Fixed Angry Mob (DRK). PLz read my comment below.
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@@ -1,9 +1,6 @@
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[card]
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text=Trample As long as it's your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it's not your turn, Angry Mob's power and toughness are each 2.
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auto=foreach(swamp|opponentBattlefield)1/1 ueot
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#the first auto is for the first time angry mob comes into play
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auto=@movedto(swamp|opponentBattlefield):-1/-1 ueot
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#the second auto is to correct the inccorect bonus given by the first auto line in case the opponent plays a swamp.
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auto=foreach(swamp|opponentBattlefield) 1/1 ueot
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auto=@each my beginofturn:foreach(swamp|opponentBattlefield) 1/1 ueot
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id=1801
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name=Angry Mob
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