247 lines
6.8 KiB
C++
247 lines
6.8 KiB
C++
#include "PrecompiledHeader.h"
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#include "DeckMenu.h"
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#include "DeckMenuItem.h"
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#include "DeckMetaData.h"
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#include "JTypes.h"
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#include "GameApp.h"
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#include "Translate.h"
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#include "TextScroller.h"
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#include "Tasks.h"
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#include <iomanip>
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namespace
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{
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const float kVerticalMargin = 16;
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const float kHorizontalMargin = 20;
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const float kLineHeight = 20;
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const float kDescriptionVerticalBoxPadding = 5;
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const float kDescriptionHorizontalBoxPadding = 5;
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}
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hgeParticleSystem* DeckMenu::stars = NULL;
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//
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// For the additional info window, maximum characters per line is roughly 30 characters across.
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// TODO: figure a way to get incoming text to wrap.
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//
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// used fixed locations where the menu, title and descriptive text are located.
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// * menu at (125, 60 )
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// * descriptive information 125
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// *** Need to make this configurable in a file somewhere to allow for class reuse
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DeckMenu::DeckMenu(int id, JGuiListener* listener, int fontId, const string _title)
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: JGuiController(id, listener),
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fontId(fontId) {
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backgroundName = "DeckMenuBackdrop";
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mY = 55;
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mWidth = 176;
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mX = 122;
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titleX = 125; // center point in title box
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titleY = 28;
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titleWidth = 180; // width of inner box of title
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descX = 230 + kDescriptionVerticalBoxPadding;
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descY = 65 + kDescriptionHorizontalBoxPadding;
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descHeight = 145;
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descWidth = 220;
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starsOffsetX = 50;
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statsX = 280;
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statsY = 8;
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statsHeight = 50;
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statsWidth = 227;
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menuInitialized = false;
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avatarX = 230;
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avatarY = 8;
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float scrollerWidth = 80;
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scroller = NEW TextScroller(Fonts::MAIN_FONT, 40 , 230, scrollerWidth, 100, 1, 1);
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autoTranslate = true;
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maxItems = 7;
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mHeight = 2 * kVerticalMargin + ( maxItems * kLineHeight );
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// we want to cap the deck titles to 15 characters to avoid overflowing deck names
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title = _(_title);
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titleFont = resources.GetWFont(Fonts::OPTION_FONT);
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startId = 0;
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selectionT = 0;
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timeOpen = 0;
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closed = false;
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selectionTargetY = selectionY = kVerticalMargin;
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if (NULL == stars)
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stars = NEW hgeParticleSystem(resources.RetrievePSI("stars.psi", resources.GetQuad("stars")));
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stars->FireAt(mX, mY);
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updateScroller();
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}
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// TODO: Make this configurable, perhaps by user as part of the theme options.
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JQuad* DeckMenu::getBackground()
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{
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ostringstream bgFilename;
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bgFilename << backgroundName << ".png";
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JQuad *background = resources.RetrieveTempQuad(bgFilename.str(), TEXTURE_SUB_5551);
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return background;
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}
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void DeckMenu::initMenuItems()
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{
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float sY = mY + kVerticalMargin;
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for (int i = startId; i < startId + mCount; ++i) {
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float y = mY + kVerticalMargin + i * kLineHeight;
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DeckMenuItem * currentMenuItem = static_cast<DeckMenuItem*>(mObjects[i]);
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currentMenuItem->Relocate( mX, y );
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if (currentMenuItem->hasFocus())
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sY = y;
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}
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selectionTargetY = selectionY = sY;
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}
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void DeckMenu::Render()
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{
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JRenderer * renderer = JRenderer::GetInstance();
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WFont * mFont = resources.GetWFont(fontId);
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float height = mHeight;
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if (!menuInitialized)
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{
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initMenuItems();
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stars->Fire();
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timeOpen = 0;
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menuInitialized = true;
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}
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if (timeOpen < 1) height *= timeOpen > 0 ? timeOpen : -timeOpen;
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renderer->SetTexBlend(BLEND_SRC_ALPHA, BLEND_ONE);
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stars->Render();
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renderer->SetTexBlend(BLEND_SRC_ALPHA, BLEND_ONE_MINUS_SRC_ALPHA);
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mFont->SetScale(1.0f);
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for (int i = startId; i < startId + maxItems ; i++){
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if (i > mCount-1) break;
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DeckMenuItem *currentMenuItem = static_cast<DeckMenuItem*>(mObjects[i]);
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if ( currentMenuItem->mY - kLineHeight * startId < mY + height - kLineHeight + 7) {
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if ( currentMenuItem->hasFocus()){
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// display the avatar image
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if ( currentMenuItem->imageFilename.size() > 0 )
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{
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JQuad * quad = resources.RetrieveTempQuad( currentMenuItem->imageFilename, TEXTURE_SUB_AVATAR );
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if (quad)
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renderer->RenderQuad(quad, avatarX, avatarY);
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}
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// fill in the description part of the screen
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string text = currentMenuItem->desc;
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WFont *mainFont = resources.GetWFont(Fonts::MAIN_FONT);
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mainFont->DrawString(text.c_str(), descX, descY);
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mFont->SetColor(ARGB(255,255,255,255));
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// fill in the statistical portion
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if ( currentMenuItem->meta )
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{
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ostringstream oss;
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oss << "Deck: " << currentMenuItem->meta->getName() << endl;
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oss << currentMenuItem->meta->getStatsSummary();
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mainFont->DrawString( oss.str(), statsX, statsY );
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}
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}
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else {
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mFont->SetColor(ARGB(150,255,255,255));
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}
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currentMenuItem->RenderWithOffset(-kLineHeight*startId);
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}
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JQuad * background = getBackground();
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renderer->RenderQuad( background, 0, 0 );
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if (!title.empty())
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{
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titleFont->SetColor(ARGB(100,255,255,255));
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titleFont->SetScale(.8f);
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titleFont->DrawString(title.c_str(), titleX, titleY, JGETEXT_CENTER);
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titleFont->SetScale(1.0f);
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}
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scroller->Render();
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}
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}
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void DeckMenu::Update(float dt){
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JGuiController::Update(dt);
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if (mCurr > startId + maxItems-1)
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startId = mCurr - maxItems +1;
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else if (mCurr < startId)
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startId = mCurr;
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stars->Update(dt);
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selectionT += 3*dt;
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selectionY += (selectionTargetY - selectionY) * 8 * dt;
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float starsX = starsOffsetX + ((mWidth - 2 * kHorizontalMargin)*(1+cos(selectionT))/2);
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float starsY = selectionY + 5 * cos(selectionT*2.35f) + kLineHeight / 2 - kLineHeight * startId;
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stars->MoveTo( starsX, starsY);
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if (timeOpen < 0) {
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timeOpen += dt * 10;
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if (timeOpen >= 0) { timeOpen = 0; closed = true; stars->FireAt(mX, mY); }
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} else {
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closed = false;
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timeOpen += dt * 10;
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}
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scroller->Update(dt);
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}
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void DeckMenu::Add(int id, const char * text,string desc, bool forceFocus, DeckMetaData * deckMetaData) {
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DeckMenuItem * menuItem = NEW DeckMenuItem(this, id, fontId, text, 0, mY + kVerticalMargin + mCount*kLineHeight, (mCount == 0), autoTranslate, deckMetaData);
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menuItem->desc = deckMetaData ? deckMetaData->getDescription() : desc;
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JGuiController::Add(menuItem);
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if (mCount <= maxItems) mHeight += kLineHeight;
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if (forceFocus){
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mObjects[mCurr]->Leaving(JGE_BTN_DOWN);
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mCurr = mCount-1;
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menuItem->Entering();
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}
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}
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void DeckMenu::updateScroller()
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{
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// add all the items from the Tasks db.
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TaskList taskList;
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scroller->Reset();
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for (vector<Task*>::iterator it = taskList.tasks.begin(); it!=taskList.tasks.end(); it++)
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{
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ostringstream taskDescription;
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taskDescription << "[ " << setw(4) << (*it)->getReward() << " / " << (*it)->getExpiration() << " ] " << (*it)->getDesc() << endl;
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scroller->Add( taskDescription.str() );
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}
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}
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void DeckMenu::Close()
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{
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timeOpen = -1.0;
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stars->Stop(true);
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}
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void DeckMenu::destroy(){
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SAFE_DELETE(DeckMenu::stars);
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}
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DeckMenu::~DeckMenu()
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{
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SAFE_DELETE(scroller);
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} |