Commit Graph

64 Commits

Author SHA1 Message Date
techdragon.nguyen@gmail.com
164f2c5205 modified font size so deck name fits on screen when selecting deck for game play. 2010-11-09 05:45:24 +00:00
techdragon.nguyen@gmail.com
1e988ef6bb make rendering of retrieval and rendering of background more tightly bounded. 2010-11-08 13:41:32 +00:00
techdragon.nguyen@gmail.com
7fe03d52fd resolved linux compilation issues 2010-11-08 11:59:28 +00:00
techdragon.nguyen@gmail.com
8ba33c9b58 * updated title font size for deck selection screen to ensure it will always fit
* added deck name max pixel size to ensure no deck name overflows into borders of menu.
2010-11-08 11:15:16 +00:00
techdragon.nguyen@gmail.com
61cc3692a5 promoted StatsWrapper struct into class
altered deck editor information display for statistics
2010-11-07 18:28:54 +00:00
wrenczes@gmail.com
2d31cbdaf5 Some tweaks to the fonts in the game deck selection screen - the 'wagic' green cursive font was a bit of an eyesore, and wasn't consistent color-wise with the other main font used for the stats & description. 2010-11-07 14:21:21 +00:00
wrenczes@gmail.com
b14e3808db Minor code cleanup - pass by reference instead of value; instead of creating temp char arrays on each deck loop while building deck metadata, use an ostringstream when needed. 2010-11-07 03:55:56 +00:00
techdragon.nguyen@gmail.com
b0c61049da tweaked menus a bit.
fixed possible NPE with background image retrieval
2010-11-06 10:05:54 +00:00
techdragon.nguyen@gmail.com
0c34d7a04f removed dead code
reformatted statements
removed unnecessary debug statements
fixed a few floating point warnings
2010-11-06 03:49:15 +00:00
techdragon.nguyen@gmail.com
2d9c2b3341 removed extra "." from TextScroller text as reported in forums
following up on wrenczes cleanup,
   changing ints to floats
   fixing calculations such as ( 16.0 / <some float>) to ( 16.0f / <some float>) to remove compiler warnings.
2010-11-04 09:18:12 +00:00
wrenczes@gmail.com
ab49a0c6e1 Added new files to the VS2010 sln; Fixed a bunch of int to float warnings.
Minor note to others:  if you're writing drawing code, the coordinate system in JGE uses floats, so don't bother with ints for x/y coords & the like.  You're forcing the processor to do float to long conversions for nothing.
2010-11-04 04:33:04 +00:00
techdragon.nguyen@gmail.com
dd163c8807 ***Note***
please copy "DeckEditorMenuBackdrop.png" into your PSP folder.  Otherwise you will have a crash when you start up!

ChangesLog:
minor refactoring of DeckMenu
added a new DeckEditorMenu which is derived from DeckMenu.  This customizes the deck editor menus with the exception of the confirmation screens (yes/no)
Still more work to be done to round out some font issues.  
TODO:
put more information text in bottom row of menu.
reorganize statistical data to allow more info to be shown.
2010-11-03 16:49:39 +00:00
techdragon.nguyen@gmail.com
4a3d7faf0a added Reward and Expiration to task list
moved text scroller into DeckMenu class since it is specific to DeckMenu and not GameStateDuel
added new util function "wordWrap"
2010-11-03 00:15:12 +00:00
techdragon.nguyen@gmail.com
6c1497bbd5 Revamped Deck Selection Screen using abrasax's design as a template.
TODO:  
     change literals to use constants, 
     refactor the rendering code for the menu to have be leaner.
     add text scroller to list all the tasks. 
         * 1st implementation will list all the tasks.dat  
         * 2nd round will try to get the scroller to only display relevant tasks to ai

Special thanks to wololo and MootPoint for helping me hammer this out.  To abrasax, for the initial design of the layout.
2010-11-01 08:22:55 +00:00