- revert android gamepad log change for mergable x11 fixes
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@@ -160,8 +160,6 @@ TranslateKeycode(int keycode)
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}
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if (scancode == SDL_SCANCODE_UNKNOWN) {
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__android_log_print(ANDROID_LOG_INFO, "SDL", "Unknown keycode %d", keycode);
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} else {
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__android_log_print(ANDROID_LOG_INFO, "SDL", "Trans scancode %d", scancode);
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}
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return scancode;
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}
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@@ -1227,58 +1227,12 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback, View.OnK
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if (event.getAction() == KeyEvent.ACTION_DOWN)
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{
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Log.d(TAG, "key down: " + keyCode);
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// HACK: keycode translation for GameStick (assuming default key bindings)
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// switch(keyCode) {
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// case KeyEvent.KEYCODE_BUTTON_A:
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// keyCode = KeyEvent.KEYCODE_K;
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// break;
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// case KeyEvent.KEYCODE_BUTTON_B:
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// keyCode = KeyEvent.KEYCODE_L;
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// break;
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// case KeyEvent.KEYCODE_BUTTON_X:
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// keyCode = KeyEvent.KEYCODE_J;
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// break;
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// case KeyEvent.KEYCODE_BUTTON_Y:
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// keyCode = KeyEvent.KEYCODE_I;
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// break;
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// case KeyEvent.KEYCODE_BUTTON_L1:
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// keyCode = KeyEvent.KEYCODE_A;
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// break;
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// case KeyEvent.KEYCODE_BUTTON_R1:
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// keyCode = KeyEvent.KEYCODE_E;
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// break;
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// }
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// Log.d(TAG, "key down: " + keyCode);
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// Log.d(TAG, "key down: " + keyCode);
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SDLActivity.onNativeKeyDown(keyCode);
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return true;
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} else if (event.getAction() == KeyEvent.ACTION_UP)
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{
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Log.d(TAG, "key up: " + keyCode);
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// HACK: keycode translation for GameStick (assuming default key bindings)
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// switch(keyCode) {
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// case KeyEvent.KEYCODE_BUTTON_A:
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// keyCode = KeyEvent.KEYCODE_K;
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// break;
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// case KeyEvent.KEYCODE_BUTTON_B:
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// keyCode = KeyEvent.KEYCODE_L;
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// break;
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// case KeyEvent.KEYCODE_BUTTON_X:
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// keyCode = KeyEvent.KEYCODE_J;
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// break;
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// case KeyEvent.KEYCODE_BUTTON_Y:
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// keyCode = KeyEvent.KEYCODE_I;
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// break;
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// case KeyEvent.KEYCODE_BUTTON_L1:
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// keyCode = KeyEvent.KEYCODE_A;
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// break;
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// case KeyEvent.KEYCODE_BUTTON_R1:
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// keyCode = KeyEvent.KEYCODE_E;
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// break;
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// }
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// Log.d(TAG, "key up: " + keyCode);
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// Log.d(TAG, "key up: " + keyCode);
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SDLActivity.onNativeKeyUp(keyCode);
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return true;
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}
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