Added 102! successfully tested cards.
After weeks of hard work, I can proudly present you this huge package of cards, based only on already existing card code elements. Some examples and important notes: - Cards that get buried if you don't fulfill a condition 1. when they enter the battlefield (Hidden Horror[WEL]; Mercenary Knight, Thundering Wurm [both POR]) 2. during your upkeep (Endless Wurm[USG]). - Cards that allow to draw a card, then discard a card when entering the battlefield or damaging an opponent (Owl Familiar[POR], Looter il-Kor[TSP]). IMPORTANT NOTE: Those cards work only correctly because the draw effect resolves before the discard effect. Instants and Sorceries with such effects or permanents that have an activation cost for drawing, then discarding a card won't work because the two effects don't trigger in the correct order. - Land cycle from Visions and Planeshift (both very puzzling, but working perfectly!) I also updated World enchantments (tested & working, see rules for them in Gatherer!) Several card fixes. If you have any questions, post them! ;)
This commit is contained in:
@@ -25,11 +25,11 @@ type=Enchantment
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text=Acidic Soil deals damage to each player equal to the number of lands he or she controls.
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id=5722
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name=Acidic Soil
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auto=foreach(land|myinplay) damage:1 controller
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auto=foreach(land|opponentinplay) damage:1 opponent
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type=Sorcery
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mana={2}{R}
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rarity=U
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mana={2}{R}
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auto=foreach(land|myBattlefield) damage:1 controller
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auto=foreach(land|opponentBattlefield) damage:1 opponent
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type=Sorcery
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[/card]
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[card]
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text=Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)
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@@ -81,10 +81,10 @@ auto=@movedTo(enchantment|mystack):draw:1
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id=5686
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name=Argothian Enchantress
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rarity=R
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type=Creature
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mana={1}{G}
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power=0
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type=Creature
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subtype=Human Druid
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power=0
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toughness=1
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abilities=shroud
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[/card]
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@@ -106,8 +106,8 @@ auto=lord(land[-basic]) doesnotuntap
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id=5711
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name=Back to Basics
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rarity=R
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type=Enchantment
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mana={2}{U}
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type=Enchantment
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[/card]
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[card]
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text={2}, Sacrifice a permanent: Return target creature to its owner's hand.
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@@ -209,7 +209,7 @@ type=Instant
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[/card]
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[card]
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text=Enchant creature Enchanted creature gets +1/+2. When Brilliant Halo is put into a graveyard from the battlefield, return Brilliant Halo to its owner's hand.
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auto=@movedTo(this|graveyard) from(battlefield):moveTo(myhand) notatarget(brilliant halo|mygraveyard)
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auto=@movedTo(this|graveyard) from(battlefield):moveTo(myhand) notatarget(this|mygraveyard)
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id=9890
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target=creature
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auto=1/2
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@@ -232,11 +232,25 @@ toughness=3
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abilities=islandwalk
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[/card]
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[card]
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text=At the beginning of your precombat main phase, you may add up to X mana of any one color to your mana pool, where X is the number of Islands target opponent controls.
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auto=@each my firstmain:may foreach(island|opponentbattlefield) Add{W}
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auto=@each my firstmain:may foreach(island|opponentbattlefield) Add{U}
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auto=@each my firstmain:may foreach(island|opponentbattlefield) Add{B}
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auto=@each my firstmain:may foreach(island|opponentbattlefield) Add{R}
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auto=@each my firstmain:may foreach(island|opponentbattlefield) Add{G}
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id=5858
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name=Carpet of Flowers
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rarity=U
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mana={G}
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type=Enchantment
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[/card]
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[card]
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text=Destroy all lands or all creatures. Creatures destroyed this way can't be regenerated.
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id=5637
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name=Catastrophe
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auto=may bury all(creature)
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auto=may destroy all(land)
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auto=may bury all(creature)
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rarity=R
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mana={4}{W}{W}
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type=Sorcery
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@@ -273,9 +287,9 @@ rarity=R
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mana={3}{G}
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type=Creature
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subtype=Human Druid
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auto=lord(creature|myBattlefield) {T}:Add{G}
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power=3
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toughness=2
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auto=lord(creature|myBattlefield) {T}:Add{G}
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[/card]
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[card]
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text={1}, Sacrifice a permanent: You gain 1 life.
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@@ -299,9 +313,9 @@ type=Instant
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[/card]
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[card]
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text=Enchant creature Enchanted creature is unblockable.
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id=5718
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target=creature
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auto=unblockable
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id=5718
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name=Cloak of Mists
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rarity=C
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mana={1}{U}
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@@ -309,7 +323,7 @@ type=Enchantment
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subtype=Aura
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[/card]
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[card]
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text=Enchant permanent (Target a permanent as you play this. This card enters the battlefield attached to that permanent.) You control enchanted permanent.
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text=Enchant permanent (Target a permanent as you cast this. This card enters the battlefield attached to that permanent.) You control enchanted permanent.
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target=*
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alias=1194
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id=10426
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@@ -321,9 +335,9 @@ subtype=Aura
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[/card]
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[card]
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text=Target player gains 2 life for each creature on the battlefield.
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id=9702
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target=player
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auto=foreach(creature) life:2
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id=9702
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name=Congregate
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rarity=C
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mana={3}{W}
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@@ -332,12 +346,12 @@ type=Instant
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[card]
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text={4}, Sacrifice Copper Gnomes: You may put an artifact card from your hand onto the battlefield.
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id=8815
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auto={4}{S}:moveTo(myBattlefield) target(artifact|myhand)
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name=Copper Gnomes
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rarity=R
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mana={2}
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type=Artifact Creature
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subtype=Gnome
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auto={4}{S}:moveTo(myBattlefield) target(artifact|myhand)
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power=1
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toughness=1
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[/card]
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@@ -416,7 +430,7 @@ type=Instant
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[/card]
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[card]
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text=Enchant creature Enchanted creature gets -2/-0. When Despondency is put into a graveyard from play, return Despondency to its owner's hand.
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auto=@movedTo(this|graveyard) from(battlefield):moveTo(myhand) notatarget(despondency|mygraveyard)
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auto=@movedTo(this|graveyard) from(battlefield):moveTo(myhand) notatarget(this|mygraveyard)
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id=10656
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target=creature
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auto=-2/0
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@@ -454,15 +468,26 @@ auto=protection from red
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[/card]
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[card]
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text=destroy target artifact or enchantment
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id=5630
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target=artifact,enchantment
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auto=destroy
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id=5630
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name=Disenchant
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rarity=C
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mana={1}{W}
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type=Instant
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[/card]
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[card]
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text=Disorder deals 2 damage to each white creature and each player who controls a white creature.
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id=5854
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auto=damage:2 all(creature[white])
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auto=aslongas(creature[white]|myBattlefield) damage:2 controller
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auto=aslongas(creature[white]|opponentBattlefield) damage:2 opponent
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name=Disorder
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rarity=U
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mana={1}{R}
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type=Sorcery
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[/card]
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[card]
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text={1}{U}: Counter target red spell.
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id=5723
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name=Douse
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@@ -539,6 +564,19 @@ power=1
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toughness=1
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[/card]
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[card]
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text=Trample At the beginning of your upkeep, sacrifice Endless Wurm unless you sacrifice an enchantment.
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auto=@each my upkeep:moveTo(graveyard) notatarget(this,enchantment|myBattlefield)
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id=8820
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name=Endless Wurm
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rarity=R
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mana={3}{G}{G}
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type=Creature
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subtype=Wurm
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power=9
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toughness=9
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abilities=trample
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[/card]
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[card]
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text=Destroy target nonartifact, nonblack creature. It can't be regenerated. Cycling {2} ({2}, Discard this card: Draw a card.)
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id=5819
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target=creature[-back;-artifact]
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@@ -569,8 +607,19 @@ mana={X}{R}{R}
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type=Instant
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[/card]
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[card]
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text=Whenever a creature is put into a graveyard from the battlefield, that creature's controller may draw a card.
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id=5604
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name=Fecundity
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auto=@movedTo(creature|mygraveyard) from(battlefield):may draw:1 controller
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auto=@movedTo(creature|opponentgraveyard) from(battlefield):draw:1 opponent
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auto={T}:damage:3 target(creature)
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rarity=U
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mana={2}{G}
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type=Enchantment
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[/card]
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[card]
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text=Enchant creature When Fiery Mantle is put into a graveyard from the battlefield, return Fiery Mantle to its owner's hand. {R}: Enchanted creature gets +1/+0 until end of turn.
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auto=@movedTo(this|graveyard) from(battlefield):moveTo(myhand) notatarget(fiery mantle|mygraveyard)
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auto=@movedTo(this|graveyard) from(battlefield):moveTo(myhand) notatarget(this|mygraveyard)
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id=10425
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target=creature
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auto={R}:1/0
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@@ -644,7 +693,7 @@ subtype=Forest
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[/card]
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[card]
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text=Enchant creature When Fortitude is put into a graveyard from the battlefield, return Fortitude to its owner's hand. Sacrifice a Forest: Regenerate enchanted creature.
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auto=@movedTo(this|graveyard) from(battlefield):moveTo(myhand) notatarget(fortitude|mygraveyard)
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auto=@movedTo(this|graveyard) from(battlefield):moveTo(myhand) notatarget(this|mygraveyard)
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id=9850
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target=creature
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auto={S(forest|myBattlefield)}:regenerate
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@@ -828,11 +877,11 @@ type=Instant
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text={0}: Hopping Automaton gets -1/-1 and gains flying until end of turn.
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id=5700
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name=Hopping Automaton
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auto={0}:-1/-1 && flying
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rarity=U
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mana={3}
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type=Artifact Creature
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subtype=Construct
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auto={0}:-1/-1 && flying
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power=2
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toughness=2
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[/card]
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@@ -878,7 +927,7 @@ rarity=R
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mana={2}{W}
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type=Creature
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subtype=Human Soldier
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auto=destroy target(creature[power>=4])
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auto={T}:destroy target(creature[power>=4])
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power=1
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toughness=1
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[/card]
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@@ -920,7 +969,7 @@ subtype=Island
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[/card]
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[card]
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text=Enchant creature Enchanted creature has flying. When Launch is put into a graveyard from the battlefield, return Launch to its owner's hand.
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auto=@movedTo(this|graveyard) from(battlefield):moveTo(myhand) notatarget(launch|mygraveyard)
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auto=@movedTo(this|graveyard) from(battlefield):moveTo(myhand) notatarget(this|mygraveyard)
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id=5832
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target=creature
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auto=flying
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@@ -1065,6 +1114,17 @@ type=Enchantment
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subtype=Aura
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[/card]
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[card]
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text=Enchant creature At the beginning of the upkeep of enchanted creature's controller, Parasitic Bond deals 2 damage to that player.
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id=8816
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target=creature
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auto=@each targetcontroller upkeep:damage:2 targetController
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name=Parasitic Bond
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rarity=U
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mana={3}{B}
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type=Enchantment
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subtype=Aura
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[/card]
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[card]
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text=Destroy target creature. Its owner gains 4 life.
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id=5684
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target=creature
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@@ -1229,7 +1289,7 @@ type=Instant
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[/card]
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[card]
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text=At the beginning of your upkeep, if you control another nonland permanent, sacrifice Reclusive Wight.
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auto=@each my upkeep:aslongas(*[-land]|mybattlefield) other bury
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auto=@each my upkeep:aslongas(other *[-land]|mybattlefield) bury
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id=8803
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name=Reclusive Wight
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rarity=U
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@@ -1282,6 +1342,15 @@ mana={1}{U}{U}
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type=Instant
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[/card]
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[card]
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text=Creatures you control have "Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it."
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auto=lord(creature|myBattlefield) rampage(1/1,0)
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id=10408
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name=Retaliation
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rarity=U
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mana={2}{G}
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type=Enchantment
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[/card]
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[card]
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text=Cycling {2} ({2}, Discard this card: Draw a card.)
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id=5815
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name=Sandbar Merfolk
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@@ -1523,7 +1592,7 @@ text=Enchant Swamp When enchanted land becomes tapped, destroy it. When Spre
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id=10409
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target=swamp
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auto=@tapped(mytgt):destroy
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auto=@movedTo(this|mygraveyard) from(battlefield):moveTo(myhand) notatarget(spreading algae|mygraveyard)
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auto=@movedTo(this|mygraveyard) from(battlefield):moveTo(myhand) notatarget(this|mygraveyard)
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name=Spreading Algae
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rarity=U
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mana={G}
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@@ -1753,6 +1822,15 @@ power=3
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toughness=3
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[/card]
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[card]
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text={3}: Each player puts the top two cards of his or her library into his or her graveyard.
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auto={3}:deplete:2 controller && deplete:2 opponent
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id=7247
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name=Whetstone
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rarity=R
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mana={3}
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type=Artifact
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[/card]
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[card]
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text=Destroy all creatures with flying.
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id=8849
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auto=destroy all(creature[flying])
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@@ -1788,6 +1866,18 @@ toughness=4
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abilities=swampwalk
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[/card]
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[card]
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text={T}: Return Wizard Mentor and target creature you control to their owner's hand.
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id=8907
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name=Wizard Mentor
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rarity=C
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mana={2}{U}
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type=Creature
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subtype=Human Wizard
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auto={T}:moveTo(ownerhand) all(this) && moveTo(ownerhand) target(creature|myBattlefield)
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power=2
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toughness=2
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[/card]
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[card]
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text=Worn Powerstone enters the battlefield tapped. {T}: Add 2 Mana to your mana pool.
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auto=tap
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auto={T}:Add {2}
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@@ -1799,8 +1889,8 @@ type=Artifact
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[/card]
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[card]
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text=Whenever an opponent plays a white spell, that player loses 1 life and you gain 1 life.
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auto=@movedTo(*[white]|opponentStack): life:-1 opponent
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auto=@movedTo(*[white]|opponentStack): life:1 controller
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auto=@movedTo(*[white]|opponentStack):life:-1 opponent
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auto=@movedTo(*[white]|opponentStack):life:1 controller
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id=5696
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name=Yawgmoth's Edict
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rarity=U
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Reference in New Issue
Block a user