Erwan
-some fixes for HQ cards support
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@@ -7,7 +7,7 @@
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#include "MTGCard.h"
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#include "WCachedResource.h"
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#define HUGE_CACHE_LIMIT 6000000 // Size of the cache for Windows and Linux
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#define HUGE_CACHE_LIMIT 20000000 // Size of the cache for Windows and Linux
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#define SAMPLES_CACHE_SIZE 1500000 // Size in bytes of the cached samples
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#define PSI_CACHE_SIZE 500000 // Size in bytes of the cahed particles
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#define TEXTURES_CACHE_MINSIZE 2000000 // Minimum size of the cache on the PSP. The program should complain if the cache ever gets smaller than this
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@@ -54,6 +54,10 @@ void CardGui::Render()
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bool alternate = true;
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JQuad * quad = resources.RetrieveCard(card,CACHE_THUMB);
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#if defined (WIN32) || defined (LINUX)
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//On pcs we render the big image if the thumbnail is not available
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if (!quad) quad = resources.RetrieveCard(card);
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#endif
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if (quad) alternate = false;
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else quad = alternateThumbQuad(card);
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@@ -115,8 +115,8 @@ void GameApp::Create()
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for (int i = sizeof(manaIcons)/sizeof(manaIcons[0]) - 1; i >= 0; --i) manaIcons[i]->SetHotSpot(16,16);
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resources.RetrieveTexture("back.jpg",RETRIEVE_MANAGE);
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JQuad * jq = resources.RetrieveQuad("back.jpg", 0, 0, 200, 285, "back",RETRIEVE_MANAGE);
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jq->SetHotSpot(100, 145);
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JQuad * jq = resources.RetrieveQuad("back.jpg", 0, 0, 0, 0, "back",RETRIEVE_MANAGE);
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jq->SetHotSpot(jq->mWidth/2, jq->mHeight/2);
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resources.RetrieveTexture("back_thumb.jpg",RETRIEVE_MANAGE);
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resources.RetrieveQuad("back_thumb.jpg", 0, 0, MTG_MINIIMAGE_WIDTH, MTG_MINIIMAGE_HEIGHT, "back_thumb",RETRIEVE_MANAGE);
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@@ -1223,7 +1223,8 @@ void GameStateDeckViewer::renderCard(int id, float rotation){
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int quadAlpha = alpha;
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if ( !displayed_deck->cards[card]) quadAlpha /=2;
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quad->SetColor(ARGB(mAlpha,quadAlpha,quadAlpha,quadAlpha));
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JRenderer::GetInstance()->RenderQuad(quad, x , y , 0.0f,scale,scale);
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float _scale = scale *(285 / quad->mHeight);
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JRenderer::GetInstance()->RenderQuad(quad, x , y , 0.0f,_scale,_scale);
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if (showName){
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char buffer[4096];
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sprintf(buffer, "%s", _(card->data->getName()).c_str());
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@@ -72,7 +72,10 @@ ShopItem::ShopItem(int id, JLBFont *font, int _cardid, float _xy[], bool hasFocu
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quad = NULL;
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thumb = resources.RetrieveCard(card,RETRIEVE_LOCK,TEXTURE_SUB_THUMB);
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#if defined (WIN32) || defined (LINUX)
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//On pcs we render the big image if the thumbnail is not available
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if (!thumb) thumb = resources.RetrieveCard(card,RETRIEVE_LOCK);
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#endif
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if (!thumb)
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thumb = CardGui::alternateThumbQuad(card);
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else
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@@ -147,8 +150,9 @@ void ShopItem::Render(){
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if (mHasFocus){
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if (card) quad = resources.RetrieveCard(card);
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if (quad){
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float scale = 0.9 * 285/ quad->mHeight;
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quad->SetColor(ARGB(255,255,255,255));
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renderer->RenderQuad(quad,SCREEN_WIDTH - 105,SCREEN_HEIGHT/2 - 5,0, 0.9f,0.9f);
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renderer->RenderQuad(quad,SCREEN_WIDTH - 105,SCREEN_HEIGHT/2 - 5,0, scale,scale);
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}else{
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if (card) CardGui::alternateRender(card,Pos(SCREEN_WIDTH - 105,SCREEN_HEIGHT/2 - 5,0.9f* 285/250, 0,255));
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