- fixed a bug (crash if a card that had an ability until end of turn would be put into the graveyard before the end of the turn)
- Added a new game Mode : Random 1 or 2 color.
- fix PSP Compilation issue
- Stillmoon cavalier (and other "until end of turn" activated abilities) bug fix
- attempt at fixing multi abilities that work "only from time to time"
-added telkinetic sliver. This confirms that All lords that give a "complex" ability can now be added in cards.dat, as long as we can write the ability.
For example: lord(sliver) {T}:tap target(*) for telkinetic sliver. Please test and let me know
- Updated Parser mechanism. Right now this doesn't change functionalities much, but should be more readable, and make it easier to code some new abilities in the future
- Fixed regenerate, broken with r532
- Death Ward now works
- I think "&&" now works with all abilities, needs to be tested...
- Added onslaught, future sight, exodus, champions of kamigawa, Fallen empires, Time Spiral
- NOT TESTED, I just made sure the files where not crashing Wagic on the PC version. Have fun updating these files, guys :)
NOTE that all these additions to the foreach parser are only available for the "inplay" area... "countcards" will need to be updated in order to have thing such as graveyard or hand to be taken into consideration (but when it will be done cards such as Spontaneous Generation - MRQ, could be added)
Also updated (tentatively) the "cantbeblockedby" in the parser it still does not work...ARG... but I can feel that I'm not far away from the solution...
We need also to go through some of the cards.dat to be sure we are not missing any possible addition ...
I tryed everything for weeks, adding lines of codes with no success...Finally the answer was so simple as 2 lines of code...
Also added/removed from code Spitting earth and corrupt... Need to chase and remove all the lookalike/alias in the rest of the code. And also as usual will require further testing...
Grü.
L.