Fixed PSP compilation by stubbing the socket implementation. Somebody with a PSP, please replace this code with a real implementation.
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@@ -5,6 +5,8 @@
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#include "Threading.h"
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using namespace std;
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#define SERVER_PORT 5001
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class JSocket{
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public:
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typedef enum {
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@@ -19,10 +21,11 @@ public:
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} SOCKET_STATE;
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// Server creation
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JSocket(string ipAddr);
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// Client creation
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JSocket(string ipAddr);
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// Server creation
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JSocket();
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~JSocket();
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JSocket* Accept();
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@@ -41,7 +44,7 @@ private:
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// socket handle
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#ifdef WIN32
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SOCKET mfd;
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#elif LINUX
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#elif LINUX || PSP
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int mfd;
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#endif
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};
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@@ -188,11 +188,7 @@ void JNetwork::ThreadProc(void* param)
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pThis->toSend.str("");
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}
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}
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#ifdef LINUX
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boost::this_thread::sleep(boost::posix_time::milliseconds(1));
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#elif WIN32
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// boost::this_thread::sleep(boost::posix_time::microseconds(10));
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#endif
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}
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DebugTrace("Quitting Thread");
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@@ -209,7 +205,7 @@ int JNetwork::connect(const string& ip)
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#else
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int JNetwork::connect(string serverIP){
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int JNetwork::connect(const string& serverIP){
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#ifdef NETWORK_SUPPORT
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int err;
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char buffer[4096];
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@@ -1,4 +1,3 @@
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#if 0
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// need a complete rewrite to comply to the new interface
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#ifdef NETWORK_SUPPORT
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@@ -21,23 +20,21 @@
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#endif
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#include "../include/JGE.h"
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#include "../include/JSocket.h"
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JSocket * JSocket::mInstance = NULL;
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#define SERVER_PORT 20666
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int JSocket::connected = 0;
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void JSocket::init(){
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JSocket::JSocket(){
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#ifdef NETWORK_SUPPORT
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sceUtilityLoadNetModule(1);
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sceUtilityLoadNetModule(3);
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#endif
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}
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JSocket::JSocket(){
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init();
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JSocket::JSocket(string ipAddr)
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{
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}
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JSocket::JSocket(int fd)
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{
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}
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JSocket::~JSocket(){
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@@ -48,7 +45,27 @@ JSocket::~JSocket(){
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#endif
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}
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void JSocket::Disconnect()
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{
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}
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JSocket* JSocket::Accept()
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{
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return 0;
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}
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int JSocket::Read(char* buff, int size)
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{
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return 0;
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}
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int JSocket::Write(char* buff, int size)
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{
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return 0;
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}
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#if 0
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int JSocket::make_socket(uint16_t port)
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{
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int sock = -1;
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@@ -16,11 +16,6 @@
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#include "../../include/JSocket.h"
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#include "../../include/DebugRoutines.h"
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//JSocket * JSocket::mInstance = NULL;
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//#define SERVER_PORT 20666
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#define SERVER_PORT 5001
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unsigned char ADRESSE_IP_SERVEUR [4] = {127,0,0,1};
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JSocket::JSocket(string ipAddr)
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@@ -51,8 +51,8 @@ GameState::GameState(GameApp* parent, string id) :
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GameApp::GameApp() :
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JApp()
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#ifdef NETWORK_SUPPORT
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,mpNetwork(NULL)
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, mServerAddress("")
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, mpNetwork(NULL)
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#endif //NETWORK_SUPPORT
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{
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#ifdef DEBUG
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