- Moved "extraPayment" cancel verification into ActionLayer (was in GuiLayers)
- added "HUDDisplay" MTGAbility (displays damage/graveyard info)
- Added option to NOT interrupt own's spells and abilities. Allows smoother gameplay. We should add a "quick options" menu ingame to change those options on the fly
This commit is contained in:
wagic.the.homebrew@gmail.com
2009-07-04 14:10:21 +00:00
parent 5ff90a6f33
commit b1e35a6bcb
15 changed files with 181 additions and 9 deletions

View File

@@ -292,3 +292,94 @@ ostream& MTGMomirRule::toString(ostream& out) const
out << "MTGMomirRule ::: pool : " << pool << " ; initialized : " << initialized << " ; textAlpha : " << textAlpha << " ; text " << text << " ; alreadyplayed : " << alreadyplayed << " ; collection : " << collection << "(";
return MTGAbility::toString(out) << ")";
}
//HUDDisplay
int HUDDisplay::testDestroy(){
return 0;
}
void HUDDisplay::Update(float dt){
timestamp += dt;
popdelay +=dt;
if (events.size()){
list<HUDString *>::iterator it = events.begin();
HUDString * hs = *it;
if (popdelay > 1 && timestamp - hs->timestamp > 2){
events.pop_front();
delete hs;
if (events.size()) popdelay = 0;
}
}else{
maxWidth = 0;
}
}
int HUDDisplay::addEvent(string s){
events.push_back(NEW HUDString(s, timestamp));
float width = f->GetStringWidth(s.c_str());
if (width > maxWidth) maxWidth = width;
return 1;
}
int HUDDisplay::receiveEvent(WEvent * event){
WEventZoneChange * ezc = dynamic_cast<WEventZoneChange*>(event);
if (ezc) {
int ok = 0;
for (int i = 0; i < 2 ; i++){
Player * p = game->players[i];
if (ezc->from == p->game->graveyard || ezc->to == p->game->graveyard ) ok = 1;
}
if (!ok) return 0;
char buffer[512];
sprintf(buffer,"%s goes to graveyard", ezc->card->getName());
string s = buffer;
return addEvent(s);
}
WEventDamage * ed = dynamic_cast<WEventDamage*>(event);
if (ed) {
char buffer[512];
sprintf(buffer, "%s: %i -> %s", ed->damage->source->getName(), ed->damage->damage, ed->damage->target->getDisplayName());
string s = buffer;
return addEvent(s);
}
return 0;
}
void HUDDisplay::Render(){
if (!events.size()) return;
f->SetColor(ARGB(255,255,255,255));
list<HUDString *>::reverse_iterator it;
float x0 = SCREEN_WIDTH-10-maxWidth-10;
float y0 = 20;
float size = events.size() * 16;
JRenderer * r = JRenderer::GetInstance();
r->FillRoundRect(x0,y0,maxWidth + 10,size,5,ARGB(50,0,0,0));
int i = 0;
for (it = events.rbegin(); it !=events.rend(); ++it){
HUDString * hs = *it;
f->DrawString(hs->value.c_str(),x0 + 5, y0 + 16 * i);
i++;
}
}
HUDDisplay::HUDDisplay(int _id):MTGAbility(_id, NULL){
timestamp = 0;
popdelay = 2;
f = GameApp::CommonRes->GetJLBFont(Constants::MAIN_FONT);
maxWidth = 0;
}
HUDDisplay::~HUDDisplay(){
list<HUDString *>::iterator it;
for (it = events.begin(); it !=events.end(); ++it){
HUDString * hs = *it;
delete hs;
}
events.clear();
}