rehook and newhook for equipments inplay...
retarget and newtarget don't support stonehewer basic because the card
is refreshed and stone hewer basic creates equipment/s as tokens...
2/1/2007 You draw one card each time the enchanted creature damages the
opponent. This is not one card per point of damage.
2/1/2007 If put on your opponent's creature, you do not draw a card when
that creature damages you. The creature has to damage your opponent in
order to have this work.
2/1/2007 Drawing a card is optional. If you forget, you can't go back
later and do it, even if it is something you normally do.
9/22/2011 "You" refers to the controller of Curiosity, which may be
different from the controller of the enchanted creature."An opponent"
refers to an opponent of Curiosity's controller.
9/22/2011 Any damage dealt by the enchanted creature to an opponent will
cause Curiosity to trigger, not just combat damage.
9/22/2011 Curiosity doesn't trigger if the enchanted creature deals
damage to a planeswalker controlled by an opponent.
@damaged/combatdamaged/noncombatdamaged(who) -> static version
@damageof/combatdamageof/noncombatdamageof(player) -> current controller
of the card
@damagefoeof/combatdamagefoeof/noncombatdamagefoeof(player) -> current
opponent of the card
combat/noncombat damaged - done...
TODO: @damaged cards
@lifed/lifeloss(who) -> static version
@lifeof/lifelostof(player) -> current controller of the card
@lifefoeof/lifelostfoeof(player) -> current opponent of the card
persist/undying wont trigger when there is a replacement effect for
cards that goes to graveyard like leyline of the void. support for
anafenza the foremost.
Added trigger restriction for "@trigger(player)
restriction{opponenttrigger/controllertrigger}"
Restriction for:
@drawn
@damaged(combat and noncombat)
@lifed/lifeloss
Why?
When using @drawn trigger like Underworld Dreams
auto=@drawn(opponent):life:-1 opponent
If you take control of Underworld Dreams from an opponent, the
targetchooser for "opponent" is not updated and you are still the
opponent of Underworld Dreams even you take control of it(It is right if
you are the chosen opponent from cards like Black Vise, The Rack, etc...
The chosen opponent never changes. But cards that don't define a chosen
player an "opponent" like Underworld Dreams when an exchanged control
happens, the opponent of the card is the opponent of the one who
controls the card). :P
The new correct code for Underworld Dreams:
auto=@drawn(player) restriction{opponenttrigger}:life:-1 opponent
It seems when a zonechange event from inplay to inplay (player or
opponent), the card->view item values is recalculated... so it destroys
the GUI like missing card image, or moving it far off the screen... To
reproduce, cast Splinter Twin to Conquering Manticore and gain control
the same creature about 2 or 3 times...
producecolor:color look for the mana color when engaged
produceextra:selectmana acts like tappedformana(mytgt) so the ability
must be on the source
produceextra:{color} ability on the otherhand, the ability must be on
the target
if activating ability, playing a land or casting sorcery spell at
sorcery level(timing restriction), if the stack is not empty, don't
allow it. Modified the life state check, if any of the players would
lose the game, allow the gamestateeffects to check... added
reduceto:value for ali from cairo...
converge returns the number of colors spent when casting the spell.
example you pay {2}{W}{W}{R}{B}, converge returns 3, white, black and
red colors spent with...
increase the life indicator for players to 1.3f, life indicator for
players changes color according to its value. fix init for vars(should
fix gravecardtypes for tarmogoyf and pbasiclandtypes )
auraward -> an exception for protection from quality used for aura, like
flickering ward
added event for unattach
added state based check for protection from quality.
702.16c A permanent or player with protection can’t be enchanted by
Auras that have the stated
quality. Such Auras attached to the permanent or player with protection
will be put into their
owners’ graveyards as a state-based action.
702.16d A permanent with protection can’t be equipped by Equipment that
have the stated quality
or fortified by Fortifications that have the stated quality. Such
Equipment or Fortifications
become unattached from that permanent as a state-based action, but
remain on the battlefield.
revised the keyword:
myname -> returns the number for each instance of the card name you
control.
allmyname -> returns the number for each instance of the card name in
play.
When a creature is damaged and has critical life, PT turns to
red(critical life is 2 and below), if a card has a powered down status
like from -1/-1 counter, the PT turns to thistle, if powered up above 4,
the PT turns into yellow, default is white. legendary eldrazi pt is
violet. Token Indicator is T, and C for cards with copy abilities(so we
can differentiate them from originals), TC for both token and copy cat
cards.
if a card with a cleric subtype has an autoline like this:
othertype:cleric:battlefield, means that the targetchooser excludes that
card, only the other "cleric" are counted.
Some tokens when cloned produces miscalculated PT(Using foreach,
aslongas and others that needs CDA). This should fix the issue. TODO:
add tests and updated mtg.txt ...
This controls whether to update Power and Toughness if we are setting
base PT or not. If we are setting base PT update the CDA but it will not
be applied since we have an effect that sets PT to a default base. If
there are no effect that sets base PT, apply it on CDA using
current/updated PT. The buffs are not affected. Yeah...
This fixes the bug I introduced lst time. The damage was not taking into
account, but this time the damage reflects...
TODO/TOFOLLOW: update test and update all cards that uses CDA :)
CDA works by using "cdaactive" keyword on PT changes. Instead of
granting bonus, we modify the orig power and toughness since they are
dynamic PT. cdaactive are for cards like maro, tarmogoyf, etc. To
Follow/To Do: Additional Tests and other bug fix