From bfd0d24d8d7ede03d19b53202104171182f14479 Mon Sep 17 00:00:00 2001 From: "omegablast2002@yahoo.com" Date: Sun, 6 Feb 2011 15:21:20 +0000 Subject: [PATCH] forgot we dont want hard to get this boost. --- projects/mtg/src/Rules.cpp | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/projects/mtg/src/Rules.cpp b/projects/mtg/src/Rules.cpp index 384d80120..f99fa5320 100644 --- a/projects/mtg/src/Rules.cpp +++ b/projects/mtg/src/Rules.cpp @@ -197,13 +197,14 @@ void Rules::addExtraRules() { if (((p->isAI() && p->playMode != Player::MODE_AI && p->opponent()->playMode - != Player::MODE_AI)||( !p->isAI() && Optimizedhandcheat)) && a->aType == MTGAbility::STANDARD_DRAW && p->playMode + != Player::MODE_AI)||( !p->isAI() && Optimizedhandcheat)) && a->aType == MTGAbility::STANDARD_DRAW && + difficultyRating == HARD && p->playMode != Player::MODE_TEST_SUITE && g->mRules->gamemode != GAME_TYPE_MOMIR && g->mRules->gamemode != GAME_TYPE_RANDOM1 && g->mRules->gamemode != GAME_TYPE_RANDOM2 && g->mRules->gamemode != GAME_TYPE_STORY)//stupid protections to keep this out of mimor and other game modes. { handsize = ((AADrawer *)a)->getNumCards(); - if(difficultyRating == EASY ) + if(difficultyRating == EASY) { ((AIPlayer *) p)->forceBestAbilityUse = true; ((AIPlayer *) p)->agressivity += 100; @@ -215,7 +216,7 @@ void Rules::addExtraRules() } else { - hand->OptimizedHand(p,handsize, 3, 1, 3); + hand->OptimizedHand(p,handsize, 3, 1, 3);//no rating fall out case. } } else