more OutputDebugString() conversions, and removed a useless trace in the base WResource destructor - instead, moved it up to WCachedResource so that we can output the filename of the resource that is being destroyed.
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@@ -38,7 +38,7 @@ public:
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friend class WResourceManager;
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template<class cacheItem,class cacheActual> friend class WCache;
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virtual ~WCachedResource() {};
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virtual ~WCachedResource();
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string mFilename;
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virtual void Refresh()=0; //Basically calls Attempt(filename) and remaps in situ.
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@@ -1,4 +1,5 @@
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#include "../include/config.h"
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#include "../include/DebugRoutines.h"
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#include "../include/utils.h"
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#include <iostream>
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#include <fstream>
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@@ -14,8 +15,6 @@
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//WResource
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WResource::~WResource(){
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OutputDebugString("~WResource()\n");
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return;
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}
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WResource::WResource(){
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locks = WRES_UNLOCKED;
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@@ -60,6 +59,12 @@ void WResource::unlock(bool force){
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void WResource::hit(){
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lastTime = resources.nowTime();
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}
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WCachedResource::~WCachedResource()
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{
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DebugTrace("Destroying WCachedResource: " << mFilename);
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}
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//WCachedTexture
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WCachedTexture::WCachedTexture(){
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texture = NULL;
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@@ -1,4 +1,5 @@
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#include "../include/config.h"
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#include "../include/DebugRoutines.h"
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#include "../include/utils.h"
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#include "../include/GameOptions.h"
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#include <iostream>
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@@ -160,12 +161,7 @@ void WResourceManager::FlattenTimes(){
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}
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WResourceManager::WResourceManager(){
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#ifdef WIN32
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char buf [4096];
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sprintf(buf, " Init WResourceManager : %p\n", this);
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OutputDebugString(buf);
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#endif
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DebugTrace("Init WResourceManager : " << addressof(this));
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#ifdef DEBUG_CACHE
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menuCached = 0;
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#endif
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@@ -1459,7 +1455,7 @@ bool WCache<cacheItem, cacheActual>::Delete(cacheItem * item){
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cacheSize -= isize;
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#ifdef DEBUG_CACHE
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if(cacheItems == 0)
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OutputDebugString("cacheItems out of sync.\n");
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DebugTrace("cacheItems out of sync.");
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#endif
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cacheItems--;
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