Erwan
- Moved "extraPayment" cancel verification into ActionLayer (was in GuiLayers) - added "HUDDisplay" MTGAbility (displays damage/graveyard info) - Added option to NOT interrupt own's spells and abilities. Allows smoother gameplay. We should add a "quick options" menu ingame to change those options on the fly
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@@ -92,6 +92,10 @@ Spell::Spell(int id, MTGCardInstance * _source, Targetable * _targets[], int nb_
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}
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const char * Spell::getDisplayName(){
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return source->getName();
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}
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Spell::~Spell(){
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SAFE_DELETE(cost);
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}
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@@ -265,8 +269,13 @@ int ActionStack::addPutInGraveyard(MTGCardInstance * card){
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int ActionStack::addAbility(MTGAbility * ability){
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StackAbility * stackAbility = NEW StackAbility(mCount,ability);
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addAction(stackAbility);
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return 1;
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int result = addAction(stackAbility);
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if (!game->players[0]->isAI() &&
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ability->source->controller()==game->players[0] &&
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GameOptions::GetInstance()->values[OPTIONS_INTERRUPTMYABILITIES].getIntValue() == 0){
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interruptDecision[0] = DONT_INTERRUPT;
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}
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return result;
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}
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int ActionStack::addDraw(Player * player, int nb_cards){
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@@ -318,7 +327,13 @@ int ActionStack::addSpell(MTGCardInstance * _source, Targetable * _targets[], in
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OutputDebugString(buf);
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#endif
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Spell * spell = NEW Spell(mCount,_source,_targets,_nbtargets, mana);
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return addAction(spell);
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int result = addAction(spell);
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if (!game->players[0]->isAI() &&
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_source->controller()==game->players[0] &&
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GameOptions::GetInstance()->values[OPTIONS_INTERRUPTMYSPELLS].getIntValue() == 0){
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interruptDecision[0] = DONT_INTERRUPT;
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}
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return result;
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}
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