forgot we dont want hard to get this boost.
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@@ -197,13 +197,14 @@ void Rules::addExtraRules()
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{
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if (((p->isAI() && p->playMode
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!= Player::MODE_AI && p->opponent()->playMode
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!= Player::MODE_AI)||( !p->isAI() && Optimizedhandcheat)) && a->aType == MTGAbility::STANDARD_DRAW && p->playMode
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!= Player::MODE_AI)||( !p->isAI() && Optimizedhandcheat)) && a->aType == MTGAbility::STANDARD_DRAW &&
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difficultyRating == HARD && p->playMode
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!= Player::MODE_TEST_SUITE && g->mRules->gamemode != GAME_TYPE_MOMIR && g->mRules->gamemode
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!= GAME_TYPE_RANDOM1 && g->mRules->gamemode != GAME_TYPE_RANDOM2 && g->mRules->gamemode
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!= GAME_TYPE_STORY)//stupid protections to keep this out of mimor and other game modes.
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{
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handsize = ((AADrawer *)a)->getNumCards();
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if(difficultyRating == EASY )
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if(difficultyRating == EASY)
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{
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((AIPlayer *) p)->forceBestAbilityUse = true;
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((AIPlayer *) p)->agressivity += 100;
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@@ -215,7 +216,7 @@ void Rules::addExtraRules()
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}
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else
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{
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hand->OptimizedHand(p,handsize, 3, 1, 3);
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hand->OptimizedHand(p,handsize, 3, 1, 3);//no rating fall out case.
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}
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}
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else
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