- various compilations fixes for Symbian

- small cleanups of the TestSuite and Player classes
This commit is contained in:
Xawotihs
2011-09-19 19:49:45 +00:00
parent 180462f73c
commit bb65d2dc12
9 changed files with 59 additions and 56 deletions

View File

@@ -75,8 +75,8 @@ JFileSystem* JFileSystem::GetInstance()
init( RESPATH"/");
#else
init("Res/");
}
#endif
}
return mInstance;
}

View File

@@ -280,7 +280,7 @@ void JMD2Model::Render(int frameNum)
// display the textured model with proper lighting normals
#if (defined GL_ES_VERSION_2_0) || (defined GL_VERSION_2_0)
#elif (defined GL_ES_VERSION_1_1) || (defined GL_VERSION_1_1) || (defined GL_VERSION_ES_CM_1_1)
#elif (defined GL_ES_VERSION_1_1) || (defined GL_VERSION_1_1) || (defined GL_VERSION_ES_CM_1_1) || (defined GL_OES_VERSION_1_1)
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
@@ -296,7 +296,7 @@ void JMD2Model::Render(int frameNum)
#if (defined GL_ES_VERSION_2_0) || (defined GL_VERSION_2_0)
#elif (defined GL_ES_VERSION_1_1) || (defined GL_VERSION_1_1)|| (defined GL_VERSION_ES_CM_1_1)
#elif (defined GL_ES_VERSION_1_1) || (defined GL_VERSION_1_1)|| (defined GL_VERSION_ES_CM_1_1) || (defined GL_OES_VERSION_1_1)
float vertex_data[]={
pointList[mModel->triIndex[i].meshIndex[0]].x, pointList[mModel->triIndex[i].meshIndex[0]].y, pointList[mModel->triIndex[i].meshIndex[0]].z,
pointList[mModel->triIndex[i].meshIndex[2]].x, pointList[mModel->triIndex[i].meshIndex[2]].y, pointList[mModel->triIndex[i].meshIndex[2]].z,
@@ -330,7 +330,7 @@ void JMD2Model::Render(int frameNum)
}
#if (defined GL_ES_VERSION_2_0) || (defined GL_VERSION_2_0)
#elif (defined GL_ES_VERSION_1_1) || (defined GL_VERSION_1_1) || (defined GL_VERSION_ES_CM_1_1)
#elif (defined GL_ES_VERSION_1_1) || (defined GL_VERSION_1_1) || (defined GL_VERSION_ES_CM_1_1) || (defined GL_OES_VERSION_1_1)
glDrawArrays(GL_TRIANGLES,0,3); // seems suspicious to put that here, should probably be in the loop
#else
glEnd();
@@ -483,7 +483,7 @@ void JMD2Model::Render()
#if (defined GL_ES_VERSION_2_0) || (defined GL_VERSION_2_0)
// FIXME
#elif (defined GL_ES_VERSION_1_1) || (defined GL_VERSION_1_1) || (defined GL_VERSION_ES_CM_1_1)
#elif (defined GL_ES_VERSION_1_1) || (defined GL_VERSION_1_1) || (defined GL_VERSION_ES_CM_1_1) || (defined GL_OES_VERSION_1_1)
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
#else
@@ -538,7 +538,7 @@ void JMD2Model::Render()
#if (defined GL_ES_VERSION_2_0) || (defined GL_VERSION_2_0)
// FIXME
#elif (defined GL_ES_VERSION_1_1) || (defined GL_VERSION_1_1) || (defined GL_VERSION_ES_CM_1_1)
#elif (defined GL_ES_VERSION_1_1) || (defined GL_VERSION_1_1) || (defined GL_VERSION_ES_CM_1_1) || (defined GL_OES_VERSION_1_1)
float vertex_data[]={
vertex[0].x, vertex[0].y, vertex[0].z,
vertex[2].x, vertex[2].y, vertex[2].z,
@@ -572,7 +572,7 @@ void JMD2Model::Render()
}
#if (defined GL_ES_VERSION_2_0) || (defined GL_VERSION_2_0)
// FIXME
#elif (defined GL_ES_VERSION_1_1) || (defined GL_VERSION_1_1) || (defined GL_VERSION_ES_CM_1_1)
#elif (defined GL_ES_VERSION_1_1) || (defined GL_VERSION_1_1) || (defined GL_VERSION_ES_CM_1_1) || (defined GL_OES_VERSION_1_1)
glDrawArrays(GL_TRIANGLES,0,3); // seems suspicious to put that here, should probably be in the loop
#else
glEnd();

View File

@@ -1002,7 +1002,7 @@ void JRenderer::RenderQuad(JQuad* quad, float xo, float yo, float angle, float x
glScalef(xScale, yScale, 1.0f);
}
#if (defined GL_VERSION_ES_CM_1_1)
#if (defined GL_VERSION_ES_CM_1_1) || (defined GL_OES_VERSION_1_1)
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
@@ -1132,7 +1132,7 @@ void JRenderer::RenderQuad(JQuad* quad, VertexColor* pt)
//glDrawElements ( GL_TRIANGLE_STRIP, 6, GL_UNSIGNED_SHORT, indices );
glDrawArrays(GL_TRIANGLE_STRIP,0,4);
#elif (defined GL_VERSION_ES_CM_1_1)
#elif (defined GL_VERSION_ES_CM_1_1) || (defined GL_OES_VERSION_1_1)
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
@@ -1241,7 +1241,7 @@ void JRenderer::FillRect(float x, float y, float width, float height, PIXEL_TYPE
glDrawArrays(GL_TRIANGLE_STRIP,0,4);
#elif (defined GL_VERSION_ES_CM_1_1)
#elif (defined GL_VERSION_ES_CM_1_1) || (defined GL_OES_VERSION_1_1)
glDisable(GL_TEXTURE_2D);
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
@@ -1338,7 +1338,7 @@ void JRenderer::DrawRect(float x, float y, float width, float height, PIXEL_TYPE
glDrawArrays(GL_LINE_LOOP,0,4);
#elif (defined GL_VERSION_ES_CM_1_1)
#elif (defined GL_VERSION_ES_CM_1_1) || (defined GL_OES_VERSION_1_1)
glDisable(GL_TEXTURE_2D);
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
@@ -1438,7 +1438,7 @@ void JRenderer::FillRect(float x, float y, float width, float height, JColor* co
glUniformMatrix4fv( prog1_mvpLoc, 1, GL_FALSE, (GLfloat*) &theMvpMatrix.m[0][0] );
glDrawArrays(GL_TRIANGLE_STRIP,0,4);
#elif (defined GL_VERSION_ES_CM_1_1)
#elif (defined GL_VERSION_ES_CM_1_1) || (defined GL_OES_VERSION_1_1)
glDisable(GL_TEXTURE_2D);
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
@@ -1530,7 +1530,7 @@ void JRenderer::DrawLine(float x1, float y1, float x2, float y2, PIXEL_TYPE colo
glDrawArrays(GL_LINES,0,2);
#elif (defined GL_VERSION_ES_CM_1_1)
#elif (defined GL_VERSION_ES_CM_1_1) || (defined GL_OES_VERSION_1_1)
glDisable(GL_TEXTURE_2D);
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
@@ -1575,7 +1575,7 @@ void JRenderer::Plot(float x, float y, PIXEL_TYPE color)
{
checkGlError();
glDisable(GL_TEXTURE_2D);
#if (!defined GL_ES_VERSION_2_0) && (!defined GL_VERSION_2_0) && (!defined GL_VERSION_ES_CM_1_1)
#if (!defined GL_ES_VERSION_2_0) && (!defined GL_VERSION_2_0) && (!defined GL_VERSION_ES_CM_1_1) && (!defined GL_OES_VERSION_1_1)
JColor col;
col.color = color;
glColor4ub(col.r, col.g, col.b, col.a);
@@ -1595,7 +1595,7 @@ void JRenderer::PlotArray(float *x, float *y, int count, PIXEL_TYPE color)
{
checkGlError();
glDisable(GL_TEXTURE_2D);
#if (!defined GL_ES_VERSION_2_0) && (!defined GL_VERSION_2_0) && (!defined GL_VERSION_ES_CM_1_1)
#if (!defined GL_ES_VERSION_2_0) && (!defined GL_VERSION_2_0) && (!defined GL_VERSION_ES_CM_1_1) && (!defined GL_OES_VERSION_1_1)
JColor col;
col.color = color;
glColor4ub(col.r, col.g, col.b, col.a);
@@ -2479,7 +2479,7 @@ void JRenderer::Enable2D()
glMatrixMode (GL_PROJECTION); // Select The Projection Matrix
glLoadIdentity (); // Reset The Projection Matrix
#if (defined GL_VERSION_ES_CM_1_1)
#if (defined GL_VERSION_ES_CM_1_1) || (defined GL_OES_VERSION_1_1)
glOrthof(0.0f, SCREEN_WIDTH_F, 0.0f, SCREEN_HEIGHT_F-1.0f, -1.0f, 1.0f);
#else
gluOrtho2D(0.0f, SCREEN_WIDTH_F, 0.0f, SCREEN_HEIGHT_F-1.0f);
@@ -2607,7 +2607,7 @@ void JRenderer::RenderTriangles(JTexture* texture, Vertex3D *vertices, int start
delete[] colorCoords;
#elif (defined GL_VERSION_ES_CM_1_1)
#elif (defined GL_VERSION_ES_CM_1_1) || (defined GL_OES_VERSION_1_1)
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
@@ -2707,7 +2707,7 @@ void JRenderer::FillPolygon(float* x, float* y, int count, PIXEL_TYPE color)
delete[] vVertices;
delete[] colors;
#elif (defined GL_VERSION_ES_CM_1_1)
#elif (defined GL_VERSION_ES_CM_1_1) || (defined GL_OES_VERSION_1_1)
glDisable(GL_TEXTURE_2D);
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
@@ -2813,7 +2813,7 @@ void JRenderer::DrawPolygon(float* x, float* y, int count, PIXEL_TYPE color)
delete[] vVertices;
delete[] colors;
#elif (defined GL_VERSION_ES_CM_1_1)
#elif (defined GL_VERSION_ES_CM_1_1) || (defined GL_OES_VERSION_1_1)
glDisable(GL_TEXTURE_2D);
glEnableClientState(GL_VERTEX_ARRAY);
@@ -2955,7 +2955,7 @@ void JRenderer::DrawCircle(float x, float y, float radius, PIXEL_TYPE color)
glDrawArrays(GL_LINE_STRIP,0,number);
#elif (defined GL_VERSION_ES_CM_1_1)
#elif (defined GL_VERSION_ES_CM_1_1) || (defined GL_OES_VERSION_1_1)
glDisable(GL_TEXTURE_2D);
glEnableClientState(GL_VERTEX_ARRAY);
@@ -3069,7 +3069,7 @@ void JRenderer::FillCircle(float x, float y, float radius, PIXEL_TYPE color)
glDrawArrays(GL_TRIANGLE_FAN,0,number);
#elif (defined GL_VERSION_ES_CM_1_1)
#elif (defined GL_VERSION_ES_CM_1_1) || (defined GL_OES_VERSION_1_1)
glDisable(GL_TEXTURE_2D);
glEnableClientState(GL_VERTEX_ARRAY);
@@ -3191,7 +3191,7 @@ void JRenderer::DrawPolygon(float x, float y, float size, int count, float start
delete[] vVertices;
delete[] colors;
#elif (defined GL_VERSION_ES_CM_1_1)
#elif (defined GL_VERSION_ES_CM_1_1) || (defined GL_OES_VERSION_1_1)
glDisable(GL_TEXTURE_2D);
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
@@ -3315,7 +3315,7 @@ void JRenderer::FillPolygon(float x, float y, float size, int count, float start
delete[] vVertices;
delete[] colors;
#elif (defined GL_VERSION_ES_CM_1_1)
#elif (defined GL_VERSION_ES_CM_1_1) || (defined GL_OES_VERSION_1_1)
glDisable(GL_TEXTURE_2D);
glEnableClientState(GL_VERTEX_ARRAY);
@@ -3469,7 +3469,7 @@ void JRenderer::DrawRoundRect(float x, float y, float w, float h, float radius,
delete[] vVertices;
delete[] colors;
#elif (defined GL_VERSION_ES_CM_1_1)
#elif (defined GL_VERSION_ES_CM_1_1) || (defined GL_OES_VERSION_1_1)
glDisable(GL_TEXTURE_2D);
glEnableClientState(GL_VERTEX_ARRAY);
@@ -3658,7 +3658,7 @@ void JRenderer::FillRoundRect(float x, float y, float w, float h, float radius,
delete[] vVertices;
delete[] colors;
#elif (defined GL_VERSION_ES_CM_1_1)
#elif (defined GL_VERSION_ES_CM_1_1) || (defined GL_OES_VERSION_1_1)
glDisable(GL_TEXTURE_2D);
glEnableClientState(GL_VERTEX_ARRAY);

View File

@@ -389,7 +389,7 @@ public:
int triggerOnEventImpl(WEvent * event)
{
//general restrictions
if (opponentPoisoned && !source->controller()->opponent()->isPoisoned)
if (opponentPoisoned && !source->controller()->opponent()->isPoisoned())
return 0;
if (sourceUntapped && source->isTapped() == 1)
return 0;

View File

@@ -28,7 +28,6 @@ public:
JQuadPtr mAvatar;
int playMode;
bool nomaxhandsize;
bool isPoisoned;
MTGPlayerCards * game;
MTGDeck * mDeck;
string deckFile;
@@ -56,6 +55,7 @@ public:
int loseLife(int value);
int gainOrLoseLife(int value);
bool isPoisoned() {return (poisonCount > 0);}
int poisoned();
int damaged();
int prevented();

View File

@@ -59,45 +59,52 @@ public:
class TestSuite
{
public:
MTGAllCards* collection;
int summoningSickness;
bool forceAbility;
int gameType;
float timerLimit;
unsigned int seed;
int aiMaxCalls;
int currentAction;
TestSuiteState initState;
private:
int currentfile;
int nbfiles;
string files[1024];
TestSuiteState endState;
TestSuiteActions actions;
string files[1024];
int nbfiles;
int currentfile;
int nbFailed, nbTests, nbAIFailed, nbAITests;
bool forceAbility;
int summoningSickness;
int load(const char * filename);
TestSuite(const char * filename,MTGAllCards* _collection);
void cleanup();
public:
/* but only used by the testsuite classes */
float timerLimit;
int aiMaxCalls;
int currentAction;
TestSuiteState initState;
string getNextAction();
MTGPlayerCards * buildDeck(int playerId);
Interruptible * getActionByMTGId(int mtgid);
int assertGame();
public:
int gameType;
unsigned int seed;
int nbFailed, nbTests, nbAIFailed, nbAITests;
TestSuite(const char * filename);
void initGame();
void pregameTests();
int assertGame();
MTGPlayerCards * buildDeck(int playerId);
string getNextAction();
Interruptible * getActionByMTGId(int mtgid);
int loadNext();
void cleanup();
static int Log(const char * text);
};
class TestSuiteAI:public AIPlayerBaka
{
public:
TestSuite * suite;
private:
MTGCardInstance * getCard(string action);
float timer;
TestSuite * suite;
public:
TestSuiteAI(TestSuite * suite, int playerId);
virtual int Act(float dt);
MTGCardInstance * getCard(string action);
virtual int displayStack();
};

View File

@@ -112,7 +112,6 @@ void GameObserver::nextGamePhase()
cleanupPhase();
currentPlayer->damageCount = 0;
currentPlayer->preventable = 0;
currentPlayer->isPoisoned = false;
mLayers->actionLayer()->cleanGarbage(); //clean abilities history for this turn;
mLayers->stackLayer()->garbageCollect(); //clean stack history for this turn;
mLayers->actionLayer()->Update(0);
@@ -371,8 +370,6 @@ void GameObserver::gameStateBasedEffects()
{
if(getCurrentTargetChooser() && int(getCurrentTargetChooser()->targets.size()) == getCurrentTargetChooser()->maxtargets)
getCurrentTargetChooser()->done = true;
for (int i = 0; i < 2; i++)
players[i]->isPoisoned = (players[i]->poisonCount > 0);
if (mLayers->stackLayer()->count(0, NOT_RESOLVED) != 0)
return;
if (mLayers->actionLayer()->menuObject)

View File

@@ -105,7 +105,7 @@ void GameStateDuel::Start()
#ifdef TESTSUITE
SAFE_DELETE(testSuite);
testSuite = NEW TestSuite("test/_tests.txt",MTGCollection());
testSuite = NEW TestSuite("test/_tests.txt");
#endif
setGamePhase(DUEL_STATE_CHOOSE_DECK1);

View File

@@ -551,9 +551,8 @@ int TestSuite::assertGame()
return 1;
}
TestSuite::TestSuite(const char * filename, MTGAllCards* _collection)
TestSuite::TestSuite(const char * filename)
{
collection = _collection;
timerLimit = 0;
std::string s;