Question: I also tried to code Root Sliver (LGN) with the line "auto=lord(sliver|stack) nofizzle", but this didn't work, Slivers could still be countered. Did I choose a wrong approach, or is there a limitation of the lord ability with regard to spells on thee stack?
- Wording update
- Bug fixes
- Added a few cards. One of them is Progenitus, and this is discussable, because "shuffle" has not been tested successfully yet!
The improvised ability line will always make Progenitus work as it should.
- Fixed empty ActionStack "interrupt" messages
- If no attackers are declared, go straight to Combat end phase
- Once First strike damage is declared, attacking player needs to "actively" request a next phase event to go to the next damage step
- Second Damage step is called "Combat Damage (2)"
- UserRequestNextPhase is to be used knowing that it might not succeed
- Step change for GuiCombat is now computed at GameObserver::nextGamePhase
Note: Combat damage to creatures is not assigned when AI attacks. As this seems to be a problem with the previous SVN version, I4m still committing this change
Removed Reclusive Wight + Imaginary Pet, they don't work.
(10E) Stronghold Discipline is doing double the amount of life lost.
Going to test on more aslongas cards, appears some pharse doesnt go with aslongas at the moment.