Commit Graph

16 Commits

Author SHA1 Message Date
wagic.the.homebrew@gmail.com
7ce2c563e1 Erwan
- Fixed empty ActionStack "interrupt" messages
- If no attackers are declared, go straight to Combat end phase
- Once First strike damage is declared, attacking player needs to "actively" request a next phase event to go to the next damage step
- Second Damage step is called "Combat Damage (2)"
- UserRequestNextPhase is to be used knowing that it might not succeed
- Step change for GuiCombat is now computed at GameObserver::nextGamePhase

Note: Combat damage to creatures is not assigned when AI attacks. As this seems to be a problem with the previous SVN version, I4m still committing this change
2009-09-13 12:42:18 +00:00
jean.chalard
2e7570fdea J :
* Add some pretty printers to help debugging.
2009-09-04 13:22:15 +00:00
wagic.the.homebrew@gmail.com
a7bef9142c Erwan
-removing unpackDamageStack/repackDamageStack obsolete functions
2009-09-02 12:59:55 +00:00
wagic.the.homebrew@gmail.com
794eec8bb8 Erwan
-code cleanup
-fix one card in TSP
2009-08-31 10:17:28 +00:00
jean.chalard
3349f974f1 J :
* New interface.
* This breaks a lot of things. It is not feature-equivalent. It
  probably doesn't compile under windows and doesn't work on PSP.
* Damage is not resolved any more. This will have to be fixed.
* Blockers can't be ordered any more. This will have to be fixed.
* A lot of new art is included.
2009-08-22 05:59:43 +00:00
wagic.the.homebrew@gmail.com
4f76f50cdd Erwan - fizzle spells that have invalid targets 2009-08-09 11:18:05 +00:00
wagic.the.homebrew@gmail.com
2ba5fcb955 Erwan
- Added "@movedTo(...) trigger. See argothian enchantress in USG
2009-07-14 13:29:12 +00:00
wagic.the.homebrew@gmail.com
b1e35a6bcb Erwan
- Moved "extraPayment" cancel verification into ActionLayer (was in GuiLayers)
- added "HUDDisplay" MTGAbility (displays damage/graveyard info)
- Added option to NOT interrupt own's spells and abilities. Allows smoother gameplay. We should add a "quick options" menu ingame to change those options on the fly
2009-07-04 14:10:21 +00:00
jean.chalard
dd054c4963 J :
* ostream printing of JGui objects.
2009-05-23 08:34:50 +00:00
wagic.the.homebrew@gmail.com
f94df3862b Erwan
- Added translation mechanism, and basic french translation as an example
2009-05-16 15:23:26 +00:00
wagic.the.homebrew
b6a17098a4 Erwan
- Added Dr Solomat's TEMPEST expansion
- Added Sacrifice as part of the cost of activated abilities. Making it work as an extra cost for "put in play" still requires some work though. "Render" methods need to be written correctly
- Added cards with sacrifice in the existing sets. Most of them need testing...
2009-01-25 09:20:01 +00:00
wagic.the.homebrew
b89c4522de Erwan
- display the thumbnail as a "shadow" over the text version of the card if the big picture is not available
- fixed a bug with circles of protection, although graphically it is difficult to understand what's going on when using those cards
- fixed a bug with a card in Ice age
2008-12-06 12:41:23 +00:00
jean.chalard
3518166189 J :
* Input fix.
* A lot of code cleaning spread across a lot of files.
2008-11-24 12:11:16 +00:00
jean.chalard
c97dd1f260 J :
* Remove ^M's.
* Re-indent automatically.
* Remove whitespace at the end of lines.
2008-11-12 13:45:42 +00:00
laurent.rabouin
6ad6f9b668 - Fixed Shadow Ability now works properly
- Added Generic KirdApe give P/W modifier when cards inplay
 - Added Rampage (WIP) does not work at the moment
 - Added Cards from diverse Sets
2008-11-12 08:23:39 +00:00
wagic.the.homebrew
d45e3b101b 2008-11-02 09:50:16 +00:00