updaed for iOS6

This commit is contained in:
Michael Nguyen
2013-10-28 15:20:35 -07:00
parent 4eb1fd35e0
commit 84ca7457b5
86 changed files with 304 additions and 14535 deletions
+112 -112
View File
@@ -39,10 +39,10 @@
#define MAX_CHANNEL 128
enum {
JGE_ERR_CANT_OPEN_FILE = -1,
JGE_ERR_PNG = -2,
JGE_ERR_MALLOC_FAILED = -4,
JGE_ERR_GENERIC = -5,
JGE_ERR_CANT_OPEN_FILE = -1,
JGE_ERR_PNG = -2,
JGE_ERR_MALLOC_FAILED = -4,
JGE_ERR_GENERIC = -5,
};
#ifdef PSP
@@ -80,20 +80,20 @@ enum {
// #define BLEND_OPTION_ADD BLEND_COLORADD
// #define BLEND_OPTION_BLEND (BLEND_COLORADD | BLEND_ALPHABLEND | BLEND_NOZWRITE)
#else
#define DEFAULT_BLEND GU_TFX_MODULATE
#define BLEND_OPTION_ADD GU_TFX_ADD
#define BLEND_OPTION_BLEND GU_TFX_BLEND
#define DEFAULT_BLEND GU_TFX_MODULATE
#define BLEND_OPTION_ADD GU_TFX_ADD
#define BLEND_OPTION_BLEND GU_TFX_BLEND
#endif
#if (defined WIN32) && (!defined LINUX)
#include <windows.h>
#include <windows.h>
#endif
#if defined(LINUX) && (!defined WIN32) || defined(IOS) || defined (ANDROID)
typedef uint8_t byte;
typedef uint32_t DWORD;
typedef uint8_t BYTE;
typedef uint8_t byte;
typedef uint32_t DWORD;
typedef uint8_t BYTE;
#ifndef IOS
typedef bool BOOL;
typedef bool BOOL;
#endif
#endif
@@ -101,16 +101,16 @@ enum {
#ifndef QT_CONFIG
#if defined (IOS)
#import <OpenGLES/ES2/gl.h>
#import <OpenGLES/ES2/glext.h>
#import <OpenGLES/ES1/gl.h>
# import <OpenGLES/ES1/glext.h>
#import <OpenGLES/ES2/gl.h>
#import <OpenGLES/ES2/glext.h>
#import <OpenGLES/ES1/gl.h>
#import <OpenGLES/ES1/glext.h>
#elif defined (ANDROID)
#include <GLES/gl.h>
#include <GLES/glext.h>
#elif defined (WIN32) || defined (LINUX)
#include <GL/gl.h>
#include <GL/glu.h>
#include <GLES/gl.h>
#include <GLES/glext.h>
#elif defined (WIN32) || defined (LINUX)
#include <GL/gl.h>
#include <GL/glu.h>
#endif
#else
# include <QtOpenGL>
@@ -128,90 +128,90 @@ enum {
#if defined (PSP)
#ifndef ABGR8888
#define ABGR8888
#endif
#ifndef ABGR8888
#define ABGR8888
#endif
#if defined (ABGR8888)
#define PIXEL_TYPE u32
#ifndef ARGB
#define ARGB(a, r, g, b) (PIXEL_TYPE)((a << 24) | (b << 16) | (g << 8) | r) // macro to assemble pixels in correct format
#endif
#define MAKE_COLOR(a, c) (a << 24 | c)
#define MASK_ALPHA 0xFF000000 // masks for accessing individual pixels
#define MASK_BLUE 0x00FF0000
#define MASK_GREEN 0x0000FF00
#define MASK_RED 0x000000FF
#if defined (ABGR8888)
#define PIXEL_TYPE u32
#ifndef ARGB
#define ARGB(a, r, g, b) (PIXEL_TYPE)((a << 24) | (b << 16) | (g << 8) | r) // macro to assemble pixels in correct format
#endif
#define MAKE_COLOR(a, c) (a << 24 | c)
#define MASK_ALPHA 0xFF000000 // masks for accessing individual pixels
#define MASK_BLUE 0x00FF0000
#define MASK_GREEN 0x0000FF00
#define MASK_RED 0x000000FF
#define PIXEL_SIZE 4
#define PIXEL_FORMAT PSP_DISPLAY_PIXEL_FORMAT_8888
#define PIXEL_SIZE 4
#define PIXEL_FORMAT PSP_DISPLAY_PIXEL_FORMAT_8888
#define BUFFER_FORMAT GU_PSM_8888
#define TEXTURE_FORMAT GU_PSM_8888
#define TEXTURE_COLOR_FORMAT GU_COLOR_8888
#define BUFFER_FORMAT GU_PSM_8888
#define TEXTURE_FORMAT GU_PSM_8888
#define TEXTURE_COLOR_FORMAT GU_COLOR_8888
#elif defined (ABGR5551)
#elif defined (ABGR5551)
#ifndef ARGB
#define ARGB(a, r, g, b) ((r >> 3) | ((g >> 3) << 5) | ((b >> 3) << 10) | ((a >> 7) << 15))
#endif
#define MAKE_COLOR(a, c) (((a>>7)<<15) | c)
#define MASK_ALPHA 0x8000
#define MASK_BLUE 0x7C00
#define MASK_GREEN 0x03E0
#define MASK_RED 0x001F
#define PIXEL_TYPE u16
#define PIXEL_SIZE 2
#define PIXEL_FORMAT PSP_DISPLAY_PIXEL_FORMAT_5551
#ifndef ARGB
#define ARGB(a, r, g, b) ((r >> 3) | ((g >> 3) << 5) | ((b >> 3) << 10) | ((a >> 7) << 15))
#endif
#define MAKE_COLOR(a, c) (((a>>7)<<15) | c)
#define MASK_ALPHA 0x8000
#define MASK_BLUE 0x7C00
#define MASK_GREEN 0x03E0
#define MASK_RED 0x001F
#define PIXEL_TYPE u16
#define PIXEL_SIZE 2
#define PIXEL_FORMAT PSP_DISPLAY_PIXEL_FORMAT_5551
#define BUFFER_FORMAT GU_PSM_8888
#define TEXTURE_FORMAT GU_PSM_5551
#define TEXTURE_COLOR_FORMAT GU_COLOR_5551
#define BUFFER_FORMAT GU_PSM_8888
#define TEXTURE_FORMAT GU_PSM_5551
#define TEXTURE_COLOR_FORMAT GU_COLOR_5551
#elif defined (ABGR4444)
#ifndef ARGB
#define ARGB(a, r, g, b) ((r >> 4) | ((g >> 4) << 4) | ((b >> 4) << 8) | ((a >> 4) << 12))
#endif
#define MAKE_COLOR(a, c) (((a>>4)<<12) | c)
#define MASK_ALPHA 0xF000
#define MASK_BLUE 0x0F00
#define MASK_GREEN 0x00F0
#define MASK_RED 0x000F
#define PIXEL_TYPE u16
#define PIXEL_SIZE 2
#define PIXEL_FORMAT PSP_DISPLAY_PIXEL_FORMAT_4444
#elif defined (ABGR4444)
#ifndef ARGB
#define ARGB(a, r, g, b) ((r >> 4) | ((g >> 4) << 4) | ((b >> 4) << 8) | ((a >> 4) << 12))
#endif
#define MAKE_COLOR(a, c) (((a>>4)<<12) | c)
#define MASK_ALPHA 0xF000
#define MASK_BLUE 0x0F00
#define MASK_GREEN 0x00F0
#define MASK_RED 0x000F
#define PIXEL_TYPE u16
#define PIXEL_SIZE 2
#define PIXEL_FORMAT PSP_DISPLAY_PIXEL_FORMAT_4444
#define BUFFER_FORMAT GU_PSM_4444
#define TEXTURE_FORMAT GU_PSM_4444
#define TEXTURE_COLOR_FORMAT GU_COLOR_4444
#define BUFFER_FORMAT GU_PSM_4444
#define TEXTURE_FORMAT GU_PSM_4444
#define TEXTURE_COLOR_FORMAT GU_COLOR_4444
#endif
#endif
#define FRAME_BUFFER_WIDTH 512
#define FRAME_BUFFER_SIZE FRAME_BUFFER_WIDTH*SCREEN_HEIGHT*PIXEL_SIZE
#define FRAME_BUFFER_WIDTH 512
#define FRAME_BUFFER_SIZE FRAME_BUFFER_WIDTH*SCREEN_HEIGHT*PIXEL_SIZE
#define SLICE_SIZE_F 64.0f
typedef unsigned int DWORD;
#define SLICE_SIZE_F 64.0f
typedef unsigned int DWORD;
#define BLEND_ZERO 0x1000
#define BLEND_ONE 0x1002
#define BLEND_SRC_COLOR GU_SRC_COLOR
#define BLEND_ONE_MINUS_SRC_COLOR GU_ONE_MINUS_SRC_COLOR
#define BLEND_SRC_ALPHA GU_SRC_ALPHA
#define BLEND_ONE_MINUS_SRC_ALPHA GU_ONE_MINUS_SRC_ALPHA
#define BLEND_DST_ALPHA GU_DST_ALPHA
#define BLEND_ONE_MINUS_DST_ALPHA GU_ONE_MINUS_DST_ALPHA
#define BLEND_DST_COLOR GU_DST_COLOR
#define BLEND_ONE_MINUS_DST_COLOR GU_ONE_MINUS_DST_COLOR
#define BLEND_SRC_ALPHA_SATURATE BLEND_ONE
#define BLEND_ZERO 0x1000
#define BLEND_ONE 0x1002
#define BLEND_SRC_COLOR GU_SRC_COLOR
#define BLEND_ONE_MINUS_SRC_COLOR GU_ONE_MINUS_SRC_COLOR
#define BLEND_SRC_ALPHA GU_SRC_ALPHA
#define BLEND_ONE_MINUS_SRC_ALPHA GU_ONE_MINUS_SRC_ALPHA
#define BLEND_DST_ALPHA GU_DST_ALPHA
#define BLEND_ONE_MINUS_DST_ALPHA GU_ONE_MINUS_DST_ALPHA
#define BLEND_DST_COLOR GU_DST_COLOR
#define BLEND_ONE_MINUS_DST_COLOR GU_ONE_MINUS_DST_COLOR
#define BLEND_SRC_ALPHA_SATURATE BLEND_ONE
typedef struct
{
ScePspFVector2 texture;
ScePspFVector3 pos;
} PSPVertex3D;
typedef struct
{
ScePspFVector2 texture;
ScePspFVector3 pos;
} PSPVertex3D;
#else //non PSP
@@ -223,34 +223,34 @@ typedef uint16_t u16;
typedef uint32_t u32;
#define BLEND_ZERO GL_ZERO
#define BLEND_ONE GL_ONE
#define BLEND_SRC_COLOR GL_SRC_COLOR
#define BLEND_ONE_MINUS_SRC_COLOR GL_ONE_MINUS_SRC_COLOR
#define BLEND_SRC_ALPHA GL_SRC_ALPHA
#define BLEND_ONE_MINUS_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
#define BLEND_DST_ALPHA GL_DST_ALPHA
#define BLEND_ONE_MINUS_DST_ALPHA GL_ONE_MINUS_DST_ALPHA
#define BLEND_DST_COLOR GL_DST_COLOR
#define BLEND_ONE_MINUS_DST_COLOR GL_ONE_MINUS_DST_COLOR
#define BLEND_SRC_ALPHA_SATURATE GL_SRC_ALPHA_SATURATE
#define BLEND_ZERO GL_ZERO
#define BLEND_ONE GL_ONE
#define BLEND_SRC_COLOR GL_SRC_COLOR
#define BLEND_ONE_MINUS_SRC_COLOR GL_ONE_MINUS_SRC_COLOR
#define BLEND_SRC_ALPHA GL_SRC_ALPHA
#define BLEND_ONE_MINUS_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
#define BLEND_DST_ALPHA GL_DST_ALPHA
#define BLEND_ONE_MINUS_DST_ALPHA GL_ONE_MINUS_DST_ALPHA
#define BLEND_DST_COLOR GL_DST_COLOR
#define BLEND_ONE_MINUS_DST_COLOR GL_ONE_MINUS_DST_COLOR
#define BLEND_SRC_ALPHA_SATURATE GL_SRC_ALPHA_SATURATE
#define ARGB(a, r, g, b) ((PIXEL_TYPE)((a) << 24) | ((r) << 16) | ((g) << 8) | (b))
#define RGBA(r, g, b, a) ((PIXEL_TYPE)((a) << 24) | ((b) << 16) | ((g) << 8) | (r))
#define ARGB(a, r, g, b) ((PIXEL_TYPE)((a) << 24) | ((r) << 16) | ((g) << 8) | (b))
#define RGBA(r, g, b, a) ((PIXEL_TYPE)((a) << 24) | ((b) << 16) | ((g) << 8) | (r))
#define TEXTURE_FORMAT 0
#define GU_PSM_8888 0
#define GU_PSM_5551 0
#define GU_PSM_4444 0
#define GU_PSM_5650 0
#define PIXEL_TYPE DWORD
#define TEXTURE_FORMAT 0
#define GU_PSM_8888 0
#define GU_PSM_5551 0
#define GU_PSM_4444 0
#define GU_PSM_5650 0
#define PIXEL_TYPE DWORD
#endif
typedef enum Buttons
{
{
JGE_BTN_NONE = 0, // No button pressed
JGE_BTN_QUIT, // Home on PSP
JGE_BTN_MENU, // Start on PSP
@@ -270,7 +270,7 @@ typedef enum Buttons
JGE_BTN_FULLSCREEN, // Switch to fullscreen (obviously, PC only)
JGE_BTN_MAX = JGE_BTN_FULLSCREEN + 1
} JButton;
} JButton;
@@ -357,7 +357,7 @@ public:
int mFilter;
#if defined (PSP)
#if defined (PSP)
int mTextureFormat;
int mTexId;
bool mInVideoRAM;
+1 -6
View File
@@ -1,6 +1,5 @@
#import <UIKit/UIKit.h>
#import <QuartzCore/QuartzCore.h>
#import "AdWhirlDelegateProtocol.h"
#import "EAGLViewController.h"
#import "EAGLView.h"
#import "ESRenderer.h"
@@ -8,9 +7,8 @@
// This class wraps the CAEAGLLayer from CoreAnimation into a convenient UIView subclass.
// The view content is basically an EAGL surface you render your OpenGL scene into.
// Note that setting the view non-opaque will only work if the EAGL surface has an alpha channel.
@interface EAGLView : UIView<AdWhirlDelegate,UIGestureRecognizerDelegate>
@interface EAGLView : UIView<UIGestureRecognizerDelegate>
{
AdWhirlView *adView;
//This is a trick, AdMob uses a viewController to display its Ads, trust me, you'll need this
EAGLViewController *viewController;
@@ -27,7 +25,6 @@
id displayLink;
CGPoint currentLocation;
}
@property (nonatomic, retain) AdWhirlView *adView;
@property (readonly, nonatomic, getter=isAnimating) BOOL animating;
@property (nonatomic) NSInteger animationFrameInterval;
@property (nonatomic, readwrite) CGPoint currentLocation;
@@ -37,8 +34,6 @@
- (void)drawView:(id)sender;
- (void)updateKeyboard: (NSString *) inputString;
- (void)removeAds;
- (void)displayAds;
- (void)destroyGame;
-127
View File
@@ -12,7 +12,6 @@
#include "GameApp.h"
#import "AdWhirlView.h"
#import "wagicAppDelegate.h"
@@ -67,15 +66,10 @@ void DestroyGame(void)
}
#pragma mark Ad management constants
static NSString *_MY_AD_WHIRL_APPLICATION_KEY_IPHONE = @"b86aba511597401ca6b41c1626aa3013";
static NSString *_MY_AD_WHIRL_APPLICATION_KEY_IPAD = @"2e70e3f3da40408588b9a3170c8d268f";
#pragma mark -
@implementation EAGLView
@synthesize adView;
@synthesize animating;
@dynamic animationFrameInterval;
@synthesize currentLocation;
@@ -91,7 +85,6 @@ static NSString *_MY_AD_WHIRL_APPLICATION_KEY_IPAD = @"2e70e3f3da40408588b9a3170
- (void)dealloc
{
[renderer release];
[self removeAds];
[super dealloc];
}
@@ -635,30 +628,6 @@ static NSString *_MY_AD_WHIRL_APPLICATION_KEY_IPAD = @"2e70e3f3da40408588b9a3170
}
//These are the methods for the AdWhirl Delegate, you have to implement them
#pragma mark AdWhirlDelegate methods
- (void)adWhirlWillPresentFullScreenModal {
//It's recommended to invoke whatever you're using as a "Pause Menu" so your
//game won't keep running while the user is "playing" with the Ad (for example, iAds)
[self pauseGame];
}
- (void)adWhirlDidDismissFullScreenModal {
//Once the user closes the Ad he'll want to return to the game and continue where
//he left it
[self resumeGame];
}
- (NSString *)adWhirlApplicationKey {
if ((UI_USER_INTERFACE_IDIOM()) == UIUserInterfaceIdiomPad)
return _MY_AD_WHIRL_APPLICATION_KEY_IPAD;
return _MY_AD_WHIRL_APPLICATION_KEY_IPHONE;
}
- (UIViewController *)viewControllerForPresentingModalView {
//Remember that UIViewController we created in the Game.h file? AdMob will use it.
//If you want to use "return self;" instead, AdMob will cancel the Ad requests.
@@ -666,101 +635,5 @@ static NSString *_MY_AD_WHIRL_APPLICATION_KEY_IPAD = @"2e70e3f3da40408588b9a3170
}
- (void)adWhirlDidReceiveAd:(AdWhirlView *)adWhirlView {
[UIView beginAnimations:@"AdWhirlDelegate.adWhirlDidReceiveAd:"
context:nil];
BOOL isLandscape = UIDeviceOrientationIsLandscape( [UIDevice currentDevice].orientation);
[UIView setAnimationDuration:0.7];
CGSize adSize = [adWhirlView actualAdSize];
CGRect newFrame = [adWhirlView frame];
CGSize screenSize = [self.window bounds].size;
newFrame.size = adSize;
// ads are 320 x 50
newFrame.origin.x = ( (isLandscape ? screenSize.height : screenSize.width) - adSize.width)/ 2;
newFrame.origin.y = ( (isLandscape ? screenSize.width : screenSize.height) - 50);
[adWhirlView setFrame: newFrame];
[UIView commitAnimations];
}
-(void)adWhirlDidFailToReceiveAd:(AdWhirlView *)adWhirlView usingBackup:(BOOL)yesOrNo {
//The code to show my own Ad banner again
NSLog(@"failed to get an Ad");
}
-(void) removeAds {
//There's something weird about AdWhirl because setting the adView delegate
//to "nil" doesn't stops the Ad requests and also it doesn't remove the adView
//from superView; do the following to remove AdWhirl from your scene.
//
//If adView exists, remove everything
if (adView) {
//Remove adView from superView
[adView removeFromSuperview];
//Replace adView's view with "nil"
[adView replaceBannerViewWith:nil];
//Tell AdWhirl to stop requesting Ads
[adView ignoreNewAdRequests];
//Set adView delegate to "nil"
[adView setDelegate:nil];
//Release adView
[adView release];
//set adView to "nil"
adView = nil;
}
}
-(void) displayAds
{
BOOL isLandscape = UIDeviceOrientationIsLandscape( [UIDevice currentDevice].orientation);
//Assign the AdWhirl Delegate to our adView
if ( adView != nil )
[self removeAds];
//Let's allocate the viewController (it's the same RootViewController as declared
//in our AppDelegate; will be used for the Ads)
viewController = [(wagicAppDelegate *)[[UIApplication sharedApplication] delegate] glViewController];
self.adView = [AdWhirlView requestAdWhirlViewWithDelegate:self];
//Set auto-resizing mask
self.adView.autoresizingMask = UIViewAutoresizingFlexibleLeftMargin|UIViewAutoresizingFlexibleRightMargin;
//This isn't really needed but also it makes no harm. It just retrieves the configuration
//from adwhirl.com so it knows what Ad networks to use
[adView updateAdWhirlConfig];
//Get the actual size for the requested Ad
CGSize adSize = [adView actualAdSize];
//
//Set the position; remember that we are using 4 values (in this order): X, Y, Width, Height
//You can comment this line if your game is in portrait mode and you want your Ad on the top
//if you want the Ad in other position (portrait or landscape), use the following code,
//for this example, the Ad will be positioned in the bottom+center of the screen
//(in landscape mode):
//Same explanation as the one in the method "adjustAdSize" for the Ad's width
int screenWidth = [viewController.parentViewController.view bounds].size.width;
float yOffset = [viewController.parentViewController.view bounds].size.height - adSize.height;
if ( isLandscape )
{
screenWidth = [viewController.parentViewController.view bounds].size.height;
yOffset = screenWidth - adSize.height;
}
self.adView.frame = CGRectMake((screenWidth - adSize.width) / 2, yOffset, adSize.width, adSize.height);
//Trying to keep everything inside the Ad bounds
self.adView.clipsToBounds = YES;
//Adding the adView (used for our Ads) to our viewController
[viewController.view addSubview:adView];
//Bring our view to front
[viewController.view bringSubviewToFront:adView];
}
@end
-1
View File
@@ -1,5 +1,4 @@
#import <UIKit/UIKit.h>
#import "AdWhirlDelegateProtocol.h"
@interface EAGLViewController : UIViewController<UITextFieldDelegate> {
+41 -19
View File
@@ -25,10 +25,13 @@
[inputField setAutocapitalizationType:UITextAutocapitalizationTypeNone];
[inputField setAutocorrectionType:UITextAutocorrectionTypeNo];
[inputField setKeyboardType: UIKeyboardTypeNamePhonePad];
CGRect frame = [[UIScreen mainScreen] applicationFrame];
eaglView = [[EAGLView alloc] initWithFrame:frame];
[self setView: eaglView];
[self.view addSubview: inputField];
[inputField release];
}
return self;
@@ -50,7 +53,7 @@
- (void)viewWillAppear:(BOOL)animated {
NSLog(@"EAGL ViewController - view Will Appear");
[self.view resumeGame];
[self.view resumeGame];
}
@@ -75,14 +78,14 @@
}
- (void)viewDidAppear:(BOOL)animated {
NSLog(@"EAGL ViewController - view Did Appear");
UIDeviceOrientation currentDeviceOrientation = [UIDevice currentDevice].orientation;
UIInterfaceOrientation currentInterfaceOrientation = self.interfaceOrientation;
NSLog(@"Current Interface: %@. Current Device: %@",
[self interfaceOrientationName:currentInterfaceOrientation],
NSLog(@"Current Interface: %@. Current Device: %@",
[self interfaceOrientationName:currentInterfaceOrientation],
[self deviceOrientationName:currentDeviceOrientation]);
}
@@ -91,7 +94,7 @@
- (void)didReceiveMemoryWarning {
// Releases the view if it doesn't have a superview.
[super didReceiveMemoryWarning];
// Release any cached data, images, etc. that aren't in use.
}
@@ -103,6 +106,25 @@
}
#pragma mark - device orientation handlers
- (NSUInteger)supportedInterfaceOrientations
{
//I want to support portrait in ABCView at iPhone only.
//and support all orientation in other views and iPad.
if ([UIDevice currentDevice].userInterfaceIdiom == UIUserInterfaceIdiomPhone)
{
return UIInterfaceOrientationMaskLandscape;
}
//support all
return UIInterfaceOrientationMaskAll;
}
-(BOOL)shouldAutorotate {
return YES;
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
// Overriden to allow any orientation.
@@ -110,23 +132,23 @@
if ( isSmallScreen && UIInterfaceOrientationIsPortrait(interfaceOrientation))
return NO;
return YES;
}
- (void)willRotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration {
[[eaglView adView] rotateToOrientation: toInterfaceOrientation];
// [[eaglView adView] rotateToOrientation: toInterfaceOrientation];
}
#pragma mark -
#pragma mark Orientation Information
- (NSString*)interfaceOrientationName:(UIInterfaceOrientation) interfaceOrientation {
NSString* result = nil;
switch (interfaceOrientation) {
case UIInterfaceOrientationPortrait:
result = @"Portrait";
break;
@@ -142,16 +164,16 @@
default:
result = @"Unknown Interface Orientation";
}
return result;
};
- (NSString*)deviceOrientationName:(UIDeviceOrientation) deviceOrientation {
NSString* result = nil;
switch (deviceOrientation) {
case UIDeviceOrientationUnknown:
result = @"Unknown";
break;
@@ -176,7 +198,7 @@
default:
result = @"Unknown Device Orientation";
}
return result;
};
@@ -205,7 +227,7 @@
[eaglView updateKeyboard: @"CLEAR"];
else
[eaglView updateKeyboard: string];
return YES;
}
@@ -215,7 +237,7 @@
}
- (BOOL) textFieldShouldReturn:(UITextField *)textField
- (BOOL) textFieldShouldReturn:(UITextField *)textField
{
[eaglView updateKeyboard: @"SAVE"];
[textField resignFirstResponder];
+37 -28
View File
@@ -33,7 +33,7 @@ bool checkFramebufferStatus();
context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2];
if ( context == nil)
context = [[EAGLContext alloc] initWithAPI: kEAGLRenderingAPIOpenGLES1];
if (!context || ![EAGLContext setCurrentContext:context])
{
[self release];
@@ -46,20 +46,29 @@ bool checkFramebufferStatus();
- (void)render
{
// NSLog(@"Renderer - render");
struct timeval tv;
uint dt;
// This application only creates a single context which is already set current at this point.
// This call is redundant, but needed if dealing with multiple contexts.
[EAGLContext setCurrentContext:context];
// This application only creates a single default framebuffer which is already bound at this point.
// This call is redundant, but needed if dealing with multiple framebuffers.
glBindFramebuffer(GL_FRAMEBUFFER, defaultFramebuffer);
GLfloat currentRatio = (GLfloat) backingWidth / (GLfloat) backingHeight;
if ((GLfloat)backingWidth / (GLfloat)backingHeight < ACTUAL_RATIO)
// for retina devices. because of the 568 px, the ratio between height-width skews the
// frame a bit
if ( backingHeight == 568 || backingWidth == 568) {
viewPort.left = 0;
viewPort.top = -((backingWidth/ACTUAL_RATIO)-backingHeight)/2 + 22; // account for status bar
viewPort.right = backingWidth;
viewPort.bottom = -((backingWidth/ACTUAL_RATIO)-backingHeight)/2 + backingWidth / ACTUAL_RATIO - 22;
}
else if (currentRatio < ACTUAL_RATIO)
{
viewPort.left = 0;
viewPort.top = -((backingWidth/ACTUAL_RATIO)-backingHeight)/2;
@@ -73,21 +82,21 @@ bool checkFramebufferStatus();
viewPort.right = backingHeight * ACTUAL_RATIO;
viewPort.bottom = -((backingWidth/ACTUAL_RATIO)-backingHeight)/2 + backingWidth / ACTUAL_RATIO + backingHeight;
}
glViewport(viewPort.left, viewPort.top, viewPort.right-viewPort.left, viewPort.bottom-viewPort.top);
JRenderer::GetInstance()->SetActualWidth(viewPort.right-viewPort.left);
JRenderer::GetInstance()->SetActualHeight(viewPort.bottom-viewPort.top);
gettimeofday(&tv, NULL);
uint64_t tickCount = tv.tv_sec * 1000 + tv.tv_usec / 1000;
dt = (tickCount - lastTickCount);
lastTickCount = tickCount;
g_engine->SetDelta((float)dt / 1000.0f);
g_engine->Update((float)dt / 1000.0f);
g_engine->Render();
// This application only creates a single color renderbuffer which is already bound at this point.
@@ -103,18 +112,18 @@ bool checkFramebufferStatus();
glDeleteFramebuffers(1, &defaultFramebuffer);
defaultFramebuffer = 0;
}
if(colorRenderbuffer) {
glDeleteRenderbuffers(1, &colorRenderbuffer);
colorRenderbuffer = 0;
}
glGenFramebuffers(1, &defaultFramebuffer);
glBindFramebuffer(GL_FRAMEBUFFER, defaultFramebuffer);
glGenRenderbuffers(1, &colorRenderbuffer);
glBindRenderbuffer(GL_RENDERBUFFER, colorRenderbuffer);
// Allocate color buffer backing based on the current layer size
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, colorRenderbuffer);
[context renderbufferStorage:GL_RENDERBUFFER fromDrawable:layer];
@@ -127,41 +136,41 @@ bool checkFramebufferStatus();
glEnable(GL_TEXTURE_2D);
glEnable(GL_DEPTH_TEST);
glEnable(GL_CULL_FACE); // do not calculate inside of poly's
glFrontFace(GL_CCW);
glFrontFace(GL_CCW);
glEnable (GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
// glEnable(GL_SCISSOR_TEST); // Enable Clipping
// glEnable(GL_SCISSOR_TEST); // Enable Clipping
glClearColor(0.0f, 0.0f, 0.0f, 0.0f); // Black Background (yes that's the way fuckers)
glClearDepthf(1.0f); // Depth Buffer Setup
return YES;
}
bool checkFramebufferStatus() {
GLenum status = (GLenum)glCheckFramebufferStatus(GL_FRAMEBUFFER);
switch(status) {
case GL_FRAMEBUFFER_COMPLETE:
return true;
case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
printf("Framebuffer incomplete,incomplete attachment\n");
return false;
case GL_FRAMEBUFFER_UNSUPPORTED:
printf("Unsupported framebuffer format\n");
return false;
case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
printf("Framebuffer incomplete,missing attachment\n");
return false;
}
return false;
}
@@ -187,7 +196,7 @@ bool checkFramebufferStatus() {
[context release];
context = nil;
[super dealloc];
}
+59 -71
View File
@@ -17,7 +17,7 @@
- (void) updateComplete: (id) notificationMsg
{
NSNotificationCenter *dnc = [NSNotificationCenter defaultCenter];
[dnc removeObserver: self name: @"coreComplete" object: nil];
[dnc removeObserver: self name: @"iosConfigComplete" object: nil];
[dnc postNotificationName: @"initializeGame" object: self];
@@ -34,12 +34,12 @@
- (void) downloadResources
{
NSNotificationCenter *dnc = [NSNotificationCenter defaultCenter];
[dnc addObserver:self selector:@selector(initIosUpdate:) name:@"coreComplete" object: nil];
wagicDownloadController = [[WagicDownloadProgressViewController alloc] init];
[wagicDownloadController performSelectorInBackground: @selector(startDownload:) withObject:@"core"];
[self.window addSubview: wagicDownloadController.view];
[self.window makeKeyWindow];
@@ -51,16 +51,16 @@
NSString *pathPrefix = nil;
if ( pathNamePrefix == nil ) // default to User
pathPrefix = @"User";
else
else
pathPrefix = pathNamePrefix;
NSError *error = nil;
NSFileManager *fm = [NSFileManager defaultManager];
NSArray *paths = NSSearchPathForDirectoriesInDomains( NSDocumentDirectory, NSUserDomainMask, YES);
NSString *userDocumentsDirectory = [paths objectAtIndex:0];
NSString *downloadFilePath = [userDocumentsDirectory stringByAppendingString: [NSString stringWithFormat: @"/%@/%@.zip", pathPrefix, folderName]];
ZipArchive *za = [[ZipArchive alloc] init];
if ([za UnzipOpenFile: downloadFilePath])
{
@@ -73,7 +73,7 @@
NSLog(@"An Error occurred while unpacking zip file.");
}
[za UnzipCloseFile];
if (ret == YES)
{
// delete the archive
@@ -85,7 +85,7 @@
}
}
[za release], za = nil;
}
@@ -98,15 +98,15 @@
{
NSString *pathname = [NSString stringWithFormat: @"%@/%@", path, filename];
[data appendFormat: @"%@\n", pathname];
BOOL isDirectory = [[fileManager attributesOfItemAtPath: pathname error: nil] objectForKey: NSFileType] == NSFileTypeDirectory;
if (isDirectory)
[data appendString: [self getDirContents: pathname]];
}
NSString *manifestList = [data stringByAppendingFormat: @"\n"];
[data release];
return manifestList;
}
@@ -114,37 +114,37 @@
{
NSString *manifestFile = [docsPath stringByAppendingPathComponent:@"Manifest"];
[[self getDirContents: docsPath] writeToFile:manifestFile atomically:YES encoding:NSUTF8StringEncoding error: nil];
}
/**
check for any zip files dropped into the documents directory before loading the game.
If so, move the "core" files into the "Res" directory and move all other zip files into the "User" directory.
check for any zip files dropped into the documents directory before loading the game.
If so, move the "core" files into the "Res" directory and move all other zip files into the "User" directory.
Check for a "core" zip file in the Res directory. If it exists, then return YES. Otherwise, return NO.
*/
- (void) initializeResources
{
NSFileManager *fileManager = [NSFileManager defaultManager];
NSArray *paths = NSSearchPathForDirectoriesInDomains( NSDocumentDirectory, NSUserDomainMask, YES);
NSString *docsPath = [paths objectAtIndex: 0];
NSArray *docsPathContents = [[NSFileManager defaultManager] contentsOfDirectoryAtPath: docsPath error:nil];
NSString *versionPredicate = [NSString stringWithFormat: @"(self BEGINSWITH '%@')", [NSString stringWithCString: WAGIC_CORE_VERSION_STRING encoding:NSUTF8StringEncoding]];
NSCompoundPredicate *compoundPredicate = [[NSCompoundPredicate alloc] initWithType:NSAndPredicateType subpredicates: [NSArray arrayWithObjects: [NSPredicate predicateWithFormat:@"self ENDSWITH '.zip'"], [NSPredicate predicateWithFormat: [NSString stringWithFormat: @" NOT ( %@ ) ", versionPredicate]], nil]];
NSArray *coreFiles = [docsPathContents filteredArrayUsingPredicate:[NSPredicate predicateWithFormat: versionPredicate]];
NSArray *resourceZipFiles = [docsPathContents filteredArrayUsingPredicate: compoundPredicate];
NSString *userPath = [NSString stringWithFormat: @"%@/User", docsPath];
NSString *resPath = [NSString stringWithFormat: @"%@/Res", docsPath];
NSError *error = nil;
[compoundPredicate release], compoundPredicate = nil;
if ( ([resourceZipFiles count] > 0 ) && ![fileManager fileExistsAtPath: userPath] )
[fileManager createDirectoryAtPath: userPath withIntermediateDirectories: YES attributes:nil error:nil ];
for (NSString *zipFile in resourceZipFiles)
{
NSString *oldPath = [NSString stringWithFormat: @"%@/%@", docsPath, zipFile];
@@ -155,7 +155,7 @@
[fileManager removeItemAtPath: newPath error: &error];
}
error = nil;
[fileManager moveItemAtPath: oldPath toPath:newPath error: &error];
NSLog(@"Moving %@ to %@", oldPath, newPath);
if ( error != nil )
@@ -175,7 +175,7 @@
[fileManager removeItemAtPath: newPath error: &error];
}
error = nil;
[fileManager moveItemAtPath: oldPath toPath:newPath error: &error];
NSLog(@"Moving %@ to %@", oldPath, newPath);
if ( error != nil )
@@ -187,21 +187,21 @@
}
- (BOOL) hasResourceFiles
{
{
NSArray *paths = NSSearchPathForDirectoriesInDomains( NSDocumentDirectory, NSUserDomainMask, YES);
NSString *docsPath = [paths objectAtIndex: 0];
NSString *resPath = [NSString stringWithFormat: @"%@/Res", docsPath];
NSArray *resDirContents = [[NSFileManager defaultManager] contentsOfDirectoryAtPath: resPath error:nil];
NSString *versionPredicate = [NSString stringWithFormat: @"(self BEGINSWITH '%@')", [NSString stringWithCString: WAGIC_CORE_VERSION_STRING encoding:NSUTF8StringEncoding]];
NSArray *coreFiles = [resDirContents filteredArrayUsingPredicate:[NSPredicate predicateWithFormat: versionPredicate]];
if ([coreFiles count] >= 2)
{
return YES;
}
return NO;
}
@@ -211,30 +211,30 @@
NSString *docsPath = [NSSearchPathForDirectoriesInDomains( NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex: 0];
NSFileManager *fm = [NSFileManager defaultManager];
NSString *userPath = [docsPath stringByAppendingString: @"/User"];
NSArray *userDirectories = [fm contentsOfDirectoryAtPath: userPath error: nil];
for (NSString *userFilename in userDirectories)
{
NSString *userPathname = [userPath stringByAppendingFormat: @"/%@", userFilename];
NSString *zipFileName = [userPathname stringByAppendingString: @".zip"];
if ([[fm attributesOfItemAtPath: userPathname error: nil] objectForKey: NSFileType] == NSFileTypeDirectory && ([fm fileExistsAtPath:zipFileName]))
{
[self unpackageResources: userFilename pathPrefixName: @"User"];
[fm removeItemAtPath: zipFileName error: nil];
}
else if ( [userFilename hasPrefix: @"ai_decks"] ) // special case to allow manual override of AI decks in User directory
{
[self unpackageResources: @"ai_decks" pathPrefixName: @"User/ai/baka"];
}
}
// scan for deck*.txt and collection.dat as well as options.txt in the Documents directory and copy them into the player directory
NSArray *playerDataFilePredicates = [NSArray arrayWithObjects:
[NSPredicate predicateWithFormat: @"SELF BEGINSWITH[cd] 'deck' AND SELF ENDSWITH '.txt'"],
[NSPredicate predicateWithFormat: @"SELF BEGINSWITH[cd] 'options' AND SELF ENDSWITH '.txt'"],
[NSPredicate predicateWithFormat: @"SELF BEGINSWITH[cd] 'tasks' AND SELF ENDSWITH '.dat'"],
NSArray *playerDataFilePredicates = [NSArray arrayWithObjects:
[NSPredicate predicateWithFormat: @"SELF BEGINSWITH[cd] 'deck' AND SELF ENDSWITH '.txt'"],
[NSPredicate predicateWithFormat: @"SELF BEGINSWITH[cd] 'options' AND SELF ENDSWITH '.txt'"],
[NSPredicate predicateWithFormat: @"SELF BEGINSWITH[cd] 'tasks' AND SELF ENDSWITH '.dat'"],
[NSPredicate predicateWithFormat: @"SELF BEGINSWITH[cd] 'collection' AND SELF ENDSWITH '.dat'"], nil];
NSCompoundPredicate *playerDataPredicate = [[NSCompoundPredicate alloc] initWithType:NSOrPredicateType subpredicates: playerDataFilePredicates];
@@ -246,23 +246,23 @@
NSString *toPath = [docsPath stringByAppendingFormat: @"/User/player/%@", [file lowercaseString]];
[fm moveItemAtPath: fromPath toPath: toPath error: nil];
}
[playerDataPredicate release], playerDataPredicate = nil;
[self createManifest: docsPath];
[[NSNotificationCenter defaultCenter] postNotificationName: @"readyToStartGame" object: nil];
}
- (void) startGame
{
if (glViewController != nil)
if (glViewController != nil)
[glViewController release];
glViewController = [[EAGLViewController alloc] init];
[[[self.window subviews] lastObject] removeFromSuperview];
[self.window addSubview:self.glViewController.view];
[self.window setRootViewController: glViewController];
NSNotificationCenter *dnc = [NSNotificationCenter defaultCenter];
[dnc removeObserver: self name: @"intializeGame" object: nil];
@@ -286,7 +286,7 @@
[internetReach release];
[glViewController release];
[wagicDownloadController release];
[super dealloc];
}
@@ -298,23 +298,23 @@
hostReach = [[Reachability reachabilityForGoogleDNS] retain];
internetReach = [[Reachability reachabilityForInternetConnection] retain];
wifiReach = [[Reachability reachabilityForLocalWiFi] retain];
[hostReach startNotifier];
[internetReach startNotifier];
[wifiReach startNotifier];
}
- (BOOL) application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
- (BOOL) application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
self.glViewController = nil;
[self setupNetworkListeners];
NSNotificationCenter *dnc = [NSNotificationCenter defaultCenter];
[dnc addObserver:self selector:@selector(preGameInitialization) name:@"initializeGame" object: nil];
[dnc addObserver:self selector:@selector(startGame) name:@"readyToStartGame" object: nil];
[self initializeResources];
// check to see if the Res folder exists. If it does continue
// otherwise bring up the download dialog and download the core files
@@ -328,7 +328,7 @@
{
[self preGameInitialization];
}
[self.window setBackgroundColor: [UIColor blackColor]];
[self.window makeKeyAndVisible];
@@ -337,7 +337,7 @@
- (void)applicationWillTerminate:(UIApplication *)application
{
[self.glViewController.view destroyGame];
[self.glViewController.view destroyGame];
}
- (void)initializeKeyboard: (id) initialState
@@ -345,31 +345,18 @@
[self.glViewController toggleKeyboardWithState: initialState];
}
- (void) handleWEngineCommand:(NSString *) command
withUIParameters: (CGFloat) x
yCoordinate: (CGFloat) y
width: (CGFloat) width
- (void) handleWEngineCommand:(NSString *) command
withUIParameters: (CGFloat) x
yCoordinate: (CGFloat) y
width: (CGFloat) width
height: (CGFloat) height
{
}
- (void)handleWEngineCommand:(NSString *) command withParameter: (NSString *) parameter
{
BOOL isDevicePhone = (UI_USER_INTERFACE_IDIOM()) == UIUserInterfaceIdiomPhone;
if ([command isEqualToString: @"entergamestate:menu"] )
[glViewController.eaglView displayAds];
else if ([command isEqualToString: @"enterduelphase:end"] && isDevicePhone)
[glViewController.eaglView displayAds];
else if ([command isEqualToString: @"leaveduelphase:end"] ||
[command isEqualToString: @"leavegamestate:menu"])
{
if (isDevicePhone)
[glViewController.eaglView removeAds];
}
else if ([command isEqualToString: @"displayKeyboard"])
if ([command isEqualToString: @"displayKeyboard"])
{
[self initializeKeyboard: parameter];
}
@@ -379,16 +366,17 @@
}
- (void) rotateBackgroundImage:(UIInterfaceOrientation)fromInterfaceOrientation toInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation
{
bool isPhone = (UI_USER_INTERFACE_IDIOM()) == UIUserInterfaceIdiomPhone;
if (isPhone)
if (isPhone)
{
UIImage *bgImage = [UIImage imageNamed: @"Default-Portrait.png"];
[[[self.window subviews] objectAtIndex: 0] setBackgroundColor: [UIColor colorWithPatternImage: bgImage]];
}
else
else
{
[self.window setBackgroundColor: [UIColor clearColor]];
if (UIInterfaceOrientationIsLandscape( toInterfaceOrientation)) {
@@ -410,12 +398,12 @@
{
BOOL netAvailable = NO;
//NSDate *startTime = [[[NSDate alloc ] init] autorelease];
hostReach = [[Reachability reachabilityForGoogleDNS] retain];
NetworkStatus netStatus = [hostReach currentReachabilityStatus];
if (netStatus == ReachableViaWiFi || netStatus == ReachableViaWWAN) {
netAvailable = YES;
}