Merge pull request #628 from kevlahnota/master
Reverted Random, Disable Indicators on Gametype that is not Classic
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@@ -310,7 +310,7 @@ void CardGui::Render()
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if(!card->isToken && card->isACopier)
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buff = "C";
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if(!alternate && buff != "")
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if(!alternate && buff != "" && game->gameType() == GAME_TYPE_CLASSIC)//it seems that other game modes makes cards as tokens!!! hmmm...
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{
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mFont->SetScale(DEFAULT_MAIN_FONT_SCALE);
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char buffer[200];
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@@ -215,10 +215,7 @@ void DeckMenu::selectRandomDeck(bool isAi)
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{
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DeckManager *deckManager = DeckManager::GetInstance();
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vector<DeckMetaData *> *deckList = isAi ? deckManager->getAIDeckOrderList() : deckManager->getPlayerDeckOrderList();
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//int random = (WRand() * 1000) % deckList->size();
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int lowest=0, highest = deckList->size();
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int range=(highest-lowest);
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int random = lowest+int(range*rand()/(RAND_MAX + 1.0));
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int random = rand() % (int)deckList->size();
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selectDeck( random, isAi );
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}
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@@ -1857,9 +1857,7 @@ int Tournament::getRandomDeck(bool noEasyDecks)
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while(isDouble && decks.size()>0)
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{
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isDouble=false;
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int lowest=0, highest = (int)decks.size();
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int range=(highest-lowest);
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k = lowest+int(range*rand()/(RAND_MAX + 1.0));
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k = rand() % (int)decks.size();
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random = decks.at(k);
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deckNumber = deckList->at(random)->getDeckId();
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