Commit Graph

835 Commits

Author SHA1 Message Date
omegablast2002@yahoo.com
c9e5aaa2c5 added getMenuText() functions to lord, aslongas, foreach, and thisforeach, to return correct names for the ability in cases where theyre being used in instants, activated abilities with "&&", "choice" and "may" 2010-10-19 19:52:57 +00:00
omegablast2002@yahoo.com
037b5c3598 corrected an issue where basicability modifier was not returning the name but "ability instead..did minor correctsions to some Substr values. 2010-10-19 19:26:46 +00:00
wrenczes@gmail.com
5aa3dc6fd3 Refactoring of some of the font management in WResourceManager. This change looks bigger than it actually is - most of the touched files are simply renaming of some font enums that I moved out of MTGDefinitions into the resource manager header files. The main points of this change: collapsing the font containers into a single map, eliminating duplicated functions, and migrating the font building logic into the resource manager class. GameApp doesn't need to know anything about the fonts it uses, and likewise, font users don't need to know what the name of their chosen font is, just the FONT_TYPE enum.
(I did a cursory check to make sure chinese still displays correctly - at a glance, I'm seeing what looks correct to someone who doesn't read the language :) )
2010-10-19 07:51:32 +00:00
omegablast2002@yahoo.com
98e34c4eca changed some of the ability names as requested, autoformatted ability.cpp as it was getting pretty messy. added @attackedalone( trigger. added "removefromcombat" mtgability. im going on vacation, whoosh :P 2010-10-18 15:56:32 +00:00
wagic.the.homebrew@gmail.com
f5575ac68e Erwan
- Updated fix for Dragon Broodmother
2010-10-18 13:33:54 +00:00
omegablast2002@yahoo.com
d13e8904b5 massive update, additions and changelog in first comment. 2010-10-18 10:46:36 +00:00
wrenczes@gmail.com
211deca011 I'm still planning on a more ambitious navigation mod, but this is a simple interim change to the existing navigation model that allows you to use the up/down keys to navigate directly to an avatar. This means that if you open your card hand & need to cast a spell that targets the enemy avatar, you can simply hit the up key a couple of times instead of navigating left (through potentially a huge number of cards if you're in a long, drawn out match). 2010-10-18 04:01:18 +00:00
wrenczes@gmail.com
832f11c153 Switched the managed JQuad container implementation from a vector to a map. This speeds up the cache lookup time from O(n) to O(log n). Hard to see a noticeable difference on win, but it definitely feels snappier on my psp, for instance, when browsing your library for a card, or your graveyard, etc.
I'm also noticing that the GetQuad(int) variant never seems to get hit, so I suspect that the ID lookup map is redundant.  I left it alone as the JResourceManager base class forces the need for the function; I need to spend more time looking at just how much of JResourceManager we actually use at this point.
2010-10-17 16:54:08 +00:00
wagic.the.homebrew@gmail.com
8fdb64e9ce Erwan
- adding tests for issue 489 and issue 491
- check for null pointers in Credits.cpp
- Test suite can now select tokens by their name
- Fixed Dragon Broodmothere's token name
2010-10-17 10:21:08 +00:00
wrenczes@gmail.com
a7ffe4990b Cleaned up the SimpleMenu drawing routines. I was seeing intermittently weird edge lines on the spades of the menu system, as well as gaps. The code was doing a lot of hacky +/- of arbitrary pixel values for the positioning, so I fixed it up to do everything relative to the widths of the pole & the actual spade graphic's size. Also cleaned up the pngs themselves, as they had no need for a transparent pixel rim.
Also moved some static value definitions used in the drawing code from the class header to a private namespace in the cpp file, as they don't need to be seen by any clients of the class.
2010-10-17 00:20:25 +00:00
Xawotihs
817a666a2f Fixed Qt compilation on Windows 2010-10-16 12:13:07 +00:00
omegablast2002@yahoo.com
b8a5e7512a fixed bug with aslongas not triggering correctly for "<" and removing to soon for ">".
please note:
generic kicker test was broken before this rev.
Issue: 483
2010-10-15 15:20:45 +00:00
wrenczes@gmail.com
847ec5b7c5 Reinstate the MillExileCost pay variant, as pointed out by Z. 2010-10-14 08:14:49 +00:00
wrenczes@gmail.com
f7361fb030 More type conversion warning fixes, with some minor refactoring thrown in. 2010-10-14 07:39:00 +00:00
wrenczes@gmail.com
3ca5a7261d More warning conversion cleanup. 2010-10-14 05:05:37 +00:00
wrenczes@gmail.com
356ce1b8ba Giant refactor of all the ExtraCost variants. Reduced the .cpp code by literally half (~350 lines!)
Some of the things refactored to the base class:
- isPaymentSet()
- canPay()
- Render()
- setSource()
- setPayment()
- the target instance
- duplicated constructor initialization crap

I'm not interested in pointing fingers as to how the code got this way, but I'll ask that everyone who's altered this code in one fashion or another to carefully diff this change and understand what I refactored.  This code is a poster child for neglect & what happens when people start blindly copy & pasting code instead of paying attention to the commonality between code paths.  If you see the same lines of code happening over & over, and you're about to make yet another copy, please stop yourself & think about how you can refactor the code to be in a single shared function (or, more explicitly, a shared base member function when possible).

If you don't understand what I mean by a shared base member function, then I would suggest at the very least reading up on this topic:

http://www.cplusplus.com/doc/tutorial/inheritance/

(And, after all that, if you're still unsure how to proceed, ping someone else for advice!)
2010-10-14 04:45:10 +00:00
wrenczes@gmail.com
25cb9dde54 Cleaned up some compile warnings (double to float/ int to float conversions). 2010-10-13 23:34:36 +00:00
Xawotihs
e8ecd74361 Mouse support in graveyards an library browsing during battle 2010-10-13 22:28:19 +00:00
techdragon.nguyen@gmail.com
5005f69a69 added current AI deck name to "start" menu while dueling 2010-10-13 15:24:52 +00:00
Xawotihs
93b1656f13 Added left mouse click support for menu, submenu and battle 2010-10-10 21:59:18 +00:00
omegablast2002@yahoo.com
93fe22d282 added a small fix to further reduce attacker phase exploiting. explaination in comments. 2010-10-10 15:11:30 +00:00
wrenczes@gmail.com
33e45c9635 More incremental work of converting code to use DebugTrace(). 2010-10-10 07:30:18 +00:00
wrenczes@gmail.com
e45735267b More work on cleaning up debug trace logs. Added getDisplayName() overrides to the Ability & NextGamePhase interrupts so that there's now more contextual info in the output log. You'll now see what game phase is being added/resolved on the stack, and instead of a generic 'StackAbility' entry, it'll tell you what source it's coming from.
Also deleted a few debug output traces that were truly uninformative.
2010-10-07 08:13:22 +00:00
wrenczes@gmail.com
78f8ff98bb more OutputDebugString() conversions, and removed a useless trace in the base WResource destructor - instead, moved it up to WCachedResource so that we can output the filename of the resource that is being destroyed. 2010-10-06 11:46:10 +00:00
wrenczes@gmail.com
5595c0d3d8 More OutputDebugString() -> DebugTrace changes. 2010-10-06 10:45:29 +00:00
wrenczes@gmail.com
291a0d0312 1) swap out the pattern of
CODE: SELECT ALL
#if defined (WIN32) || defined (LINUX)
  char    buf[4096], *p = buf;
  sprintf(buf, "Some debug message showing  variables %i and %i\n", variableA, variableB);
  OutputDebugString(buf);
#endif


new paradigm:
CODE: SELECT ALL
DebugTrace("Some debug message showing variables " << variableA <<" and " << variableB);


No more dealing with formatting sprintf crap, just stream out variables. Also, DebugTrace washes out in release automatically. (TODO, need to sweep through the rest of the app to apply the changes to all the cases where OutputDebugString() is being called)

2) added two traces to follow adding/resolving things on the stack;

3) changed the uninformative "stack object" string that was the default for base class interrupts to use typeinfo(*this).name() so that you can actually see the derived class in the trace output. Here's a sample of what my trace output looks like now:
Action added to stack: Devoted Hero
Resolving Action on stack: Devoted Hero
Action added to stack: class NextGamePhase
Resolving Action on stack: class NextGamePhase
Action added to stack: class NextGamePhase
Resolving Action on stack: class NextGamePhase
Action added to stack: class StackAbility
Resolving Action on stack: class StackAbility
Action added to stack: class DrawAction
Resolving Action on stack: class DrawAction

4) replaced some hardcoded 0 / -1 values with their proper enums.
2010-10-06 09:28:45 +00:00
techdragon.nguyen@gmail.com
703a9b7c6c Issue: 474
modified player status to recognize that test suite has been activated.  This is to allow deactivation of "phase skip automation" game setting during test suite.  
TODO: fix "Phase Skip Automation" such that if turned on the test suite does not break.  This fix should be considered temporary
2010-10-04 16:27:39 +00:00
wagic.the.homebrew@gmail.com
c3c5d893d1 Erwan
- attempt at fixing some crashes in shop (related to bad usage of the cache)
- Fix typo reported with Qumulox
2010-10-03 07:36:01 +00:00
wagic.the.homebrew@gmail.com
508040b3a7 Erwan
- fix for issue 467 (simultaneous triggers + "trigger" keyword)
- MootPoint's patch for some string parsing
- some random int/float compilation warning fixes
2010-10-01 16:33:07 +00:00
wagic.the.homebrew@gmail.com
ed865ce29a Erwan
- Fix for issue 371 (Deck Editor resets to letter "A")
- Changed music behavior when switching menus. It shouldn't "restart" the music anymore.
2010-09-26 08:41:25 +00:00
wagic.the.homebrew@gmail.com
ac435980ce Erwan
- Attempt at solving issue 247 (missing background image for trophy room). I think I attempted that a while ago and it caused some crashes, so let's revert this change if this happens
2010-09-26 06:22:46 +00:00
wagic.the.homebrew@gmail.com
29d1982414 erwan
- submitting file I forgot in r2318
2010-09-25 14:38:22 +00:00
wagic.the.homebrew@gmail.com
a6e4fba26b Erwan
- fix issue 304 (Momir + persist)
- some minor cleanup
2010-09-25 09:13:30 +00:00
wagic.the.homebrew@gmail.com
f3cc20eb31 Erwan
- Fix for issue 284 (Damage not triggering when creature dies in combat phase)
2010-09-25 05:15:09 +00:00
omegablast2002@yahoo.com
75c0733a38 Condensed castrestrictions/handsize rule massively. handled by 1 rule now and checked in one pass. 2010-09-24 19:26:32 +00:00
techdragon.nguyen
5eab87345a initializespatch fix for issue 459. This patch encapsulates the metadata object more and initializes the stat values. 2010-09-24 11:27:34 +00:00
wagic.the.homebrew@gmail.com
b6d7496798 Erwan
- some code cleanup in Damage.cpp (the test suite passes)
2010-09-23 13:06:49 +00:00
wagic.the.homebrew@gmail.com
1c0218326e Erwan
- {z} cost becomes l2e (Library To Exile)
- {q} cost becomes s2l (Send to Library) <- from any place to Library
- subtypes leyline, controllsershroud, playershroud become ability keywords
2010-09-21 12:18:37 +00:00
wagic.the.homebrew@gmail.com
bdc43052d3 Erwan
- support for tinyCrops see http://wololo.net/forum/viewtopic.php?f=15&t=2197
- card images can now be named after the card's name (ex: sets/10E/Ancestor's Chosen.jpg , or sets/10E/10E.zip:Ancestor's Chosen.jpg)
- yet another attempt at fixing tokens in the shop
2010-09-20 07:10:21 +00:00
omegablast2002@yahoo.com
65673ca0b2 added support for no max hand size, added nonstatic lifetotal checks, added a check for how many equips a card has, added a fix for a typo in affinityswamp. 2010-09-17 17:37:18 +00:00
omegablast2002@yahoo.com
29baed7d4a tweaked MNguyens menu improvements by Mnguyen 2010-09-17 09:07:09 +00:00
omegablast2002@yahoo.com
5939cbded8 added MnGuyens further improved menu handling and extra options. 2010-09-17 06:34:12 +00:00
wagic.the.homebrew@gmail.com
3965505b15 wololo
- Adding DJardin's port to N900
2010-09-16 13:12:05 +00:00
omegablast2002@yahoo.com
b507053a1d fixed storm spellcount, affinity/manaredux invis mana, added true "retrace" added 3 new extra cost types. 2010-09-14 17:15:33 +00:00
linshier
9d3707386b Fixed memleak by ability BloodThirst 2010-09-13 10:30:12 +00:00
omegablast2002@yahoo.com
c408e5d588 added support for {X}{X} in cost, added support for token(creature, X/X or XX/XX)*XX or X or #. added discard card at random as cost type {d} 2010-09-12 16:15:24 +00:00
omegablast2002@yahoo.com
120da0388c fixed 3 memleaks in ability "transforms" 2010-09-11 18:00:48 +00:00
omegablast2002@yahoo.com
99da45f400 Added support for "buyback" and "flashback" with optional auto=buyback/flashback line support. 2010-09-10 18:00:37 +00:00
omegablast2002@yahoo.com
79ea200d97 Added MNGuyen's improved and alphabatized deck handling(noticeable speed increase btween menus) and almosthumane's automated pass phase option. 2010-09-08 11:44:11 +00:00
omegablast2002@yahoo.com
44ae17122e added affinity.... 2010-09-06 14:22:00 +00:00