Commit Graph

2470 Commits

Author SHA1 Message Date
Anthony Calosa
c9576e260e fix blinking menu item 2016-07-18 11:04:14 +08:00
Anthony Calosa
362d692879 cleanup 2016-07-18 10:53:07 +08:00
Anthony Calosa
acbaa69305 use previous "phaseinfo" as fakebar 2016-07-18 10:38:47 +08:00
Anthony Calosa
592a48c725 add fakebar 2016-07-18 10:38:47 +08:00
Anthony Calosa
8314d4c9ae update GameStateMenu
as Zeth suggested
2016-07-18 09:24:28 +08:00
Anthony Calosa
0b4b085095 fix layer order 2016-07-18 07:28:31 +08:00
Anthony Calosa
33fd704a00 move stats to the right in deck menu 2016-07-17 19:03:55 +08:00
Anthony Calosa
774b79f07e seperated backdrop and backdropframe 2016-07-17 14:44:37 +08:00
Anthony Calosa
f435946f66 seperated backdrop and phase info graphic 2016-07-17 14:11:49 +08:00
Anthony Calosa
06740564f8 centered unlock awards and double res shop
400x100 base scale for the xxx_unlocked.png
2016-07-17 07:42:46 +08:00
zethfoxster
542845667a stupid case for travis 2016-07-16 15:59:45 -04:00
zethfoxster
69158d55c1 more fixes 2016-07-16 14:46:40 -04:00
zethfoxster
30df5226df Merge pull request #20 from WagicProject/master
getting master
2016-07-16 09:39:26 -04:00
Anthony Calosa
f0fa6986d7 support double res award
the 203.f height and 268.f is reserved for small award images, if you
want double res, make the award in scale of 171x192 (example 342x384)
2016-07-16 14:49:57 +08:00
Anthony Calosa
c617ede243 First set of Graphic changes
TODO: generate a graph/stats on deck menu to the right, update other
graphics, move detailed info on the right of deck menu...
2016-07-16 09:16:07 +08:00
zethfoxster
2fc52c9abd changed suspend to use castcard. 2016-07-14 21:25:04 -04:00
zethfoxster
9a56817bf8 fixed a bug I introduced 2016-07-14 20:44:21 -04:00
zethfoxster
e81346f881 more work on cascade, I think I figured out what was causing a weird crash. 2016-07-14 20:28:19 -04:00
zethfoxster
01fd8fa406 recoded cascade, the logic was incorrect. also the ability was coded incorrectly. ALL the cards get exiled, then placed on the bottom, the card that cost less is also exiled then MAY be cast otherwise its placed in the library bottom with the rest.
I also now tell AI to ALWAYS use cast card if available. as the effects are always better.
2016-07-13 23:57:30 -04:00
Anthony Calosa
e95b9f57fa menubar 2016-07-13 14:25:57 +08:00
Anthony Calosa
d6d147187d add tooltip on textscroller 2016-07-13 13:07:29 +08:00
Anthony Calosa
ab75c1d5e2 adjust simple menu
adjust simple menu and fix some cards
2016-07-13 11:43:00 +08:00
zethfoxster
8dd7bd8912 Merge pull request #18 from WagicProject/master
Getting master
2016-07-12 09:00:25 -04:00
Anthony Calosa
684cb086cc rounded 2016-07-12 17:51:48 +08:00
Anthony Calosa
d2d8b06d97 lowered value 2016-07-12 17:44:57 +08:00
Anthony Calosa
416a49d87f Update some items 2016-07-12 15:49:43 +08:00
zethfoxster
f438548e5c teaching ai to select X on the menu again. 2016-07-11 23:46:03 -04:00
zethfoxster
cc75fc42db fixed a memleak that triggered with cards like vise, we were leaving this funtion without deleting an event that was not being sent. 2016-07-11 19:32:57 -04:00
Anthony Calosa
2d763d106d try to fix failed logic here 2016-07-12 02:27:06 +08:00
Anthony Calosa
ae07844a71 a little bit smaller 2016-07-11 19:56:39 +08:00
Anthony Calosa
ed871db1f3 use regular images in grid deck view
i did search for psp-2000 and it has 64mb ram vs psp-1000 32mb ram. use
lowres images for psp to be safe.
2016-07-11 19:16:47 +08:00
Anthony Calosa
6d4a068453 SImple Menu 2016-07-11 13:54:08 +08:00
Anthony Calosa
69db7f7384 Add support for reducing Hybrid cost
it doesn't remove the hybrid icons but it reduces the cost.
2016-07-11 07:55:12 +08:00
zethfoxster
1b54cf56e0 auto close graveyard when delving and we have exiled enough to pay for the card. 2016-07-10 14:04:27 -04:00
zethfoxster
c4581a8889 added imprintedcard as a usable name for castcard 2016-07-09 20:20:55 -04:00
zethfoxster
fdde5b7fe9 ok round 3 2016-07-09 18:57:01 -04:00
zethfox
78e4407c71 Revert "edge case fix, the issue arises from castcard but I'm fixing it at a higher level since init to zone should always have a valid "player 1" in its first constructor."
This reverts commit d247c53136.
2016-07-09 18:21:52 -04:00
zethfoxster
d247c53136 edge case fix, the issue arises from castcard but I'm fixing it at a higher level since init to zone should always have a valid "player 1" in its first constructor. 2016-07-09 17:55:08 -04:00
zethfoxster
a8cbdafe6e unused variables. 2016-07-09 13:12:58 -04:00
zethfoxster
2e92838364 fixed an issue with dredge, where dredge is offered even though theres only one dredger on cards that draw multiple. 2016-07-09 11:38:25 -04:00
zethfoxster
f82bc39473 ok found the massive draw, it was trenisphere. the card lords every single card in the game a mana modifier. affinity normally didnt see these issues cause the cards effected are just either in your hand or the source themselves. but when trin was put in play it would cause 120 cards to have to update thier cost, which can not be done in acceptible cpu time. anyways, this should solve the issue.
that card is a desaster, please do not add any more code to support it, though with it in its current state im wondering why its not in supported and is placed in borderline.
2016-07-09 01:24:55 -04:00
zethfoxster
b5976035e3 actually i changed my mind, instead lets update affinity after events are processed, that should take into account cards untapping,moving, ect.... 2016-07-09 00:58:19 -04:00
zethfoxster
14f65c55b5 going to try only updating affinity() when cards move from anywhere to anywhere to help minimize the calls to this function. this atleast allows me to debug albeit slowly the follow issue ive been working to fix. not sure when this was introduced but it was not happening when i first coded this function. manacost->copy() did not slow the game to a crawl.
anyways, trinisphere and any card containing 
other={H(land[basic]|mybattlefield)}{1} name(Pay /1/ and Return a Basic Land to Hand)

cost such as this with a CD tc.
2016-07-09 00:48:08 -04:00
zethfoxster
ee91e0698d corrected some logic with computenewcost.
there is a bug im working on with newaffinity and cards that contain targetchoosers with CD tcs. 

experimental change also added with lords. im making the abilities grants by lord forcedalive until the lord is removed from game.
some instances of forcedalive in master primitives did not contain abilities which resolved, meaning they would contenue even though the source had left play.
2016-07-09 00:11:21 -04:00
zethfoxster
242c7b623f Merge pull request #13 from WagicProject/master
getting master
2016-07-08 17:54:14 -04:00
Anthony Calosa
847e9dffc2 revised 2016-07-08 22:57:47 +08:00
Anthony Calosa
10d81bd47a try to fix segmentation fault 2016-07-08 18:46:07 +08:00
Anthony Calosa
3aa64697d2 "previousbattlefield" for mover 2016-07-08 17:39:47 +08:00
zethfoxster
0ff7e54ff4 this is a good enough fix as waste is colorless which is artifact, and all we do is barrow the kbitmask from land. 2016-07-07 20:47:25 -04:00
zethfoxster
61d22eb498 added a modifier for "tap" for cards that say "enters the battlefield tapped", they are supposed to be tapped when put in play, which mean they should not trigger @tapped(.
for cards with the line or options "do/pay MANA or this card enters the battlefield tapped"
simply change it to tap(noevent)
it will simulate the card being placed into play already tapped.
2016-07-07 19:02:41 -04:00