Files
wagic/projects/mtg/bin/Res/sets/PCY/_cards.dat
solo81@web.de e48f9bd7f1 Added 102! successfully tested cards.
After weeks of hard work, I can proudly present you this huge package of cards, based only on already existing card code elements.

Some examples and important notes:

- Cards that get buried if you don't fulfill a condition
1. when they enter the battlefield (Hidden Horror[WEL]; Mercenary Knight, Thundering Wurm [both POR])
2. during your upkeep (Endless Wurm[USG]).

- Cards that allow to draw a card, then discard a card when entering the battlefield or damaging an opponent (Owl Familiar[POR], Looter il-Kor[TSP]).

IMPORTANT NOTE: Those cards work only correctly because the draw effect resolves before the discard effect. 
Instants and Sorceries with such effects or permanents that have an activation cost for drawing, then discarding a card won't work because the two effects don't trigger in the correct order.

- Land cycle from Visions and Planeshift (both very puzzling, but working perfectly!)


I also updated World enchantments (tested & working, see rules for them in Gatherer!)

Several card fixes.


If you have any questions, post them! ;)
2010-01-24 20:43:21 +00:00

528 lines
12 KiB
Plaintext

[meta]
author=Wagic Team
year=2000
block=Masks
[/meta]
[card]
text={1}{B}, Sacrifice a land: Target creature gets +2/+0 until end of turn.
id=24601
name=Agent of Shauku
rarity=C
mana={1}{B}
type=Creature
subtype=Human Mercenary
auto={S(land|myBattlefield)}:2/0 target(creature)
power=1
toughness=1
[/card]
[card]
text=Flash Enchant creature Enchanted creature has shroud. (It can't be the target of spells or abilities.)
id=24579
target=creature
auto=shroud
name=Alexi's Cloak
rarity=C
mana={1}{U}
type=Enchantment
subtype=Aura
abilities=flash
[/card]
[card]
text=Sacrifice a land: Destroy target enchantment.
auto={S(land|myBattlefield)}:destroy target(enchantment)
id=24560
name=Aura Fracture
rarity=C
mana={2}{W}
type=Enchantment
[/card]
[card]
text=Protection from white At the beginning of your upkeep, sacrifice Bog Elemental unless you sacrifice a land.
auto=@each my upkeep:moveTo(mygraveyard) notatarget(bog elemental,land|myBattlefield)
id=24620
name=Bog Elemental
rarity=R
mana={3}{B}{B}
type=Creature
subtype=Elemental
power=5
toughness=4
abilities=protection from white
[/card]
[card]
text=Flying {T}, Sacrifice a land: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put that card onto the battlefield. Then shuffle your library.
id=24600
name=Bog Glider
rarity=C
mana={2}{B}
type=Creature
subtype=Human Mercenary
auto={T}{S(land|myBattlefield)}:moveTo(myBattlefield) target(mercenary[manacost<=2]|mylibrary)
power=1
toughness=1
abilities=flying
[/card]
[card]
text=Branded Brawlers can't attack if defending player controls an untapped land. Branded Brawlers can't block if you control an untapped land.
id=24638
name=Branded Brawlers
rarity=C
mana={R}
type=Creature
subtype=Human Soldier
auto=aslongas(land[-tapped]|opponentBattlefield) cantattack
auto=aslongas(land[-tapped]|myBattlefield) cantblock
power=2
toughness=2
[/card]
[card]
text=Destroy all enchantments you don't control. Then, if you control an untapped land, destroy all enchantments you control.
id=24659
auto=destroy all(enchantment|opponentBattlefield)
auto=aslongas(land[-tapped]|myBattlefield) destroy all(enchantment|myBattlefield)
name=Calming Verse
rarity=C
mana={3}{G}
type=Sorcery
[/card]
[card]
text=At the beginning of each player's end step, Citadel of Pain deals X damage to that player, where X is the number of untapped lands he or she controls.
auto=@each my end:foreach(land[-tapped]|myBattlefield) damage:1 controller
auto=@each opponent end:foreach(land[-tapped]|opponentBattlefield) damage:1 opponent
id=24643
name=Citadel of Pain
rarity=U
mana={2}{R}
type=Enchantment
[/card]
[card]
text=Sacrifice a land: Coastal Hornclaw gains flying until end of turn.
id=24574
name=Coastal Hornclaw
rarity=C
mana={4}{U}
type=Creature
subtype=Bird
auto={S(land|myBattlefield)}:flying
power=3
toughness=3
[/card]
[card]
text=Destroy target land. Its controller loses 2 life.
id=24615
target=land
auto=destroy
auto=life:-2 targetcontroller
name=Despoil
rarity=C
mana={3}{B}
type=Sorcery
[/card]
[card]
text=Destroy target land. Devastate deals 1 damage to each creature and each player.
id=24631
target=land
auto=destroy
auto=damage:1 all(creature,player)
name=Devastate
rarity=C
mana={3}{R}{R}
type=Sorcery
[/card]
[card]
text=Flying, vigilance
id=24548
name=Diving Griffin
rarity=C
mana={1}{W}{W}
type=Creature
subtype=Griffin
power=2
toughness=2
abilities=flying,vigilance
[/card]
[card]
text=Sacrifice a land: Fault Riders gets +2/+0 and gains first strike until end of turn. Activate this ability only once each turn.
id=24626
name=Fault Riders
rarity=C
mana={2}{R}
type=Creature
subtype=Human Soldier
auto={S(land|myBattlefield)}:2/0 && first strike limit:1
power=2
toughness=2
[/card]
[card]
text=Fen Stalker has fear as long as you control no untapped lands.
id=24602
name=Fen Stalker
rarity=C
mana={3}{B}
type=Creature
subtype=Nightstalker
auto=aslongas(land[-tapped]|myBattlefield) -fear
power=3
toughness=2
abilities=fear
[/card]
[card]
text=Flash Enchant creature Enchanted creature -3/-0.
id=24604
target=creature
auto=-3/-0
name=Greel's Caress
rarity=C
mana={1}{B}
type=Enchantment
subtype=Aura
abilities=flash
[/card]
[card]
text=Hazy Homunculus is unblockable as long as defending player controls an untapped land.
auto=aslongas(land[-tapped]|opponentBattlefield) unblockable
id=24572
name=Hazy Homunculus
rarity=C
mana={1}{U}
type=Creature
subtype=Homunculus Illusion
power=1
toughness=1
[/card]
[card]
text=As Heightened Awareness enters the battlefield, discard your hand. At the beginning of your draw step, draw an additional card.
id=24594
auto=moveTo(mygraveyard) all(*|myhand)
auto=@each my draw:draw:1
name=Heightened Awareness
rarity=R
mana={3}{U}{U}
type=Enchantment
[/card]
[card]
text=Flash Enchant creature
target=creature
auto={1}{G}:regenerate
id=24660
name=Jolrael's Favor
rarity=C
mana={1}{G}
type=Enchantment
subtype=Aura
abilities=flash
[/card]
[card]
text=Enchant land Enchanted land is a 5/6 green Treefolk creature that's still a land.
id=24667
target=land
auto=becomes(Creature Treefolk,5/6,green)
name=Living Terrain
rarity=U
mana={2}{G}{G}
type=Enchantment
subtype=Aura
[/card]
[card]
text=Flash Enchant creature Enchanted creature gets +1/+2.
target=creature
auto=1/2
id=24550
name=Mageta's Boon
rarity=C
mana={1}{W}
type=Enchantment
subtype=Aura
abilities=flash
[/card]
[card]
text=Swampwalk
id=24664
name=Marsh Boa
rarity=C
mana={G}
type=Creature
subtype=Snake
power=1
toughness=1
abilities=swampwalk
[/card]
[card]
text={T}, Sacrifice Mine Bearer: Destroy target attacking creature.
id=24555
name=Mine Bearer
rarity=C
mana={2}{W}
type=Creature
subtype=Human Soldier
auto={T}{S}:destroy target(creature[attacking])
power=1
toughness=1
[/card]
[card]
text=You can't untap more than one land during your untap step.
auto=@each my untap:untap notatarget(land|myBattlefield)
id=24675
name=Mungha Wurm
rarity=R
mana={G}
type=Creature
subtype=Wurm
auto=lord(land|myBattlefield) doesnotuntap
power=6
toughness=5
[/card]
[card]
text=Destroy all creatures you don't control. They can't be regenerated.
auto=bury all(creature|opponentBattlefield)
id=24622
name=Plague Wind
rarity=R
mana={7}{B}{B}
type=Sorcery
[/card]
[card]
text=Trample
id=24663
name=Pygmy Razorback
rarity=C
mana={1}{G}
type=Creature
subtype=Boar
power=2
toughness=1
abilities=trample
[/card]
[card]
text=Reach (This creature can block creatures with flying.)
id=24653
name=Rib Cage Spider
rarity=C
mana={2}{G}
type=Creature
subtype=Spider
power=1
toughness=4
abilities=reach
[/card]
[card]
text={R}: Ridgeline Rager gets +1/+0 until end of turn.
id=24627
name=Ridgeline Rager
rarity=C
mana={2}{R}
type=Creature
subtype=Beast
auto={R}:1/0
power=1
toughness=2
[/card]
[card]
text=Mercenaries don't untap during their controllers' untap steps.
id=24665
auto=lord(mercenary) doesnotuntap
name=Root Cage
rarity=U
mana={1}{G}
type=Enchantment
[/card]
[card]
text=Scoria Cat gets +3/+3 as long as you control no untapped lands.
id=24636
name=Scoria Cat
rarity=U
mana={3}{R}{R}
type=Creature
subtype=Cat
auto=aslongas(land[-tapped]|myBattlefield) -3/-3
power=6
toughness=6
[/card]
[card]
text=Searing Wind deals 10 damage to target creature or player.
id=24650
target=creature,player
auto=damage:10
name=Searing Wind
rarity=R
mana={8}{R}
type=Instant
[/card]
[card]
text=Basic lands each player controls have shroud as long as that player controls three or fewer lands. (They can't be the targets of spells or abilities.)
auto=aslongas(land|myBattlefield) lord(land[basic]|myBattlefield) shroud <3
auto=aslongas(land|opponentBattlefield) lord(land[basic]|opponentBattlefield) shroud <3
id=24568
name=Sheltering Prayers
rarity=R
mana={W}
type=Enchantment
[/card]
[card]
text=When Silt Crawler enters the battlefield, tap all lands you control.
id=24655
name=Silt Crawler
rarity=C
mana={2}{G}
type=Creature
subtype=Beast
auto=tap all(land|myBattlefield)
power=3
toughness=3
[/card]
[card]
text=Reach (This creature can block creatures with flying.) Sacrifice a land: Spitting Spider deals 1 damage to each creature with flying.
id=24666
name=Spitting Spider
rarity=U
mana={3}{G}{G}
type=Creature
subtype=Spider
auto={S(land|myBattlefield)}:damage:1 all(creature[flying])
power=3
toughness=5
[/card]
[card]
text=Sacrifice Spore Frog: Prevent all combat damage that would be dealt this turn.
id=24654
name=Spore Frog
rarity=C
mana={G}
type=Creature
subtype=Frog
auto={S}:preventAllcombatDamage ueot
power=1
toughness=1
[/card]
[card]
text=Spur Grappler gets +2/+1 as long as you control no untapped lands.
id=24625
name=Spur Grappler
rarity=C
mana={2}{R}
type=Creature
subtype=Beast
auto=aslongas(land[-tapped]|myBattlefield) -2/-1
power=4
toughness=2
[/card]
[card]
text={1}{G}, Sacrifice a land: Put two 1/1 green Squirrel creature tokens onto the battlefield. {1}{G}, Sacrifice a land: Squirrel creatures get +1/+1 until end of turn.
id=24672
name=Squirrel Wrangler
rarity=R
mana={2}{G}{G}
type=Creature
subtype=Human Druid
auto={1}{G}{S(land|myBattlefield)}:token(Squirrel,creature squirrel,1/1,green)*2
auto={1}{G}{S(land|myBattlefield)}:lord(squirrel) 1/1 ueot
power=2
toughness=2
[/card]
[card]
text=Flying Sacrifice a land: Return Stormwatch Eagle to its owner's hand.
id=24583
name=Stormwatch Eagle
rarity=C
mana={3}{U}
type=Creature
subtype=Bird
auto={S(land|myBattlefield)}:moveTo(ownerhand)
power=2
toughness=1
abilities=flying
[/card]
[card]
text={W}{W}: Target attacking creature gets -1/-0 until end of turn.
id=24544
name=Sword Dancer
rarity=U
mana={1}{W}
type=Creature
subtype=Human Rebel
auto={W}{W}:-1/0 target(creature[attacking])
power=1
toughness=2
[/card]
[card]
text=Sacrifice a land: Trenching Steed gets +0/+3 until end of turn.
id=24546
name=Trenching Steed
rarity=C
mana={3}{W}
type=Creature
subtype=Horse Rebel
auto={S(land|myBattlefield)}:0/3
power=2
toughness=3
[/card]
[card]
text=Flying At the beginning of your end step, tap all lands you control.
auto=@each my end:tap all(land|myBattlefield)
id=24584
name=Troublesome Spirit
rarity=R
mana={2}{U}{U}
type=Creature
subtype=Spirit
power=3
toughness=4
abilities=flying
[/card]
[card]
text=Veteran Brawlers can't attack if defending player controls an untapped land. Veteran Brawlers can't block if you control an untapped land.
id=24645
name=Veteran Brawlers
rarity=R
mana={1}{R}
type=Creature
subtype=Human Soldier
auto=aslongas(land[-tapped]|opponentBattlefield) cantattack
auto=aslongas(land[-tapped]|myBattlefield) cantblock
power=4
toughness=4
[/card]
[card]
text=Vintara Snapper has shroud as long as you control no untapped lands. (It can't be the target of spells or abilities.)
id=24656
name=Vintara Snapper
rarity=U
mana={G}{G}
type=Creature
subtype=Turtle
auto=aslongas(land[-tapped]|myBattlefield) -shroud
power=2
toughness=2
abilities=shroud
[/card]
[card]
text=Creatures you control get +7/+7 until end of turn.
id=24677
name=Vitalizing Wind
auto=lord(creature|myBattlefield) 7/7 ueot
rarity=R
mana={8}{G}
type=Instant
[/card]
[card]
text={R}: Target creature gains haste until end of turn. (It can attack this turn.)
id=24628
name=Whip Sergeant
rarity=U
mana={2}{R}
type=Creature
subtype=Human Soldier
auto={R}:haste target(creature)
power=2
toughness=1
[/card]
[card]
text=Wing Storm deals damage to each player equal to twice the number of creatures with flying that player controls.
auto=foreach(creature[flying]|myBattlefield) damage:2 controller
auto=foreach(creature[flying]|opponentBattlefield) damage:2 opponent
id=25523
name=Wing Storm
rarity=U
mana={2}{G}
type=Sorcery
[/card]