diff --git a/JGE/Dependencies/SDL/src/video/android/SDL_androidkeyboard.c b/JGE/Dependencies/SDL/src/video/android/SDL_androidkeyboard.c index 7601de929..ca01aa91b 100644 --- a/JGE/Dependencies/SDL/src/video/android/SDL_androidkeyboard.c +++ b/JGE/Dependencies/SDL/src/video/android/SDL_androidkeyboard.c @@ -160,8 +160,6 @@ TranslateKeycode(int keycode) } if (scancode == SDL_SCANCODE_UNKNOWN) { __android_log_print(ANDROID_LOG_INFO, "SDL", "Unknown keycode %d", keycode); - } else { - __android_log_print(ANDROID_LOG_INFO, "SDL", "Trans scancode %d", scancode); } return scancode; } diff --git a/projects/mtg/Android/src/org/libsdl/app/SDLActivity.java b/projects/mtg/Android/src/org/libsdl/app/SDLActivity.java index 314db5eb3..8b4cce0c7 100644 --- a/projects/mtg/Android/src/org/libsdl/app/SDLActivity.java +++ b/projects/mtg/Android/src/org/libsdl/app/SDLActivity.java @@ -1227,58 +1227,12 @@ class SDLSurface extends SurfaceView implements SurfaceHolder.Callback, View.OnK if (event.getAction() == KeyEvent.ACTION_DOWN) { - Log.d(TAG, "key down: " + keyCode); - // HACK: keycode translation for GameStick (assuming default key bindings) -// switch(keyCode) { -// case KeyEvent.KEYCODE_BUTTON_A: -// keyCode = KeyEvent.KEYCODE_K; -// break; -// case KeyEvent.KEYCODE_BUTTON_B: -// keyCode = KeyEvent.KEYCODE_L; -// break; -// case KeyEvent.KEYCODE_BUTTON_X: -// keyCode = KeyEvent.KEYCODE_J; -// break; -// case KeyEvent.KEYCODE_BUTTON_Y: -// keyCode = KeyEvent.KEYCODE_I; -// break; -// case KeyEvent.KEYCODE_BUTTON_L1: -// keyCode = KeyEvent.KEYCODE_A; -// break; -// case KeyEvent.KEYCODE_BUTTON_R1: -// keyCode = KeyEvent.KEYCODE_E; -// break; -// } -// Log.d(TAG, "key down: " + keyCode); - + // Log.d(TAG, "key down: " + keyCode); SDLActivity.onNativeKeyDown(keyCode); return true; } else if (event.getAction() == KeyEvent.ACTION_UP) { - Log.d(TAG, "key up: " + keyCode); - // HACK: keycode translation for GameStick (assuming default key bindings) -// switch(keyCode) { -// case KeyEvent.KEYCODE_BUTTON_A: -// keyCode = KeyEvent.KEYCODE_K; -// break; -// case KeyEvent.KEYCODE_BUTTON_B: -// keyCode = KeyEvent.KEYCODE_L; -// break; -// case KeyEvent.KEYCODE_BUTTON_X: -// keyCode = KeyEvent.KEYCODE_J; -// break; -// case KeyEvent.KEYCODE_BUTTON_Y: -// keyCode = KeyEvent.KEYCODE_I; -// break; -// case KeyEvent.KEYCODE_BUTTON_L1: -// keyCode = KeyEvent.KEYCODE_A; -// break; -// case KeyEvent.KEYCODE_BUTTON_R1: -// keyCode = KeyEvent.KEYCODE_E; -// break; -// } -// Log.d(TAG, "key up: " + keyCode); - + // Log.d(TAG, "key up: " + keyCode); SDLActivity.onNativeKeyUp(keyCode); return true; }