This should partially resolve the issue with it appearing as "Sance" ingame. Not sure if it's possible to display accented characters in the English version
- Added 50 cards based on rev4237-rev4242 (card list below).
- Related on this addition, I changed the card.dat
information of Flipping and Transforming Cards in the
card.dat so that the flipped sides of a card are not
shown in the shop or in the trophy room.
- Updated the card text of Contested Cliffs. It now uses the word "fight".
- Fixed issue787
Tests will follow.
Fixed issue719.
Fixed issue760.
Fixed issue779.
Moved Harmonic Sliver due to a bug report back to unsupported.txt. For now, the problems occuring when playing with Harmonic Sliver are not fixable.
Updated the unsupported.txt file to reflect the 2 card afari added some days ago
Added some undergraded cards (crappy as not chosen discard)
Augur of Skulls
Bog Down
Brain Weevil
Cao Cao, Lord of Wei
Compulsive Research
Consult the Necrosages
Cunning Advisor
Elder Mastery
Esper Charm
Funeral Charm
Mournwhelk
Piracy Charm
Tendrils of Despair
Three Tragedies
Unburden
Unnerve
Voices from the Void
Waking Nightmare
Wit's End
After months of research, card coding and testing, i proudly present you this high-end card package.
It contains 163 new cards! I never thought to find such a massive amount of codable cards on the current card-availability level Wagic has reached now.
Some cards look like they were coded in a much too complicated way, but believe me: There is no other way to make them work.
Talking about the card code, I have to thank Zethfox alot for coding the 'transforms((,newability...))" complex, which was very very useful. THANK YOU!
Added several tests to safe the code of the cards for future changes.
I think this is the last time i will be able to add such a huge number of new cards outside of the upcoming of a new set, we have reached the outer limits of what is doable with the current code. Let's hope there will be some new some time in the future, though i have my doubts there will be anything new in that section of Wagic for a long time.
Below, you will find the card list. Some really exciting cards are hitting the Wagic scene!
I need a break...
Their code was just fine and 100% accurate in concerns with the official rules.
The tests 'cycling2' and 'resounding_roar' occured because of a missing 'choice 0'. Now, the test suite passes.
-- I added an AbilityParser.cpp file, mid term goal is to move AbilityFactory there, so that MTGAbility.cpp becomes a bit less big.
-- I tried to add the file reference in Makefiles, but only tested windows compilation so far
- Fixed bugs related to "castRestriction" variables in MTGAbility. these variables were declared in both the parent and children classes, leading to bugs and duplicate code/content
The test suite passes