Fixes to primitives
Deep Forest Hermit Elvish Rejuvenator Force of Virtue Potion of Healing Quakefoot Cyclops the mending of dominaria titan hunter valiant knight Mausoleum Turnkey Infested Roothold is cast not just ETB Treasured Find should be exiled Mu Yanling, Sky Dancer + ability
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@@ -14678,7 +14678,7 @@ type=Instant
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name=Deep Forest Hermit
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auto=vanishing:3
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auto=token(Squirrel,creature squirrel, 1/1,green)*4
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auto=all(creature[squirrels]|myBattlefield) 1/1
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auto=lord(creature[squirrel]|myBattlefield) 1/1
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text=Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) -- When Deep Forest Hermit enters the battlefield, create four 1/1 green Squirrel creature tokens. -- Squirrels you control get +1/+1.
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mana={3}{G}{G}
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type=Creature
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@@ -18709,7 +18709,7 @@ toughness=2
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[card]
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name=Elvish Rejuvenator
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aicode=activate moveTo(myBattlefield) tap(noevent) target(land|myLibrary)
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auto=name(Reveal Cards) Reveal:5 revealzone(mylibrary) revealuntil(land|mylibrary) optionone choice name(Put a land card) target(land|reveal) moveto(mybattlefield) tap(noevent) optiononeend optiontwo choice name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend
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auto=name(Reveal Cards) reveal:5 revealzone(mylibrary) revealuntil(land|mylibrary) optionone choice name(Put a land card) target(land|reveal) moveto(mybattlefield) tap(noevent) optiononeend optiontwo choice name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend
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text=When Elvish Rejuvenator enters the battlefield, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
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mana={2}{G}
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type=Creature
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@@ -22898,7 +22898,7 @@ type=Instant
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name=Force of Virtue
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other={E(*[white]|myhand)}
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abilities=flash
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auto=all(creature|myBattlefield) 1/1
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auto=lord(creature|myBattlefield) 1/1
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text=If it's not your turn, you may exile a white card from your hand rather than pay this spell's mana cost. -- Flash -- Creatures you control get +1/+1.
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mana={2}{W}{W}
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type=Enchantment
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@@ -46615,7 +46615,7 @@ type=Sorcery
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[/card]
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[card]
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name=Potion of Healing
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auto=draw:3 controller
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auto=draw:1 controller
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auto={W}{T}{S}:name(Gain life) life:3 controller
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text=When Potion of Healing enters the battlefield, draw a card. -- {W}, {T}, Sacrifice Potion of Healing: You gain 3 life.
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mana={1}{W}
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@@ -47935,7 +47935,7 @@ toughness=4
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[/card]
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[card]
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name=Quakefoot Cyclops
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auto=cantblocktarget(<upto:2>creature)
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auto=cantblocktarget(<upto:2>creature) ueot
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autohand={1}{R}{cycle}:name(cycling) draw:1
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autohand=@cycled(this|hand):target(creature) cantblocktarget
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text=When Quakefoot Cyclops enters the battlefield, up to two target creatures can't block this turn. -- Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.) -- When you cycle Quakefoot Cyclops, target creature can't block this turn.
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@@ -64239,7 +64239,7 @@ auto=deplete:2
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auto=target(creature|mygraveyard) moveto(ownerhand)
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auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) target(creature|mygraveyard) moveto(ownerhand)
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auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.2.Lore}=) deplete:2
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auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) all(land|mygraveyard) moveto(battlefield)
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auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) all(land|mygraveyard) moveto(battlefield) && moveTo(mylibrary) all(*|mygraveyard)
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auto=@counteradded(0/0,1,Lore) from(this):this(counter{0/0.3.Lore}) sacrifice(this)
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text=(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) -- I, II — Put the top two cards of your library into your graveyard, then you may return a creature card from your graveyard to your hand. -- III — Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.
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mana={3}{G}{G}
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@@ -65509,7 +65509,7 @@ toughness=*
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name=Titan Hunter
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auto=@each my end:restriction{-morbid}:life:-4 controller
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auto=@each opponent end:restriction{-morbid}:life:-4 opponent
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auto={1}{B}{S(creature|myBattlefield}:life:4 controller
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auto={1}{B}{S(creature|myBattlefield)}:life:4 controller
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text=At the beginning of each player’s end step, if no creatures died this turn, Titan Hunter deals 4 damage to that player. -- {1}{B}, Sacrifice a creature: You gain 4 life.
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mana={4}{B}
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type=Creature
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@@ -68208,7 +68208,7 @@ type=Sorcery
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[card]
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name=Valiant Knight
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auto=lord(other knight|myBattlefield) +1/+1
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auto={3}{W}{W}:all(knights|myBattlefield)) double strike ueot
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auto={3}{W}{W}:all(knights|myBattlefield) double strike ueot
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text=Other Knights you control get +1/+1. -- {3}{W}{W}: Knights you control gain double strike until end of turn.
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mana={3}{W}
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type=Creature
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@@ -58091,7 +58091,7 @@ type=Instant
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name=Infested Roothold
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abilities=Defender
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auto=protection from(artifact)
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auto=@movedto(artifact|opponentBattlefield):may token(Insect,Creature Insect,1/1,green)
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auto=@movedto(artifact|opponentStack):may token(Insect,Creature Insect,1/1,green)
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text=Defender (This creature can't attack.) -- Protection from artifacts -- Whenever an opponent casts an artifact spell, you may put a 1/1 green Insect creature token onto the battlefield.
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mana={4}{G}
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type=Creature
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@@ -72016,7 +72016,7 @@ toughness=2
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[/card]
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[card]
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name=Mausoleum Turnkey
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auto=ability$!name(return creature to opponent) target(*|opponentgraveyard) moveTo(opponenthand)!$ opponent
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auto=ability$!name(return creature to opponent) target(creature|opponentgraveyard) moveTo(opponenthand)!$ opponent
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text=When Mausoleum Turnkey enters the battlefield, return target creature card of an opponent's choice from your graveyard to your hand.
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mana={3}{B}
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type=Creature
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@@ -123657,8 +123657,9 @@ type=Enchantment
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[/card]
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[card]
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name=Treasured Find
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abilities=exiledeath
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target=*|myGraveyard
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auto=moveTo(myHand) && moveTo(exile) all(this)
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auto=moveTo(myHand)
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text=Return target card from your graveyard to your hand. Exile Treasured Find.
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mana={B}{G}
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type=Sorcery
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@@ -1851,7 +1851,7 @@ subtype=Yanling
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[card]
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name=Mu Yanling, Sky Dancer
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auto=counter(0/0,2,loyalty)
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auto={C(0/0,2,Loyalty)}:name(+2: Target creature gets +2/+0 and Flying) target(creature) 2/0 && -flying ueot
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auto={C(0/0,2,Loyalty)}:name(+2: Target creature gets +2/+0 and Flying) target(creature) -2/0 && -flying uynt
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auto={C(0/0,-3,Loyalty)}:name(-3: Create an Creature Elemental Bird 4/4 blue with flying) create(Elemental Bird:Creature Elemental Bird:4/4:blue:flying)
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auto={C(0/0,-8,Loyalty)}:name(-8: Emblem: All islands have: Draw a card) all(island|mybattlefield) transforms((,newability[{T}:draw:1 controller])) forever dontremove
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text=+2: Until your next turn, up to one target creature gets -2/-0 and loses flying. -- -3: Create a 4/4 blue Elemental Bird creature token with flying. -- -8: You get an emblem with "Islands you control have ‘ {T}: Draw a card.'"
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