062d5f9485eb700261cdf2db1355b3cf1eb92769
29 Commits
| Author | SHA1 | Message | Date | |
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062d5f9485 | Fix issue 650 (Deck Editor doesn't count basic land types as mana producers anymore, Filters can't find basic mana ability producers anymore) | ||
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93c63cef3d |
reimplemented mana color display for deck selection. This is now totally controlled by
stats generation. No data needs to be written to the deck master files themselves. Now the mana colors will only show if you have battled with a particular deck at least once. This is not retroactive, so you will need to battle the ai again. This can not be edited manually either to prevent tampering with the statistical data. Player deck mana color display is also covered this way. Decks will still be saved in the new layout if a disk write is necessary. So any changes via the deck editor will result in a deck file rewrite is was always the case.:) |
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767983631a |
* moved deck saving to end of match. It now only saves when you've actually completed a game.
* added additional meta data for decks when saving them back to file.
- decks saved this way now are split into three regions: creatures, spells and lands. It's more for a visual sorting if a
player wanted to look at the deck outside of the game. It does not impact the deck loading negatively at all. It may
increase performance in cases where the deck was previously defined using the canonical names of the cards as the numeric ids
reduce the work done when looking up the cards by name.
* modified ManaCost toString method.
* added toString method for ManaCostHybrid ( possibly make ManaCostHybrid a subclass of ManaCost)
* added additional operator overloading for ManaCost for printing to cover ManaCost when it's a pointer as well as a copy
( TODO: might want to check if making usage of ManaCost as a copy as opposed to a ptr is really necessary in most cases. )
* added alternate version of "trim" to handle trimming temporary strings as returned by things like ostringstream.str().
- This was necessary since the PSP compiler doesn't do the necessary adjustments for those types of calls.
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6675a7da31 |
Implemented a lazy load pattern for the deck stats - when the DeckMenu is displaying decks, it calls LoadStats() for only the ones visible in the list. This helps reduces the lag that occurs each time we attempt to load all the AI decks during match selection.
This still could be improved - DeckMetaData's constructor loads an MTGDeck object to parse out the name of a deck from its file. This means that we crack open 106 files on the first attempt to show the list of opponent decks. I started optimizing this, but reverted, as the list itself is sorted alphabetically. Currently, with these mods, it's still taking 4 1/2 seconds on my psp to load the opponent list on the first go around. While at it, did some cleanup - removed the need for passing around a player pointer in some of the DeckStat functions, etc. |
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32cabc15c2 | Forcing LF as the line ending style through SVN properties. No actual code changes here. | ||
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ce7745bfa6 |
First attempt to reduce load time of player deck selection screens.
This change makes use of caching the DeckStats and DeckStatsWrappers into singleton caches that get flushed when you quit the game. The initial load time will be significant as lazy loading has not been coded yet for the ai decks. TODO: lazy load the player and ai decks as they appear on the screen. Currently, each screen loads all decks. |
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1be97b76f8 |
code cleanup. No code changes
- removed unused variables - added line breaks between methods (not everywhere just where i saw it while removing unused variables) |
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2063e27681 |
Added a debug helper override class for ifstream - this normally washes out to std::ifstream. If #define TRACK_FILE_USAGE_STATS is enabled, it derives from ifstream, but additionally tracks each time we create an instance for a given file name & counts each hit in a map, and dump the statistics on shutdown. This is to help track how often we open up certain files, since i/o is costly on the psp.
Here's an sample run on my win box where I launched & ran the test suite once (note that for more interesting stats, forcing a low memory condition would be more interesting so that it'll thrash more): ------------------- File Usage Statistics ../../../wagic_res/graphics/simon.dat -- 1 ../../wagic_res/graphics/simon.dat -- 1 ../wagic_res/graphics/simon.dat -- 1 22222220.jpg -- 1 42187t.jpg -- 1 4514111t.jpg -- 1 4838511t.jpg -- 1 4838512t.jpg -- 1 51613t.jpg -- 1 89069t.jpg -- 1 Advisor.wav -- 1 Ally.wav -- 1 Angel Token.jpg -- 1 Angel.wav -- 1 Ape.wav -- 1 Archer.wav -- 1 Assassin.wav -- 1 Atog.wav -- 1 Aura.wav -- 1 Barbarian.wav -- 1 Basic.wav -- 1 Bat.wav -- 1 Bear.jpg -- 1 Beast Token.jpg -- 1 Berserker.wav -- 1 Bird.wav -- 1 Centaur.wav -- 1 Cleric.wav -- 1 Cockatrice.wav -- 1 Construct.wav -- 1 Crocodile.wav -- 1 Cyclops.wav -- 1 Dauthi.wav -- 1 Demon.wav -- 1 Dragon.jpg -- 1 Drake.wav -- 1 Druid.wav -- 1 Dryad.wav -- 1 Dwarf.wav -- 1 Efreet.wav -- 1 Elemental.wav -- 1 Elephant.wav -- 1 Elf.wav -- 1 Elk.wav -- 1 Equipment.wav -- 1 Forest.wav -- 1 Frog.wav -- 1 Fungus.wav -- 1 Giant.wav -- 1 Gnome.wav -- 1 Golem.wav -- 1 Horror.wav -- 1 Horse.wav -- 1 Hydra.wav -- 1 Illusion.wav -- 1 Insect Token.jpg -- 1 Insect.jpg -- 1 Insect.wav -- 1 Island.wav -- 1 Juggernaut.wav -- 1 Kithkin.wav -- 1 Kobold.wav -- 1 Kor.wav -- 1 Kraken.wav -- 1 Lair.wav -- 1 Land.wav -- 1 Leech.wav -- 1 Legendary.wav -- 1 Leviathan.wav -- 1 Lhurgoyf.wav -- 1 Lizard.wav -- 1 Masticore.wav -- 1 Mercenary.wav -- 1 Merfolk.wav -- 1 Metathran.wav -- 1 Minion.wav -- 1 Minotaur.wav -- 1 Monk.wav -- 1 Mountain.wav -- 1 Mutant.wav -- 1 Myr.wav -- 1 Nightmare.wav -- 1 Nothing.wav -- 1 Ogre.wav -- 1 Ooze.wav -- 1 Orc.wav -- 1 Orgg.wav -- 1 Ouphe.wav -- 1 Pirate.wav -- 1 Plains.wav -- 1 Plant.wav -- 1 Rat.wav -- 1 Rebel.wav -- 1 Res.txt -- 1 Res/../../../wagic_res/graphics/simon.dat -- 1 Res/../../wagic_res/graphics/simon.dat -- 1 Res/../wagic_res/graphics/simon.dat -- 1 Res//test/Amugaba.txt -- 1 Res//test/Auriok_Sunchaser_ASLONGAS_1.txt -- 1 Res//test/Auriok_Sunchaser_ASLONGAS_2.txt -- 1 Res//test/Call_to_Heel_1.txt -- 1 Res//test/Call_to_Heel_2.txt -- 1 Res//test/Covetous_Dragon_ASLONGAS_3.txt -- 1 Res//test/Covetous_Dragon_ASLONGAS_4.txt -- 1 Res//test/Glimmervoid_ASLONGAS&TRIGGER.txt -- 1 Res//test/Nevinyrrals_Disk.txt -- 1 Res//test/Nevinyrrals_Disk2.txt -- 1 Res//test/Nyxathid.txt -- 1 Res//test/OneDozenEyes.txt -- 1 Res//test/Zombie_Infestation.txt -- 1 Res//test/act_of_treason.txt -- 1 Res//test/aegis_of_the_meek.txt -- 1 Res//test/aether_flash.txt -- 1 Res//test/aether_mutation.txt -- 1 Res//test/afflict.txt -- 1 Res//test/akron_legionnaire.txt -- 1 Res//test/alabaster_dragon.txt -- 1 Res//test/alabaster_leech.txt -- 1 Res//test/alabaster_leech2.txt -- 1 Res//test/alluring_siren.txt -- 1 Res//test/anarchy.txt -- 1 Res//test/ancestors_chosen.txt -- 1 Res//test/angry_mob1.txt -- 1 Res//test/angry_mob2.txt -- 1 Res//test/angry_mob3.txt -- 1 Res//test/angry_mob4.txt -- 1 Res//test/angry_mob4b.txt -- 1 Res//test/angry_mob5.txt -- 1 Res//test/angry_mob7.txt -- 1 Res//test/animate_artifact.txt -- 1 Res//test/animate_artifact2.txt -- 1 Res//test/animate_dead.txt -- 1 Res//test/animate_dead2.txt -- 1 Res//test/animate_dead3.txt -- 1 Res//test/animated_legendaries1_i221.txt -- 1 Res//test/animated_legendaries2_i221.txt -- 1 Res//test/animated_legendaries3_i221.txt -- 1 Res//test/ankh_of_mishra.txt -- 1 Res//test/arcanis_the_omnipotent.txt -- 1 Res//test/arcanis_the_omnipotent2.txt -- 1 Res//test/arcbound.txt -- 1 Res//test/ardakar_wastes.txt -- 1 Res//test/ardent_soldier.txt -- 1 Res//test/argothian_enchantress.txt -- 1 Res//test/armadillo_cloak.txt -- 1 Res//test/ascendant_evincar.txt -- 1 Res//test/ascendant_evincar2.txt -- 1 Res//test/ascendant_evincar3.txt -- 1 Res//test/ashen_firebeast.txt -- 1 Res//test/ashen_firebeast2.txt -- 1 Res//test/aura_mutation.txt -- 1 Res//test/avarice_totem.txt -- 1 Res//test/aven_riftwatcher.txt -- 1 Res//test/aven_riftwatcher2.txt -- 1 Res//test/aysen_bureaucrats.txt -- 1 Res//test/balduvian_conjurer.txt -- 1 Res//test/baneslayer_angel.txt -- 1 Res//test/baneslayer_angel2.txt -- 1 Res//test/barbed_sliver.txt -- 1 Res//test/basal_sliver.txt -- 1 Res//test/beacon_of_creation.txt -- 1 Res//test/beacon_of_destruction.txt -- 1 Res//test/beacon_of_unrest.txt -- 1 Res//test/behemoth_sledge.txt -- 1 Res//test/behemoth_sledge2.txt -- 1 Res//test/behemoth_sledge3.txt -- 1 Res//test/behemoth_sledge4.txt -- 1 Res//test/behemoth_sledge5.txt -- 1 Res//test/belligerent_hatchling.txt -- 1 Res//test/benalish_knight.txt -- 1 Res//test/biorhythm.txt -- 1 Res//test/black_market.txt -- 1 Res//test/black_vise.txt -- 1 Res//test/blessed_wind.txt -- 1 Res//test/blessed_wine.txt -- 1 Res//test/blinking_spirit.txt -- 1 Res//test/blinkmoth_nexus.txt -- 1 Res//test/bloated_toad1.txt -- 1 Res//test/bloated_toad2.txt -- 1 Res//test/bloodfire_colossus.txt -- 1 Res//test/bloodhall_ooze.txt -- 1 Res//test/bloodscale_prowler.txt -- 1 Res//test/body_double.txt -- 1 Res//test/boggart_arsonists.txt -- 1 Res//test/borderland_behemoth.txt -- 1 Res//test/bottle_gnomes.txt -- 1 Res//test/bottle_gnomes2.txt -- 1 Res//test/brainstorm.txt -- 1 Res//test/bramblewood_paragon.txt -- 1 Res//test/brass_man.txt -- 1 Res//test/brass_man_i161.txt -- 1 Res//test/briarhorn.txt -- 1 Res//test/cage_of_hands.txt -- 1 Res//test/castle.txt -- 1 Res//test/cathodion.txt -- 1 Res//test/celestial_purge.txt -- 1 Res//test/chainbreaker.txt -- 1 Res//test/circle_of_protection.txt -- 1 Res//test/circle_of_protection_i211.txt -- 1 Res//test/civic_wayfinder.txt -- 1 Res//test/clone.txt -- 1 Res//test/clone2.txt -- 1 Res//test/clone3.txt -- 1 Res//test/cockatrice.txt -- 1 Res//test/cockatrice_i228.txt -- 1 Res//test/colossus_of_sardia1.txt -- 1 Res//test/colossus_of_sardia2.txt -- 1 Res//test/composite_golem.txt -- 1 Res//test/conservator.txt -- 1 Res//test/control_magic.txt -- 1 Res//test/control_magic2.txt -- 1 Res//test/control_magic3.txt -- 1 Res//test/control_magic4.txt -- 1 Res//test/corrupt.txt -- 1 Res//test/counsel_of_the_soratami.txt -- 1 Res//test/counterspell.txt -- 1 Res//test/counterspell2.txt -- 1 Res//test/counterspell3.txt -- 1 Res//test/counterspell4.txt -- 1 Res//test/cranial_plating.txt -- 1 Res//test/creature_bond.txt -- 1 Res//test/crimson_kobolds.txt -- 1 Res//test/crosis_s_catacombs_1.txt -- 1 Res//test/crosis_s_catacombs_2.txt -- 1 Res//test/crumble.txt -- 1 Res//test/crystal_rod_i172.txt -- 1 Res//test/curiosity1_i217.txt -- 1 Res//test/curiosity2_i217.txt -- 1 Res//test/dark_banishing.txt -- 1 Res//test/dauntless_escort.txt -- 1 Res//test/dauthi_embrace.txt -- 1 Res//test/death_grasp.txt -- 1 Res//test/death_ward.txt -- 1 Res//test/decree_of_justice.txt -- 1 Res//test/deja_vu.txt -- 1 Res//test/delusions_of_mediocrity.txt -- 1 Res//test/dematerialize_flashback.txt -- 1 Res//test/dingus_egg.txt -- 1 Res//test/dingus_staff_i153.txt -- 1 Res//test/divergent_growth.txt -- 1 Res//test/doomed_necromancer.txt -- 1 Res//test/double_strike2_i145.txt -- 1 Res//test/double_strike_i145.txt -- 1 Res//test/dragon_broodmother_i491.txt -- 1 Res//test/dragon_fodder.txt -- 1 Res//test/dragon_fodder2.txt -- 1 Res//test/dragon_whelp_i154.txt -- 1 Res//test/drain_life.txt -- 1 Res//test/dream_fracture_i142.txt -- 1 Res//test/drift_of_the_dead.txt -- 1 Res//test/dromad_purebred.txt -- 1 Res//test/dross_golem.txt -- 1 Res//test/dross_harvester.txt -- 1 Res//test/duskwalker.txt -- 1 Res//test/dust_corona.txt -- 1 Res//test/dwarven_warriors.txt -- 1 Res//test/ebony_horse.txt -- 1 Res//test/ekundu_cyclops1_i218.txt -- 1 Res//test/ekundu_cyclops2_i218.txt -- 1 Res//test/elvish_piper.txt -- 1 Res//test/elvish_promenade.txt -- 1 Res//test/emblem_of_the_warmind.txt -- 1 Res//test/enchanted evening.txt -- 1 Res//test/enchantress_s_presence.txt -- 1 Res//test/enervate.txt -- 1 Res//test/erg_raiders_i157.txt -- 1 Res//test/explore.txt -- 1 Res//test/fangren_pathcutter.txt -- 1 Res//test/farhaven_elf.txt -- 1 Res//test/farmstead.txt -- 1 Res//test/fastbond.txt -- 1 Res//test/fastbond2.txt -- 1 Res//test/fault_line.txt -- 1 Res//test/feral_hydra.txt -- 1 Res//test/fieldmist_borderpost.txt -- 1 Res//test/fire_tempest.txt -- 1 Res//test/firebreathing.txt -- 1 Res//test/fists_of_ironwood.txt -- 1 Res//test/flagstones.txt -- 1 Res//test/flame_fusillade_i265.txt -- 1 Res//test/flare.txt -- 1 Res//test/fledgling_imp.txt -- 1 Res//test/fledgling_imp2.txt -- 1 Res//test/fleshformer.txt -- 1 Res//test/flowstone_hellion.txt -- 1 Res//test/flowstone_slide.txt -- 1 Res//test/fog.txt -- 1 Res//test/fog_bank.txt -- 1 Res//test/foratog.txt -- 1 Res//test/force_of_nature.txt -- 1 Res//test/force_of_nature2.txt -- 1 Res//test/force_of_nature3.txt -- 1 Res//test/fountain_of_youth.txt -- 1 Res//test/frogmite.txt -- 1 Res//test/fungus_sliver.txt -- 1 Res//test/gamble.txt -- 1 Res//test/gelatinous_generation.txt -- 1 Res//test/gempalm_avenger.txt -- 1 Res//test/generic/attacks_each_turn.txt -- 1 Res//test/generic/becomes_transform_i559.txt -- 1 Res//test/generic/becomes_transform_i559_2.txt -- 1 Res//test/generic/bushido_1.txt -- 1 Res//test/generic/bushido_2.txt -- 1 Res//test/generic/cycling.txt -- 1 Res//test/generic/cycling2.txt -- 1 Res//test/generic/deathtouch.txt -- 1 Res//test/generic/doesnotuntap.txt -- 1 Res//test/generic/doesnotuntap2.txt -- 1 Res//test/generic/double_strike.txt -- 1 Res//test/generic/equip_landfall_buff.txt -- 1 Res//test/generic/equip_reach.txt -- 1 Res//test/generic/equip_shroud.txt -- 1 Res//test/generic/equip_shroud2.txt -- 1 Res//test/generic/equip_wither.txt -- 1 Res//test/generic/equipment_i252.txt -- 1 Res//test/generic/exalted.txt -- 1 Res//test/generic/exalted_i143.txt -- 1 Res//test/generic/exalted_i310.txt -- 1 Res//test/generic/fear.txt -- 1 Res//test/generic/fear_i147.txt -- 1 Res//test/generic/first_and_double_strike1_i187.txt -- 1 Res//test/generic/first_and_double_strike2_i187.txt -- 1 Res//test/generic/first_strike.txt -- 1 Res//test/generic/first_strike2.txt -- 1 Res//test/generic/first_strike3.txt -- 1 Res//test/generic/flanking.txt -- 1 Res//test/generic/fresh.txt -- 1 Res//test/generic/hybrid_mana.txt -- 1 Res//test/generic/hybrid_mana_2.txt -- 1 Res//test/generic/hybrid_mana_3.txt -- 1 Res//test/generic/indestructible.txt -- 1 Res//test/generic/kicker.txt -- 1 Res//test/generic/kicker2.txt -- 1 Res//test/generic/landwalk.txt -- 1 Res//test/generic/legendary.txt -- 1 Res//test/generic/level_up.txt -- 1 Res//test/generic/level_up2.txt -- 1 Res//test/generic/lifelink.txt -- 1 Res//test/generic/lord_counter.txt -- 1 Res//test/generic/lord_counter_any.txt -- 1 Res//test/generic/m10_blockers.txt -- 1 Res//test/generic/m10_blockers2.txt -- 1 Res//test/generic/must1.txt -- 1 Res//test/generic/must2.txt -- 1 Res//test/generic/nofizzle.txt -- 1 Res//test/generic/oneblocker.txt -- 1 Res//test/generic/persist.txt -- 1 Res//test/generic/persist2.txt -- 1 Res//test/generic/persist3.txt -- 1 Res//test/generic/phases.txt -- 1 Res//test/generic/preventalldamage.txt -- 1 Res//test/generic/rampage.txt -- 1 Res//test/generic/rampage2.txt -- 1 Res//test/generic/rampage3.txt -- 1 Res//test/generic/rampage_vs_first_strike.txt -- 1 Res//test/generic/regenerate.txt -- 1 Res//test/generic/regenerate_wither_i146.txt -- 1 Res//test/generic/sacrifice.txt -- 1 Res//test/generic/summoning_sickness.txt -- 1 Res//test/generic/sunburst.txt -- 1 Res//test/generic/tap_other_card_as_cost.txt -- 1 Res//test/generic/targetController_damage.txt -- 1 Res//test/generic/targetController_life.txt -- 1 Res//test/generic/targetController_life2.txt -- 1 Res//test/generic/thisforeach.txt -- 1 Res//test/generic/tokens.txt -- 1 Res//test/generic/tokens2.txt -- 1 Res//test/generic/trample.txt -- 1 Res//test/generic/trample_vs_indestructible.txt -- 1 Res//test/generic/trample_vs_multiblock.txt -- 1 Res//test/generic/triggers_at_movedto_i179.txt -- 1 Res//test/generic/triggers_attacking.txt -- 1 Res//test/generic/triggers_blocking.txt -- 1 Res//test/generic/triggers_combatdamaged_1.txt -- 1 Res//test/generic/triggers_combatdamaged_2.txt -- 1 Res//test/generic/triggers_drawn.txt -- 1 Res//test/generic/triggers_noncombatdamaged.txt -- 1 Res//test/generic/triggers_untapped.txt -- 1 Res//test/generic/wither.txt -- 1 Res//test/ghost_warden.txt -- 1 Res//test/giant_growth.txt -- 1 Res//test/giant_growth2.txt -- 1 Res//test/glen_elendra_archmage_i222.txt -- 1 Res//test/glimpse_the_unthinkable.txt -- 1 Res//test/gnarled_effigy.txt -- 1 Res//test/gnat_alley_creeper1.txt -- 1 Res//test/gnat_alley_creeper2.txt -- 1 Res//test/goblin_balloon_brigade.txt -- 1 Res//test/goblin_balloon_brigade2.txt -- 1 Res//test/goblin_gardener.txt -- 1 Res//test/goblin_king.txt -- 1 Res//test/goblin_lackey1.txt -- 1 Res//test/goblin_lackey2.txt -- 1 Res//test/goblin_lackey3.txt -- 1 Res//test/goblin_lackey4.txt -- 1 Res//test/goblin_offensive.txt -- 1 Res//test/goblin_razerunners.txt -- 1 Res//test/golgari_germination_i153.txt -- 1 Res//test/gravedigger.txt -- 1 Res//test/gravity_well.txt -- 1 Res//test/gravity_well2.txt -- 1 Res//test/great_defender.txt -- 1 Res//test/hannas_custody.txt -- 1 Res//test/harpoon_sniper.txt -- 1 Res//test/hellfire.txt -- 1 Res//test/helm_of_kaldra1.txt -- 1 Res//test/holy_day_i226.txt -- 1 Res//test/hope_charm_i267.txt -- 1 Res//test/hopping_automaton_i232.txt -- 1 Res//test/horned_helm.txt -- 1 Res//test/howl_from_beyond.txt -- 1 Res//test/howl_of_the_night_pack.txt -- 1 Res//test/hunted_dragon.txt -- 1 Res//test/hunting_pack.txt -- 1 Res//test/hurricane.txt -- 1 Res//test/hyalopterous_lemure.txt -- 1 Res//test/hymn_of_rebirth.txt -- 1 Res//test/hypnotic_specter.txt -- 1 Res//test/icatian_priest.txt -- 1 Res//test/imaginary_pet.txt -- 1 Res//test/immaculate_magistrate.txt -- 1 Res//test/incinerate.txt -- 1 Res//test/instill_energy_i166.txt -- 1 Res//test/iron_will_i270.txt -- 1 Res//test/ivy_elemental.txt -- 1 Res//test/jodahs_avenger.txt -- 1 Res//test/juggernaut.txt -- 1 Res//test/jump.txt -- 1 Res//test/juniper_order_ranger.txt -- 1 Res//test/karns_touch_i233.txt -- 1 Res//test/keldon_warlord.txt -- 1 Res//test/keldon_warlord2.txt -- 1 Res//test/khalni_hydra.txt -- 1 Res//test/kird_ape.txt -- 1 Res//test/kjeldoran_frostbeast1.txt -- 1 Res//test/kjeldoran_frostbeast2_i167.txt -- 1 Res//test/knight_captain_of_eos_i294.txt -- 1 Res//test/knight_captain_of_eos_i294_2.txt -- 1 Res//test/kormus_bell_i301.txt -- 1 Res//test/kraken_eye.txt -- 1 Res//test/kraken_eye2.txt -- 1 Res//test/kraken_eye3.txt -- 1 Res//test/kraken_eye4.txt -- 1 Res//test/krosan_beast.txt -- 1 Res//test/krosan_beast2.txt -- 1 Res//test/kudzu.txt -- 1 Res//test/kudzu2.txt -- 1 Res//test/kudzu_i168.txt -- 1 Res//test/leveler.txt -- 1 Res//test/lhurgoyf.txt -- 1 Res//test/liability.txt -- 1 Res//test/lifeforce.txt -- 1 Res//test/lifetap.txt -- 1 Res//test/lightmine_field1.txt -- 1 Res//test/lightmine_field2.txt -- 1 Res//test/living_artifact_i169.txt -- 1 Res//test/living_lands.txt -- 1 Res//test/lord_of_the_pit.txt -- 1 Res//test/lord_of_the_pit2.txt -- 1 Res//test/magma_spray.txt -- 1 Res//test/martial_coup.txt -- 1 Res//test/martial_coup2.txt -- 1 Res//test/master_decoy.txt -- 1 Res//test/master_of_etherium.txt -- 1 Res//test/masticore.txt -- 1 Res//test/masticore2.txt -- 1 Res//test/maze_of_ith.txt -- 1 Res//test/meekstone.txt -- 1 Res//test/memnarch.txt -- 1 Res//test/memory_erosion.txt -- 1 Res//test/mephidross_vampire.txt -- 1 Res//test/millstone.txt -- 1 Res//test/mirri_the_cursed.txt -- 1 Res//test/mirri_the_cursed2_i284.txt -- 1 Res//test/misc01.txt -- 1 Res//test/moat.txt -- 1 Res//test/mobile_fort.txt -- 1 Res//test/momir/keldon_warlord.txt -- 1 Res//test/momir/overcost.txt -- 1 Res//test/momir/persist_i304.txt -- 1 Res//test/mortuary.txt -- 1 Res//test/nantuko_husk.txt -- 1 Res//test/natural_order.txt -- 1 Res//test/necrogenesis.txt -- 1 Res//test/nightmare.txt -- 1 Res//test/northern_paladin.txt -- 1 Res//test/northern_paladin2.txt -- 1 Res//test/ondu_cleric.txt -- 1 Res//test/orcish_artillery.txt -- 1 Res//test/orcish_lumberjack.txt -- 1 Res//test/overrun.txt -- 1 Res//test/paradise_mantle.txt -- 1 Res//test/paralysis.txt -- 1 Res//test/paralysis2.txt -- 1 Res//test/persuasion.txt -- 1 Res//test/phytohydra.txt -- 1 Res//test/plague_rats.txt -- 1 Res//test/plumes_of_peace_i260.txt -- 1 Res//test/pouncing_jaguar_i425.txt -- 1 Res//test/promise_of_bunrei_i305.txt -- 1 Res//test/prosperity.txt -- 1 Res//test/protomatter_powder.txt -- 1 Res//test/prowess_of_the_fair.txt -- 1 Res//test/prowess_of_the_fair2.txt -- 1 Res//test/prowess_of_the_fair3.txt -- 1 Res//test/pygmy_troll.txt -- 1 Res//test/pyknite_i426.txt -- 1 Res//test/pyroclasm.txt -- 1 Res//test/quilled_sliver.txt -- 1 Res//test/rain_of_filth_i206.txt -- 1 Res//test/rain_of_filth_i283.txt -- 1 Res//test/rampant_growth.txt -- 1 Res//test/rancid_earth_with_threshold.txt -- 1 Res//test/rancid_earth_without_threshold.txt -- 1 Res//test/rancor.txt -- 1 Res//test/ray_of_command.txt -- 1 Res//test/ray_of_command_i176.txt -- 1 Res//test/razor_golem.txt -- 1 Res//test/reclusive_wight.txt -- 1 Res//test/reclusive_wight2.txt -- 1 Res//test/recover.txt -- 1 Res//test/regal_force.txt -- 1 Res//test/reinforcements_1.txt -- 1 Res//test/resounding_roar.txt -- 1 Res//test/resurrection.txt -- 1 Res//test/resuscitate_i210.txt -- 1 Res//test/righteous_cause.txt -- 1 Res//test/river_kelpie2_i335.txt -- 1 Res//test/rockslide_elemental.txt -- 1 Res//test/rootwalla.txt -- 1 Res//test/royal_assassin.txt -- 1 Res//test/sacred_foundry_i275.txt -- 1 Res//test/safe_passage.txt -- 1 Res//test/safehold_duo.txt -- 1 Res//test/samite_healer.txt -- 1 Res//test/scourge_of_kher_ridges.txt -- 1 Res//test/scourge_of_kher_ridges2.txt -- 1 Res//test/scourglass.txt -- 1 Res//test/scouts_warning.txt -- 1 Res//test/scute_mob.txt -- 1 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swampwalk.wav -- 1 testsuite.txt -- 1 thumbnails/ -- 1 thumbnails/.jpg -- 1 thumbnails/194078.jpg -- 1 thumbnails/208249.jpg -- 1 thumbnails/209000.jpg -- 1 thumbnails/22222220.jpg -- 1 thumbnails/42187t.jpg -- 1 thumbnails/4514111t.jpg -- 1 thumbnails/4838511t.jpg -- 1 thumbnails/4838512t.jpg -- 1 thumbnails/51613t.jpg -- 1 thumbnails/89069t.jpg -- 1 thumbnails/Angel Token.jpg -- 1 thumbnails/Auriok Sunchaser.jpg -- 1 thumbnails/Bear.jpg -- 1 thumbnails/Beast Token.jpg -- 1 thumbnails/Darksteel Myr.jpg -- 1 thumbnails/Dragon.jpg -- 1 thumbnails/Insect Token.jpg -- 1 thumbnails/Insect.jpg -- 1 thumbnails/Memnite.jpg -- 1 thumbnails/Saproling.jpg -- 1 trample.wav -- 1 vigor.wav -- 1 wagic_res/graphics/simon.dat -- 1 wither.wav -- 1 End File Usage Statistics ------------------- |
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840e6e078f | initialized stats information so that PSP can render it properly when keypress is too quick on the player deck selection screen. | ||
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b46112dfcd |
reverting change made in r2701
The conditions on which to "updateStats" during the rebuilding of filters needed to be updated. stw is NULL when rebuilding the filters due to a "UNLOCK CARDS" action. Thus the call to stw->updateStats throws a NPE. stw is not null only when a deck has been selected to edit. Otherwise, it makes no sense to actually update the stats of a non-selected deck. |
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6e6ca0394b |
seperated an if( statement that was causing a crash in deck editor when you used the "unlock cards" cheat. this->needsUpdate is actually a Null Pointer at the time its checked, so having it checked in the same if ( would instantly cause the game to crash.
Issue: 536 |
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36d25441e2 |
* fixed some boundary conditions for menu initialization
* changed # victories to be calculated value * removed nbVictories accessor |
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f684795810 |
refactored menu classes
fixed some layout issues with detailed info popup changed requirements for detailed info popup button to be determined by the number of wins aginst AI deck instead of just the number of games. |
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2a8f8074e6 |
New descriptive text popup feature for deck selection
http://wololo.net/forum/viewtopic.php?f=13&t=2423 |
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acd7bb1aa4 |
reformatting code according to guidelines defined at
http://wololo.net/forum/viewtopic.php?f=35&t=2235&start=10 |
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61cc3692a5 |
promoted StatsWrapper struct into class
altered deck editor information display for statistics |
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d5f3e4cfea |
Enabled precompiled headers for the build. This cuts the win compile time in debug by at least half on my laptop; on the psp compile, it shaves it down by ~ 45 seconds. I only did a cursory inspection of what to add to PrecompiledHeader.h, there's probably more that we can throw in there for more incremental speed improvements.
Also fixed the project includes so that we don't need to always use the indirect include path, ie: #include "../include/foo.h" -> #include "foo.h" I'm don't know much about make files - if I busted the linux build, mea culpa, but I think we're okay on that front too. For future reference, here's the most straightforward link on the topic of adding pch support to make files: http://www.mercs-eng.com/~hulud/index.php?2008/06/13/6-writing-a-good-makefile-for-a-c-project |
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bd6c1a2407 |
Erwan
- fix compilation issues introduced in r1727 |
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af343a4a7f |
Some additions to the deck statistics.
- Displaying title for each page - In screen showing games against AI, displaying actual number of games won/played in addition to percentage - Added two new screens (3,4) - mana cost/color breakdown for creatures (3) and non-creature spells (4) More to come... |
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be723369ba | Jeck - Restore proper deck stat save/loading. | ||
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355ee7a271 | Jeck - Support for user profiles, preliminary theme support, virtual keypad, options GUI update. Still a bit unorganized, but it works. | ||
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d00a5f07c3 |
Erwan
-bugfix deck stats |
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bfccf6d55a |
Erwan
-bug fix: AI's decks difficulty is displayed again |
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f50d7e30d4 |
Erwan
- Added a few "stats" to the main menu. This might slow down loading times on the PSP (needs testing). In that case I'll move it to the options, or optimize it if needed |
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33e79e234e |
Erwan
- Cache size is now an option |
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3e9ff2b580 |
J :
* Change the name of debug.h into config.h and use the new RESPATH define. |
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d66ef78d12 |
Erwan
- AI:increased percentage of chance to play an "unknown" Card - removed delay before displaying big card ingame - added 2 new AI Decks - Fixed a bug with afflict (see tests/afflict.txt) |
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9ec06eb4e7 |
Erwan
- fixed a problem with DOS card files under psp/linux - Added a bunch of SAFE_DELETE, not sure they're really necessary - fixed a small interface problem in Shop |
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3721247bee |
Erwan
- It is now possible to have avatars associated to each Deck - Added SFX - Added Music files - Possibility to choose your opponent - Opponents' difficulty is measured according to their number of victories against a given deck |