Fixed "Chance Encounte" and "Tavern Scoundrel".

This commit is contained in:
Vittorio Alfieri
2021-08-15 13:40:37 +02:00
parent d85f3f7743
commit f7ce614df8

View File

@@ -9791,7 +9791,7 @@ toughness=4
[/card]
[card]
name=Chance Encounter
auto=@coinflipped(*|mybattlefield) result(won):name(Put Chance counter) counter(0/0,1,Chance)
auto=@coinflipped(*|battlefield) result(won) from(controller):name(Put chance counter) counter(0/0,1,Chance)
auto=@each my upkeep restriction{compare(hascntchance)~morethan~9}:name(Win the game) wingame
text=Whenever you win a coin flip, put a luck counter on Chance Encounter. -- At the beginning of your upkeep, if Chance Encounter has ten or more luck counters on it, you win the game.
mana={2}{R}{R}
@@ -63177,7 +63177,7 @@ toughness=3
[/card]
[card]
name=Tavern Scoundrel
auto=@coinflipped(*|mybattlefield) result(won):token(Treasure Sur)*2
auto=@coinflipped(*|battlefield) result(won) from(controller):name(Create treasures) token(Treasure Sur)*2
auto={1}{T}{S(other *|myBattlefield)}:flipacoin winability donothing winabilityend loseability donothing loseabilityend flipend
text=Whenever you win a coin flip, create two Treasure tokens. (They're artifacts with " {T}, Sacrifice this artifact: Add one mana of any color.") -- {1}, {T}, Sacrifice another permanent: Flip a coin.
mana={1}{R}