Files
wagic/projects/mtg/bin/Res/sets/USG/_cards.dat
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solo81@web.de e48f9bd7f1 Added 102! successfully tested cards.
After weeks of hard work, I can proudly present you this huge package of cards, based only on already existing card code elements.

Some examples and important notes:

- Cards that get buried if you don't fulfill a condition
1. when they enter the battlefield (Hidden Horror[WEL]; Mercenary Knight, Thundering Wurm [both POR])
2. during your upkeep (Endless Wurm[USG]).

- Cards that allow to draw a card, then discard a card when entering the battlefield or damaging an opponent (Owl Familiar[POR], Looter il-Kor[TSP]).

IMPORTANT NOTE: Those cards work only correctly because the draw effect resolves before the discard effect. 
Instants and Sorceries with such effects or permanents that have an activation cost for drawing, then discarding a card won't work because the two effects don't trigger in the correct order.

- Land cycle from Visions and Planeshift (both very puzzling, but working perfectly!)


I also updated World enchantments (tested & working, see rules for them in Gatherer!)

Several card fixes.


If you have any questions, post them! ;)
2010-01-24 20:43:21 +00:00

1924 lines
40 KiB
Plaintext

[meta]
author=Wagic Team
year=1999
block=Urza
[/meta]
[card]
text=All creatures have protection from black.
auto=lord(creature) protection from black
id=5716
name=Absolute Grace
rarity=U
mana={1}{W}
type=Enchantment
[/card]
[card]
text=All creatures have protection from red.
auto=lord(creature) protection from red
id=8437
name=Absolute Law
rarity=U
mana={1}{W}
type=Enchantment
[/card]
[card]
text=Acidic Soil deals damage to each player equal to the number of lands he or she controls.
id=5722
name=Acidic Soil
rarity=U
mana={2}{R}
auto=foreach(land|myBattlefield) damage:1 controller
auto=foreach(land|opponentBattlefield) damage:1 opponent
type=Sorcery
[/card]
[card]
text=Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)
id=5603
name=Anaconda
rarity=U
mana={3}{G}
type=Creature
subtype=Snake
power=3
toughness=3
abilities=swampwalk
[/card]
[card]
text=Whenever a creature enters the battlefield under your control, you gain life equal to its toughness.
id=5714
alias=129710
name=Angelic Chorus
rarity=R
type=Enchantment
mana={3}{W}{W}
[/card]
[card]
text=Flying {T}: Target attacking or blocking creature gets +1/+1 until end of turn.
id=5781
name=Angelic Page
rarity=C
mana={1}{W}
type=Creature
subtype=Angel Spirit
auto={T}:1/1 target(creature[attacking;blocking])
power=1
toughness=1
abilities=flying
[/card]
[card]
text=Counter target artifact or enchantment spell.
id=10420
target=artifact,enchantment|stack
auto=fizzle
name=Annul
rarity=C
mana={U}
type=Instant
[/card]
[card]
text=Shroud (This permanent can't be the target of spells or abilities.) Whenever you play an enchantment spell, draw a card.
auto=@movedTo(enchantment|mystack):draw:1
id=5686
name=Argothian Enchantress
rarity=R
mana={1}{G}
type=Creature
subtype=Human Druid
power=0
toughness=1
abilities=shroud
[/card]
[card]
text=Trample
id=5862
name=Argothian Swine
rarity=C
mana={3}{G}
type=Creature
subtype=Boar
power=3
toughness=3
abilities=trample
[/card]
[card]
text=Nonbasic lands don't untap during their controllers' untap steps.
auto=lord(land[-basic]) doesnotuntap
id=5711
name=Back to Basics
rarity=R
mana={2}{U}
type=Enchantment
[/card]
[card]
text={2}, Sacrifice a permanent: Return target creature to its owner's hand.
id=9856
name=Barrin, Master Wizard
rarity=R
mana={1}{U}{U}
type=Legendary Creature
subtype=Human Wizard
auto={2}{S(*|myBattlefield)}:moveTo(ownerhand) target(creature)
power=1
toughness=1
[/card]
[card]
text=Creatures can't block.
auto=lord(creature) cantblock
id=5727
name=Bedlam
rarity=R
mana={2}{R}{R}
type=Enchantment
[/card]
[card]
text=Enchant creature (Target a creature as you play this. This card enters the battlefield attached to that creature.) Enchanted creature gets +1/+1 for each Forest you control.
id=5623
target=creature
auto=foreach(forest|myBattlefield) 1/1
name=Blanchwood Armor
rarity=U
mana={2}{G}
type=Enchantment
subtype=Aura
[/card]
[card]
id=5747
name=Blanchwood Treefolk
rarity=C
mana={4}{G}
type=Creature
subtype=Treefolk
power=4
toughness=5
[/card]
[card]
text={T}: Add {1} to your mana pool. Cycling {2} ({2}, Discard this card: Draw a card.)
id=5612
name=Blasted Landscape
auto={T}:Add {1}
autohand={2}:cycling
rarity=U
type=Land
[/card]
[card]
text=Sacrifice Blood Vassal: Add {B}{B} to your mana pool.
id=5737
name=Blood Vassal
rarity=C
mana={2}{B}
type=Creature
subtype=Thrull
auto={S}:Add {B}{B}
power=2
toughness=2
[/card]
[card]
text=Swampwalk
id=5597
name=Bog Raiders
rarity=C
mana={2}{B}
type=Creature
subtype=Zombie
power=3
toughness=3
abilities=swampwalk
[/card]
[card]
text=Enchant creature Enchanted creature gets +1/+1 for each other creature you control.
id=5848
target=creature
auto=foreach(creature|myBattlefield) 1/1
auto=-1/-1
name=Bravado
rarity=C
mana={1}{R}
type=Enchantment
subtype=Aura
[/card]
[card]
text=Target creature gets +2/+0 and gains fear until end of turn.
id=5633
target=creature
auto=2/0
auto=fear
name=Breach
rarity=C
mana={2}{B}
type=Instant
[/card]
[card]
text=Enchant creature Enchanted creature gets +1/+2. When Brilliant Halo is put into a graveyard from the battlefield, return Brilliant Halo to its owner's hand.
auto=@movedTo(this|graveyard) from(battlefield):moveTo(myhand) notatarget(this|mygraveyard)
id=9890
target=creature
auto=1/2
name=Brilliant Halo
rarity=C
mana={1}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
text=Islandwalk
id=5577
name=Bull Hippo
rarity=U
mana={3}{G}
type=Creature
subtype=Hippo
power=3
toughness=3
abilities=islandwalk
[/card]
[card]
text=At the beginning of your precombat main phase, you may add up to X mana of any one color to your mana pool, where X is the number of Islands target opponent controls.
auto=@each my firstmain:may foreach(island|opponentbattlefield) Add{W}
auto=@each my firstmain:may foreach(island|opponentbattlefield) Add{U}
auto=@each my firstmain:may foreach(island|opponentbattlefield) Add{B}
auto=@each my firstmain:may foreach(island|opponentbattlefield) Add{R}
auto=@each my firstmain:may foreach(island|opponentbattlefield) Add{G}
id=5858
name=Carpet of Flowers
rarity=U
mana={G}
type=Enchantment
[/card]
[card]
text=Destroy all lands or all creatures. Creatures destroyed this way can't be regenerated.
id=5637
name=Catastrophe
auto=may destroy all(land)
auto=may bury all(creature)
rarity=R
mana={4}{W}{W}
type=Sorcery
[/card]
[card]
text=When Cathodion is put into a graveyard from the battlefield, add {3} to your mana pool.
auto=@movedTo(this|graveyard) from(battlefield):Add{3}
id=10659
name=Cathodion
rarity=U
type=Artifact Creature
mana={3}
power=3
subtype=Construct
toughness=3
[/card]
[card]
text=Whenever Cave Tiger becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
id=5762
name=Cave Tiger
rarity=C
mana={2}{G}
type=Creature
subtype=Cat
auto=rampage(1/1,0)
power=2
toughness=2
[/card]
[card]
text=Creatures you control have "{T}: Add {G} to your mana pool."
id=5724
name=Citanul Hierophants
rarity=R
mana={3}{G}
type=Creature
subtype=Human Druid
auto=lord(creature|myBattlefield) {T}:Add{G}
power=3
toughness=2
[/card]
[card]
text={1}, Sacrifice a permanent: You gain 1 life.
auto={1}{S(*|myBattlefield)}:life:1
id=8890
name=Claws of Gix
rarity=U
mana={0}
type=Artifact
[/card]
[card]
text=Destroy target enchantment. Cycling {2} ({2}, Discard this card: Draw a card.)
id=5692
target=enchantment
auto=destroy
autohand={2}:cycling
name=Clear
rarity=U
mana={1}{W}
type=Instant
[/card]
[card]
text=Enchant creature Enchanted creature is unblockable.
id=5718
target=creature
auto=unblockable
name=Cloak of Mists
rarity=C
mana={1}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
text=Enchant permanent (Target a permanent as you cast this. This card enters the battlefield attached to that permanent.) You control enchanted permanent.
target=*
alias=1194
id=10426
name=Confiscate
rarity=U
mana={4}{U}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
text=Target player gains 2 life for each creature on the battlefield.
id=9702
target=player
auto=foreach(creature) life:2
name=Congregate
rarity=C
mana={3}{W}
type=Instant
[/card]
[card]
text={4}, Sacrifice Copper Gnomes: You may put an artifact card from your hand onto the battlefield.
id=8815
name=Copper Gnomes
rarity=R
mana={2}
type=Artifact Creature
subtype=Gnome
auto={4}{S}:moveTo(myBattlefield) target(artifact|myhand)
power=1
toughness=1
[/card]
[card]
id=5613
name=Coral Merfolk
rarity=C
mana={1}{U}
type=Creature
subtype=Merfolk
power=2
toughness=1
[/card]
[card]
text=Corrupt deals damage equal to the number of Swamps you control to target creature or player. You gain life equal to the damage dealt this way.
id=5853
target=creature,player
auto=foreach(swamp|myBattlefield) damage:1
auto=foreach(swamp|myBattlefield) life:1 controller
name=Corrupt
rarity=C
mana={5}{B}
type=Sorcery
[/card]
[card]
text=Flying, haste
id=5555
name=Crazed Skirge
rarity=U
mana={3}{B}
type=Creature
subtype=Imp
power=2
toughness=2
abilities=flying,haste
[/card]
[card]
text=Creatures with flying get -2/-0.
auto=lord(creature[flying]) -2/0
id=5668
name=Crosswinds
rarity=U
mana={1}{G}
type=Enchantment
[/card]
[card]
text={3}, {T}, Sacrifice Crystal Chimes: Return all enchantment cards from your graveyard to your hand.
auto={3}{T}{S}:moveTo(myHand) all(enchantment|mygraveyard)
id=5742
name=Crystal Chimes
rarity=U
mana={3}
type=Artifact
[/card]
[card]
text=Flying When Dark Hatchling enters the battlefield, destroy target nonblack creature. It can't be regenerated.
id=5852
name=Dark Hatchling
rarity=R
mana={4}{B}{B}
type=Creature
subtype=Horror
auto=bury target(creature[-black])
power=3
toughness=3
abilities=flying
[/card]
[card]
text=Add {B}{B}{B} to your mana pool.
auto=Add {B}{B}{B}
id=5626
name=Dark Ritual
rarity=C
mana={B}
type=Instant
[/card]
[card]
text=Enchant creature Enchanted creature gets -2/-0. When Despondency is put into a graveyard from play, return Despondency to its owner's hand.
auto=@movedTo(this|graveyard) from(battlefield):moveTo(myhand) notatarget(this|mygraveyard)
id=10656
target=creature
auto=-2/0
name=Despondency
rarity=C
mana={1}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
text=Protection from black Cycling {2} ({2}, Discard this card: Draw a card.)
id=5634
name=Disciple of Grace
rarity=C
mana={1}{W}
type=Creature
subtype=Human Cleric
autohand={2}:cycling
power=1
toughness=2
auto=protection from black
[/card]
[card]
text=Protection from red Cycling {2} ({2}, Discard this card: Draw a card.)
id=5672
name=Disciple of Law
rarity=C
mana={1}{W}
type=Creature
subtype=Human Cleric
autohand={2}:cycling
power=1
toughness=2
auto=protection from red
[/card]
[card]
text=destroy target artifact or enchantment
id=5630
target=artifact,enchantment
auto=destroy
name=Disenchant
rarity=C
mana={1}{W}
type=Instant
[/card]
[card]
text=Disorder deals 2 damage to each white creature and each player who controls a white creature.
id=5854
auto=damage:2 all(creature[white])
auto=aslongas(creature[white]|myBattlefield) damage:2 controller
auto=aslongas(creature[white]|opponentBattlefield) damage:2 opponent
name=Disorder
rarity=U
mana={1}{R}
type=Sorcery
[/card]
[card]
text={1}{U}: Counter target red spell.
id=5723
name=Douse
rarity=U
mana={2}{U}
type=Enchantment
auto={1}{U}:fizzle target(*[red]|stack)
[/card]
[card]
text={3}, {T}: Put a +1/+1 counter on target creature.
auto={3}{T}:counter(1/1) target(creature)
id=8870
name=Dragon Blood
rarity=U
mana={3}
type=Artifact
[/card]
[card]
text=Drifting Meadow enters the battlefield tapped. {T}: Add {W} to your mana pool. Cycling {2} ({2}, Discard this card: Draw a card.)
id=5805
name=Drifting Meadow
auto=tap
auto={T}:Add {W}
autohand={2}:cycling
rarity=C
type=Land
[/card]
[card]
text={B}{B}, {T}: Destroy target green creature.
id=5860
name=Eastern Paladin
rarity=R
mana={2}{B}{B}
type=Creature
subtype=Zombie Knight
auto={B}{B}{T}:destroy target(creature[green])
power=3
toughness=3
[/card]
[card]
text={T}: Elite Archers deals 3 damage to target attacking or blocking creature.
id=5771
name=Elite Archers
rarity=R
mana={5}{W}
type=Creature
subtype=Human Soldier Archer
auto={T}:damage:3 target(creature[attacking;blocking])
power=3
toughness=3
[/card]
[card]
text={G}: Target creature gains trample until end of turn.
id=5738
name=Elvish Herder
rarity=C
mana={G}
type=Creature
subtype=Elf
auto={G}:trample target(creature)
power=1
toughness=1
[/card]
[card]
text={G}, {T}, Sacrifice Elvish Lyrist: Destroy target enchantment.
id=5774
name=Elvish Lyrist
rarity=C
mana={G}
type=Creature
subtype=Elf
auto={G}{T}{S}:destroy target(enchantment)
power=1
toughness=1
[/card]
[card]
text=Trample At the beginning of your upkeep, sacrifice Endless Wurm unless you sacrifice an enchantment.
auto=@each my upkeep:moveTo(graveyard) notatarget(this,enchantment|myBattlefield)
id=8820
name=Endless Wurm
rarity=R
mana={3}{G}{G}
type=Creature
subtype=Wurm
power=9
toughness=9
abilities=trample
[/card]
[card]
text=Destroy target nonartifact, nonblack creature. It can't be regenerated. Cycling {2} ({2}, Discard this card: Draw a card.)
id=5819
target=creature[-back;-artifact]
auto=bury
autohand={2}:cycling
name=Expunge
rarity=C
mana={2}{B}
type=Instant
[/card]
[card]
text=Creatures without flying can't block this turn.
id=5542
name=Falter
auto=lord(creature[-flying]) cantblock
rarity=C
mana={1}{R}
type=Instant
[/card]
[card]
text=Fault Line deals X damage to each creature without flying and each player.
id=8867
auto=damage:X all(creature[-flying])
auto=damage:X all(player)
name=Fault Line
rarity=R
mana={X}{R}{R}
type=Instant
[/card]
[card]
text=Whenever a creature is put into a graveyard from the battlefield, that creature's controller may draw a card.
id=5604
name=Fecundity
auto=@movedTo(creature|mygraveyard) from(battlefield):may draw:1 controller
auto=@movedTo(creature|opponentgraveyard) from(battlefield):draw:1 opponent
auto={T}:damage:3 target(creature)
rarity=U
mana={2}{G}
type=Enchantment
[/card]
[card]
text=Enchant creature When Fiery Mantle is put into a graveyard from the battlefield, return Fiery Mantle to its owner's hand. {R}: Enchanted creature gets +1/+0 until end of turn.
auto=@movedTo(this|graveyard) from(battlefield):moveTo(myhand) notatarget(this|mygraveyard)
id=10425
target=creature
auto={R}:1/0
name=Fiery Mantle
rarity=C
mana={1}{R}
type=Enchantment
subtype=Aura
[/card]
[card]
text={T}: Fire Ants deals 1 damage to each other creature without flying.
auto={T}:damage:1 all(creature[-flying]) other
id=5568
name=Fire Ants
rarity=U
mana={2}{R}
type=Creature
subtype=Insect
power=2
toughness=1
[/card]
[card]
text=Defender (This creature can't attack.) Flying Prevent all combat damage that would be dealt to and dealt by Fog Bank
auto=preventAllCombatDamage to(this)
auto=preventAllCombatDamage from(this)
id=5753
name=Fog Bank
rarity=U
mana={1}{U}
type=Creature
subtype=Wall
power=0
toughness=2
abilities=flying,defender
[/card]
[card]
text={T}: Add {G} to your mana pool.
auto={T}:Add {G}
id=8340
name=Forest
rarity=L
type=Basic Land
subtype=Forest
[/card]
[card]
text={T}: Add {G} to your mana pool.
auto={T}:Add {G}
id=8341
name=Forest
rarity=L
type=Basic Land
subtype=Forest
[/card]
[card]
text={T}: Add {G} to your mana pool.
auto={T}:Add {G}
id=8338
name=Forest
rarity=L
type=Basic Land
subtype=Forest
[/card]
[card]
text={T}: Add {G} to your mana pool.
auto={T}:Add {G}
id=8339
name=Forest
rarity=L
type=Basic Land
subtype=Forest
[/card]
[card]
text=Enchant creature When Fortitude is put into a graveyard from the battlefield, return Fortitude to its owner's hand. Sacrifice a Forest: Regenerate enchanted creature.
auto=@movedTo(this|graveyard) from(battlefield):moveTo(myhand) notatarget(this|mygraveyard)
id=9850
target=creature
auto={S(forest|myBattlefield)}:regenerate
name=Fortitude
rarity=C
mana={1}{G}
type=Enchantment
subtype=Aura
[/card]
[card]
text={T}: Add {G} to your mana pool for each creature you control.
id=10422
name=Gaea's Cradle
auto={T}:foreach(creature|myBattlefield) add:{G}
rarity=R
type=Legendary Land
[/card]
[card]
text=Enchant creature Enchanted creature gets +3/+3 and has trample. {G}: Regenerate enchanted creature.
id=5720
target=creature
auto=3/3
auto=trample
auto={G}:regenerate
name=Gaea's Embrace
rarity=U
mana={2}{G}{G}
type=Enchantment
subtype=Aura
[/card]
[card]
text=Search your library for a card, put that card into your hand, then discard a card at random. Then shuffle your library.
id=10654
target=*|myLibrary
auto=moveTo(myHand)
auto=discard:1
name=Gamble
rarity=R
type=Sorcery
mana={R}
[/card]
[card]
text=Creatures you control get +1/+1.
auto=lord(creature|myBattlefield) 1/1
id=5835
name=Glorious Anthem
rarity=R
type=Enchantment
mana={1}{W}{W}
[/card]
[card]
text=Whenever Goblin Lackey deals damage to a player, you may put a Goblin permanent card from your hand into play.
auto=@damaged(player) from(this):may moveTo(myBattlefield) target(goblin[-instant;-sorcery]|myHand)
id=9851
name=Goblin Lackey
rarity=U
type=Creature
mana={R}
power=1
subtype=Goblin
toughness=1
[/card]
[card]
text=When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, and put it into your hand. If you do, shuffle your library.
auto=may moveTo(myHand) target(goblin|myLibrary)
id=8824
name=Goblin Matron
rarity=C
mana={2}{R}
type=Creature
subtype=Goblin
power=1
toughness=1
[/card]
[card]
text=Put X 1/1 red Goblin creature tokens onto the battlefield.
id=8818
name=Goblin Offensive
auto=token(Goblin,Creature Goblin,1/1,red)*x
rarity=U
mana={X}{1}{R}{R}
type=Sorcery
[/card]
[card]
text=Goblin Raider can't block.
id=5701
name=Goblin Raider
rarity=C
mana={1}{R}
type=Creature
subtype=Goblin Warrior
power=2
toughness=2
abilities=cantblock
[/card]
[card]
text=Mountainwalk
id=5543
name=Goblin Spelunkers
rarity=C
mana={2}{R}
type=Creature
subtype=Goblin Warrior
power=2
toughness=2
abilities=mountainwalk
[/card]
[card]
id=5683
name=Gorilla Warrior
rarity=C
mana={2}{G}
type=Creature
subtype=Ape Warrior
power=3
toughness=2
[/card]
[card]
text=At the beginning of your draw step, draw an additional card. At the end of your turn, discard your hand.
auto=@each my draw:draw:1
auto=@each my end:moveTo(graveyard) all(*|myhand)
id=7169
name=Grafted Skullcap
rarity=R
mana={4}
type=Artifact
[/card]
[card]
text=Protection from blue
id=8806
name=Guma
rarity=U
mana={2}{R}
type=Creature
subtype=Cat
power=2
toughness=2
abilities=protection from blue
[/card]
[card]
text=Flying, shroud (This permanent can't be the target of spells or abilities.)
id=9710
name=Hawkeater Moth
rarity=U
mana={3}{G}
type=Creature
subtype=Insect
power=1
toughness=2
abilities=flying,shroud
[/card]
[card]
text=Attacking creatures gain first strike until end of turn.
id=8805
name=Headlong Rush
auto=lord(creature[attacking]) first strike
rarity=C
mana={1}{R}
type=Instant
[/card]
[card]
text=Heat Ray deals X damage to target creature.
id=10464
target=creature
auto=damage:X
name=Heat Ray
rarity=C
type=Instant
mana={X}{R}
[/card]
[card]
text=Return all green permanents to their owners' hands.
id=5674
name=Hibernation
auto=moveTo(ownerhand) all(*[green])
rarity=U
mana={2}{U}
type=Instant
[/card]
[card]
text={0}: Hopping Automaton gets -1/-1 and gains flying until end of turn.
id=5700
name=Hopping Automaton
rarity=U
mana={3}
type=Artifact Creature
subtype=Construct
auto={0}:-1/-1 && flying
power=2
toughness=2
[/card]
[card]
text={U}: Untap Horseshoe Crab.
id=9849
name=Horseshoe Crab
rarity=C
mana={2}{U}
type=Creature
subtype=Crab
auto={U}:untap
power=1
toughness=3
[/card]
[card]
text=Destroy all enchantments. Cycling {2} ({2}, Discard this card: Draw a card.)
id=5820
auto=destroy all(enchantment)
autohand={2}:cycling
name=Hush
rarity=C
mana={3}{G}
type=Sorcery
[/card]
[card]
text=At the beginning of your upkeep, if you have a card in hand, return Imaginary Pet to its owner's hand.
auto=@each my upkeep:aslongas(*|myhand) moveTo(myHand)
id=5772
name=Imaginary Pet
rarity=R
mana={1}{U}
type=Creature
subtype=Illusion
power=4
toughness=4
[/card]
[card]
text={T}: Destroy target creature with power 4 or greater.
id=5678
name=Intrepid Hero
rarity=R
mana={2}{W}
type=Creature
subtype=Human Soldier
auto={T}:destroy target(creature[power>=4])
power=1
toughness=1
[/card]
[card]
text={T}: Add {U} to your mana pool.
auto={T}:add {U}
id=8326
name=Island
rarity=L
type=Basic Land
subtype=Island
[/card]
[card]
text={T}: Add {U} to your mana pool.
auto={T}:add {U}
id=8329
name=Island
rarity=L
type=Basic Land
subtype=Island
[/card]
[card]
text={T}: Add {U} to your mana pool.
auto={T}:add {U}
id=8328
name=Island
rarity=L
type=Basic Land
subtype=Island
[/card]
[card]
text={T}: Add {U} to your mana pool.
auto={T}:add {U}
id=8327
name=Island
rarity=L
type=Basic Land
subtype=Island
[/card]
[card]
text=Enchant creature Enchanted creature has flying. When Launch is put into a graveyard from the battlefield, return Launch to its owner's hand.
auto=@movedTo(this|graveyard) from(battlefield):moveTo(myhand) notatarget(this|mygraveyard)
id=5832
target=creature
auto=flying
name=Launch
rarity=C
mana={1}{U}
type=Enchantment
subtype=Aura
[/card]
[card]
text=Destroy target land. Cycling {2} ({2}, Discard this card: Draw a card.)
id=5817
target=land
auto=destroy
autohand={2}:cycling
name=Lay Waste
rarity=C
mana={3}{R}
type=Sorcery
[/card]
[card]
text={B}: Looming Shade gets +1/+1 until end of turn.
id=5591
name=Looming Shade
rarity=C
mana={2}{B}
type=Creature
subtype=Shade
auto={B}:1/1
power=1
toughness=1
[/card]
[card]
text=Prevent all combat damage that would be dealt this turn. Cycling {2} ({2}, Discard this card: Draw a card.)
id=5756
auto=preventAllcombatDamage ueot
autohand={2}:cycling
name=Lull
rarity=C
mana={1}{G}
type=Instant
[/card]
[card]
text=Defender (This creature can't attack.) {3}: Mobile Fort gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate this ability only once each turn.
id=5550
name=Mobile Fort
rarity=U
mana={4}
type=Artifact Creature
subtype=Wall
auto={3}:3/-1 && -defender limit:1
power=0
toughness=6
abilities=defender
[/card]
[card]
text=When Monk Idealist enters the battlefield, return target enchantment card from your graveyard to your hand.
id=5706
name=Monk Idealist
rarity=U
mana={2}{W}
type=Creature
subtype=Human Monk Cleric
auto=moveTo(myhand) target(enchantment|mygraveyard)
power=2
toughness=2
[/card]
[card]
text=When Monk Realist enters the battlefield, destroy target enchantment.
id=5708
name=Monk Realist
rarity=C
mana={1}{W}
type=Creature
subtype=Human Monk Cleric
auto=destroy target(enchantment)
power=1
toughness=1
[/card]
[card]
text={U}: Untap Morphling. {U}: Morphling gains flying until end of turn. {U}: Morphling gains shroud until end of turn. (It can't be the target of spells or abilities.) {1}: Morphling gets +1/-1 until end of turn. {1}: Morphling gets -1/+1 until end of turn.
id=5863
name=Morphling
rarity=R
mana={3}{U}{U}
type=Creature
subtype=Shapeshifter
auto={U}:untap
auto={U}:flying
auto={U}:shroud
auto={1}:1/-1
auto={1}:-1/1
power=3
toughness=3
[/card]
[card]
text={T}: Add {R} to your mana pool.
auto={T}:Add {R}
id=8334
name=Mountain
rarity=L
type=Basic Land
subtype=Mountain
[/card]
[card]
text={T}: Add {R} to your mana pool.
auto={T}:Add {R}
id=8337
name=Mountain
rarity=L
type=Basic Land
subtype=Mountain
[/card]
[card]
text={T}: Add {R} to your mana pool.
auto={T}:Add {R}
id=8335
name=Mountain
rarity=L
type=Basic Land
subtype=Mountain
[/card]
[card]
text={T}: Add {R} to your mana pool.
auto={T}:Add {R}
id=8336
name=Mountain
rarity=L
type=Basic Land
subtype=Mountain
[/card]
[card]
text=Enchant creature (Target a creature as you play this. This card enters the battlefield attached to that creature.) Enchanted creature can't attack or block.
id=5748
name=Pacifism
target=creature
auto=cantattack
auto=cantblock
rarity=C
mana={1}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
text=Enchant creature At the beginning of the upkeep of enchanted creature's controller, Parasitic Bond deals 2 damage to that player.
id=8816
target=creature
auto=@each targetcontroller upkeep:damage:2 targetController
name=Parasitic Bond
rarity=U
mana={3}{B}
type=Enchantment
subtype=Aura
[/card]
[card]
text=Destroy target creature. Its owner gains 4 life.
id=5684
target=creature
auto=destroy
auto=life:4 targetController
name=Path of Peace
rarity=C
mana={3}{W}
type=Sorcery
[/card]
[card]
text=Flying, first strike
id=5729
name=Pegasus Charger
rarity=C
mana={2}{W}
type=Creature
subtype=Pegasus
power=2
toughness=1
abilities=flying,first strike
[/card]
[card]
text=Flying Cycling {2} ({2}, Discard this card: Draw a card.)
id=5575
name=Pendrell Drake
rarity=C
mana={3}{U}
type=Creature
subtype=Drake
autohand={2}:cycling
power=2
toughness=3
auto=flying
[/card]
[card]
text=At end of turn, if no creatures are on the battlefield, sacrifice Pestilence. {B}: Pestilence deals 1 damage to each creature and each player.
alias=1172
id=5619
name=Pestilence
rarity=C
mana={2}{B}{B}
type=Enchantment
[/card]
[card]
text=Sacrifice a creature: Phyrexian Ghoul gets +2/+2 until end of turn.
id=5652
name=Phyrexian Ghoul
rarity=C
mana={2}{B}
type=Creature
subtype=Zombie
auto={S(creature|myBattlefield)}:2/2
power=2
toughness=2
[/card]
[card]
text={T}: Add {1} to your mana pool. {T}, Sacrifice a creature: Add {B}{B} to your mana pool.
id=10677
name=Phyrexian Tower
auto={T}:Add {1}
auto={T}{S(creature|myBattlefield)}:Add {B}{B}
rarity=R
type=Legendary Land
[/card]
[card]
text={2},{T},Sacrifice Pit Trap: Destroy target attacking creature without flying. It can't be regenerated.
auto={2}{T}{S}:bury target(creature[-flying;attacking])
id=8801
name=Pit Trap
rarity=U
mana={2}
type=Artifact
[/card]
[card]
text={T}: Add {W} to your mana pool.
auto={T}: Add {W}
id=8325
name=Plains
rarity=L
type=Basic Land
subtype=Plains
[/card]
[card]
text={T}: Add {W} to your mana pool.
auto={T}: Add {W}
id=8324
name=Plains
rarity=L
type=Basic Land
subtype=Plains
[/card]
[card]
text={T}: Add {W} to your mana pool.
auto={T}: Add {W}
id=8323
name=Plains
rarity=L
type=Basic Land
subtype=Plains
[/card]
[card]
text={T}: Add {W} to your mana pool.
auto={T}: Add {W}
id=8322
name=Plains
rarity=L
type=Basic Land
subtype=Plains
[/card]
[card]
text=Polluted Mire enters the battlefield tapped. {T}: Add {B} to your mana pool. Cycling {2} ({2}, Discard this card: Draw a card.)
id=5808
name=Polluted Mire
auto=tap
auto={T}:Add {B}
autohand={2}:cycling
rarity=C
type=Land
[/card]
[card]
text=Whenever a player plays an enchantment spell, counter it.
auto=@movedTo(enchantment|stack):fizzle all(enchantment|stack)
id=8811
name=Presence of the Master
rarity=U
mana={3}{W}
type=Enchantment
[/card]
[card]
text=When Priest of Gix enters the battlefield, add {B}{B}{B} to your mana pool.
id=9724
name=Priest of Gix
rarity=U
mana={2}{B}
type=Creature
subtype=Human Cleric Minion
auto=Add:{B}{B}{B}
power=2
toughness=1
[/card]
[card]
text={T}: Add {G} to your mana pool for each Elf on the battlefield.
id=5823
name=Priest of Titania
rarity=C
mana={1}{G}
type=Creature
subtype=Elf Druid
auto={T}:foreach(elf)add:{G}
power=1
toughness=1
[/card]
[card]
text=Until end of turn, lands you control gain "Sacrifice this land: Add {B} to your mana pool."
auto=lord(land|mybattlefield) {S}:Add{B}
id=5831
name=Rain of Filth
rarity=U
mana={B}
type=Instant
[/card]
[card]
text=At the beginning of your upkeep, if you control another nonland permanent, sacrifice Reclusive Wight.
auto=@each my upkeep:aslongas(other *[-land]|mybattlefield) bury
id=8803
name=Reclusive Wight
rarity=U
mana={3}{B}
type=Creature
subtype=Zombie Minion
power=4
toughness=4
[/card]
[card]
text=Enchant creature Enchanted creature has first strike.
id=10465
target=creature
auto=first strike
name=Reflexes
rarity=C
mana={R}
type=Enchantment
subtype=Aura
[/card]
[card]
text=You gain 6 life. Cycling {2} ({2}, Discard this card: Draw a card.)
id=5818
auto=life:6
autohand={2}:cycling
name=Rejuvenate
rarity=C
mana={3}{G}
type=Sorcery
[/card]
[card]
text=Remote Isle enters the battlefield tapped. {T}: Add {U} to your mana pool. Cycling {2} ({2}, Discard this card: Draw a card.)
id=5807
name=Remote Isle
auto=tap
auto={T}:Add {U}
autohand={2}:cycling
rarity=C
type=Land
[/card]
[card]
text=Return target permanent to its owner's hand. Cycling {2} ({2}, Discard this card: Draw a card.)
id=5809
target=*
auto=moveTo(ownerhand)
autohand={2}:cycling
name=Rescind
rarity=C
mana={1}{U}{U}
type=Instant
[/card]
[card]
text=Creatures you control have "Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it."
auto=lord(creature|myBattlefield) rampage(1/1,0)
id=10408
name=Retaliation
rarity=U
mana={2}{G}
type=Enchantment
[/card]
[card]
text=Cycling {2} ({2}, Discard this card: Draw a card.)
id=5815
name=Sandbar Merfolk
rarity=C
mana={U}
type=Creature
subtype=Merfolk
autohand={2}:cycling
power=1
toughness=1
[/card]
[card]
text=Cycling {2} ({2}, Discard this card: Draw a card.)
id=9722
name=Sandbar Serpent
rarity=U
mana={4}{U}
type=Creature
subtype=Serpent
autohand={2}:cycling
power=3
toughness=4
[/card]
[card]
text=First strike {1}{B}: Regenerate Sanguine Guard.
id=5627
name=Sanguine Guard
rarity=U
mana={1}{B}{B}
type=Creature
subtype=Zombie Knight
auto={1}{B}:regenerate
power=2
toughness=2
abilities=first strike
[/card]
[card]
text=Destroy target artifact. Cycling {2} ({2}, Discard this card: Draw a card.)
id=5816
target=artifact
auto=destroy
autohand={2}:cycling
name=Scrap
rarity=C
mana={2}{R}
type=Instant
[/card]
[card]
text=First strike
id=5707
name=Serra Zealot
rarity=C
mana={W}
type=Creature
subtype=Human Soldier
power=1
toughness=1
abilities=first strike
[/card]
[card]
text=Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets +2/+2 and has flying and vigilance. (It can't be blocked except by creatures with flying or reach, and attacking doesn't cause it to tap.)
id=9682
target=creature
auto=2/2
auto=flying
auto=vigilance
name=Serra's Embrace
rarity=U
mana={2}{W}{W}
type=Enchantment
subtype=Aura
[/card]
[card]
text={T}: Add {W} to your mana pool for each enchantment you control.
auto={T}:foreach(enchantment|myBattlefield)add:{W}
id=9674
name=Serra's Sanctum
rarity=R
type=Legendary Land
[/card]
[card]
text=Defender (This creature can't attack.) First strike Cycling {2} ({2}, Discard this card: Draw a card.)
id=5743
name=Shimmering Barrier
rarity=U
mana={1}{W}
type=Creature
subtype=Wall
autohand={2}:cycling
power=1
toughness=3
auto=defender,first strike
[/card]
[card]
text=Flying (This creature can't be blocked except by creatures with flying or reach.) {1}{R}: Shivan Hellkite deals 1 damage to target creature or player.
id=5660
name=Shivan Hellkite
rarity=R
mana={5}{R}{R}
type=Creature
subtype=Dragon
auto={1}{R}:damage:1 target(creature,player)
power=5
toughness=5
abilities=flying
[/card]
[card]
text=Enchant creature Enchanted creature gets +2/+2 and has flying. {R}: Enchanted creature gets +1/+0 until end of turn.
id=5721
target=creature
auto=2/2
auto=flying
auto={R}:1/0
name=Shivan Embrace
rarity=U
mana={2}{R}{R}
type=Enchantment
subtype=Aura
[/card]
[card]
text={T}: Add {1} to your mana pool. {2}{R}, {T}: Shivan Gorge deals 1 damage to each opponent.
id=10482
name=Shivan Gorge
auto={T}:Add {1}
auto={2}{R}{T}:damage:1 opponent
rarity=R
type=Legendary Land
[/card]
[card]
text=Enchant creature Enchanted creature gets -1/-1. Cycling {2} ({2}, Discard this card: Draw a card.)
id=5553
target=creature
auto=-1/-1
autohand={2}:cycling
name=Sicken
rarity=C
mana={B}
type=Enchantment
subtype=Aura
[/card]
[card]
text={T}: You gain 1 life.
id=5651
name=Silent Attendant
rarity=C
mana={2}{W}
type=Creature
subtype=Human Cleric
auto={T}:life:1
power=0
toughness=2
[/card]
[card]
text=Flying. Discard a card: Add {B} to your mana pool.
id=5851
name=Skirge Familiar
rarity=U
mana={4}{B}
type=Creature
subtype=Imp
auto={S(*|myhand)}:Add{B}
power=3
toughness=2
abilities=flying
[/card]
[card]
text=Flying When you cast a creature spell, sacrifice Skittering Skirge.
id=5573
name=Skittering Skirge
rarity=C
mana={B}{B}
type=Creature
subtype=Imp
auto=@movedTo(creature|mystack):bury
power=3
toughness=2
abilities=flying
[/card]
[card]
text=When Sleeper Agent enters the battlefield, target opponent gains control of it. At the beginning of your upkeep, Sleeper Agent deals 2 damage to you.
id=5751
name=Sleeper Agent
rarity=R
mana={B}
type=Creature
subtype=Minion
auto=moveTo(opponentBattlefield)
auto=@each my upkeep:Damage:2 controller
power=3
toughness=3
[/card]
[card]
text=Slippery Karst enters the battlefield tapped. {T}: Add {G} to your mana pool. Cycling {2} ({2}, Discard this card: Draw a card.)
id=5803
auto=tap
auto={T}:Add {G}
autohand={2}:cycling
name=Slippery Karst
rarity=C
type=Land
[/card]
[card]
text=Smoldering Crater enters the battlefield tapped. {T}: Add {R} to your mana pool. Cycling {2} ({2}, Discard this card: Draw a card.)
id=5804
name=Smoldering Crater
auto=tap
auto={T}:Add {R}
autohand={2}:cycling
rarity=C
type=Land
[/card]
[card]
text={1}{W}: Prevent all combat damage that would be dealt this turn by target attacking creature with flying.
auto={1}{W}:preventAllCombatDamage from target(creature[attacking;flying]) ueot
id=5669
name=Songstitcher
rarity=U
mana={W}
type=Creature
subtype=Human Cleric
power=1
toughness=1
[/card]
[card]
text=When Spined Fluke enters the battlefield, sacrifice a creature. {B}: Regenerate Spined Fluke.
id=5849
name=Spined Fluke
rarity=U
mana={2}{B}
type=Creature
subtype=Worm Horror
auto=bury notatarget(creature|myBattlefield)
auto={B}:regenerate
power=5
toughness=1
[/card]
[card]
text=Enchant Swamp When enchanted land becomes tapped, destroy it. When Spreading Algae is put into a graveyard from the battlefield, return Spreading Algae to its owner's hand.
id=10409
target=swamp
auto=@tapped(mytgt):destroy
auto=@movedTo(this|mygraveyard) from(battlefield):moveTo(myhand) notatarget(this|mygraveyard)
name=Spreading Algae
rarity=U
mana={G}
type=Enchantment
subtype=Aura
[/card]
[card]
text=Steam Blast deals 2 damage to each creature and each player.
id=5563
auto=damage:2 all(creature,player)
name=Steam Blast
rarity=U
mana={2}{R}
type=Sorcery
[/card]
[card]
text=When Stern Proctor enters the battlefield, return target artifact or enchantment to its owner's hand.
id=5661
name=Stern Proctor
rarity=U
mana={U}{U}
type=Creature
subtype=Human Wizard
auto=moveTo(ownerhand) target(enchantment,artifact)
power=1
toughness=2
[/card]
[card]
text=Target player draws X cards.
target=player
auto=draw:X
id=5677
name=Stroke of Genius
rarity=R
mana={X}{2}{U}
type=Instant
[/card]
[card]
text=Return all lands to their owners' hands.
id=5599
name=Sunder
auto=moveTo(ownerhand) all(land)
rarity=R
mana={3}{U}{U}
type=Instant
[/card]
[card]
text={T}: Add {B} to your mana pool.
auto={T}: Add {B}
id=8332
name=Swamp
rarity=L
type=Basic Land
subtype=Swamp
[/card]
[card]
text={T}: Add {B} to your mana pool.
auto={T}: Add {B}
id=8333
name=Swamp
rarity=L
type=Basic Land
subtype=Swamp
[/card]
[card]
text={T}: Add {B} to your mana pool.
auto={T}: Add {B}
id=8330
name=Swamp
rarity=L
type=Basic Land
subtype=Swamp
[/card]
[card]
text={T}: Add {B} to your mana pool.
auto={T}: Add {B}
id=8331
name=Swamp
rarity=L
type=Basic Land
subtype=Swamp
[/card]
[card]
text=Haste (This creature can attack and {T} as soon as it comes under your control.)
id=5759
name=Thundering Giant
rarity=U
mana={3}{R}{R}
type=Creature
subtype=Giant
power=4
toughness=3
abilities=haste
[/card]
[card]
text=Put a +1/+1 counter on each creature you control.
auto=lord(creature|mybattlefield) counter(1/1)
id=8819
name=Titania's Boon
rarity=U
type=Sorcery
mana={3}{G}
[/card]
[card]
text=Whenever a player plays a green spell, put a +1/+1 counter on Titania's Chosen.
auto=@movedTo(*[green]|opponentStack):counter(1/1)
auto=@movedTo(*[green]|myStack):counter(1/1)
id=5838
name=Titania's Chosen
rarity=U
mana={2}{G}
type=Creature
subtype=Elf Archer
power=1
toughness=1
[/card]
[card]
text={T}: Add {U} to your mana pool for each artifact you control.
auto={T}:foreach(artifact|myBattlefield)add:{U}
id=8883
name=Tolarian Academy
rarity=R
type=Legendary Land
[/card]
[card]
text=Treefolk Seedlings's toughness is equal to the number of Forests you control.
id=5866
auto=foreach(forest|myBattlefield) 0/1
name=Treefolk Seedlings
rarity=U
mana={2}{G}
type=Creature
subtype=Treefolk
power=2
toughness=*
[/card]
[card]
text=Treetop Rangers can't be blocked except by creatures with flying.
id=5681
name=Treetop Rangers
rarity=C
mana={2}{G}
type=Creature
subtype=Elf
auto=cantbeblockedby(creature[-flying])
power=2
toughness=2
[/card]
[card]
text={B}: Regenerate Unworthy Dead.
auto={B}:regenerate
id=5780
name=Unworthy Dead
rarity=C
mana={1}{B}
type=Creature
subtype=Skeleton
power=1
toughness=1
[/card]
[card]
text=Enchant creature. Enchanted creature has deathtouch. (Whenever it deals damage to a creature, destroy that creature.)
id=8908
name=Venomous Fangs
target=creature
auto=deathtouch
type=Enchantment
mana={2}{G}
subtype=Aura
rarity=C
[/card]
[card]
text=Whenever Viashino Weaponsmith becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.
id=5590
name=Viashino Weaponsmith
rarity=C
mana={3}{R}
type=Creature
subtype=Viashino
auto=rampage(2/2,0)
power=2
toughness=2
[/card]
[card]
text=Flying, protection from black
id=5635
name=Voice of Grace
rarity=U
mana={3}{W}
type=Creature
subtype=Angel
power=2
toughness=2
abilities=flying,protection from black
[/card]
[card]
text=Flying, protection from red
id=5673
name=Voice of Law
rarity=U
mana={3}{W}
type=Creature
subtype=Angel
power=2
toughness=2
abilities=flying,protection from red
[/card]
[card]
text={1}, {T}: Untap target artifact.
auto={1}{T}:untap target(artifact)
id=5547
name=Voltaic Key
rarity=U
mana={1}
type=Artifact
[/card]
[card]
text={B}{B}, {T}: Destroy target white creature.
id=5861
name=Western Paladin
rarity=R
mana={2}{B}{B}
type=Creature
subtype=Zombie Knight
auto={B}{B}{T}:destroy target(creature[white])
power=3
toughness=3
[/card]
[card]
text={3}: Each player puts the top two cards of his or her library into his or her graveyard.
auto={3}:deplete:2 controller && deplete:2 opponent
id=7247
name=Whetstone
rarity=R
mana={3}
type=Artifact
[/card]
[card]
text=Destroy all creatures with flying.
id=8849
auto=destroy all(creature[flying])
name=Whirlwind
rarity=R
mana={2}{G}{G}
type=Sorcery
[/card]
[card]
text=Wirecat can't attack or block if an enchantment is in play.
id=8834
auto=aslongas(enchantment|battlefield) cantattack
auto=aslongas(enchantment|battlefield) cantblock
name=Wirecat
rarity=U
mana={4}
type=Artifact Creature
subtype=Cat
power=4
toughness=3
[/card]
[card]
text=Swampwalk {T}: Add {B}{B}{B}{B} to your mana pool. Target opponent gains control of Witch Engine. (Play this ability only any time you could play an instant.)
auto={T}:Add{B}{B}{B}{B} && moveTo(opponentBattlefield)
id=5836
name=Witch Engine
rarity=R
mana={5}{B}
type=Creature
subtype=Horror
power=4
toughness=4
abilities=swampwalk
[/card]
[card]
text={T}: Return Wizard Mentor and target creature you control to their owner's hand.
id=8907
name=Wizard Mentor
rarity=C
mana={2}{U}
type=Creature
subtype=Human Wizard
auto={T}:moveTo(ownerhand) all(this) && moveTo(ownerhand) target(creature|myBattlefield)
power=2
toughness=2
[/card]
[card]
text=Worn Powerstone enters the battlefield tapped. {T}: Add 2 Mana to your mana pool.
auto=tap
auto={T}:Add {2}
id=8876
name=Worn Powerstone
rarity=U
mana={3}
type=Artifact
[/card]
[card]
text=Whenever an opponent plays a white spell, that player loses 1 life and you gain 1 life.
auto=@movedTo(*[white]|opponentStack):life:-1 opponent
auto=@movedTo(*[white]|opponentStack):life:1 controller
id=5696
name=Yawgmoth's Edict
rarity=U
mana={1}{B}
type=Enchantment
[/card]
[card]
text=Flying, shroud
id=5825
name=Zephid
rarity=R
mana={4}{U}{U}
type=Creature
subtype=Illusion
power=3
toughness=4
abilities=flying,shroud
[/card]
[card]
text=Enchant creature Enchanted creature gets +2/+2 and has flying and shroud. (It can't be the target of spells or abilities.)
target=creature
auto=2/2
auto=flying
auto=shroud
id=8787
name=Zephid's Embrace
rarity=U
mana={2}{U}{U}
type=Enchantment
subtype=Aura
[/card]