limiting the number of deck lookups to 6 to reduce load time
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@@ -193,7 +193,7 @@ void GameStateMenu::fillScroller()
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DeckStats * stats = DeckStats::GetInstance();
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DeckStats * stats = DeckStats::GetInstance();
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DeckManager *deckManager = DeckManager::GetInstance();
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DeckManager *deckManager = DeckManager::GetInstance();
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vector<DeckMetaData *> playerDecks = getValidDeckMetaData(options.profileFile());
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vector<DeckMetaData *> playerDecks = getValidDeckMetaData(options.profileFile(), "", NULL, 6);
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int totalGames = 0;
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int totalGames = 0;
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for (size_t j = 0; j < playerDecks.size(); j++)
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for (size_t j = 0; j < playerDecks.size(); j++)
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{
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{
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