Added new files to the VS2010 sln; Fixed a bunch of int to float warnings.

Minor note to others:  if you're writing drawing code, the coordinate system in JGE uses floats, so don't bother with ints for x/y coords & the like.  You're forcing the processor to do float to long conversions for nothing.
This commit is contained in:
wrenczes@gmail.com
2010-11-04 04:33:04 +00:00
parent 41e95ccfc0
commit ab49a0c6e1
5 changed files with 27 additions and 24 deletions

View File

@@ -13,11 +13,11 @@
class DeckMenu:public JGuiController{
protected:
int mHeight, mWidth, mX, mY;
int titleX, titleY, titleWidth;
int descX, descY, descHeight, descWidth;
int statsX, statsY, statsHeight, statsWidth;
int avatarX, avatarY;
float mHeight, mWidth, mX, mY;
float titleX, titleY, titleWidth;
float descX, descY, descHeight, descWidth;
float statsX, statsY, statsHeight, statsWidth;
float avatarX, avatarY;
string backgroundName;
int fontId;

View File

@@ -27,13 +27,13 @@ class DeckMenuItem: public JGuiObject
string desc;
DeckMetaData *meta;
DeckMenuItem(DeckMenu* _parent, int id, int fontId, string text, int x, int y, bool hasFocus = false, bool autoTranslate = false, DeckMetaData *meta = NULL);
DeckMenuItem(DeckMenu* _parent, int id, int fontId, string text, float x, float y, bool hasFocus = false, bool autoTranslate = false, DeckMetaData *meta = NULL);
~DeckMenuItem();
int mX;
int mY;
float mX;
float mY;
void Relocate(int x, int y);
int GetWidth();
void Relocate(float x, float y);
float GetWidth();
bool hasFocus();
void RenderWithOffset(float yOffset);
@@ -44,7 +44,7 @@ class DeckMenuItem: public JGuiObject
virtual bool Leaving(JButton key);
virtual bool ButtonPressed();
virtual ostream& toString(ostream& out) const;
virtual bool getTopLeft(int& top, int& left) {top = mY; left = mX; return true;};
virtual bool getTopLeft(float& top, float& left) {top = mY; left = mX; return true;};
};
#endif

View File

@@ -11,11 +11,11 @@
#include <iomanip>
namespace
{
const unsigned int kVerticalMargin = 16;
const unsigned int kHorizontalMargin = 30;
const signed int kLineHeight = 20;
const signed int kDescriptionVerticalBoxPadding = 5;
const signed int kDescriptionHorizontalBoxPadding = 5;
const float kVerticalMargin = 16;
const float kHorizontalMargin = 30;
const float kLineHeight = 20;
const float kDescriptionVerticalBoxPadding = 5;
const float kDescriptionHorizontalBoxPadding = 5;
}
hgeParticleSystem* DeckMenu::stars = NULL;
@@ -60,7 +60,7 @@ fontId(fontId) {
avatarX = 230;
avatarY = 8;
int scrollerWidth = 80;
float scrollerWidth = 80;
scroller = NEW TextScroller(Fonts::MAIN_FONT, 40 , 230, scrollerWidth, 100, 1, 1);
@@ -103,7 +103,7 @@ void DeckMenu::initMenuItems()
float sY = mY + kVerticalMargin;
for (int i = startId; i < startId + mCount; ++i) {
DeckMenuItem *menuItem = static_cast<DeckMenuItem *> (mObjects[i]);
int width = menuItem->GetWidth();
float width = menuItem->GetWidth();
if (mWidth < width) mWidth = width;
}
titleWidth = titleFont->GetStringWidth(title.c_str());
@@ -150,8 +150,8 @@ void DeckMenu::Render()
// display the avatar image
if ( currentMenuItem->imageFilename.size() > 0 )
{
JQuad * quad = resources.RetrieveTempQuad( currentMenuItem->imageFilename, TEXTURE_SUB_AVATAR );
if (quad)
JQuad * quad = resources.RetrieveTempQuad( currentMenuItem->imageFilename, TEXTURE_SUB_AVATAR );
if (quad)
renderer->RenderQuad(quad, avatarX, avatarY);
}
// fill in the description part of the screen
@@ -194,7 +194,7 @@ void DeckMenu::Update(float dt){
stars->Update(dt);
selectionT += 3*dt;
selectionY += (selectionTargetY - selectionY) * 8 * dt;
stars->MoveTo( 40 + ((mWidth-2*kHorizontalMargin)*(1+cos(selectionT))/2), selectionY + 5 * cos(selectionT*2.35) + kLineHeight / 2 - kLineHeight * startId);
stars->MoveTo( 40 + ((mWidth-2*kHorizontalMargin)*(1+cos(selectionT))/2), selectionY + 5 * cos(selectionT*2.35f) + kLineHeight / 2 - kLineHeight * startId);
if (timeOpen < 0) {
timeOpen += dt * 10;
if (timeOpen >= 0) { timeOpen = 0; closed = true; stars->FireAt(mX, mY); }

View File

@@ -4,7 +4,7 @@
#include "Translate.h"
#include "WResourceManager.h"
DeckMenuItem::DeckMenuItem(DeckMenu* _parent, int id, int fontId, string text, int x, int y, bool hasFocus, bool autoTranslate, DeckMetaData *deckMetaData): JGuiObject(id), parent(_parent), fontId(fontId), mX(x), mY(y)
DeckMenuItem::DeckMenuItem(DeckMenu* _parent, int id, int fontId, string text, float x, float y, bool hasFocus, bool autoTranslate, DeckMetaData *deckMetaData): JGuiObject(id), parent(_parent), fontId(fontId), mX(x), mY(y)
{
if (autoTranslate)
mText = _(text);
@@ -74,13 +74,13 @@ bool DeckMenuItem::ButtonPressed()
return true;
}
void DeckMenuItem::Relocate(int x, int y)
void DeckMenuItem::Relocate(float x, float y)
{
mX = x;
mY = y;
}
int DeckMenuItem::GetWidth()
float DeckMenuItem::GetWidth()
{
WFont * mFont = resources.GetWFont(fontId);
mFont->SetScale(1.0);

View File

@@ -317,6 +317,7 @@
<ClCompile Include="src\Damage.cpp" />
<ClCompile Include="src\DamagerDamaged.cpp" />
<ClCompile Include="src\DeckDataWrapper.cpp" />
<ClCompile Include="src\DeckEditorMenu.cpp" />
<ClCompile Include="src\DeckManager.cpp" />
<ClCompile Include="src\DeckMenu.cpp" />
<ClCompile Include="src\DeckMenuItem.cpp" />
@@ -448,7 +449,9 @@
<ClInclude Include="include\DamagerDamaged.h" />
<ClInclude Include="include\DebugRoutines.h" />
<ClInclude Include="include\DeckDataWrapper.h" />
<ClInclude Include="include\DeckEditorMenu.h" />
<ClInclude Include="include\DeckManager.h" />
<ClInclude Include="include\DeckMenuItem.h" />
<ClInclude Include="include\DeckMetaData.h" />
<ClInclude Include="include\DeckStats.h" />
<ClInclude Include="include\DuelLayers.h" />