Added 102! successfully tested cards.

After weeks of hard work, I can proudly present you this huge package of cards, based only on already existing card code elements.

Some examples and important notes:

- Cards that get buried if you don't fulfill a condition
1. when they enter the battlefield (Hidden Horror[WEL]; Mercenary Knight, Thundering Wurm [both POR])
2. during your upkeep (Endless Wurm[USG]).

- Cards that allow to draw a card, then discard a card when entering the battlefield or damaging an opponent (Owl Familiar[POR], Looter il-Kor[TSP]).

IMPORTANT NOTE: Those cards work only correctly because the draw effect resolves before the discard effect. 
Instants and Sorceries with such effects or permanents that have an activation cost for drawing, then discarding a card won't work because the two effects don't trigger in the correct order.

- Land cycle from Visions and Planeshift (both very puzzling, but working perfectly!)


I also updated World enchantments (tested & working, see rules for them in Gatherer!)

Several card fixes.


If you have any questions, post them! ;)
This commit is contained in:
solo81@web.de
2010-01-24 20:43:21 +00:00
parent d22b7b5e37
commit e48f9bd7f1
76 changed files with 1520 additions and 1500 deletions

View File

@@ -37,6 +37,19 @@ mana={2}{W}
type=Enchantment
[/card]
[card]
text=Protection from white At the beginning of your upkeep, sacrifice Bog Elemental unless you sacrifice a land.
auto=@each my upkeep:moveTo(mygraveyard) notatarget(bog elemental,land|myBattlefield)
id=24620
name=Bog Elemental
rarity=R
mana={3}{B}{B}
type=Creature
subtype=Elemental
power=5
toughness=4
abilities=protection from white
[/card]
[card]
text=Flying {T}, Sacrifice a land: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put that card onto the battlefield. Then shuffle your library.
id=24600
name=Bog Glider
@@ -63,6 +76,16 @@ power=2
toughness=2
[/card]
[card]
text=Destroy all enchantments you don't control. Then, if you control an untapped land, destroy all enchantments you control.
id=24659
auto=destroy all(enchantment|opponentBattlefield)
auto=aslongas(land[-tapped]|myBattlefield) destroy all(enchantment|myBattlefield)
name=Calming Verse
rarity=C
mana={3}{G}
type=Sorcery
[/card]
[card]
text=At the beginning of each player's end step, Citadel of Pain deals X damage to that player, where X is the number of untapped lands he or she controls.
auto=@each my end:foreach(land[-tapped]|myBattlefield) damage:1 controller
auto=@each opponent end:foreach(land[-tapped]|opponentBattlefield) damage:1 opponent
@@ -190,6 +213,17 @@ subtype=Aura
abilities=flash
[/card]
[card]
text=Enchant land Enchanted land is a 5/6 green Treefolk creature that's still a land.
id=24667
target=land
auto=becomes(Creature Treefolk,5/6,green)
name=Living Terrain
rarity=U
mana={2}{G}{G}
type=Enchantment
subtype=Aura
[/card]
[card]
text=Flash Enchant creature Enchanted creature gets +1/+2.
target=creature
auto=1/2
@@ -226,6 +260,19 @@ power=1
toughness=1
[/card]
[card]
text=You can't untap more than one land during your untap step.
auto=@each my untap:untap notatarget(land|myBattlefield)
id=24675
name=Mungha Wurm
rarity=R
mana={G}
type=Creature
subtype=Wurm
auto=lord(land|myBattlefield) doesnotuntap
power=6
toughness=5
[/card]
[card]
text=Destroy all creatures you don't control. They can't be regenerated.
auto=bury all(creature|opponentBattlefield)
id=24622
@@ -271,6 +318,15 @@ power=1
toughness=2
[/card]
[card]
text=Mercenaries don't untap during their controllers' untap steps.
id=24665
auto=lord(mercenary) doesnotuntap
name=Root Cage
rarity=U
mana={1}{G}
type=Enchantment
[/card]
[card]
text=Scoria Cat gets +3/+3 as long as you control no untapped lands.
id=24636
name=Scoria Cat
@@ -284,15 +340,25 @@ toughness=6
[/card]
[card]
text=Searing Wind deals 10 damage to target creature or player.
id=24650
target=creature,player
auto=damage:10
id=24650
name=Searing Wind
rarity=R
mana={8}{R}
type=Instant
[/card]
[card]
text=Basic lands each player controls have shroud as long as that player controls three or fewer lands. (They can't be the targets of spells or abilities.)
auto=aslongas(land|myBattlefield) lord(land[basic]|myBattlefield) shroud <3
auto=aslongas(land|opponentBattlefield) lord(land[basic]|opponentBattlefield) shroud <3
id=24568
name=Sheltering Prayers
rarity=R
mana={W}
type=Enchantment
[/card]
[card]
text=When Silt Crawler enters the battlefield, tap all lands you control.
id=24655
name=Silt Crawler
@@ -348,7 +414,7 @@ rarity=R
mana={2}{G}{G}
type=Creature
subtype=Human Druid
auto={1}{G}{S(land|myBattlefield)}:token(Squirrel,creature squirrel token,1/1,green)*2
auto={1}{G}{S(land|myBattlefield)}:token(Squirrel,creature squirrel,1/1,green)*2
auto={1}{G}{S(land|myBattlefield)}:lord(squirrel) 1/1 ueot
power=2
toughness=2