this is the first draft of a simple ai combo system,

format is as follows

HINT#combo hold(blah|myhand)^until(blah|mygraveyard)^until(blah|opponentshand)^restriction{type(creature|mybattlefield)~morethan~2}^cast(blah) targeting(blah|mygraveyard)^totalmananneeded({g}{g}{r}{u}{2})

the ai can be told to hold more then one card, until as many condiations as you want are met, until( is a TC and can basically be used in a fasion of saying "hold arbor elf until you have a lord of atlantas in play and a gaint growth in you hand" 

once the condiations are met you can later tell it to cast(gaint growth) targeting(arbor elf[fresh]|mybattlefield)...

I also included the whole of the games restrictions system...
so you can get really really creative with this so far.

the next thing I will do is ability targeting and card favoring.
This commit is contained in:
omegablast2002@yahoo.com
2012-08-19 21:53:57 +00:00
parent 6d4e677711
commit d078872dfc
14 changed files with 335 additions and 39 deletions

View File

@@ -23,7 +23,7 @@ class ManaCost
friend std::ostream& operator<<(std::ostream& out, ManaCost m);
protected:
std::vector<int8_t> cost;
std::vector<int16_t> cost;
std::vector<ManaCostHybrid> hybrids;
virtual void init();
@@ -60,7 +60,7 @@ public:
int hasSpecificX();
int xColor;
int hasAnotherCost();
ManaCost(std::vector<int8_t>& _cost, int nb_elems = 1);
ManaCost(std::vector<int16_t>& _cost, int nb_elems = 1);
ManaCost();
~ManaCost();
ManaCost(ManaCost * _manaCost);
@@ -89,8 +89,8 @@ public:
ExtraCost * getExtraCost(unsigned int i);
int addHybrid(int c1, int v1, int c2, int v2);
int tryToPayHybrids(std::vector<ManaCostHybrid>& _hybrids, int _nbhybrids,std::vector<int8_t>& diff);
void randomDiffHybrids(ManaCost * _cost, std::vector<int8_t>& diff);
int tryToPayHybrids(std::vector<ManaCostHybrid>& _hybrids, int _nbhybrids,std::vector<int16_t>& diff);
void randomDiffHybrids(ManaCost * _cost, std::vector<int16_t>& diff);
int add(ManaCost * _cost);
int remove(ManaCost * _cost);
int removeAll(int color);