Fixed "Chance Encounte" and "Tavern Scoundrel".
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@@ -9791,7 +9791,7 @@ toughness=4
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[/card]
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[/card]
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[card]
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[card]
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name=Chance Encounter
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name=Chance Encounter
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auto=@coinflipped(*|mybattlefield) result(won):name(Put Chance counter) counter(0/0,1,Chance)
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auto=@coinflipped(*|battlefield) result(won) from(controller):name(Put chance counter) counter(0/0,1,Chance)
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auto=@each my upkeep restriction{compare(hascntchance)~morethan~9}:name(Win the game) wingame
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auto=@each my upkeep restriction{compare(hascntchance)~morethan~9}:name(Win the game) wingame
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text=Whenever you win a coin flip, put a luck counter on Chance Encounter. -- At the beginning of your upkeep, if Chance Encounter has ten or more luck counters on it, you win the game.
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text=Whenever you win a coin flip, put a luck counter on Chance Encounter. -- At the beginning of your upkeep, if Chance Encounter has ten or more luck counters on it, you win the game.
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mana={2}{R}{R}
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mana={2}{R}{R}
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@@ -63177,7 +63177,7 @@ toughness=3
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[/card]
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[/card]
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[card]
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[card]
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name=Tavern Scoundrel
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name=Tavern Scoundrel
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auto=@coinflipped(*|mybattlefield) result(won):token(Treasure Sur)*2
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auto=@coinflipped(*|battlefield) result(won) from(controller):name(Create treasures) token(Treasure Sur)*2
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auto={1}{T}{S(other *|myBattlefield)}:flipacoin winability donothing winabilityend loseability donothing loseabilityend flipend
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auto={1}{T}{S(other *|myBattlefield)}:flipacoin winability donothing winabilityend loseability donothing loseabilityend flipend
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text=Whenever you win a coin flip, create two Treasure tokens. (They're artifacts with " {T}, Sacrifice this artifact: Add one mana of any color.") -- {1}, {T}, Sacrifice another permanent: Flip a coin.
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text=Whenever you win a coin flip, create two Treasure tokens. (They're artifacts with " {T}, Sacrifice this artifact: Add one mana of any color.") -- {1}, {T}, Sacrifice another permanent: Flip a coin.
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mana={1}{R}
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mana={1}{R}
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