default)</text>
<answer goto="tap_mana">Go ahead and tap some mana!</answer>
<answer goto="playing">Back</answer>
</page>
<page id="tap_mana">
<type>duel</type>
<onwin>playing_mana</onwin>
<onlose>tap_mana_try_again</onlose>
</page>
<page id="tap_mana_try_again">
<type>dialog</type>
<text align="center">HMMM...</text>
<text y="15">It seems you didn't get that right</text>
<text y="30">Simply navigate (with the D-Pad) to the land that appears on your screen,</text>
<text y="45">then click on the action button (CIRCLE by default)</text>
<answer goto="tap_mana">Let's try again!</answer>
</page>
<page id="playing_spell">
<type>dialog</type>
<text align="center">CASTING A SPELL</text>
<text y="15">In most cases, playing a card from your hand is called “playing a spell”</text>
<text y="30">while using a card on the battlefield involves “using an ability”.</text>
<text y="45">Spells have a cost represented by mana symbols on the top right corner</text>
<text y="60">of the card. For example, 2 white mana icons on the top right of the card</text>
<text y="75">means that you have to produce 2 white manas (by activating 2 plains)</text>
<text y="90">in order to put it into play.</text>
<answer goto="cast_spell_1">Try to produce 2 white mana and put a white knight in play</answer>
<answer goto="playing">Back</answer>
</page>
<page id="cast_spell_1">
<type>duel</type>
<onwin>playing_spell</onwin>
<onlose>cast_spell_1_try_again</onlose>
</page>
<page id="cast_spell_1_try_again">
<type>dialog</type>
<text align="center">HMMM...</text>
<text y="15">It seems you didn't get that right</text>
<text y="30">Simply navigate (with the D-Pad) to the lands that appear on your screen,</text>
<text y="45">then click on the action button (CIRCLE by default) on each of them to produce 2 white mana.</text>
<text y="60">Once this is done, navigate to the White Knight in your hand and click (CIRCLE by default) on it.</text>
<text y="75">Depending on your configuration, you might need to display your hand (RTRIGGER by default)</text>
<answer goto="cast_spell_1">Let's try again!</answer>
</page>
<page id="playing_targets">
<type>dialog</type>
<text align="center">CHOOSING A TARGET</text>
<text y="15">While many spells and abilities work without any extra</text>
<text y="30">fuss, youll often find yourself needing to choose a target. Using</text>
<text y="45">these spells will automatically put you into “targetting mode”.</text>
<text y="60">When youve entered targetting mode, a thin red rectangle will</text>
<text y="75">appear on the borders of your screen, and invalid targets will be</text>
<text y="90">grayed out. Navigate to a brightly lit card (or player portrait), and</text>
<text y="105">click on it with (O) to select it as a target. You can cancel target</text>
<text y="120">mode at any time by pressing (X)</text>
<answer goto="playing">Back</answer>
<answer goto="play_target">Try it !</answer>
</page>
<page id="play_target">
<type>duel</type>
<onwin>playing_targets</onwin>
<onlose>target_try_again</onlose>
</page>
<page id="target_try_again">
<type>dialog</type>
<text align="center">HMMM...</text>
<text y="15">It seems you didn't get that right</text>
<text y="30">Simply navigate (with the D-Pad) to the lands that appear on your screen,</text>
<text y="45">then click on the action button (O) on each of them to produce 2 mana.</text>
<text y="60">Once this is done, navigate to the terror in your hand and click (O) on it.</text>
<text y="75">Depending on your configuration, you might need to display your hand (RTRIGGER)</text>
<text y="90">You should see that some card a greyed out, navigate to the card non-greyed</text>
<text y="105">then press (O) to confirm the target and let the spell resolve</text>
<answer goto="play_target">Let's try again!</answer>
</page>
<page id="playing_interrupt">
<type>dialog</type>
<text align="center">PLaying interrupt</text>
<text y="15">Whenever you or your opponent plays a spell it goes on the stack</text>
<text y="30">When a card goes on a stack you will see a message box asking you</text>
<text y="45">if you want to interrupt the spell.</text>
<text y="60">By pressing (X), you will be able to play a card from</text>
<text y="75">your hand or to play an activated ability from a card on the battlefield.</text>
<text y="105">Note that you can change some of the setting for interrupting spells</text>
<text y="120">in the option menu</text>
<answer goto="playing">Back</answer>
<answer goto="interrupt">Try it !</answer>
</page>
<page id="interrupt">
<type>duel</type>
<onwin>playing_interrupt</onwin>
<onlose>interrupt_try_again</onlose>
</page>
<page id="interrupt_try_again">
<type>dialog</type>
<text align="center">HMMM...</text>
<text y="15">It seems you didn't get that right</text>
<answer goto="interrupt">Let's try again!</answer>
</page>
<page id="attacking_blocking">
<type>dialog</type>
<text x="45">Attacking and Blocking</text>
<img x="5">_gfx/deck.png</img>
<text y="45">Dueling isnt just tossing spells back and forth, of course. A large</text>
<text y="60">part of dueling is the battle between creatures! When its your</text>
<text y="75">turn, you can select attackers (using (O) ) to send against your enemy.</text>
<text y="90">If they arent blocked by a creature, your attackers will deal</text>
<text y="105">damage directly to the enemy.</text>
<answer goto="attack" y="120">Try to attack</answer>
<text y="135">But what to do when youre under attack? Use (O) to select</text>
<text y="150">creatures as blockers. Use (O) again to move a particular blocker</text>
<text y="165">to a new attacker. Try to create matches where your creatures</text>
<text y="180">toughness (the second number) is higher than the enemys power</text>
<text y="195">(the first number), otherwise your blocking creatures will die.</text>
<answer goto="block" y="210">Try to block</answer>
<answer goto="start">Main Menu</answer>
</page>
<page id="attack">
<type>duel</type>
<onwin>attacking_blocking</onwin>
<onlose>attack_try_again</onlose>
</page>
<page id="block">
<type>duel</type>
<onwin>attacking_blocking</onwin>
<onlose>block_try_again</onlose>
</page>
<page id="block_try_again">
<type>dialog</type>
<title>Oh well</title>
<text>Your opponent killed you</text>
<text>Be sure to click once on your grizzly bears when the opponent attacks you</text>
<answer goto="block">Let's try again!</answer>
</page>
<page id="attack_try_again">
<type>dialog</type>
<text align="center">HMMM...</text>
<text y="15">It seems you didn't get that right</text>
<text y="30">Go to the "Attackers" phase by clicking on LTRIGGER several times,</text>
<text y="45">then click on your White Knight (with CIRCLE by default) to attack your opponent.</text>
<answer goto="attack">Let's try again!</answer>
</page>

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[INIT]
mode=mtg
[PLAYER1]
inplay:forest
auto=@tapped(land|myinplay):wingame controller
auto=@next combatbegins:wingame opponent