587 lines
18 KiB
C++
587 lines
18 KiB
C++
#include "PrecompiledHeader.h"
|
|
|
|
#include "Rules.h"
|
|
#include "MTGDefinitions.h"
|
|
#include "ManaCost.h"
|
|
#include "Player.h"
|
|
#include "AIMomirPlayer.h"
|
|
|
|
#include "MTGGameZones.h"
|
|
#include "MTGAbility.h"
|
|
#include "AllAbilities.h"
|
|
#include "DeckManager.h"
|
|
#include "AIPlayer.h"
|
|
#include <JLogger.h>
|
|
|
|
int Rules::getMTGId(string cardName)
|
|
{
|
|
int cardnb = atoi(cardName.c_str());
|
|
if (cardnb) return cardnb;
|
|
if (cardName.compare("*") == 0) return -1; //Any card
|
|
MTGCard * card = MTGCollection()->getCardByName(cardName);
|
|
if (card) return card->getMTGId();
|
|
DebugTrace("RULES: Can't find card:" << cardName.c_str());
|
|
return 0;
|
|
}
|
|
|
|
MTGCardInstance * Rules::getCardByMTGId(int mtgid)
|
|
{
|
|
GameObserver * g = GameObserver::GetInstance();
|
|
for (int i = 0; i < 2; i++)
|
|
{
|
|
Player * p = g->players[i];
|
|
MTGGameZone * zones[] = { p->game->library, p->game->hand, p->game->inPlay, p->game->graveyard };
|
|
for (int j = 0; j < 4; j++)
|
|
{
|
|
MTGGameZone * zone = zones[j];
|
|
for (int k = 0; k < zone->nb_cards; k++)
|
|
{
|
|
MTGCardInstance * card = zone->cards[k];
|
|
if (!card) return NULL;
|
|
if (card->getMTGId() == mtgid) return card;
|
|
}
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
RulesPlayerData::RulesPlayerData()
|
|
{
|
|
life = 20;
|
|
poisonCount = 0;
|
|
damageCount = 0;
|
|
preventable = 0;
|
|
manapool = NEW ManaCost();
|
|
avatar = "";
|
|
}
|
|
|
|
RulesPlayerData::~RulesPlayerData()
|
|
{
|
|
SAFE_DELETE(manapool);
|
|
}
|
|
|
|
RulesPlayerZone::RulesPlayerZone()
|
|
{
|
|
}
|
|
|
|
void RulesPlayerZone::add(int cardId)
|
|
{
|
|
cards.push_back(cardId);
|
|
}
|
|
|
|
RulesState::RulesState()
|
|
{
|
|
phase = Constants::MTG_PHASE_FIRSTMAIN;
|
|
player = 0;
|
|
}
|
|
|
|
void RulesState::parsePlayerState(int playerId, string s)
|
|
{
|
|
size_t limiter = s.find("=");
|
|
if (limiter == string::npos) limiter = s.find(":");
|
|
string areaS;
|
|
int area;
|
|
if (limiter != string::npos)
|
|
{
|
|
areaS = s.substr(0, limiter);
|
|
if (areaS.compare("graveyard") == 0)
|
|
{
|
|
area = 0;
|
|
}
|
|
else if (areaS.compare("library") == 0)
|
|
{
|
|
area = 1;
|
|
}
|
|
else if (areaS.compare("hand") == 0)
|
|
{
|
|
area = 2;
|
|
}
|
|
else if (areaS.compare("inplay") == 0 || areaS.compare("battlefield") == 0)
|
|
{
|
|
area = 3;
|
|
}
|
|
else if (areaS.compare("life") == 0)
|
|
{
|
|
playerData[playerId].life = atoi((s.substr(limiter + 1)).c_str());
|
|
return;
|
|
}
|
|
else if (areaS.compare("poisonCount") == 0)
|
|
{
|
|
playerData[playerId].poisonCount = atoi((s.substr(limiter + 1)).c_str());
|
|
return;
|
|
}
|
|
else if (areaS.compare("damageCount") == 0)
|
|
{
|
|
playerData[playerId].damageCount = atoi((s.substr(limiter + 1)).c_str());
|
|
return;
|
|
}
|
|
else if (areaS.compare("preventable") == 0)
|
|
{
|
|
playerData[playerId].preventable = atoi((s.substr(limiter + 1)).c_str());
|
|
return;
|
|
}
|
|
else if (areaS.compare("avatar") == 0)
|
|
{
|
|
playerData[playerId].avatar = s.substr(limiter + 1);
|
|
return;
|
|
}
|
|
else if (areaS.compare("manapool") == 0)
|
|
{
|
|
SAFE_DELETE(playerData[playerId].manapool);
|
|
playerData[playerId].manapool = ManaCost::parseManaCost(s.substr(limiter + 1));
|
|
return;
|
|
}
|
|
else if (areaS.compare("auto") == 0)
|
|
{
|
|
playerData[playerId].extraRules.push_back(s.substr(limiter + 1));
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
return; // ERROR
|
|
}
|
|
s = s.substr(limiter + 1);
|
|
while (s.size())
|
|
{
|
|
unsigned int value;
|
|
limiter = s.find(",");
|
|
if (limiter != string::npos)
|
|
{
|
|
value = Rules::getMTGId(s.substr(0, limiter));
|
|
s = s.substr(limiter + 1);
|
|
}
|
|
else
|
|
{
|
|
value = Rules::getMTGId(s);
|
|
s = "";
|
|
}
|
|
if (value) playerData[playerId].zones[area].add(value);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
//ERROR
|
|
}
|
|
}
|
|
|
|
void Rules::addExtraRules()
|
|
{
|
|
GameObserver * g = GameObserver::GetInstance();
|
|
|
|
int id = g->mLayers->actionLayer()->getMaxId();
|
|
for (int i = 0; i < 2; ++i)
|
|
{
|
|
Player * p = g->players[i];
|
|
//Trick so that the abilities don't die;
|
|
MTGCardInstance::ExtraRules[i].currentZone = p->game->inPlay;
|
|
MTGCardInstance::ExtraRules[i].lastController = p;
|
|
for (size_t j = 0; j < initState.playerData[i].extraRules.size(); ++j)
|
|
{
|
|
AbilityFactory af;
|
|
MTGPlayerCards * hand = NULL;
|
|
int handsize = 7;
|
|
int difficultyRating = 0;
|
|
int Optimizedhandcheat = options[Options::OPTIMIZE_HAND].number;
|
|
MTGAbility * a = af.parseMagicLine(initState.playerData[i].extraRules[j], id++, NULL, &MTGCardInstance::ExtraRules[i]);
|
|
if (p->playMode != Player::MODE_TEST_SUITE && g->mRules->gamemode != GAME_TYPE_MOMIR && g->mRules->gamemode
|
|
!= GAME_TYPE_RANDOM1 && g->mRules->gamemode != GAME_TYPE_RANDOM2 && g->mRules->gamemode
|
|
!= GAME_TYPE_STORY &&
|
|
g->mRules->gamemode != GAME_TYPE_DEMO && (!g->players[0] == PLAYER_TYPE_CPU && !g->players[1] == PLAYER_TYPE_CPU))//keep this out of mimor and other game modes.
|
|
{
|
|
difficultyRating = DeckManager::getDifficultyRating(g->players[0], g->players[1]);
|
|
}
|
|
|
|
if (a)
|
|
{
|
|
if (a->oneShot)
|
|
{
|
|
if (((p->isAI() && p->playMode
|
|
!= Player::MODE_AI && p->opponent()->playMode
|
|
!= Player::MODE_AI)||( !p->isAI() && Optimizedhandcheat)) && a->aType == MTGAbility::STANDARD_DRAW &&
|
|
difficultyRating == HARD && p->playMode
|
|
!= Player::MODE_TEST_SUITE && g->mRules->gamemode != GAME_TYPE_MOMIR && g->mRules->gamemode
|
|
!= GAME_TYPE_RANDOM1 && g->mRules->gamemode != GAME_TYPE_RANDOM2 && g->mRules->gamemode
|
|
!= GAME_TYPE_STORY)//stupid protections to keep this out of mimor and other game modes.
|
|
{
|
|
handsize = ((AADrawer *)a)->getNumCards();
|
|
if(difficultyRating == EASY)
|
|
{
|
|
((AIPlayer *) p)->forceBestAbilityUse = true;
|
|
((AIPlayer *) p)->agressivity += 100;
|
|
hand->OptimizedHand(p,handsize, 3, 1, 3);//easy decks get a major boost, open hand is 2lands,1 creature under 3 mana,3spells under 3 mana.
|
|
}
|
|
else if (difficultyRating == NORMAL)
|
|
{
|
|
hand->OptimizedHand(p,handsize, 1, 0, 2);//give the Ai deck a tiny boost by giving it 1 land and 2 spells under 3 manacost.
|
|
}
|
|
else
|
|
{
|
|
hand->OptimizedHand(p,handsize, 3, 1, 3);//no rating fall out case.
|
|
}
|
|
}
|
|
else
|
|
{//resolve normally if the deck is listed as hard.
|
|
a->resolve();
|
|
}
|
|
delete (a);
|
|
}
|
|
else
|
|
{
|
|
a->addToGame();
|
|
}
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
for (size_t j = 0; j < extraRules.size(); ++j)
|
|
{
|
|
AbilityFactory af;
|
|
MTGAbility * a = af.parseMagicLine(extraRules[j], id++, NULL, &MTGCardInstance::ExtraRules[0]);
|
|
if (a)
|
|
{
|
|
if (a->oneShot)
|
|
{
|
|
a->resolve();
|
|
delete (a);
|
|
}
|
|
else
|
|
{
|
|
a->addToGame();
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
Player * Rules::loadPlayerMomir(int isAI)
|
|
{
|
|
string deckFileSmall = "momir";
|
|
char empty[] = "";
|
|
|
|
MTGDeck * tempDeck = NEW MTGDeck(MTGCollection()); //Autogenerate a momir deck. Leave the "momir.txt" bits below for stats.
|
|
tempDeck->addRandomCards(12, 0, 0, Constants::RARITY_L, "Forest");
|
|
tempDeck->addRandomCards(12, 0, 0, Constants::RARITY_L, "Plains");
|
|
tempDeck->addRandomCards(12, 0, 0, Constants::RARITY_L, "Swamp");
|
|
tempDeck->addRandomCards(12, 0, 0, Constants::RARITY_L, "Mountain");
|
|
tempDeck->addRandomCards(12, 0, 0, Constants::RARITY_L, "Island");
|
|
|
|
Player *player = NULL;
|
|
if (!isAI) // Human Player
|
|
player = NEW HumanPlayer(tempDeck, options.profileFile("momir.txt", "", true).c_str(), deckFileSmall);
|
|
else
|
|
player = NEW AIMomirPlayer(tempDeck, options.profileFile("momir.txt", "", true).c_str(), deckFileSmall, empty);
|
|
|
|
delete tempDeck;
|
|
return player;
|
|
}
|
|
|
|
Player * Rules::loadPlayerRandom(int isAI, int mode)
|
|
{
|
|
int color1 = 1 + WRand() % 5;
|
|
int color2 = 1 + WRand() % 5;
|
|
int color0 = Constants::MTG_COLOR_ARTIFACT;
|
|
if (mode == GAME_TYPE_RANDOM1) color2 = color1;
|
|
int colors[] = { color1, color2, color0 };
|
|
int nbcolors = 3;
|
|
|
|
string lands[] = { "forest", "forest", "island", "mountain", "swamp", "plains", "forest" };
|
|
|
|
MTGDeck * tempDeck = NEW MTGDeck(MTGCollection());
|
|
tempDeck->addRandomCards(9, 0, 0, -1, lands[color1].c_str());
|
|
tempDeck->addRandomCards(9, 0, 0, -1, lands[color2].c_str());
|
|
tempDeck->addRandomCards(1, 0, 0, 'U', "land");
|
|
tempDeck->addRandomCards(1, 0, 0, 'R', "land");
|
|
tempDeck->addRandomCards(12, 0, 0, -1, "creature", colors, nbcolors);
|
|
tempDeck->addRandomCards(2, 0, 0, -1, "sorcery", colors, nbcolors);
|
|
tempDeck->addRandomCards(2, 0, 0, -1, "enchantment", colors, nbcolors);
|
|
tempDeck->addRandomCards(2, 0, 0, -1, "instant", colors, nbcolors);
|
|
tempDeck->addRandomCards(2, 0, 0, -1, "artifact", colors, nbcolors);
|
|
|
|
string deckFile = "random";
|
|
string deckFileSmall = "random";
|
|
|
|
Player *player = NULL;
|
|
if (!isAI) // Human Player
|
|
player = NEW HumanPlayer(tempDeck, deckFile, deckFileSmall);
|
|
else
|
|
player = NEW AIPlayerBaka(tempDeck, deckFile, deckFileSmall, "");
|
|
|
|
delete tempDeck;
|
|
return player;
|
|
}
|
|
|
|
Player * Rules::initPlayer(int playerId)
|
|
{
|
|
GameObserver * g = GameObserver::GetInstance();
|
|
Player * p = g->players[playerId];
|
|
if (!p)
|
|
{
|
|
int isAI = 1;
|
|
if (GameApp::players[playerId] == PLAYER_TYPE_HUMAN) isAI = 0;
|
|
switch (gamemode)
|
|
{
|
|
case GAME_TYPE_MOMIR:
|
|
return loadPlayerMomir(isAI);
|
|
case GAME_TYPE_CLASSIC:
|
|
return NULL; //Error for the time being
|
|
case GAME_TYPE_RANDOM1:
|
|
return loadPlayerRandom(isAI, GAME_TYPE_RANDOM1);
|
|
case GAME_TYPE_RANDOM2:
|
|
return loadPlayerRandom(isAI, GAME_TYPE_RANDOM2);
|
|
}
|
|
}
|
|
return p;
|
|
}
|
|
|
|
MTGDeck * Rules::buildDeck(int playerId)
|
|
{
|
|
int nbcards = 0;
|
|
MTGDeck * deck = NEW MTGDeck(MTGCollection());
|
|
for (int j = 0; j < 4; j++)
|
|
{
|
|
for (size_t k = 0; k < initState.playerData[playerId].zones[j].cards.size(); k++)
|
|
{
|
|
int cardid = initState.playerData[playerId].zones[j].cards[k];
|
|
deck->add(cardid);
|
|
nbcards++;
|
|
}
|
|
}
|
|
if (!nbcards)
|
|
{
|
|
delete (deck);
|
|
return NULL;
|
|
}
|
|
return deck;
|
|
}
|
|
|
|
void Rules::initPlayers()
|
|
{
|
|
GameObserver * g = GameObserver::GetInstance();
|
|
for (int i = 0; i < 2; i++)
|
|
{
|
|
Player * p = initPlayer(i);
|
|
g->players[i] = p;
|
|
MTGDeck * deck = buildDeck(i);
|
|
if (deck)
|
|
{
|
|
p->game->initDeck(deck);
|
|
SAFE_DELETE(deck);
|
|
p->game->setOwner(p);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Rules::initGame()
|
|
{
|
|
//Put the GameObserver in the initial state
|
|
GameObserver * g = GameObserver::GetInstance();
|
|
DebugTrace("RULES Init Game\n");
|
|
|
|
//Set the current player/phase
|
|
if (g->currentPlayer->playMode
|
|
!= Player::MODE_TEST_SUITE && /*g->mRules->gamemode != GAME_TYPE_MOMIR && g->mRules->gamemode
|
|
!= GAME_TYPE_RANDOM1 && g->mRules->gamemode != GAME_TYPE_RANDOM2 &&*/ g->mRules->gamemode
|
|
!= GAME_TYPE_STORY)
|
|
{
|
|
if(OptionWhosFirst::WHO_R == options[Options::FIRSTPLAYER].number)
|
|
initState.player = WRand() % 2;
|
|
if(OptionWhosFirst::WHO_O == options[Options::FIRSTPLAYER].number)
|
|
initState.player = 1;
|
|
}
|
|
g->currentPlayer = g->players[initState.player];
|
|
g->currentActionPlayer = g->currentPlayer;
|
|
g->currentPlayerId = initState.player;
|
|
g->phaseRing->goToPhase(0, g->currentPlayer, false);
|
|
g->phaseRing->goToPhase(initState.phase, g->currentPlayer);
|
|
g->currentGamePhase = initState.phase;
|
|
|
|
for (int i = 0; i < 2; i++)
|
|
{
|
|
Player * p = g->players[i];
|
|
p->life = initState.playerData[i].life;
|
|
p->poisonCount = initState.playerData[i].poisonCount;
|
|
p->damageCount = initState.playerData[i].damageCount;
|
|
p->preventable = initState.playerData[i].preventable;
|
|
p->getManaPool()->copy(initState.playerData[i].manapool);
|
|
if (initState.playerData[i].avatar.size())
|
|
{
|
|
p->loadAvatar(initState.playerData[i].avatar);
|
|
}
|
|
MTGGameZone * playerZones[] = { p->game->graveyard, p->game->library, p->game->hand, p->game->inPlay };
|
|
for (int j = 0; j < 4; j++)
|
|
{
|
|
MTGGameZone * zone = playerZones[j];
|
|
for (size_t k = 0; k < initState.playerData[i].zones[j].cards.size(); k++)
|
|
{
|
|
MTGCardInstance * card = getCardByMTGId(initState.playerData[i].zones[j].cards[k]);
|
|
if (card && zone != p->game->library)
|
|
{
|
|
if (zone == p->game->inPlay)
|
|
{
|
|
MTGCardInstance * copy = p->game->putInZone(card, p->game->library, p->game->stack);
|
|
Spell * spell = NEW Spell(copy);
|
|
spell->resolve();
|
|
delete spell;
|
|
}
|
|
else
|
|
{
|
|
if (!p->game->library->hasCard(card))
|
|
{
|
|
LOG ("RULES ERROR, CARD NOT FOUND IN LIBRARY\n");
|
|
}
|
|
p->game->putInZone(card, p->game->library, zone);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (!card)
|
|
{
|
|
LOG ("RULES ERROR, card is NULL\n");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
addExtraRules();
|
|
DebugTrace("RULES Init Game Done !\n");
|
|
}
|
|
|
|
void RulesPlayerZone::cleanup()
|
|
{
|
|
cards.clear();
|
|
}
|
|
|
|
void RulesPlayerData::cleanup()
|
|
{
|
|
if (manapool) delete manapool;
|
|
manapool = NULL;
|
|
manapool = NEW ManaCost();
|
|
for (int i = 0; i < 5; i++)
|
|
{
|
|
zones[i].cleanup();
|
|
}
|
|
life = 20;
|
|
poisonCount = 0;
|
|
damageCount = 0;
|
|
preventable = 0;
|
|
}
|
|
|
|
void RulesState::cleanup()
|
|
{
|
|
for (int i = 0; i < 2; i++)
|
|
{
|
|
playerData[i].cleanup();
|
|
}
|
|
}
|
|
|
|
void Rules::cleanup()
|
|
{
|
|
initState.cleanup();
|
|
}
|
|
|
|
Rules::Rules(string filename, string _bg)
|
|
{
|
|
bg = _bg;
|
|
load(filename);
|
|
}
|
|
|
|
int Rules::load(string _filename)
|
|
{
|
|
|
|
char filename[4096];
|
|
if (fileExists(_filename.c_str()))
|
|
{
|
|
sprintf(filename, "%s", _filename.c_str());
|
|
}
|
|
else
|
|
{
|
|
sprintf(filename, JGE_GET_RES("rules/%s").c_str(), _filename.c_str());
|
|
}
|
|
wagic::ifstream file(filename);
|
|
std::string s;
|
|
|
|
int state = PARSE_UNDEFINED;
|
|
|
|
// std::cout << std::endl << std::endl << "!!!" << file << std::endl << std::endl;
|
|
if (!file) return 0;
|
|
|
|
cleanup();
|
|
while (std::getline(file, s))
|
|
{
|
|
if (!s.size()) continue;
|
|
if (s[s.size() - 1] == '\r') s.erase(s.size() - 1); //Handle DOS files
|
|
if (s[0] == '#') continue;
|
|
std::transform(s.begin(), s.end(), s.begin(), ::tolower);
|
|
if (s.find("include ") == 0)
|
|
{
|
|
load(s.substr(8));
|
|
continue;
|
|
}
|
|
if (s.compare("[init]") == 0)
|
|
{
|
|
state = PARSE_INIT;
|
|
continue;
|
|
}
|
|
if (s.compare("[players]") == 0)
|
|
{
|
|
state = PARSE_PLAYERS;
|
|
continue;
|
|
}
|
|
if (s.compare("[player1]") == 0)
|
|
{
|
|
state = PARSE_PLAYER1;
|
|
continue;
|
|
}
|
|
if (s.compare("[player2]") == 0)
|
|
{
|
|
state = PARSE_PLAYER2;
|
|
continue;
|
|
}
|
|
|
|
switch (state)
|
|
{
|
|
case PARSE_UNDEFINED:
|
|
break;
|
|
case PARSE_INIT:
|
|
if (s.find("auto=") == 0)
|
|
{
|
|
extraRules.push_back(s.substr(5));
|
|
}
|
|
else if (s.find("mode=") == 0)
|
|
{
|
|
gamemode = strToGameMode(s.substr(5));
|
|
}
|
|
else if (s.find("player=") == 0)
|
|
{
|
|
initState.player = atoi(s.substr(7).c_str()) - 1;
|
|
}
|
|
else
|
|
{
|
|
initState.phase = PhaseRing::phaseStrToInt(s);
|
|
}
|
|
break;
|
|
case PARSE_PLAYER1:
|
|
initState.parsePlayerState(0, s);
|
|
break;
|
|
case PARSE_PLAYER2:
|
|
initState.parsePlayerState(1, s);
|
|
break;
|
|
case PARSE_PLAYERS:
|
|
initState.parsePlayerState(0, s);
|
|
initState.parsePlayerState(1, s);
|
|
break;
|
|
}
|
|
}
|
|
file.close();
|
|
return 1;
|
|
}
|
|
|
|
int Rules::strToGameMode(string s)
|
|
{
|
|
if (s.compare("momir") == 0) return GAME_TYPE_MOMIR;
|
|
if (s.compare("random1") == 0) return GAME_TYPE_RANDOM1;
|
|
if (s.compare("random2") == 0) return GAME_TYPE_RANDOM2;
|
|
return GAME_TYPE_CLASSIC;
|
|
}
|