After weeks of hard work, I can proudly present you this huge package of cards, based only on already existing card code elements. Some examples and important notes: - Cards that get buried if you don't fulfill a condition 1. when they enter the battlefield (Hidden Horror[WEL]; Mercenary Knight, Thundering Wurm [both POR]) 2. during your upkeep (Endless Wurm[USG]). - Cards that allow to draw a card, then discard a card when entering the battlefield or damaging an opponent (Owl Familiar[POR], Looter il-Kor[TSP]). IMPORTANT NOTE: Those cards work only correctly because the draw effect resolves before the discard effect. Instants and Sorceries with such effects or permanents that have an activation cost for drawing, then discarding a card won't work because the two effects don't trigger in the correct order. - Land cycle from Visions and Planeshift (both very puzzling, but working perfectly!) I also updated World enchantments (tested & working, see rules for them in Gatherer!) Several card fixes. If you have any questions, post them! ;)
528 lines
12 KiB
Plaintext
528 lines
12 KiB
Plaintext
[meta]
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author=Wagic Team
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year=2000
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block=Masks
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[/meta]
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[card]
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text={1}{B}, Sacrifice a land: Target creature gets +2/+0 until end of turn.
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id=24601
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name=Agent of Shauku
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rarity=C
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mana={1}{B}
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type=Creature
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subtype=Human Mercenary
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auto={S(land|myBattlefield)}:2/0 target(creature)
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power=1
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toughness=1
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[/card]
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[card]
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text=Flash Enchant creature Enchanted creature has shroud. (It can't be the target of spells or abilities.)
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id=24579
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target=creature
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auto=shroud
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name=Alexi's Cloak
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rarity=C
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mana={1}{U}
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type=Enchantment
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subtype=Aura
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abilities=flash
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[/card]
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[card]
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text=Sacrifice a land: Destroy target enchantment.
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auto={S(land|myBattlefield)}:destroy target(enchantment)
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id=24560
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name=Aura Fracture
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rarity=C
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mana={2}{W}
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type=Enchantment
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[/card]
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[card]
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text=Protection from white At the beginning of your upkeep, sacrifice Bog Elemental unless you sacrifice a land.
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auto=@each my upkeep:moveTo(mygraveyard) notatarget(bog elemental,land|myBattlefield)
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id=24620
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name=Bog Elemental
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rarity=R
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mana={3}{B}{B}
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type=Creature
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subtype=Elemental
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power=5
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toughness=4
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abilities=protection from white
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[/card]
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[card]
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text=Flying {T}, Sacrifice a land: Search your library for a Mercenary permanent card with converted mana cost 2 or less and put that card onto the battlefield. Then shuffle your library.
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id=24600
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name=Bog Glider
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rarity=C
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mana={2}{B}
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type=Creature
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subtype=Human Mercenary
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auto={T}{S(land|myBattlefield)}:moveTo(myBattlefield) target(mercenary[manacost<=2]|mylibrary)
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power=1
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toughness=1
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abilities=flying
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[/card]
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[card]
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text=Branded Brawlers can't attack if defending player controls an untapped land. Branded Brawlers can't block if you control an untapped land.
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id=24638
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name=Branded Brawlers
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rarity=C
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mana={R}
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type=Creature
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subtype=Human Soldier
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auto=aslongas(land[-tapped]|opponentBattlefield) cantattack
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auto=aslongas(land[-tapped]|myBattlefield) cantblock
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power=2
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toughness=2
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[/card]
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[card]
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text=Destroy all enchantments you don't control. Then, if you control an untapped land, destroy all enchantments you control.
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id=24659
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auto=destroy all(enchantment|opponentBattlefield)
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auto=aslongas(land[-tapped]|myBattlefield) destroy all(enchantment|myBattlefield)
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name=Calming Verse
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rarity=C
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mana={3}{G}
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type=Sorcery
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[/card]
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[card]
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text=At the beginning of each player's end step, Citadel of Pain deals X damage to that player, where X is the number of untapped lands he or she controls.
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auto=@each my end:foreach(land[-tapped]|myBattlefield) damage:1 controller
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auto=@each opponent end:foreach(land[-tapped]|opponentBattlefield) damage:1 opponent
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id=24643
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name=Citadel of Pain
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rarity=U
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mana={2}{R}
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type=Enchantment
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[/card]
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[card]
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text=Sacrifice a land: Coastal Hornclaw gains flying until end of turn.
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id=24574
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name=Coastal Hornclaw
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rarity=C
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mana={4}{U}
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type=Creature
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subtype=Bird
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auto={S(land|myBattlefield)}:flying
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power=3
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toughness=3
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[/card]
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[card]
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text=Destroy target land. Its controller loses 2 life.
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id=24615
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target=land
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auto=destroy
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auto=life:-2 targetcontroller
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name=Despoil
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rarity=C
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mana={3}{B}
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type=Sorcery
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[/card]
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[card]
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text=Destroy target land. Devastate deals 1 damage to each creature and each player.
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id=24631
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target=land
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auto=destroy
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auto=damage:1 all(creature,player)
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name=Devastate
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rarity=C
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mana={3}{R}{R}
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type=Sorcery
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[/card]
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[card]
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text=Flying, vigilance
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id=24548
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name=Diving Griffin
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rarity=C
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mana={1}{W}{W}
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type=Creature
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subtype=Griffin
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power=2
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toughness=2
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abilities=flying,vigilance
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[/card]
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[card]
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text=Sacrifice a land: Fault Riders gets +2/+0 and gains first strike until end of turn. Activate this ability only once each turn.
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id=24626
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name=Fault Riders
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rarity=C
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mana={2}{R}
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type=Creature
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subtype=Human Soldier
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auto={S(land|myBattlefield)}:2/0 && first strike limit:1
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power=2
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toughness=2
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[/card]
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[card]
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text=Fen Stalker has fear as long as you control no untapped lands.
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id=24602
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name=Fen Stalker
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rarity=C
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mana={3}{B}
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type=Creature
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subtype=Nightstalker
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auto=aslongas(land[-tapped]|myBattlefield) -fear
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power=3
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toughness=2
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abilities=fear
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[/card]
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[card]
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text=Flash Enchant creature Enchanted creature -3/-0.
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id=24604
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target=creature
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auto=-3/-0
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name=Greel's Caress
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rarity=C
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mana={1}{B}
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type=Enchantment
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subtype=Aura
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abilities=flash
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[/card]
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[card]
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text=Hazy Homunculus is unblockable as long as defending player controls an untapped land.
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auto=aslongas(land[-tapped]|opponentBattlefield) unblockable
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id=24572
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name=Hazy Homunculus
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rarity=C
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mana={1}{U}
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type=Creature
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subtype=Homunculus Illusion
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power=1
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toughness=1
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[/card]
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[card]
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text=As Heightened Awareness enters the battlefield, discard your hand. At the beginning of your draw step, draw an additional card.
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id=24594
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auto=moveTo(mygraveyard) all(*|myhand)
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auto=@each my draw:draw:1
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name=Heightened Awareness
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rarity=R
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mana={3}{U}{U}
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type=Enchantment
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[/card]
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[card]
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text=Flash Enchant creature
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target=creature
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auto={1}{G}:regenerate
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id=24660
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name=Jolrael's Favor
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rarity=C
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mana={1}{G}
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type=Enchantment
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subtype=Aura
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abilities=flash
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[/card]
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[card]
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text=Enchant land Enchanted land is a 5/6 green Treefolk creature that's still a land.
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id=24667
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target=land
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auto=becomes(Creature Treefolk,5/6,green)
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name=Living Terrain
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rarity=U
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mana={2}{G}{G}
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type=Enchantment
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subtype=Aura
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[/card]
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[card]
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text=Flash Enchant creature Enchanted creature gets +1/+2.
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target=creature
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auto=1/2
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id=24550
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name=Mageta's Boon
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rarity=C
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mana={1}{W}
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type=Enchantment
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subtype=Aura
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abilities=flash
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[/card]
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[card]
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text=Swampwalk
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id=24664
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name=Marsh Boa
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rarity=C
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mana={G}
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type=Creature
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subtype=Snake
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power=1
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toughness=1
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abilities=swampwalk
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[/card]
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[card]
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text={T}, Sacrifice Mine Bearer: Destroy target attacking creature.
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id=24555
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name=Mine Bearer
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rarity=C
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mana={2}{W}
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type=Creature
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subtype=Human Soldier
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auto={T}{S}:destroy target(creature[attacking])
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power=1
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toughness=1
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[/card]
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[card]
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text=You can't untap more than one land during your untap step.
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auto=@each my untap:untap notatarget(land|myBattlefield)
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id=24675
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name=Mungha Wurm
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rarity=R
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mana={G}
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type=Creature
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subtype=Wurm
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auto=lord(land|myBattlefield) doesnotuntap
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power=6
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toughness=5
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[/card]
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[card]
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text=Destroy all creatures you don't control. They can't be regenerated.
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auto=bury all(creature|opponentBattlefield)
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id=24622
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name=Plague Wind
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rarity=R
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mana={7}{B}{B}
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type=Sorcery
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[/card]
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[card]
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text=Trample
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id=24663
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name=Pygmy Razorback
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rarity=C
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mana={1}{G}
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type=Creature
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subtype=Boar
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power=2
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toughness=1
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abilities=trample
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[/card]
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[card]
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text=Reach (This creature can block creatures with flying.)
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id=24653
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name=Rib Cage Spider
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rarity=C
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mana={2}{G}
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type=Creature
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subtype=Spider
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power=1
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toughness=4
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abilities=reach
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[/card]
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[card]
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text={R}: Ridgeline Rager gets +1/+0 until end of turn.
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id=24627
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name=Ridgeline Rager
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rarity=C
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mana={2}{R}
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type=Creature
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subtype=Beast
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auto={R}:1/0
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power=1
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toughness=2
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[/card]
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[card]
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text=Mercenaries don't untap during their controllers' untap steps.
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id=24665
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auto=lord(mercenary) doesnotuntap
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name=Root Cage
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rarity=U
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mana={1}{G}
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type=Enchantment
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[/card]
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[card]
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text=Scoria Cat gets +3/+3 as long as you control no untapped lands.
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id=24636
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name=Scoria Cat
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rarity=U
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mana={3}{R}{R}
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type=Creature
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subtype=Cat
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auto=aslongas(land[-tapped]|myBattlefield) -3/-3
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power=6
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toughness=6
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[/card]
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[card]
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text=Searing Wind deals 10 damage to target creature or player.
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id=24650
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target=creature,player
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auto=damage:10
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name=Searing Wind
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rarity=R
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mana={8}{R}
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type=Instant
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[/card]
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[card]
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text=Basic lands each player controls have shroud as long as that player controls three or fewer lands. (They can't be the targets of spells or abilities.)
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auto=aslongas(land|myBattlefield) lord(land[basic]|myBattlefield) shroud <3
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auto=aslongas(land|opponentBattlefield) lord(land[basic]|opponentBattlefield) shroud <3
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id=24568
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name=Sheltering Prayers
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rarity=R
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mana={W}
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type=Enchantment
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[/card]
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[card]
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text=When Silt Crawler enters the battlefield, tap all lands you control.
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id=24655
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name=Silt Crawler
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rarity=C
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mana={2}{G}
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type=Creature
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subtype=Beast
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auto=tap all(land|myBattlefield)
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power=3
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toughness=3
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[/card]
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[card]
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text=Reach (This creature can block creatures with flying.) Sacrifice a land: Spitting Spider deals 1 damage to each creature with flying.
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id=24666
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name=Spitting Spider
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rarity=U
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mana={3}{G}{G}
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type=Creature
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subtype=Spider
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auto={S(land|myBattlefield)}:damage:1 all(creature[flying])
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power=3
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toughness=5
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[/card]
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[card]
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text=Sacrifice Spore Frog: Prevent all combat damage that would be dealt this turn.
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id=24654
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name=Spore Frog
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rarity=C
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mana={G}
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type=Creature
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subtype=Frog
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auto={S}:preventAllcombatDamage ueot
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power=1
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toughness=1
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[/card]
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[card]
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text=Spur Grappler gets +2/+1 as long as you control no untapped lands.
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id=24625
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name=Spur Grappler
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rarity=C
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mana={2}{R}
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type=Creature
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subtype=Beast
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auto=aslongas(land[-tapped]|myBattlefield) -2/-1
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power=4
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toughness=2
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[/card]
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[card]
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text={1}{G}, Sacrifice a land: Put two 1/1 green Squirrel creature tokens onto the battlefield. {1}{G}, Sacrifice a land: Squirrel creatures get +1/+1 until end of turn.
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id=24672
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name=Squirrel Wrangler
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rarity=R
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mana={2}{G}{G}
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type=Creature
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subtype=Human Druid
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auto={1}{G}{S(land|myBattlefield)}:token(Squirrel,creature squirrel,1/1,green)*2
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auto={1}{G}{S(land|myBattlefield)}:lord(squirrel) 1/1 ueot
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power=2
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toughness=2
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[/card]
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[card]
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text=Flying Sacrifice a land: Return Stormwatch Eagle to its owner's hand.
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id=24583
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name=Stormwatch Eagle
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rarity=C
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mana={3}{U}
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type=Creature
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subtype=Bird
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auto={S(land|myBattlefield)}:moveTo(ownerhand)
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power=2
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toughness=1
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abilities=flying
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[/card]
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[card]
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text={W}{W}: Target attacking creature gets -1/-0 until end of turn.
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id=24544
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name=Sword Dancer
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rarity=U
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mana={1}{W}
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type=Creature
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subtype=Human Rebel
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auto={W}{W}:-1/0 target(creature[attacking])
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power=1
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toughness=2
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[/card]
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[card]
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text=Sacrifice a land: Trenching Steed gets +0/+3 until end of turn.
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id=24546
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name=Trenching Steed
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rarity=C
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mana={3}{W}
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type=Creature
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subtype=Horse Rebel
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auto={S(land|myBattlefield)}:0/3
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power=2
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toughness=3
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[/card]
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[card]
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text=Flying At the beginning of your end step, tap all lands you control.
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auto=@each my end:tap all(land|myBattlefield)
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id=24584
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name=Troublesome Spirit
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rarity=R
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mana={2}{U}{U}
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type=Creature
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subtype=Spirit
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power=3
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toughness=4
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abilities=flying
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[/card]
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[card]
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text=Veteran Brawlers can't attack if defending player controls an untapped land. Veteran Brawlers can't block if you control an untapped land.
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id=24645
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name=Veteran Brawlers
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rarity=R
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mana={1}{R}
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type=Creature
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subtype=Human Soldier
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auto=aslongas(land[-tapped]|opponentBattlefield) cantattack
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auto=aslongas(land[-tapped]|myBattlefield) cantblock
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power=4
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toughness=4
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[/card]
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[card]
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text=Vintara Snapper has shroud as long as you control no untapped lands. (It can't be the target of spells or abilities.)
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id=24656
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name=Vintara Snapper
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rarity=U
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mana={G}{G}
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type=Creature
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subtype=Turtle
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auto=aslongas(land[-tapped]|myBattlefield) -shroud
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power=2
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toughness=2
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abilities=shroud
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[/card]
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[card]
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text=Creatures you control get +7/+7 until end of turn.
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id=24677
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name=Vitalizing Wind
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auto=lord(creature|myBattlefield) 7/7 ueot
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rarity=R
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mana={8}{G}
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type=Instant
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[/card]
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[card]
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text={R}: Target creature gains haste until end of turn. (It can attack this turn.)
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id=24628
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name=Whip Sergeant
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rarity=U
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mana={2}{R}
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type=Creature
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subtype=Human Soldier
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auto={R}:haste target(creature)
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power=2
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toughness=1
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[/card]
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[card]
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text=Wing Storm deals damage to each player equal to twice the number of creatures with flying that player controls.
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auto=foreach(creature[flying]|myBattlefield) damage:2 controller
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auto=foreach(creature[flying]|opponentBattlefield) damage:2 opponent
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id=25523
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name=Wing Storm
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rarity=U
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mana={2}{G}
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type=Sorcery
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[/card] |