adjust simple menu

adjust simple menu and fix some cards
This commit is contained in:
Anthony Calosa
2016-07-13 11:43:00 +08:00
parent 992178eb9a
commit ab75c1d5e2
2 changed files with 5 additions and 3 deletions

View File

@@ -109805,8 +109805,8 @@ type=Enchantment
[/card]
[card]
name=Teferi's Puzzle Box
auto=@each my upkeep:all(*|myhand) transforms((,newability[bottomoflibrary],newability[draw:1])) ueot
auto=@each my upkeep:all(*|opponenthand) transforms((,newability[bottomoflibrary],newability[draw:1])) ueot
auto=@each my draw:name(recycle draw) count(type:*:myhand) && bottomoflibrary all(*|myhand) && draw:countedamount controller
auto=@each opponent draw:name(recycle draw) count(type:*:opponenthand) && bottomoflibrary all(*|opponenthand) && draw:countedamount opponent
text=At the beginning of each player's draw step, that player puts the cards in his or her hand on the bottom of his or her library in any order, then draws that many cards.
mana={4}
type=Artifact
@@ -123540,7 +123540,7 @@ type=Land
[/card]
[card]
name=Westvale Cult Leader
anyzone=type:creature:mybattlefield/type:creature:mybattlefield cdaactive
auto=foreach(creature|mybattlefield) 1/1
auto=@each my endofturn:token(Human Cleric,Creature Human Cleric,1/1,white,black)
text=Westvale Cult Leader's power and toughness are each equal to the number of creatures you control. -- At the beginning of your end step, put a 1/1 white and black Human Cleric creature token onto the battlefield.
type=Creature

View File

@@ -176,6 +176,8 @@ void SimpleMenu::Render()
if(!title.empty())
adjustme += 3.f;
else
adjustme += 5.f;
//renderer->FillRect(mX, mY, mWidth, height - heightPadding, ARGB(180,0,0,0));