69 Commits

Author SHA1 Message Date
Vittorio Alfieri
6be219f586 Added/fixed primitives, replaced all occurrences of "AEther" with "Aether" in each ".txt" and ".dat" file according to the new naming convention (pull request #1072 by @remigiusz-suwalski). 2021-09-22 14:33:54 +02:00
Vittorio Alfieri
7a6c4b2c15 Added ATH and DDN sets, refactored all sets to add a new tag for better sorting in set filter and award section, improved Android downloader. 2021-01-09 02:26:38 +01:00
Anthony Calosa
c46a6d3440 Updated Shards of Alara Block 2016-07-01 19:16:59 +08:00
omegablast2002@yahoo.com
54021a7f75 removed the remaining trademarked names. for future reference: we are not allowed to add the set names directly to card.dats. WOTC trademarks the names of sets months before they are released. 2013-05-09 00:49:56 +00:00
solo81@web.de
d73416440b Fixed Quirion Trailblazer 2010-05-15 10:19:39 +00:00
wagic.superhiro
1da93c8337 Fixed Hellspark Elemental. 2010-05-12 22:25:25 +00:00
solo81@web.de
998e17ef25 Added all remaining codable cards with Unearth.
Card list -> First comment
2010-05-11 21:05:19 +00:00
Psyyringe
9aa8d37b50 Psyringe - further card cleanup:
- matched card names of flip cards and split cards in _cards.dat and mtg:todo.dat

- removed the now superfluous todo.dat files, the file mtg_todo.dat replaces these.
2010-02-03 19:01:16 +00:00
Psyyringe
9150a5b13c Psyringe - made all cards using the primitives system, added some sets. Important: This update changes the file where we store the card code, now all card code is in primitives/mtg.txt. We also have only one "todo" file now, it's mtg.todo. Note: mtg.todo had to be put out of the "primitives" folder for the being, since Wagic currently loads everthing in this folder, regardless of file extension. Once this is fixed, mtg.todo will be moved into the "primitives" folder.
More detailed instructions will follow shortly.
2010-02-01 07:40:39 +00:00
solo81@web.de
de47b25866 Added 51 successfully tested cards based on rev1757. 2010-01-31 20:56:25 +00:00
solo81@web.de
e48f9bd7f1 Added 102! successfully tested cards.
After weeks of hard work, I can proudly present you this huge package of cards, based only on already existing card code elements.

Some examples and important notes:

- Cards that get buried if you don't fulfill a condition
1. when they enter the battlefield (Hidden Horror[WEL]; Mercenary Knight, Thundering Wurm [both POR])
2. during your upkeep (Endless Wurm[USG]).

- Cards that allow to draw a card, then discard a card when entering the battlefield or damaging an opponent (Owl Familiar[POR], Looter il-Kor[TSP]).

IMPORTANT NOTE: Those cards work only correctly because the draw effect resolves before the discard effect. 
Instants and Sorceries with such effects or permanents that have an activation cost for drawing, then discarding a card won't work because the two effects don't trigger in the correct order.

- Land cycle from Visions and Planeshift (both very puzzling, but working perfectly!)


I also updated World enchantments (tested & working, see rules for them in Gatherer!)

Several card fixes.


If you have any questions, post them! ;)
2010-01-24 20:43:21 +00:00
wagic.the.homebrew@gmail.com
3edc364d8e Erwan
- fix for issue 301 (creatures go to graveyard)
- This adds an important change to "movedTo", which now accepts a "full" target description in both "from" and "movedTo". The point is that a card does not move to "creature|graveyard" from "battlefield" but moves from "creature|battlefield" to "graveyard".
2010-01-21 14:12:11 +00:00
solo81@web.de
2df6a71c87 Added several successfully tested cards. 2010-01-17 22:00:19 +00:00
solo81@web.de
5e2551f682 Added several cards based on rev1685. 2010-01-06 16:54:38 +00:00
wagic.jeck
50169eb5fb Jeck - Metadata edits.
* Set names redacted pending further research.
* Blocks assigned "safe", vaguely similar words.
2010-01-06 09:52:18 +00:00
wagic.jeck
3cdae99e46 Jeck - Rudimentary metadata for all current sets. 2010-01-06 00:06:43 +00:00
wagic.the.homebrew@gmail.com
69c5dee979 Erwan
- IMPORTANT: Legendary is not an ability anymore, creating cards with super types should be much more natural. You can now say "type=Snow Land", and stuff like that. No backward compatibility!!!
2010-01-03 03:11:30 +00:00
solo81@web.de
ef9a90ba68 Added several successfully tested cards. 2009-12-31 17:01:05 +00:00
solo81@web.de
7689c3bbdc Added more cards with power restrictions. 2009-12-26 20:27:34 +00:00
solo81@web.de
0655f5da95 Added some cards with power/toughness restriction 2009-12-26 12:44:18 +00:00
wagic.the.homebrew@gmail.com
4be7d5ebd3 Erwan
- pumped version up to 0.10.1
- Added fleshformer, so that conflux gets 80 cards :)
2009-12-23 06:21:30 +00:00
solo81@web.de
3c2b51607d Added most cards with Channel-ability (SOK).
Added Worldheart Phoenix (CFX)
2009-12-18 19:56:59 +00:00
leungclj
9ecf7afad1 JON4TH4N - added a whole bunch of equipments 2009-12-13 17:18:47 +00:00
leungclj
3888d71fe4 JON4TH4N - (CFX) added cycling cards 2009-12-13 15:34:35 +00:00
Psyyringe
3264220b6d Psyringe - added some cards with the nofizzle ability.
Question: I also tried to code Root Sliver (LGN) with the line "auto=lord(sliver|stack) nofizzle", but this didn't work, Slivers could still be countered. Did I choose a wrong approach, or is there a limitation of the lord ability with regard to spells on thee stack?
2009-12-04 04:55:54 +00:00
wagic.laurent
248d5eb171 Laurent - small update SOK (Deathmask Nezumi), CFX (Soul's majesty) 2009-11-30 12:24:45 +00:00
solo81@web.de
80d6e455e5 Added huge amount of cards referring to Wololo's descriptions in rev1322. 2009-11-29 21:04:32 +00:00
solo81@web.de
8701ad0f37 Small fix from last revision. 2009-11-21 14:24:41 +00:00
solo81@web.de
171eaf0234 Added lots of cards with protection from non-color stuff. 2009-11-21 14:22:47 +00:00
solo81@web.de
6e400dd510 (CFX):
- Small corrections
- Removed Progenitus
- Added Charnelhoard Wurm
2009-10-17 12:51:59 +00:00
wagic.laurent
6d440b0423 Laurent - Added a few cards to DIS,small correction on ZEN, ONS, addition/removal in ICE
DIS additions:cards with Hellbent and some cards with @damaged. Note that "opponent" is not a valid target and "player|opponentinplay" will not work. So for some addition we assume that the creature will never deal damage to its owner (e.g trygon in DIS). Hellbent works fine in the situation described.
2009-10-16 09:24:24 +00:00
solo81@web.de
9fbc0b2dcb Fixed Progenitus ^^ 2009-10-06 13:24:22 +00:00
solo81@web.de
e6098e4826 (CFX):
- Wording update
- Bug fixes
- Added a few cards. One of them is Progenitus, and this is discussable, because "shuffle" has not been tested successfully yet!
The improvised ability line will always make Progenitus work as it should.
2009-10-06 13:03:14 +00:00
leungclj
7807f59b57 J0N4TH4N - fix r1013 2009-09-30 19:10:34 +00:00
leungclj
f04404d5df J0N4TH4N - removed cards that "draw and discard a card" 2009-09-30 19:05:34 +00:00
leungclj
649d7003a7 J0N4TH4N - added a lot of deathtouch cards 2009-09-29 09:53:36 +00:00
wagic.laurent
31cf4ac884 Laurent - Fix to R878 (forgot some abilities) 2009-09-20 12:24:53 +00:00
wagic.laurent
4284e685e6 Laurent - Small addition CFX tested and working. Blood Tyrant is not technically 100% but in current wagic is 100% correct since there is no real "loose life" protection and no multiplayer option. 2009-09-20 12:15:50 +00:00
wagic.the.homebrew@gmail.com
7ce2c563e1 Erwan
- Fixed empty ActionStack "interrupt" messages
- If no attackers are declared, go straight to Combat end phase
- Once First strike damage is declared, attacking player needs to "actively" request a next phase event to go to the next damage step
- Second Damage step is called "Combat Damage (2)"
- UserRequestNextPhase is to be used knowing that it might not succeed
- Step change for GuiCombat is now computed at GameObserver::nextGamePhase

Note: Combat damage to creatures is not assigned when AI attacks. As this seems to be a problem with the previous SVN version, I4m still committing this change
2009-09-13 12:42:18 +00:00
wagic.the.homebrew@gmail.com
23fb17e58e Erwan
- Added deathtouch (TODO: update Combat rules for damage on multiple blockers)
- Added intimidate (untested)
2009-09-12 12:40:14 +00:00
leungclj
4b39301074 reverted & updated 2009-09-11 14:38:42 +00:00
leungclj
dd6d317dbb JON4TH4N - updated permanents with "lord" abilities which requires either cost or other conditions to trigger, they all requires "ueot".
Example: all creature gets +1/+1
auto=lord(creature) 1/1

Example2: pay {2} all other creatures get +2/+2 and flying until end of turn.

auto={2}:lord(creature) 2/2 other ueot && lord(creature) flying other ueot.

Example3: Whenever a player put a creature onto the battlefield, all creature that player controllers attack this turn if able.

auto=@movedTo(creature|battlefield):lord(creature|XYZ player) mustattack ueot
2009-09-11 10:57:56 +00:00
leungclj
b02dc11f0d JON4TH4N - reverted 2009-08-27 08:49:02 +00:00
leungclj
6fdc87ef92 JON4TH4N - since when indestructible was working? 2009-08-23 03:16:45 +00:00
wagic.laurent
eda36220f6 Laurent - Corrected bug following wololo instruction. + found two small bug in CFX (fixed) and POR... for thundermare i'm not sure I fixed it and that it will work correctly... 2009-07-31 07:37:58 +00:00
wagic.the.homebrew@gmail.com
aad25e8fb0 Erwan
- fix corrupt, shepherd of rot, imaginary pet, reclusive wight, rhox meditant, immaculate magistrate, wellwisher
2009-07-30 14:16:04 +00:00
leungclj
07ff992e4d Jonathan - so far during my testing, corrupte doesn't do damage to target player, only to creature, but still gives correct life gain to user.
Removed Reclusive Wight + Imaginary Pet, they don't work.
(10E) Stronghold Discipline is doing double the amount of life lost.

Going to test on more aslongas cards, appears some pharse doesnt go with aslongas at the moment.
2009-07-29 10:02:19 +00:00
leungclj
cd040a51ec Jonathan - some random update + my first edition on MTGAbility.cpp + not tested Cruel Tutor (POR), I hope it doesn't shuffle after the card is put on to the top of the library..... 2009-07-26 08:00:23 +00:00
leungclj
92daa3aad6 Jonathan - fixing my mistakes 2009-07-22 07:18:57 +00:00
wagic.the.homebrew
75d801c632 Erwan
- Added all counter cards I could find that would work
2009-07-22 02:25:31 +00:00