Files
wagic/projects/mtg/src/Rules.cpp
T
2011-02-06 15:21:20 +00:00

587 lines
18 KiB
C++

#include "PrecompiledHeader.h"
#include "Rules.h"
#include "MTGDefinitions.h"
#include "ManaCost.h"
#include "Player.h"
#include "AIMomirPlayer.h"
#include "MTGGameZones.h"
#include "MTGAbility.h"
#include "AllAbilities.h"
#include "DeckManager.h"
#include "AIPlayer.h"
#include <JLogger.h>
int Rules::getMTGId(string cardName)
{
int cardnb = atoi(cardName.c_str());
if (cardnb) return cardnb;
if (cardName.compare("*") == 0) return -1; //Any card
MTGCard * card = MTGCollection()->getCardByName(cardName);
if (card) return card->getMTGId();
DebugTrace("RULES: Can't find card:" << cardName.c_str());
return 0;
}
MTGCardInstance * Rules::getCardByMTGId(int mtgid)
{
GameObserver * g = GameObserver::GetInstance();
for (int i = 0; i < 2; i++)
{
Player * p = g->players[i];
MTGGameZone * zones[] = { p->game->library, p->game->hand, p->game->inPlay, p->game->graveyard };
for (int j = 0; j < 4; j++)
{
MTGGameZone * zone = zones[j];
for (int k = 0; k < zone->nb_cards; k++)
{
MTGCardInstance * card = zone->cards[k];
if (!card) return NULL;
if (card->getMTGId() == mtgid) return card;
}
}
}
return NULL;
}
RulesPlayerData::RulesPlayerData()
{
life = 20;
poisonCount = 0;
damageCount = 0;
preventable = 0;
manapool = NEW ManaCost();
avatar = "";
}
RulesPlayerData::~RulesPlayerData()
{
SAFE_DELETE(manapool);
}
RulesPlayerZone::RulesPlayerZone()
{
}
void RulesPlayerZone::add(int cardId)
{
cards.push_back(cardId);
}
RulesState::RulesState()
{
phase = Constants::MTG_PHASE_FIRSTMAIN;
player = 0;
}
void RulesState::parsePlayerState(int playerId, string s)
{
size_t limiter = s.find("=");
if (limiter == string::npos) limiter = s.find(":");
string areaS;
int area;
if (limiter != string::npos)
{
areaS = s.substr(0, limiter);
if (areaS.compare("graveyard") == 0)
{
area = 0;
}
else if (areaS.compare("library") == 0)
{
area = 1;
}
else if (areaS.compare("hand") == 0)
{
area = 2;
}
else if (areaS.compare("inplay") == 0 || areaS.compare("battlefield") == 0)
{
area = 3;
}
else if (areaS.compare("life") == 0)
{
playerData[playerId].life = atoi((s.substr(limiter + 1)).c_str());
return;
}
else if (areaS.compare("poisonCount") == 0)
{
playerData[playerId].poisonCount = atoi((s.substr(limiter + 1)).c_str());
return;
}
else if (areaS.compare("damageCount") == 0)
{
playerData[playerId].damageCount = atoi((s.substr(limiter + 1)).c_str());
return;
}
else if (areaS.compare("preventable") == 0)
{
playerData[playerId].preventable = atoi((s.substr(limiter + 1)).c_str());
return;
}
else if (areaS.compare("avatar") == 0)
{
playerData[playerId].avatar = s.substr(limiter + 1);
return;
}
else if (areaS.compare("manapool") == 0)
{
SAFE_DELETE(playerData[playerId].manapool);
playerData[playerId].manapool = ManaCost::parseManaCost(s.substr(limiter + 1));
return;
}
else if (areaS.compare("auto") == 0)
{
playerData[playerId].extraRules.push_back(s.substr(limiter + 1));
return;
}
else
{
return; // ERROR
}
s = s.substr(limiter + 1);
while (s.size())
{
unsigned int value;
limiter = s.find(",");
if (limiter != string::npos)
{
value = Rules::getMTGId(s.substr(0, limiter));
s = s.substr(limiter + 1);
}
else
{
value = Rules::getMTGId(s);
s = "";
}
if (value) playerData[playerId].zones[area].add(value);
}
}
else
{
//ERROR
}
}
void Rules::addExtraRules()
{
GameObserver * g = GameObserver::GetInstance();
int id = g->mLayers->actionLayer()->getMaxId();
for (int i = 0; i < 2; ++i)
{
Player * p = g->players[i];
//Trick so that the abilities don't die;
MTGCardInstance::ExtraRules[i].currentZone = p->game->inPlay;
MTGCardInstance::ExtraRules[i].lastController = p;
for (size_t j = 0; j < initState.playerData[i].extraRules.size(); ++j)
{
AbilityFactory af;
MTGPlayerCards * hand = NULL;
int handsize = 7;
int difficultyRating = 0;
int Optimizedhandcheat = options[Options::OPTIMIZE_HAND].number;
MTGAbility * a = af.parseMagicLine(initState.playerData[i].extraRules[j], id++, NULL, &MTGCardInstance::ExtraRules[i]);
if (p->playMode != Player::MODE_TEST_SUITE && g->mRules->gamemode != GAME_TYPE_MOMIR && g->mRules->gamemode
!= GAME_TYPE_RANDOM1 && g->mRules->gamemode != GAME_TYPE_RANDOM2 && g->mRules->gamemode
!= GAME_TYPE_STORY &&
g->mRules->gamemode != GAME_TYPE_DEMO && (!g->players[0] == PLAYER_TYPE_CPU && !g->players[1] == PLAYER_TYPE_CPU))//keep this out of mimor and other game modes.
{
difficultyRating = DeckManager::getDifficultyRating(g->players[0], g->players[1]);
}
if (a)
{
if (a->oneShot)
{
if (((p->isAI() && p->playMode
!= Player::MODE_AI && p->opponent()->playMode
!= Player::MODE_AI)||( !p->isAI() && Optimizedhandcheat)) && a->aType == MTGAbility::STANDARD_DRAW &&
difficultyRating == HARD && p->playMode
!= Player::MODE_TEST_SUITE && g->mRules->gamemode != GAME_TYPE_MOMIR && g->mRules->gamemode
!= GAME_TYPE_RANDOM1 && g->mRules->gamemode != GAME_TYPE_RANDOM2 && g->mRules->gamemode
!= GAME_TYPE_STORY)//stupid protections to keep this out of mimor and other game modes.
{
handsize = ((AADrawer *)a)->getNumCards();
if(difficultyRating == EASY)
{
((AIPlayer *) p)->forceBestAbilityUse = true;
((AIPlayer *) p)->agressivity += 100;
hand->OptimizedHand(p,handsize, 3, 1, 3);//easy decks get a major boost, open hand is 2lands,1 creature under 3 mana,3spells under 3 mana.
}
else if (difficultyRating == NORMAL)
{
hand->OptimizedHand(p,handsize, 1, 0, 2);//give the Ai deck a tiny boost by giving it 1 land and 2 spells under 3 manacost.
}
else
{
hand->OptimizedHand(p,handsize, 3, 1, 3);//no rating fall out case.
}
}
else
{//resolve normally if the deck is listed as hard.
a->resolve();
}
delete (a);
}
else
{
a->addToGame();
}
}
}
}
for (size_t j = 0; j < extraRules.size(); ++j)
{
AbilityFactory af;
MTGAbility * a = af.parseMagicLine(extraRules[j], id++, NULL, &MTGCardInstance::ExtraRules[0]);
if (a)
{
if (a->oneShot)
{
a->resolve();
delete (a);
}
else
{
a->addToGame();
}
}
}
}
Player * Rules::loadPlayerMomir(int isAI)
{
string deckFileSmall = "momir";
char empty[] = "";
MTGDeck * tempDeck = NEW MTGDeck(MTGCollection()); //Autogenerate a momir deck. Leave the "momir.txt" bits below for stats.
tempDeck->addRandomCards(12, 0, 0, Constants::RARITY_L, "Forest");
tempDeck->addRandomCards(12, 0, 0, Constants::RARITY_L, "Plains");
tempDeck->addRandomCards(12, 0, 0, Constants::RARITY_L, "Swamp");
tempDeck->addRandomCards(12, 0, 0, Constants::RARITY_L, "Mountain");
tempDeck->addRandomCards(12, 0, 0, Constants::RARITY_L, "Island");
Player *player = NULL;
if (!isAI) // Human Player
player = NEW HumanPlayer(tempDeck, options.profileFile("momir.txt", "", true).c_str(), deckFileSmall);
else
player = NEW AIMomirPlayer(tempDeck, options.profileFile("momir.txt", "", true).c_str(), deckFileSmall, empty);
delete tempDeck;
return player;
}
Player * Rules::loadPlayerRandom(int isAI, int mode)
{
int color1 = 1 + WRand() % 5;
int color2 = 1 + WRand() % 5;
int color0 = Constants::MTG_COLOR_ARTIFACT;
if (mode == GAME_TYPE_RANDOM1) color2 = color1;
int colors[] = { color1, color2, color0 };
int nbcolors = 3;
string lands[] = { "forest", "forest", "island", "mountain", "swamp", "plains", "forest" };
MTGDeck * tempDeck = NEW MTGDeck(MTGCollection());
tempDeck->addRandomCards(9, 0, 0, -1, lands[color1].c_str());
tempDeck->addRandomCards(9, 0, 0, -1, lands[color2].c_str());
tempDeck->addRandomCards(1, 0, 0, 'U', "land");
tempDeck->addRandomCards(1, 0, 0, 'R', "land");
tempDeck->addRandomCards(12, 0, 0, -1, "creature", colors, nbcolors);
tempDeck->addRandomCards(2, 0, 0, -1, "sorcery", colors, nbcolors);
tempDeck->addRandomCards(2, 0, 0, -1, "enchantment", colors, nbcolors);
tempDeck->addRandomCards(2, 0, 0, -1, "instant", colors, nbcolors);
tempDeck->addRandomCards(2, 0, 0, -1, "artifact", colors, nbcolors);
string deckFile = "random";
string deckFileSmall = "random";
Player *player = NULL;
if (!isAI) // Human Player
player = NEW HumanPlayer(tempDeck, deckFile, deckFileSmall);
else
player = NEW AIPlayerBaka(tempDeck, deckFile, deckFileSmall, "");
delete tempDeck;
return player;
}
Player * Rules::initPlayer(int playerId)
{
GameObserver * g = GameObserver::GetInstance();
Player * p = g->players[playerId];
if (!p)
{
int isAI = 1;
if (GameApp::players[playerId] == PLAYER_TYPE_HUMAN) isAI = 0;
switch (gamemode)
{
case GAME_TYPE_MOMIR:
return loadPlayerMomir(isAI);
case GAME_TYPE_CLASSIC:
return NULL; //Error for the time being
case GAME_TYPE_RANDOM1:
return loadPlayerRandom(isAI, GAME_TYPE_RANDOM1);
case GAME_TYPE_RANDOM2:
return loadPlayerRandom(isAI, GAME_TYPE_RANDOM2);
}
}
return p;
}
MTGDeck * Rules::buildDeck(int playerId)
{
int nbcards = 0;
MTGDeck * deck = NEW MTGDeck(MTGCollection());
for (int j = 0; j < 4; j++)
{
for (size_t k = 0; k < initState.playerData[playerId].zones[j].cards.size(); k++)
{
int cardid = initState.playerData[playerId].zones[j].cards[k];
deck->add(cardid);
nbcards++;
}
}
if (!nbcards)
{
delete (deck);
return NULL;
}
return deck;
}
void Rules::initPlayers()
{
GameObserver * g = GameObserver::GetInstance();
for (int i = 0; i < 2; i++)
{
Player * p = initPlayer(i);
g->players[i] = p;
MTGDeck * deck = buildDeck(i);
if (deck)
{
p->game->initDeck(deck);
SAFE_DELETE(deck);
p->game->setOwner(p);
}
}
}
void Rules::initGame()
{
//Put the GameObserver in the initial state
GameObserver * g = GameObserver::GetInstance();
DebugTrace("RULES Init Game\n");
//Set the current player/phase
if (g->currentPlayer->playMode
!= Player::MODE_TEST_SUITE && /*g->mRules->gamemode != GAME_TYPE_MOMIR && g->mRules->gamemode
!= GAME_TYPE_RANDOM1 && g->mRules->gamemode != GAME_TYPE_RANDOM2 &&*/ g->mRules->gamemode
!= GAME_TYPE_STORY)
{
if(OptionWhosFirst::WHO_R == options[Options::FIRSTPLAYER].number)
initState.player = WRand() % 2;
if(OptionWhosFirst::WHO_O == options[Options::FIRSTPLAYER].number)
initState.player = 1;
}
g->currentPlayer = g->players[initState.player];
g->currentActionPlayer = g->currentPlayer;
g->currentPlayerId = initState.player;
g->phaseRing->goToPhase(0, g->currentPlayer, false);
g->phaseRing->goToPhase(initState.phase, g->currentPlayer);
g->currentGamePhase = initState.phase;
for (int i = 0; i < 2; i++)
{
Player * p = g->players[i];
p->life = initState.playerData[i].life;
p->poisonCount = initState.playerData[i].poisonCount;
p->damageCount = initState.playerData[i].damageCount;
p->preventable = initState.playerData[i].preventable;
p->getManaPool()->copy(initState.playerData[i].manapool);
if (initState.playerData[i].avatar.size())
{
p->loadAvatar(initState.playerData[i].avatar);
}
MTGGameZone * playerZones[] = { p->game->graveyard, p->game->library, p->game->hand, p->game->inPlay };
for (int j = 0; j < 4; j++)
{
MTGGameZone * zone = playerZones[j];
for (size_t k = 0; k < initState.playerData[i].zones[j].cards.size(); k++)
{
MTGCardInstance * card = getCardByMTGId(initState.playerData[i].zones[j].cards[k]);
if (card && zone != p->game->library)
{
if (zone == p->game->inPlay)
{
MTGCardInstance * copy = p->game->putInZone(card, p->game->library, p->game->stack);
Spell * spell = NEW Spell(copy);
spell->resolve();
delete spell;
}
else
{
if (!p->game->library->hasCard(card))
{
LOG ("RULES ERROR, CARD NOT FOUND IN LIBRARY\n");
}
p->game->putInZone(card, p->game->library, zone);
}
}
else
{
if (!card)
{
LOG ("RULES ERROR, card is NULL\n");
}
}
}
}
}
addExtraRules();
DebugTrace("RULES Init Game Done !\n");
}
void RulesPlayerZone::cleanup()
{
cards.clear();
}
void RulesPlayerData::cleanup()
{
if (manapool) delete manapool;
manapool = NULL;
manapool = NEW ManaCost();
for (int i = 0; i < 5; i++)
{
zones[i].cleanup();
}
life = 20;
poisonCount = 0;
damageCount = 0;
preventable = 0;
}
void RulesState::cleanup()
{
for (int i = 0; i < 2; i++)
{
playerData[i].cleanup();
}
}
void Rules::cleanup()
{
initState.cleanup();
}
Rules::Rules(string filename, string _bg)
{
bg = _bg;
load(filename);
}
int Rules::load(string _filename)
{
char filename[4096];
if (fileExists(_filename.c_str()))
{
sprintf(filename, "%s", _filename.c_str());
}
else
{
sprintf(filename, JGE_GET_RES("rules/%s").c_str(), _filename.c_str());
}
wagic::ifstream file(filename);
std::string s;
int state = PARSE_UNDEFINED;
// std::cout << std::endl << std::endl << "!!!" << file << std::endl << std::endl;
if (!file) return 0;
cleanup();
while (std::getline(file, s))
{
if (!s.size()) continue;
if (s[s.size() - 1] == '\r') s.erase(s.size() - 1); //Handle DOS files
if (s[0] == '#') continue;
std::transform(s.begin(), s.end(), s.begin(), ::tolower);
if (s.find("include ") == 0)
{
load(s.substr(8));
continue;
}
if (s.compare("[init]") == 0)
{
state = PARSE_INIT;
continue;
}
if (s.compare("[players]") == 0)
{
state = PARSE_PLAYERS;
continue;
}
if (s.compare("[player1]") == 0)
{
state = PARSE_PLAYER1;
continue;
}
if (s.compare("[player2]") == 0)
{
state = PARSE_PLAYER2;
continue;
}
switch (state)
{
case PARSE_UNDEFINED:
break;
case PARSE_INIT:
if (s.find("auto=") == 0)
{
extraRules.push_back(s.substr(5));
}
else if (s.find("mode=") == 0)
{
gamemode = strToGameMode(s.substr(5));
}
else if (s.find("player=") == 0)
{
initState.player = atoi(s.substr(7).c_str()) - 1;
}
else
{
initState.phase = PhaseRing::phaseStrToInt(s);
}
break;
case PARSE_PLAYER1:
initState.parsePlayerState(0, s);
break;
case PARSE_PLAYER2:
initState.parsePlayerState(1, s);
break;
case PARSE_PLAYERS:
initState.parsePlayerState(0, s);
initState.parsePlayerState(1, s);
break;
}
}
file.close();
return 1;
}
int Rules::strToGameMode(string s)
{
if (s.compare("momir") == 0) return GAME_TYPE_MOMIR;
if (s.compare("random1") == 0) return GAME_TYPE_RANDOM1;
if (s.compare("random2") == 0) return GAME_TYPE_RANDOM2;
return GAME_TYPE_CLASSIC;
}