xawotihs
45a3d4b835
Adds the zlib sources for wp8 support
2013-11-09 01:20:39 +01:00
xawotihs
fea5b04a77
Fixed compilation on Windows.
2013-10-31 23:48:19 +01:00
xawotihs
017f6dd1ed
Deactivated part of the traces outputted by the testsuite to make Travis
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happy.
2013-10-30 22:58:04 +01:00
xawotihs
dac31994b6
Adding traces for important directories.
2013-10-30 21:44:23 +01:00
xawotihs
f08f0ad3b9
Merge branch 'master' of https://github.com/WagicProject/wagic
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Conflicts:
JGE/include/JTypes.h
2013-10-29 23:36:07 +01:00
xawotihs
a3a1bc2b79
Created a dedicate console Qt based wagic application and run it in the
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travis file.
2013-10-29 22:38:37 +01:00
Michael Nguyen
b17d9d3f85
Merge branch 'master' of github.com:WagicProject/wagic
2013-10-28 15:35:45 -07:00
Michael Nguyen
84ca7457b5
updaed for iOS6
2013-10-28 15:20:35 -07:00
Unknown
224c94e890
Included some testsuite into qtmain and updated travis file to try to use it.
2013-10-27 23:06:29 +01:00
Xawotihs@gmail.com
26ab65860e
Fixed a gazillion of warnings occuring when compiling Wagic with Clang with Werror.
2013-06-09 21:16:39 +00:00
rolzad73@gmail.com
7990540096
fixed music resource adding from resource zip to nested folder on Android platorm. Fixed issue 776
2013-06-03 02:15:12 +00:00
wagic.the.homebrew@gmail.com
9fa9e1eb81
undo my changes with libhgetools.a, it seems something's wrong on my end, as my computer interprets u32 as unsigned long instead of unsigned int
2013-05-08 12:37:16 +00:00
wagic.the.homebrew@gmail.com
aa51083b2b
update hge compiled lib
2013-05-06 06:01:19 +00:00
Xawotihs@gmail.com
2c0e0c7251
Removed the link between the font textures resolution and the size of the characters displayed. That allows to use very high resolution fonts similarly to card pictures...
2013-03-23 17:21:17 +00:00
Xawotihs@gmail.com
5a9b7eefc0
Fixed PSP compilation by stubbing the socket implementation. Somebody with a PSP, please replace this code with a real implementation.
2013-02-03 21:41:31 +00:00
Xawotihs@gmail.com
5c25189aef
Added code to let user specify the server address.
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Updated SimplePad to include dot and fixed problem with digits.
2013-02-03 19:21:43 +00:00
Xawotihs@gmail.com
12620e5d22
Just tested network game Linux desktop vs Android tablet ... works fine :)
2013-01-29 21:05:24 +00:00
Xawotihs@gmail.com
48d45f2a65
Added missing .h and fixed the boost sleep, it works fine on linux now.
2013-01-28 22:26:13 +00:00
Xawotihs@gmail.com
faff7724d6
Added a function to get the current IP address
2013-01-28 22:03:26 +00:00
wagic.the.homebrew@gmail.com
5fa1cc915b
A "fix" for Android compilation. Feel free to replace if something better is available
2013-01-27 09:36:43 +00:00
Xawotihs@gmail.com
975445d3d5
#ifdef out on Windows a fix for Linux
2013-01-26 22:35:57 +00:00
Xawotihs@gmail.com
eec9bb44a8
Fixed warnings from linux and Android compilers
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Cleaned up network code on Linux, it still does not work correctly
2013-01-26 22:17:43 +00:00
Xawotihs@gmail.com
2ba5eb0022
Cleaned up Network code (hope that fixes the PSP compilation problems)
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Added random seed logging
2013-01-25 21:47:16 +00:00
Xawotihs@gmail.com
9db8478dfe
Created a NetworkGameObserver class able to extend the serialization code of GameObserver to synchronize and forward game actions on the network
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Fixes in GameObserver serialization/deserialization code
Fixes in JNetwork and JSocket on windows
Various code cleanup (currentGamePhase access in particular)
Updated GUI code to re-enable a basic network GUI
Activated threaded tests on Windows. It uses 4 threads by default.
2013-01-22 22:39:49 +00:00
Xawotihs@gmail.com
123a6aa21f
Fixed remote hash retrieval
2012-12-26 18:14:27 +00:00
wagic.the.homebrew@gmail.com
7583e61510
remove non ascii characters from ZipFS
2012-08-26 06:07:48 +00:00
Xawotihs@gmail.com
a8492b7c5a
Fixed compilation with mingwin
2012-06-01 23:36:18 +00:00
techdragon.nguyen@gmail.com
aea30129dd
fixed iOS ad sizing
2012-04-15 14:17:45 +00:00
Xawotihs@gmail.com
2acdf55548
Fixed compilation on Windows with gcc
2012-04-15 11:51:18 +00:00
techdragon.nguyen@gmail.com
405df8bd15
refactored gesture recognition for iOS
2012-04-12 11:53:42 +00:00
techdragon.nguyen@gmail.com
218db9d844
improved scrolling of simple menus. Now you can scroll up as well as down by activating the area above/below the menu items
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removed the buttons when displaying the filter menus.
2012-03-23 13:17:13 +00:00
techdragon.nguyen@gmail.com
57627849a0
modified font size of text in menus.
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Adjusted the spacing between menu items on all menus. They were a little too far apart once I modified the font size.
fixed Hollowhenge Spirit
2012-03-20 08:35:38 +00:00
techdragon.nguyen@gmail.com
7482fa811c
reverted default card path to /mnt/sdcard/Wagic
2012-03-01 03:41:51 +00:00
techdragon.nguyen@gmail.com
6124280f24
added a prefernces screen to handle media card selection on Android devices. Contains actual fix for 4297.
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Added a place marker to allow volume change during app. Right now it's either loud or off. There isn't a way to allow the volume to gradually go up and odwn based on the values set in settings.
2012-03-01 03:24:34 +00:00
techdragon.nguyen@gmail.com
0b6756164a
fixed bug in booster display where swiping right or pressing JGE_BTN_PRI (Square) would bring up a new set of cards to buy from.
2012-02-28 14:17:19 +00:00
techdragon.nguyen@gmail.com
42cdd27e0b
fixed music bug for Momir and Random game types. The functions that determined if a file existed did not handle errors properly. Instead it would return an empty string which when appended to the base path would always return true. Thus a non-existent file would always be treated as if it existed. The guards I put in test for empty strings before continuing evaluation. I may have been a little judicious in the places where I put the gaurds in. We can remove the guards if it turns out we don't need them in all the places.
2012-02-23 02:11:14 +00:00
techdragon.nguyen@gmail.com
c55632a19b
allowed for overwriting of existing zip files. The existing file needs to be removed before copying new file to existing location. Otherwise an exception is flagged and nothing is done.
2012-02-22 08:37:43 +00:00
techdragon.nguyen@gmail.com
cecf5f8060
fixed Android issues with new onscreen buttons.
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fixed some stability issue with the deck viewer.
2012-02-21 12:53:11 +00:00
techdragon.nguyen@gmail.com
2e65fe02fe
fixed some memory leaks found in the analyzer
2012-02-16 06:49:31 +00:00
techdragon.nguyen@gmail.com
d343b8e159
added some debug statements for JSfx.cpp
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minor correction to handling download delegate removal
changed constant literals to use constant labels. Not sure why this was changed in the first place as it didn't need to be.
2012-02-05 23:32:55 +00:00
techdragon.nguyen@gmail.com
dc16ba2adb
i think this should fix the psp builds. Thanks to Zeth for the help on this one.
2012-02-05 17:31:04 +00:00
techdragon.nguyen@gmail.com
37566d148d
followup fixes to psp version JSFx.cpp .
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Added psp JSfx.cpp to iOS project.
2012-02-05 12:30:53 +00:00
techdragon.nguyen@gmail.com
5c3baedf83
moved Wagic Version macros into a new header file so that iOS can use it.
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updated iOS port to use wagic versioning macros.
2012-02-05 11:16:43 +00:00
techdragon.nguyen@gmail.com
5c293e2fbb
added new method to JSoundSystem to pause music. Previously, "pause" meant kill the music and "resume" effectively restarted the music. iOS will now pause and resume appropriately
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modified pc and android impls to ensure new calls are made. These still have the same effective outcome (kill and start) until the equivalent is coded on these platforms to pause and resume the music.
fixed bug with iOS sound effects not playing. Forgot to assign the key to the associated music sample
2012-02-05 08:21:06 +00:00
techdragon.nguyen@gmail.com
78c08af9f5
first run through for sound on iOS platforms. Currently works only for simulator unless the music files are extracted from the zip file onto the filesystem.
2012-02-03 11:23:27 +00:00
techdragon.nguyen@gmail.com
8241295712
this seems to resolve the trophy room loop on touch/click interfaces when you exit the deck editor and other parts of the game
2012-01-31 14:07:23 +00:00
Xawotihs@gmail.com
4762ffea87
- Fixed compilation warning in GameStateShop.cpp
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- Added a call to input reset after each update in the Qt frontends to avoid strange auto-keypress
- Removed tutorial display in AI vs AI (test AI mode)
- Commit Qt project with latest buttons files
- Added a small isHuman method to the Player class
2012-01-30 21:16:33 +00:00
techdragon.nguyen@gmail.com
c42ba32ae7
added new buttons for shop for New Cards and displaying the card list.
2012-01-30 18:02:26 +00:00
techdragon.nguyen@gmail.com
fb43b9012b
sync swipe motion in deck viewer act accordingly to a swipe/pan on corresponding platform (iOS vs everything else)
2012-01-30 10:23:40 +00:00
Xawotihs@gmail.com
28be95b401
Updated Qt frontend to latest Scroll interface
2012-01-29 22:34:55 +00:00