1. Fodder Launch
2. Knight Token from Waylay
3. Sword of Kaldra
4. Thelon of Havenwood
Changed following cards which can produce multiple kinds of tokens to make them display token images correctly:
1. Bestial Menace(WWK)
2. Decree of Justice(SCG)
3. Fable of Wolf and Owl(EVE)
4. One Dozen Eyes(MRD)
5. Sarpadian Empires, Vol. VII(TSP)
6. Wand of the Elements(DST)
7. Wurmcoil Engine(SOM)
Added the following token in their _cards.dat:
1. DST (Wand of the Elements):
Blue Elemental Token(id=-4977511)
Red Elemental Token(id=-4977512)
2. EVE (Fable of Wolf and Owl):
Green Wolf Token(id=-15208711)
Blue Bird Token(id=-15208712)
3. MRD (One Dozen Eyes):
Beast Token(id=-4838511)
Insect Token(id=-4838512)
4. SCG (Decree of Justice):
Angel Token(id=-4514111)
Soldier Token(id=-4514112)
5. SOM (Wurmcoil Engine):
Wurm Token with Deathtouch(id=-20787511)
Wurm Token with Lifelink(id=-20787512)
6. TSP (Sarpadian Empires, Vol. VII):
Citizen Token(id=-11492111)
Camarid Token(id=-11492112)
Thrull Token(id=-11492113)
Goblin Token(id=-11492114)
Saproling Token(id=-11492115)
7. WWK (Bestial Menace):
Snake Token(id=-19784311)
Wolf Token(id=-19784312)
Elephant Token(id=-19784313)
You also need abrasax's image set and rename or add following tokens' pictures:
1. DST (Wand of the Elements):
Blue Elemental Token: Rename to 4977511t
Red Elemental Token: Rename to 4977512t
2. EVE (Fable of Wolf and Owl):
Green Wolf Token: Rename to 15208711t
Blue Bird Token: Rename to 15208712t
3. MRD (One Dozen Eyes):
Beast Token: Rename to 4838511t
Insect Token: Rename to 4838512t
4. SCG (Decree of Justice):
Angel Token: Rename to 4514111t
Soldier Token: Rename to 4514112t
5. SOM (Wurmcoil Engine):
Wurm Token with Deathtouch: Rename to 20787511t
Wurm Token with Lifelink: Rename to 20787512t
6. TSP (Sarpadian Empires, Vol. VII):
Citizen Token: Rename to 11492111t
Camarid Token: Rename to 11492112t
Thrull Token: Rename to 11492113t
Goblin Token: Rename to 11492114t
Saproling Token: Rename to 11492115t
7. WWK (Bestial Menace):
Snake Token: Rename to 19784311t
Wolf Token: Rename to 19784312t
Elephant Token: Rename to 19784313t
- matched card names of flip cards and split cards in _cards.dat and mtg:todo.dat
- removed the now superfluous todo.dat files, the file mtg_todo.dat replaces these.
This update contents:
1. Creatures which get a certain power- and/or toughness-bonus when attacking or blocking.
2. Creatures which leave the battlefield at end of combat after having attacked or blocked.
3. Clockwork-"family" from Mirrodin.
After weeks of hard work, I can proudly present you this huge package of cards, based only on already existing card code elements.
Some examples and important notes:
- Cards that get buried if you don't fulfill a condition
1. when they enter the battlefield (Hidden Horror[WEL]; Mercenary Knight, Thundering Wurm [both POR])
2. during your upkeep (Endless Wurm[USG]).
- Cards that allow to draw a card, then discard a card when entering the battlefield or damaging an opponent (Owl Familiar[POR], Looter il-Kor[TSP]).
IMPORTANT NOTE: Those cards work only correctly because the draw effect resolves before the discard effect.
Instants and Sorceries with such effects or permanents that have an activation cost for drawing, then discarding a card won't work because the two effects don't trigger in the correct order.
- Land cycle from Visions and Planeshift (both very puzzling, but working perfectly!)
I also updated World enchantments (tested & working, see rules for them in Gatherer!)
Several card fixes.
If you have any questions, post them! ;)
- IMPORTANT: Legendary is not an ability anymore, creating cards with super types should be much more natural. You can now say "type=Snow Land", and stuff like that. No backward compatibility!!!
- fix issue 168 (kudzu)
- Fix issue 162 (copy VS shroud). This fix introduces a new keyword: NotATarget() instead of Target(). (Which was the best way for me to keep some kind of backward compatibility/ not alter the code too much / fix the bug)
- fixed a bug with Flagstones of Trokair. There was no easy fix (cloned objects deleting stuff from their parents...) and I ended up using a "garbage collect at end of turn" technique the way I did with the ActionStack. As a result, the memory print of a turn will become bigger, and even more bugs might occur at the end of a turn... I'm ready to discuss this, although I think it's the best solution (in terms of result/amount of work) given the way abilities work right now
- Test suite now gives the number of failed/success at the end of the tests
-check athat act of treason works correctly
-Fixed emblem of warmind
-removed incorrect cards ("When this enters the battlefield, target..." please see http://wololo.net/forum/viewtopic.php?f=6&t=669