Fixes to primitives

Deep Forest Hermit
Elvish Rejuvenator
Force of Virtue
Potion of Healing
Quakefoot Cyclops
the mending of dominaria
titan hunter
valiant knight
Mausoleum Turnkey
Infested Roothold  is cast not just ETB
Treasured Find should be exiled
Mu Yanling, Sky Dancer + ability
This commit is contained in:
Eduardo
2021-08-09 13:52:47 -05:00
parent 1727e11091
commit cd55b4342c
3 changed files with 13 additions and 12 deletions

View File

@@ -14678,7 +14678,7 @@ type=Instant
name=Deep Forest Hermit
auto=vanishing:3
auto=token(Squirrel,creature squirrel, 1/1,green)*4
auto=all(creature[squirrels]|myBattlefield) 1/1
auto=lord(creature[squirrel]|myBattlefield) 1/1
text=Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) -- When Deep Forest Hermit enters the battlefield, create four 1/1 green Squirrel creature tokens. -- Squirrels you control get +1/+1.
mana={3}{G}{G}
type=Creature
@@ -18709,7 +18709,7 @@ toughness=2
[card]
name=Elvish Rejuvenator
aicode=activate moveTo(myBattlefield) tap(noevent) target(land|myLibrary)
auto=name(Reveal Cards) Reveal:5 revealzone(mylibrary) revealuntil(land|mylibrary) optionone choice name(Put a land card) target(land|reveal) moveto(mybattlefield) tap(noevent) optiononeend optiontwo choice name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend
auto=name(Reveal Cards) reveal:5 revealzone(mylibrary) revealuntil(land|mylibrary) optionone choice name(Put a land card) target(land|reveal) moveto(mybattlefield) tap(noevent) optiononeend optiontwo choice name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend
text=When Elvish Rejuvenator enters the battlefield, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
mana={2}{G}
type=Creature
@@ -22898,7 +22898,7 @@ type=Instant
name=Force of Virtue
other={E(*[white]|myhand)}
abilities=flash
auto=all(creature|myBattlefield) 1/1
auto=lord(creature|myBattlefield) 1/1
text=If it's not your turn, you may exile a white card from your hand rather than pay this spell's mana cost. -- Flash -- Creatures you control get +1/+1.
mana={2}{W}{W}
type=Enchantment
@@ -46615,7 +46615,7 @@ type=Sorcery
[/card]
[card]
name=Potion of Healing
auto=draw:3 controller
auto=draw:1 controller
auto={W}{T}{S}:name(Gain life) life:3 controller
text=When Potion of Healing enters the battlefield, draw a card. -- {W}, {T}, Sacrifice Potion of Healing: You gain 3 life.
mana={1}{W}
@@ -47935,7 +47935,7 @@ toughness=4
[/card]
[card]
name=Quakefoot Cyclops
auto=cantblocktarget(<upto:2>creature)
auto=cantblocktarget(<upto:2>creature) ueot
autohand={1}{R}{cycle}:name(cycling) draw:1
autohand=@cycled(this|hand):target(creature) cantblocktarget
text=When Quakefoot Cyclops enters the battlefield, up to two target creatures can't block this turn. -- Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.) -- When you cycle Quakefoot Cyclops, target creature can't block this turn.
@@ -64239,7 +64239,7 @@ auto=deplete:2
auto=target(creature|mygraveyard) moveto(ownerhand)
auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) target(creature|mygraveyard) moveto(ownerhand)
auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) deplete:2
auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) all(land|mygraveyard) moveto(battlefield)
auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) all(land|mygraveyard) moveto(battlefield) && moveTo(mylibrary) all(*|mygraveyard)
auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this)
text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I, II — Put the top two cards of your library into your graveyard, then you may return a creature card from your graveyard to your hand. -- III — Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.
mana={3}{G}{G}
@@ -65509,7 +65509,7 @@ toughness=*
name=Titan Hunter
auto=@each my end:restriction{-morbid}:life:-4 controller
auto=@each opponent end:restriction{-morbid}:life:-4 opponent
auto={1}{B}{S(creature|myBattlefield}:life:4 controller
auto={1}{B}{S(creature|myBattlefield)}:life:4 controller
text=At the beginning of each players end step, if no creatures died this turn, Titan Hunter deals 4 damage to that player. -- {1}{B}, Sacrifice a creature: You gain 4 life.
mana={4}{B}
type=Creature
@@ -68208,7 +68208,7 @@ type=Sorcery
[card]
name=Valiant Knight
auto=lord(other knight|myBattlefield) +1/+1
auto={3}{W}{W}:all(knights|myBattlefield)) double strike ueot
auto={3}{W}{W}:all(knights|myBattlefield) double strike ueot
text=Other Knights you control get +1/+1. -- {3}{W}{W}: Knights you control gain double strike until end of turn.
mana={3}{W}
type=Creature

View File

@@ -58091,7 +58091,7 @@ type=Instant
name=Infested Roothold
abilities=Defender
auto=protection from(artifact)
auto=@movedto(artifact|opponentBattlefield):may token(Insect,Creature Insect,1/1,green)
auto=@movedto(artifact|opponentStack):may token(Insect,Creature Insect,1/1,green)
text=Defender (This creature can't attack.) -- Protection from artifacts -- Whenever an opponent casts an artifact spell, you may put a 1/1 green Insect creature token onto the battlefield.
mana={4}{G}
type=Creature
@@ -72016,7 +72016,7 @@ toughness=2
[/card]
[card]
name=Mausoleum Turnkey
auto=ability$!name(return creature to opponent) target(*|opponentgraveyard) moveTo(opponenthand)!$ opponent
auto=ability$!name(return creature to opponent) target(creature|opponentgraveyard) moveTo(opponenthand)!$ opponent
text=When Mausoleum Turnkey enters the battlefield, return target creature card of an opponent's choice from your graveyard to your hand.
mana={3}{B}
type=Creature
@@ -123657,8 +123657,9 @@ type=Enchantment
[/card]
[card]
name=Treasured Find
abilities=exiledeath
target=*|myGraveyard
auto=moveTo(myHand) && moveTo(exile) all(this)
auto=moveTo(myHand)
text=Return target card from your graveyard to your hand. Exile Treasured Find.
mana={B}{G}
type=Sorcery

View File

@@ -1851,7 +1851,7 @@ subtype=Yanling
[card]
name=Mu Yanling, Sky Dancer
auto=counter(0/0,2,loyalty)
auto={C(0/0,2,Loyalty)}:name(+2: Target creature gets +2/+0 and Flying) target(creature) 2/0 && -flying ueot
auto={C(0/0,2,Loyalty)}:name(+2: Target creature gets +2/+0 and Flying) target(creature) -2/0 && -flying uynt
auto={C(0/0,-3,Loyalty)}:name(-3: Create an Creature Elemental Bird 4/4 blue with flying) create(Elemental Bird:Creature Elemental Bird:4/4:blue:flying)
auto={C(0/0,-8,Loyalty)}:name(-8: Emblem: All islands have: Draw a card) all(island|mybattlefield) transforms((,newability[{T}:draw:1 controller])) forever dontremove
text=+2: Until your next turn, up to one target creature gets -2/-0 and loses flying. -- -3: Create a 4/4 blue Elemental Bird creature token with flying. -- -8: You get an emblem with "Islands you control have {T}: Draw a card.'"