diff --git a/projects/mtg/bin/Res/campaigns/01.Where it all begins/first_duel/deck.txt b/projects/mtg/bin/Res/campaigns/01.Where it all begins/first_duel/deck.txt
new file mode 100644
index 000000000..0154825bb
--- /dev/null
+++ b/projects/mtg/bin/Res/campaigns/01.Where it all begins/first_duel/deck.txt
@@ -0,0 +1,22 @@
+#NAME:Premade G/R
+#DESC:A Red/Green deck with simple mechanics
+#DESC:to get you started.
+#DESC:We recommend to create your own decks
+#DESC:to get the full Wagic Fun!
+
+Forest (10E) *11
+Mountain (10E) *12
+
+Aggressive Urge (10E) *4
+Wall of Wood (10E) *4
+Llanowar Elves (10E) *4
+Mirri, Cat Warrior (10E)
+Scion of the Wild (10E) *4
+Primal Rage (10E) *2
+
+Lightning Elemental (10E) *4
+Shock (10E) *4
+Firebreathing (10E) *2
+Raging Goblin (10E) *4
+Anaba Bodyguard (10E) *4
+
diff --git a/projects/mtg/bin/Res/campaigns/01.Where it all begins/first_duel/opponent_deck.txt b/projects/mtg/bin/Res/campaigns/01.Where it all begins/first_duel/opponent_deck.txt
new file mode 100644
index 000000000..0154825bb
--- /dev/null
+++ b/projects/mtg/bin/Res/campaigns/01.Where it all begins/first_duel/opponent_deck.txt
@@ -0,0 +1,22 @@
+#NAME:Premade G/R
+#DESC:A Red/Green deck with simple mechanics
+#DESC:to get you started.
+#DESC:We recommend to create your own decks
+#DESC:to get the full Wagic Fun!
+
+Forest (10E) *11
+Mountain (10E) *12
+
+Aggressive Urge (10E) *4
+Wall of Wood (10E) *4
+Llanowar Elves (10E) *4
+Mirri, Cat Warrior (10E)
+Scion of the Wild (10E) *4
+Primal Rage (10E) *2
+
+Lightning Elemental (10E) *4
+Shock (10E) *4
+Firebreathing (10E) *2
+Raging Goblin (10E) *4
+Anaba Bodyguard (10E) *4
+
diff --git a/projects/mtg/bin/Res/campaigns/01.Where it all begins/first_duel/rules.txt b/projects/mtg/bin/Res/campaigns/01.Where it all begins/first_duel/rules.txt
new file mode 100644
index 000000000..d71cf8c86
--- /dev/null
+++ b/projects/mtg/bin/Res/campaigns/01.Where it all begins/first_duel/rules.txt
@@ -0,0 +1,3 @@
+include mtg.txt
+[INIT]
+mode=mtg
\ No newline at end of file
diff --git a/projects/mtg/bin/Res/campaigns/01.Where it all begins/story.xml b/projects/mtg/bin/Res/campaigns/01.Where it all begins/story.xml
index 3c285568b..5492070ac 100644
--- a/projects/mtg/bin/Res/campaigns/01.Where it all begins/story.xml
+++ b/projects/mtg/bin/Res/campaigns/01.Where it all begins/story.xml
@@ -2,21 +2,19 @@
dialog
-WELCOME YOUNG ADVENTURER...
+Welcome young adventurer...
_gfx/shopkeeper.jpg
So you want to become a sorcerer?
You've come to the right place. I'm myself just
a humble retailer, but I've met a lot of adventurers like you
in my life, enough to understand the basics of their craft...
-
-I want to know more
-Take me back to the menu
-Continue
+Continue
+Push "start" at any time to go back to the main menu
dialog
-TAPPING LANDS FOR MANA
+Tapping lands for mana
In your quests you will have to fight against other wizards.
You will only have your brain and your spells to help you.
The basic Energy to cast your spells in Wagic is called mana.
@@ -34,7 +32,7 @@
dialog
-HMMM...
+Hmmm...
It seems you didn't get that right
Simply navigate (with the D-Pad) to the land that appears on your screen,
then click on the action button (CIRCLE by default)
@@ -43,7 +41,7 @@
dialog
-WELL DONE...NOW LET'S CAST A SPELL
+Well done...now let's cast a spell
That was too easy for you!
Now let's see if you can cast a spell...
Spells have a cost represented by mana symbols on the top right corner
@@ -61,7 +59,7 @@
dialog
-HMMM...
+Hmm...
It seems you didn't get that right
Simply navigate (with the D-Pad) to the lands that appear on your screen,
then click on the action button (CIRCLE by default) on each of them to produce 2 white mana.
@@ -72,7 +70,7 @@
dialog
-PERFECT...BUT THERE'S MORE TO IT
+Perfect...but there's more to it
You did great, young adventurer!
But you will see that some spells have slighlty different costs.
Sometimes the cost contains a number with no mana color. It means you can
@@ -90,7 +88,7 @@
dialog
-HMMM...
+Hmm...
It seems you didn't get that right
Simply navigate (with the D-Pad) to the lands that appear on your screen,
then click on the action button (CIRCLE by default) on some of them to produce some mana.
@@ -101,7 +99,7 @@
dialog
-GREAT. NOW LET'S TALK ABOUT PHASES
+Great. now let's talk about phases
Once you put them into play, you will want your creatures to attack your opponent.
After all, they are here to help you defeat other sorcerers!
Your creatures can't attack anytime they want, however,
@@ -121,7 +119,7 @@
dialog
-HMMM...
+Hmmm...
It seems you didn't get that right
Go to the "Attackers" phase by clicking on LTRIGGER several times,
then click on your White Knight (with CIRCLE by default) to attack your opponent.
@@ -130,7 +128,7 @@
dialog
-GOOD!
+Good!
Let me tell you a bit more about phases.
Your turn is divided into several phases. The actions you can perform
Depend on the phase you're in. For now, let's say that you can:
@@ -138,13 +136,12 @@
- Attack with your creatures during the "Attackers" phase of your turn.
- Block your opponent's attacking creatures during the "blockers" phase of his turn.
There are lots of other phases but we'll discuss them later
-
Continue
dialog
-blocking
+Blocking
Now let's block!
Your opponent will attack you with one of its creatures.
When comes the "blockers" phase, I want you to click on your own creature
@@ -172,12 +169,42 @@
dialog
Great!
You now understand the basics of the combat phase
+Continue
+
+
+
+dialog
+How about a real fight?
+Now let's have a real duel
+This is just a training, it won't be too hard.
+Remember, you have to bring your opponent's life to 0
+Continue
+
+
+
+duel
+first_duel_ok
+first_duel_try_again
+
+
+
+dialog
+Oh well
+Your opponent won
+Better luck this time
+Let's try again!
+
+
+
+dialog
+Nice!
+That wasn't too hard, was it?
Continue
End
-CONGRATULATIONS!
+Congratulations!
This is the end of this tutorial.
Here's a 1000 credits coupon to get you started, come and visit my shop!
And I'm nice, I unlocked ${SET} for you!
diff --git a/projects/mtg/bin/Res/campaigns/Game Manual/_gfx/1main.png b/projects/mtg/bin/Res/campaigns/Game Manual/_gfx/1main.png
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diff --git a/projects/mtg/bin/Res/campaigns/Game Manual/_gfx/upkeep.png b/projects/mtg/bin/Res/campaigns/Game Manual/_gfx/upkeep.png
new file mode 100644
index 000000000..717a77e61
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diff --git a/projects/mtg/bin/Res/campaigns/Game Manual/_gfx/zones.jpg b/projects/mtg/bin/Res/campaigns/Game Manual/_gfx/zones.jpg
new file mode 100644
index 000000000..fc804b252
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diff --git a/projects/mtg/bin/Res/campaigns/Game Manual/attack/rules.txt b/projects/mtg/bin/Res/campaigns/Game Manual/attack/rules.txt
new file mode 100644
index 000000000..93ad047dc
--- /dev/null
+++ b/projects/mtg/bin/Res/campaigns/Game Manual/attack/rules.txt
@@ -0,0 +1,7 @@
+[INIT]
+mode=mtg
+[PLAYER1]
+inplay:white knight
+auto=@tapped(creature):wingame controller
+auto=lord(*) haste
+auto=@next secondmain:wingame opponent
\ No newline at end of file
diff --git a/projects/mtg/bin/Res/campaigns/Game Manual/block/rules.txt b/projects/mtg/bin/Res/campaigns/Game Manual/block/rules.txt
new file mode 100644
index 000000000..41f232477
--- /dev/null
+++ b/projects/mtg/bin/Res/campaigns/Game Manual/block/rules.txt
@@ -0,0 +1,11 @@
+[INIT]
+mode=mtg
+player=2
+phase=combat_attackers
+[PLAYER1]
+inplay:grizzly bears
+life:1
+auto=@movedTo(*|graveyard): winGame controller
+[PLAYER2]
+inplay:raging goblin
+auto=lord(goblin) mustattack
\ No newline at end of file
diff --git a/projects/mtg/bin/Res/campaigns/Game Manual/cast_spell_1/rules.txt b/projects/mtg/bin/Res/campaigns/Game Manual/cast_spell_1/rules.txt
new file mode 100644
index 000000000..cf7a74407
--- /dev/null
+++ b/projects/mtg/bin/Res/campaigns/Game Manual/cast_spell_1/rules.txt
@@ -0,0 +1,7 @@
+[INIT]
+mode=mtg
+[PLAYER1]
+inplay:plains,plains
+hand:white knight
+auto=@movedTo(creature|myinplay):wingame controller
+auto=@next combatbegins:wingame opponent
\ No newline at end of file
diff --git a/projects/mtg/bin/Res/campaigns/Game Manual/cast_spell_2/rules.txt b/projects/mtg/bin/Res/campaigns/Game Manual/cast_spell_2/rules.txt
new file mode 100644
index 000000000..3274bb960
--- /dev/null
+++ b/projects/mtg/bin/Res/campaigns/Game Manual/cast_spell_2/rules.txt
@@ -0,0 +1,7 @@
+[INIT]
+mode=mtg
+[PLAYER1]
+inplay:plains,forest,mountain,island,swamp
+hand:grizzly bears
+auto=@movedTo(creature|myinplay):wingame controller
+auto=@next combatbegins:wingame opponent
\ No newline at end of file
diff --git a/projects/mtg/bin/Res/campaigns/Game Manual/interrupt/rules.txt b/projects/mtg/bin/Res/campaigns/Game Manual/interrupt/rules.txt
new file mode 100644
index 000000000..fe99a35ff
--- /dev/null
+++ b/projects/mtg/bin/Res/campaigns/Game Manual/interrupt/rules.txt
@@ -0,0 +1,11 @@
+[INIT]
+mode=mtg
+player=2
+#phase=firstmain
+[PLAYER1]
+inplay:island,island
+hand:counterspell
+auto=@movedTo(Lightning Bolt|graveyard): winGame controller
+[PLAYER2]
+hand:Lightning Bolt,Lightning Bolt,Lightning Bolt
+inplay:mountain
\ No newline at end of file
diff --git a/projects/mtg/bin/Res/campaigns/Game Manual/play_land/rules.txt b/projects/mtg/bin/Res/campaigns/Game Manual/play_land/rules.txt
new file mode 100644
index 000000000..0ac9f1244
--- /dev/null
+++ b/projects/mtg/bin/Res/campaigns/Game Manual/play_land/rules.txt
@@ -0,0 +1,6 @@
+[INIT]
+mode=mtg
+[PLAYER1]
+hand:grizzly bears,Arbor Elf,forest,mountain,mountain,raging goblin,goblin king
+auto=@movedto(land|myinplay):wingame controller
+auto=@next combatbegins:wingame opponent
\ No newline at end of file
diff --git a/projects/mtg/bin/Res/campaigns/Game Manual/play_target/rules.txt b/projects/mtg/bin/Res/campaigns/Game Manual/play_target/rules.txt
new file mode 100644
index 000000000..6133368e1
--- /dev/null
+++ b/projects/mtg/bin/Res/campaigns/Game Manual/play_target/rules.txt
@@ -0,0 +1,9 @@
+[INIT]
+mode=mtg
+[PLAYER2]
+inplay:swamp,mountain,plains,raging goblin,bog rats,bone flute
+[PLAYER1]
+inplay:forest,swamp (10E)
+hand:terror,forest
+auto=@movedto(raging goblin|opponentgraveyard):wingame controller
+auto=@next combatbegins:wingame opponent
\ No newline at end of file
diff --git a/projects/mtg/bin/Res/campaigns/Game Manual/story.xml b/projects/mtg/bin/Res/campaigns/Game Manual/story.xml
new file mode 100644
index 000000000..414cdcc8d
--- /dev/null
+++ b/projects/mtg/bin/Res/campaigns/Game Manual/story.xml
@@ -0,0 +1,325 @@
+
+
+
+ dialog
+ 1.Duel Screen
+ 2.Creating a deck
+ 3.Playing Cards
+ 4.Attacking and Blocking
+
+
+
+ dialog
+ 0.Overview
+ 1.The Zones
+ 2.Card description
+ 3.Game Phases
+ Main Menu
+
+
+
+ dialog
+
_gfx/InGame.png
+ Main Menu
+ back
+
+
+
+ dialog
+
_gfx/zones.jpg
+ Both players have a portrait (used whenever you must choose “target player”)
+ ,a graveyard, library, and a hand. The numbers symbolize either amount
+ of cards in the pile (for graveyard and library), or total number of life
+ points (for the portraits). You can easely navigate between zone with the D pad.
+ You can access both your graveyard and the graveyard of the opponent at any time
+ Move to the graveyard you want to see and press (O) to access, press (X) to quit.
+ You can access your hand by pressing the R-Trigger,
+ except specified you cannot access Opponent hand.
+ Except specified you will not be able to browse any of the libraries
+ Main Menu
+ back
+
+
+
+ dialog
+
_gfx/cards.png
+ Main Menu
+ back
+
+
+
+ dialog
+
_gfx/phasebar.png
+
_gfx/untap.png
+ The untap step. Wagic will automatically untap any cards that
+ may be untapped now. Some cards do not untap.
+
_gfx/upkeep.png
+ The upkeep step. All upkeep costs must be paid during this
+ step.
+
_gfx/draw.png
+ The draw step. Wagic will deal you one card from your library
+ into your hand. If you have no cards left to be dealt, you lose.
+
_gfx/1main.png
+ The first main phase. Except for instants and cards with certain
+ special abilities, cards can only be played during a main phase.
+
_gfx/combat_begin.png
+ Beginning of combat. This is an opportunity to cast spells and
+ activate abilities that may alter the course of battle.
+
_gfx/attacker.png
+ Declare attackers. Choose which creatures will attack your
+ opponent. Those that are tapped or recently played can’t attack.
+ Next
+
+
+
+ dialog
+
_gfx/phasebar.png
+
_gfx/blocker.png
+ Declare blockers. The defending player decides which creatures
+ will block the opponent. Tapped creatures can’t block.
+
_gfx/damage.png
+ Combat damage. Unblocked attackers deal damage to the target
+ player. Creatures dealt damage equal to their toughness die.
+
_gfx/combat_end.png
+ End of combat. Cast instants and abilities before your
+ second main phase.
+
_gfx/2main.png
+ Second main phase. Identical to the first main phase. You may
+ only play one land card per turn, during either main phase.
+
_gfx/end.png
+ End step. Abilities that trigger “at the end of the turn”.
+ occur now
+
_gfx/cleanup.png
+ Cleanup. If the current player has more than seven cards in their
+ hand, they are forced to discard the extras.
+ Back
+ Menu
+
+
+
+ dialog
+ DECK EDITOR
+
_gfx/deck.png
+ Half the fun of Wagic comes from putting together the perfect
+ deck of cards. To use the deck editor, navigate with the D-pad,
+ add and remove cards using (O), press (X) to sell cards, and use
+ the start menu to save or cancel your changes.
+ Note that you can build as many different decks as you’d like,
+ all using the same cards from your collection. If you own two of
+ a particular card, you may use it twice in each deck you build.
+
_gfx/BattleIcon.png
+ PRO TIP !
+ Press([]) to show the deck overview, then
+ R-trigger and L-trigger to view useful statistics.
+ Main Menu
+
+
+
+ dialog
+ 1.Putting a land in play
+ 2.Tapping for mana
+ 3.Casting a spell
+ 4.Choosing a target
+ 5.Playing interrupt
+ Main Menu
+
+
+
+ dialog
+ PLAYING AND USING CARDS
+ It is your turn, so press the R-Trigger to show your hand.
+ Select a card using the left and right buttons, and use circle
+ to put it into play. Once a card is in play, it can be
+ tapped (used) by pressing circle.
+ The first card you will usually put in play are lands
+ You can only put one land per turn into play and only
+ during your first or second main phase
+ Go ahead and play a land!
+ Back
+
+
+
+ duel
+ playing_land
+ play_land_try_again
+
+
+
+ dialog
+ HMMM...
+ It seems you didn't get that right
+ Simply open your hand with the R-trigger
+ then navigate (with the D-Pad) to one of the land
+ that appears in you hand,
+ then click on the action button (CIRCLE by default)
+ Let's try again!
+
+
+
+ dialog
+ TAPPING LANDS FOR MANA
+ In your quests you will have to fight against other wizards.
+ You will only have your brain and your spells to help you.
+ The basic Energy to cast your spells in Wagic is called mana.
+ The most frequent sources of Mana are called "Lands".
+ For a land to produce mana,
+ you just have to click on it with the action button (CIRCLE by default)
+ Go ahead and tap some mana!
+ Back
+
+
+
+ duel
+ playing_mana
+ tap_mana_try_again
+
+
+
+ dialog
+ HMMM...
+ It seems you didn't get that right
+ Simply navigate (with the D-Pad) to the land that appears on your screen,
+ then click on the action button (CIRCLE by default)
+ Let's try again!
+
+
+
+ dialog
+ CASTING A SPELL
+ In most cases, playing a card from your hand is called “playing a spell”
+ while using a card on the battlefield involves “using an ability”.
+ Spells have a cost represented by mana symbols on the top right corner
+ of the card. For example, 2 white mana icons on the top right of the card
+ means that you have to produce 2 white manas (by activating 2 plains)
+ in order to put it into play.
+ Try to produce 2 white mana and put a white knight in play
+ Back
+
+
+
+ duel
+ playing_spell
+ cast_spell_1_try_again
+
+
+
+ dialog
+ HMMM...
+ It seems you didn't get that right
+ Simply navigate (with the D-Pad) to the lands that appear on your screen,
+ then click on the action button (CIRCLE by default) on each of them to produce 2 white mana.
+ Once this is done, navigate to the White Knight in your hand and click (CIRCLE by default) on it.
+ Depending on your configuration, you might need to display your hand (RTRIGGER by default)
+ Let's try again!
+
+
+
+ dialog
+ CHOOSING A TARGET
+ While many spells and abilities work without any extra
+ fuss, you’ll often find yourself needing to choose a target. Using
+ these spells will automatically put you into “targetting mode”.
+ When you’ve entered targetting mode, a thin red rectangle will
+ appear on the borders of your screen, and invalid targets will be
+ grayed out. Navigate to a brightly lit card (or player portrait), and
+ click on it with (O) to select it as a target. You can cancel target
+ mode at any time by pressing (X)
+ Back
+ Try it !
+
+
+
+ duel
+ playing_targets
+ target_try_again
+
+
+
+ dialog
+ HMMM...
+ It seems you didn't get that right
+ Simply navigate (with the D-Pad) to the lands that appear on your screen,
+ then click on the action button (O) on each of them to produce 2 mana.
+ Once this is done, navigate to the terror in your hand and click (O) on it.
+ Depending on your configuration, you might need to display your hand (RTRIGGER)
+ You should see that some card a greyed out, navigate to the card non-greyed
+ then press (O) to confirm the target and let the spell resolve
+ Let's try again!
+
+
+
+ dialog
+ PLaying interrupt
+ Whenever you or your opponent plays a spell it goes on the stack
+ When a card goes on a stack you will see a message box asking you
+ if you want to interrupt the spell.
+ By pressing (X), you will be able to play a card from
+ your hand or to play an activated ability from a card on the battlefield.
+ Note that you can change some of the setting for interrupting spells
+ in the option menu
+ Back
+ Try it !
+
+
+
+ duel
+ playing_interrupt
+ interrupt_try_again
+
+
+
+ dialog
+ HMMM...
+ It seems you didn't get that right
+ Let's try again!
+
+
+
+ dialog
+ Attacking and Blocking
+
_gfx/deck.png
+ Dueling isn’t just tossing spells back and forth, of course. A large
+ part of dueling is the battle between creatures! When it’s your
+ turn, you can select attackers (using (O) ) to send against your enemy.
+ If they aren’t blocked by a creature, your attackers will deal
+ damage directly to the enemy.
+ Try to attack
+ But what to do when you’re under attack? Use (O) to select
+ creatures as blockers. Use (O) again to move a particular blocker
+ to a new attacker. Try to create matches where your creature’s
+ toughness (the second number) is higher than the enemy’s power
+ (the first number), otherwise your blocking creatures will die.
+ Try to block
+ Main Menu
+
+
+
+ duel
+ attacking_blocking
+ attack_try_again
+
+
+
+ duel
+ attacking_blocking
+ block_try_again
+
+
+
+ dialog
+ Oh well
+ Your opponent killed you
+ Be sure to click once on your grizzly bears when the opponent attacks you
+ Let's try again!
+
+
+
+ dialog
+ HMMM...
+ It seems you didn't get that right
+ Go to the "Attackers" phase by clicking on LTRIGGER several times,
+ then click on your White Knight (with CIRCLE by default) to attack your opponent.
+ Let's try again!
+
+
+
\ No newline at end of file
diff --git a/projects/mtg/bin/Res/campaigns/Game Manual/tap_mana/rules.txt b/projects/mtg/bin/Res/campaigns/Game Manual/tap_mana/rules.txt
new file mode 100644
index 000000000..95dc6ce73
--- /dev/null
+++ b/projects/mtg/bin/Res/campaigns/Game Manual/tap_mana/rules.txt
@@ -0,0 +1,6 @@
+[INIT]
+mode=mtg
+[PLAYER1]
+inplay:forest
+auto=@tapped(land|myinplay):wingame controller
+auto=@next combatbegins:wingame opponent
\ No newline at end of file