this is the first draft of a simple ai combo system,

format is as follows

HINT#combo hold(blah|myhand)^until(blah|mygraveyard)^until(blah|opponentshand)^restriction{type(creature|mybattlefield)~morethan~2}^cast(blah) targeting(blah|mygraveyard)^totalmananneeded({g}{g}{r}{u}{2})

the ai can be told to hold more then one card, until as many condiations as you want are met, until( is a TC and can basically be used in a fasion of saying "hold arbor elf until you have a lord of atlantas in play and a gaint growth in you hand" 

once the condiations are met you can later tell it to cast(gaint growth) targeting(arbor elf[fresh]|mybattlefield)...

I also included the whole of the games restrictions system...
so you can get really really creative with this so far.

the next thing I will do is ability targeting and card favoring.
This commit is contained in:
omegablast2002@yahoo.com
2012-08-19 21:53:57 +00:00
parent 6d4e677711
commit d078872dfc
14 changed files with 335 additions and 39 deletions
+11
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@@ -7,6 +7,7 @@ using std::string;
using std::vector;
#include "AIPlayerBaka.h"
#include "AllAbilities.h"
class ManaCost;
class MTGAbility;
@@ -18,6 +19,14 @@ public:
string mAction;
string mCombatAttackTip;
vector<string>castOrder;
vector<string>combos;
//for preformance we disect the combo on first run.
vector<string>partOfCombo;
vector<string>hold;
vector<string>until;
vector<string>restrict;
map<string,string>cardTargets;
string manaNeeded;
int mSourceId;
AIHint(string line);
};
@@ -39,6 +48,8 @@ public:
AIHints (AIPlayerBaka * player);
AIAction * suggestAbility(ManaCost * potentialMana);
bool HintSaysDontAttack(GameObserver* observer,MTGCardInstance * card = NULL);
bool HintSaysItsForCombo(GameObserver* observer,MTGCardInstance * card = NULL);
bool canWeCombo(GameObserver* observer,MTGCardInstance * card = NULL,AIPlayerBaka * Ai = NULL);
vector<string> mCastOrder();
void add(string line);
~AIHints();
+7
View File
@@ -6,6 +6,7 @@
class AIStats;
class AIHints;
class AIHint;
//Would love to define those classes as private nested classes inside of AIPlayerBaka, but they are used by AIHints (which itself should be known only by AIPlayerBaka anyways)
@@ -91,11 +92,14 @@ class AIPlayerBaka: public AIPlayer{
virtual AIStats * getStats();
MTGCardInstance * nextCardToPlay;
MTGCardInstance * activateCombo();
TargetChooser * GetComboTc(GameObserver * observer, TargetChooser * tc = NULL);
AIHints * hints;
AIStats * stats;
int oldGamePhase;
float timer;
virtual MTGCardInstance * FindCardToPlay(ManaCost * potentialMana, const char * type);
vector<MTGCardInstance*>comboCards;
//used by MomirPlayer, hence protected instead of private
virtual int getEfficiency(OrderedAIAction * action);
@@ -115,7 +119,9 @@ class AIPlayerBaka: public AIPlayer{
};
vector<MTGAbility*>gotPayments;
AIPlayerBaka(GameObserver *observer, string deckFile, string deckfileSmall, string avatarFile, MTGDeck * deck = NULL);
AIHint * comboHint;
virtual int Act(float dt);
void initTimer();
virtual int computeActions();
@@ -125,6 +131,7 @@ class AIPlayerBaka: public AIPlayer{
virtual int affectCombatDamages(CombatStep step);
virtual int canHandleCost(MTGAbility * ability);
virtual int chooseTarget(TargetChooser * tc = NULL, Player * forceTarget = NULL,MTGCardInstance * Chosencard = NULL,bool checkonly = false);
virtual vector<MTGAbility*> canPayManaCost(MTGCardInstance * card = NULL, ManaCost * mCost = NULL){ return canPayMana(card, mCost);};
//used by AIHInts, therefore public instead of private :/
virtual int createAbilityTargets(MTGAbility * a, MTGCardInstance * c, RankingContainer& ranking);
+3 -3
View File
@@ -4360,7 +4360,7 @@ public:
MTGAbility(observer, id, _source)
{
counters = 0;
std::vector<int8_t> _cost;
std::vector<int16_t> _cost;
_cost.push_back(Constants::MTG_COLOR_ARTIFACT);
_cost.push_back(4);
cost = ManaCost(_cost, 1);
@@ -4424,7 +4424,7 @@ public:
MTGAbility(observer, _id, _source)
{
canprevent = 0;
std::vector<int8_t> _cost;
std::vector<int16_t> _cost;
_cost.push_back(Constants::MTG_COLOR_ARTIFACT);
_cost.push_back(2);
cost = ManaCost(_cost, 1);
@@ -4520,7 +4520,7 @@ public:
AFarmstead(GameObserver* observer, int _id, MTGCardInstance * source, MTGCardInstance * _target) :
ActivatedAbility(observer, _id, source, 0, 1)
{
std::vector<int8_t> _cost;
std::vector<int16_t> _cost;
_cost.push_back(Constants::MTG_COLOR_WHITE);
_cost.push_back(2);
setCost(NEW ManaCost(_cost, 1), true);
+7 -1
View File
@@ -66,9 +66,15 @@ public:
static void ThreadProc(void* inParam);
void handleResults(GameObserver* aGame){
mMutex.lock();
totalTestGames++;
if (aGame->didWin(aGame->players[1]))
{
testPlayer2Victories++;
totalTestGames++;
}
else if( aGame->didWin(aGame->players[0]))
{
totalTestGames++;
}
mMutex.unlock();
};
#endif
+4 -4
View File
@@ -23,7 +23,7 @@ class ManaCost
friend std::ostream& operator<<(std::ostream& out, ManaCost m);
protected:
std::vector<int8_t> cost;
std::vector<int16_t> cost;
std::vector<ManaCostHybrid> hybrids;
virtual void init();
@@ -60,7 +60,7 @@ public:
int hasSpecificX();
int xColor;
int hasAnotherCost();
ManaCost(std::vector<int8_t>& _cost, int nb_elems = 1);
ManaCost(std::vector<int16_t>& _cost, int nb_elems = 1);
ManaCost();
~ManaCost();
ManaCost(ManaCost * _manaCost);
@@ -89,8 +89,8 @@ public:
ExtraCost * getExtraCost(unsigned int i);
int addHybrid(int c1, int v1, int c2, int v2);
int tryToPayHybrids(std::vector<ManaCostHybrid>& _hybrids, int _nbhybrids,std::vector<int8_t>& diff);
void randomDiffHybrids(ManaCost * _cost, std::vector<int8_t>& diff);
int tryToPayHybrids(std::vector<ManaCostHybrid>& _hybrids, int _nbhybrids,std::vector<int16_t>& diff);
void randomDiffHybrids(ManaCost * _cost, std::vector<int16_t>& diff);
int add(ManaCost * _cost);
int remove(ManaCost * _cost);
int removeAll(int color);