- fix a risk for segv in DamageResolverLayer
This commit is contained in:
wagic.the.homebrew@gmail.com
2009-07-04 07:48:46 +00:00
parent d52f06d98d
commit 5ff90a6f33

View File

@@ -122,7 +122,7 @@ void DamageResolverLayer::updateAllCoordinates(){
}
int DamageResolverLayer::updateCoordinates(MTGCardInstance * card){
DamagerDamaged * item;
DamagerDamaged * item = NULL;
for (int i = 0; i < mCount; i++){
item = (DamagerDamaged *)mObjects[i];
if (item->card != card) item = NULL ;