* fixed status bar issue on iOS7, where status bar information was invisible on iOS7 devices
* fixed some font issues on the Shop screens to make them more legible for iOS users. ( changed font size for Interactive Buttons and card list)
* added new gesture for opening up the menu screen for iOS. Since there are no external buttons on iOS devices, we need either on-screen buttons or gestures to compensate. Using the pinch or zoom gesture will simulate pressing the "MENU" button on the PSP on all screens now. Not ideal, but something for now until we can work in a new button or way to open up the menu.
- removed CardEffect.cpp reference from Android.mk build file.
- added sdk.buildtools=18.1.1 line to default.properties and project.properties
- updated .gitignore
and make the linker put every data element and function into its own section.
On linktime, we can output every discarded section and get a list of dead
code (for that build).
FRAND and Clamp were not used and Clamp collided when doing unit builds.
SQUARE(x) is longer than x*x and if x is an expression it gets evaluated
twice.
Deck description and statistics were being drawn as black text, this made it invisible as it was rendered over a black background. I made it change the color to white before drawing, so its shown as its suposed to be.(Did the default text color change?)
Fix some valgrind memcheck warnings. However there remains one...
... within the threaded texture cache. Once it is resized, some textures
in GetQuad(...) (WCachedResource.cpp:102/103) have uninitialized widths/heights.
... within the threaded texture cache. Once it is resized, some textures
in GetQuad(...) (WCachedResource.cpp:102/103) have uninitialized widths/heights.
Defines do not follow scope rules, but enums do. Enum classes
even utilize strong type checking (but i am not sure about compiler
support for c++11 on all target platforms).
Issue
attach then equip: plating will give bonus to both creatures
Fix
Changed "attach" to "retarget target(creature|mybattlefield)"
as this doesnot admit this bug
Attach should become deprecated in future