MAJOR fix to something was was causing very weird results ingame.
the tag "other " vs tag " other" using "other " in target choosers will always work, however more often then not using " other" at the end of a line would produce weird effects, this was brought to my attention in a bug report by KF1, i moved all the " other" from outside target chooser into the actual target lines, as this always produces correct results in code, i imagine the tag at end of line was added before "other " was intruduced into targetchooser. i will leave support for using " other" in code, however, i ask that we try not to use this code unless for some strange reason the targetchooser "other" doesnt take to the code. stranger was that i noticed alot of mixed code, as in lord(other blahblah) 1/1 and this version with other tag at end, it was very inconsistent aside from causing weird weird results in game which i was actually able to confirm. please update your primitive!!! this was ALOT of work. correct syntax for "other " lord(other blah) all(other blah,blah,blah) damage:1 target(other blah) target(other *|somewhere) notice its always first followed by a space. you only need one instence "other " in a targetchooser.
This commit is contained in:
@@ -1960,7 +1960,7 @@ toughness=4
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[card]
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name=Aphetto Vulture
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abilities=flying
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auto=@movedTo(graveyard) from(this|battlefield):may moveto(mylibrary) target(zombie other|mygraveyard)
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auto=@movedTo(graveyard) from(this|battlefield):may moveto(mylibrary) target(other zombie|mygraveyard)
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text=Flying -- When Aphetto Vulture is put into a graveyard from the battlefield, you may put target Zombie card from your graveyard on top of your library.
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mana={4}{B}{B}
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type=Creature
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@@ -2621,16 +2621,16 @@ type=Artifact
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[/card]
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[card]
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name=Armament Master
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auto=this(gear = 1) lord(creature[kor]|myBattlefield) 2/2 other
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auto=this(gear = 2) lord(creature[kor]|myBattlefield) 4/4 other
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auto=this(gear = 3) lord(creature[kor]|myBattlefield) 6/6 other
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auto=this(gear = 4) lord(creature[kor]|myBattlefield) 8/8 other
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auto=this(gear = 5) lord(creature[kor]|myBattlefield) 10/10 other
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auto=this(gear = 6) lord(creature[kor]|myBattlefield) 12/12 other
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auto=this(gear = 7) lord(creature[kor]|myBattlefield) 14/14 other
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auto=this(gear = 8) lord(creature[kor]|myBattlefield) 16/16 other
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auto=this(gear = 9) lord(creature[kor]|myBattlefield) 18/18 other
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auto=this(gear = 10) lord(creature[kor]|myBattlefield) 20/20 other
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auto=this(gear = 1) lord(other creature[kor]|myBattlefield) 2/2
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auto=this(gear = 2) lord(other creature[kor]|myBattlefield) 4/4
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auto=this(gear = 3) lord(other creature[kor]|myBattlefield) 6/6
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auto=this(gear = 4) lord(other creature[kor]|myBattlefield) 8/8
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auto=this(gear = 5) lord(other creature[kor]|myBattlefield) 10/10
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auto=this(gear = 6) lord(other creature[kor]|myBattlefield) 12/12
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auto=this(gear = 7) lord(other creature[kor]|myBattlefield) 14/14
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auto=this(gear = 8) lord(other creature[kor]|myBattlefield) 16/16
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auto=this(gear = 9) lord(other creature[kor]|myBattlefield) 18/18
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auto=this(gear = 10) lord(other creature[kor]|myBattlefield) 20/20
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text=Other Kor creatures you control get +2/+2 for each Equipment attached to Armament Master.
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mana={W}{W}
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type=Creature
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@@ -2841,7 +2841,7 @@ type=Enchantment
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[card]
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name=Ascendant Evincar
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abilities=flying
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auto=lord(creature[black]) 1/1 other
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auto=lord(other creature[black]) 1/1
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auto=lord(creature[-black]) -1/-1
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text=Flying (This creature can't be blocked except by creatures with flying or reach.) -- Other black creatures get +1/+1. -- Nonblack creatures get -1/-1.
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mana={4}{B}{B}
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@@ -3358,8 +3358,8 @@ toughness=2
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[card]
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name=Aven Brigadier
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abilities=flying
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auto=lord(soldier) 1/1 other
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auto=lord(bird) 1/1 other
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auto=lord(other soldier) 1/1
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auto=lord(other bird) 1/1
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text=Flying -- Other Bird creatures get +1/+1. -- Other Soldier creatures get +1/+1.
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mana={3}{W}{W}{W}
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type=Creature
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@@ -3966,7 +3966,7 @@ toughness=2
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[/card]
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[card]
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name=Balthor the Stout
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auto=lord(barbarian)1/1 other
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auto=lord(other barbarian)1/1
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auto={R}:1/0 target(other barbarian)
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text=Other Barbarian creatures get +1/+1. -- {R}: Another target Barbarian creature gets +1/+0 until end of turn.
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mana={1}{R}{R}
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@@ -5374,7 +5374,7 @@ toughness=3
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[/card]
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[card]
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name=Blessed Orator
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auto=lord(creature|myBattlefield) 0/1 other
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auto=lord(other creature|myBattlefield) 0/1
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text=Other creatures you control get +0/+1.
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mana={3}{W}
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type=Creature
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@@ -6042,8 +6042,8 @@ toughness=3
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[card]
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name=Boartusk Liege
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abilities=trample
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auto=lord(creature[red]|myBattlefield) 1/1 other
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auto=lord(creature[green]|myBattlefield) 1/1 other
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auto=lord(other creature[red]|myBattlefield) 1/1
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auto=lord(other creature[green]|myBattlefield) 1/1
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text=Trample -- Other red creatures you control get +1/+1. -- Other green creatures you control get +1/+1.
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mana={1}{RG}{RG}{RG}
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type=Creature
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@@ -6505,7 +6505,7 @@ toughness=6
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[card]
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name=Borderland Behemoth
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abilities=trample
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auto=foreach(giant|myBattlefield) 4/4 other
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auto=foreach(other giant|myBattlefield) 4/4
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text=Trample -- Borderland Behemoth gets +4/+4 for each other Giant you control.
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mana={5}{R}{R}
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type=Creature
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@@ -7985,8 +7985,8 @@ toughness=2
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[card]
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name=Captain of the Watch
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abilities=vigilance
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auto=lord(soldier|myBattlefield) 1/1 other
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auto=lord(soldier|myBattlefield) vigilance other
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auto=lord(other soldier|myBattlefield) 1/1
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auto=lord(other soldier|myBattlefield) vigilance
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auto=token(Soldier,Creature Soldier,1/1,white)*3
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text=Vigilance (Attacking doesn't cause this creature to tap.) -- Other Soldier creatures you control get +1/+1 and have vigilance. -- When Captain of the Watch enters the battlefield, put three 1/1 white Soldier creature tokens onto the battlefield.
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mana={4}{W}{W}
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@@ -8600,7 +8600,7 @@ toughness=5
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[/card]
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[card]
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name=Cemetery Reaper
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auto=lord(zombie|myBattlefield) 1/1 other
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auto=lord(other zombie|myBattlefield) 1/1
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auto={2}{B}{T}:moveTo(Exile) target(creature|graveyard) && token(Zombie,Creature Zombie,2/2,black)
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text=Other Zombie creatures you control get +1/+1. -- {2}{B}, {T}: Exile target creature card from a graveyard. Put a 2/2 black Zombie creature token onto the battlefield.
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mana={1}{B}{B}
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@@ -11287,8 +11287,8 @@ toughness=3
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[/card]
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[card]
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name=Creakwood Liege
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auto=lord(creature[black]|myBattlefield) 1/1 other
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auto=lord(creature[green]|myBattlefield) 1/1 other
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auto=lord(other creature[black]|myBattlefield) 1/1
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auto=lord(other creature[green]|myBattlefield) 1/1
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auto=@each my upkeep:may token(Worm,Worm Creature, 1/1,green black)
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text=Other black creatures you control get +1/+1. -- Other green creatures you control get +1/+1. -- At the beginning of your upkeep, you may put a 1/1 black and green Worm creature token onto the battlefield.
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mana={1}{BG}{BG}{BG}
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@@ -11496,7 +11496,7 @@ type=Enchantment
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[/card]
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[card]
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name=Crovax, Ascendant Hero
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auto=lord(creature[white]) 1/1 other
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auto=lord(other creature[white]) 1/1
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auto=lord(creature[-white]) -1/-1
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auto={L}{L}:moveTo(ownerhand)
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text=Other white creatures get +1/+1. -- Nonwhite creatures get -1/-1. -- Pay 2 life: Return Crovax, Ascendant Hero to its owner's hand.
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@@ -12439,7 +12439,7 @@ toughness=1
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name=Dauntless Dourbark
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auto=foreach(forest|myBattlefield) 1/1
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auto=foreach(treefolk|myBattlefield) 1/1
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auto=aslongas(treefolk|myBattlefield) trample other
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auto=aslongas(other treefolk|myBattlefield) trample
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text=Dauntless Dourbark's power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control. -- Dauntless Dourbark has trample as long as you control another Treefolk.
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mana={3}{G}
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type=Creature
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@@ -12727,8 +12727,8 @@ toughness=7
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name=Death Baron
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auto=lord(skeleton|myBattlefield) 1/1
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auto=lord(skeleton|myBattlefield) deathtouch
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auto=lord(zombie|myBattlefield) 1/1 other
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auto=lord(zombie|myBattlefield) deathtouch other
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auto=lord(other zombie|myBattlefield) 1/1
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auto=lord(other zombie|myBattlefield) deathtouch
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text=Skeleton creatures you control and other Zombie creatures you control get +1/+1 and have deathtouch.
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mana={1}{B}{B}
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type=Creature
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@@ -12846,8 +12846,8 @@ toughness=13
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[/card]
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[card]
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name=Deathbringer Liege
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auto=lord(creature[black]|myBattlefield) 1/1 other
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auto=lord(creature[white]|myBattlefield) 1/1 other
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auto=lord(other creature[black]|myBattlefield) 1/1
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auto=lord(other creature[white]|myBattlefield) 1/1
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auto=@movedto(*[black]|mystack):may destroy target(creature[tapped])
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auto=@movedto(*[white]|mystack):may tap target(creature)
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text=Other white creatures you control get +1/+1. -- Other black creatures you control get +1/+1. -- Whenever you cast a white spell, you may tap target creature. -- Whenever you cast a black spell, you may destroy target creature if it's tapped.
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@@ -15890,8 +15890,8 @@ type=Enchantment
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[/card]
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[card]
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name=Eladamri, Lord of Leaves
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auto=lord(elf) forestwalk other
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auto=lord(elf) shroud other
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auto=lord(other elf) forestwalk
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auto=lord(other elf) shroud
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text=Other Elf creatures have forestwalk. -- Other Elves have shroud. (They can't be the targets of spells or abilities.)
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mana={G}{G}
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type=Legendary Creature
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@@ -16200,7 +16200,7 @@ toughness=5
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[/card]
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[card]
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name=Elvish Archdruid
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auto=lord(elf|myBattlefield) 1/1 other
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auto=lord(other elf|myBattlefield) 1/1
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auto={T}:foreach(elf|mybattlefield) add{G}
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text=Other Elf creatures you control get +1/+1. -- {T}: Add {G} to your mana pool for each Elf you control.
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mana={1}{G}{G}
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@@ -16231,8 +16231,8 @@ toughness=1
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[/card]
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[card]
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name=Elvish Champion
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auto=lord(elf) 1/1 other
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auto=lord(elf) forestwalk other
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auto=lord(other elf) 1/1
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auto=lord(other elf) forestwalk
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text=Other Elf creatures get +1/+1 and have forestwalk. (They're unblockable as long as defending player controls a Forest.)
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mana={1}{G}{G}
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type=Creature
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@@ -18512,7 +18512,7 @@ type=Enchantment
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[card]
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name=Festercreep
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auto=counter(1/1,1)
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auto={1}{B}{C(1/1,-1)}:lord(creature) -1/-1 other
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auto={1}{B}{C(1/1,-1)}:all(other creature) -1/-1 ueot
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text=Festercreep enters the battlefield with a +1/+1 counter on it. -- {1}{B}, Remove a +1/+1 counter from Festercreep: All other creatures get -1/-1 until end of turn.
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mana={1}{B}
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type=Creature
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@@ -18611,8 +18611,8 @@ toughness=3
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[/card]
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[card]
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name=Field Marshal
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auto=lord(soldier) 1/1 other
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auto=lord(soldier) first strike other
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auto=lord(other soldier) 1/1
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auto=lord(other soldier) first strike
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text=Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.)
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mana={1}{W}{W}
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type=Creature
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@@ -18768,7 +18768,7 @@ type=Sorcery
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[/card]
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[card]
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name=Fire Ants
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auto={T}:damage:1 all(creature[-flying]) other
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auto={T}:damage:1 all(other creature[-flying])
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text={T}: Fire Ants deals 1 damage to each other creature without flying.
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mana={2}{R}
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type=Creature
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@@ -21822,8 +21822,8 @@ toughness=2
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[card]
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name=Glen Elendra Liege
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abilities=flying
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auto=lord(creature[blue]|myinplay) 1/1 other
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auto=lord(creature[black]|myinplay) 1/1 other
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auto=lord(other creature[blue]|myinplay) 1/1
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auto=lord(other creature[black]|myinplay) 1/1
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text=Flying -- Other blue creatures you control get +1/+1. -- Other black creatures you control get +1/+1.
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mana={1}{UB}{UB}{UB}
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type=Creature
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@@ -22213,8 +22213,8 @@ toughness=2
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[card]
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name=Goblin Chieftain
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abilities=haste
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auto=lord(goblin|myBattlefield) 1/1 other
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auto=lord(goblin|myBattlefield) haste other
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auto=lord(other goblin|myBattlefield) 1/1
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auto=lord(other goblin|myBattlefield) haste
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text=Haste (This creature can attack and {T} as soon as it comes under your control.) -- Other Goblin creatures you control get +1/+1 and have haste.
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mana={1}{R}{R}
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type=Creature
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@@ -22396,8 +22396,8 @@ toughness=2
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[/card]
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[card]
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name=Goblin King
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auto=lord(goblin) 1/1 other
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auto=lord(goblin) mountainwalk other
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auto=lord(other goblin) 1/1
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auto=lord(other goblin) mountainwalk
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text=Other Goblin creatures get +1/+1 and have mountainwalk. (They're unblockable as long as defending player controls a Mountain.)
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mana={1}{R}{R}
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type=Creature
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@@ -26882,7 +26882,7 @@ toughness=1
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[/card]
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[card]
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name=Imperious Perfect
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auto=lord(elf|myBattlefield) 1/1 other
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auto=lord(other elf|myBattlefield) 1/1
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auto={G}{T}:token(Elf Warrior,creature Elf Warrior,1/1,green)
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text=Other Elf creatures you control get +1/+1. -- {G}, {T}: Put a 1/1 green Elf Warrior creature token onto the battlefield.
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mana={2}{G}
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@@ -28684,9 +28684,9 @@ type=Land
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[card]
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name=Kabira Vindicator
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auto={2}{W}:counter(0/0,1,Level) asSorcery
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auto=this(counter{0/0.2.Level}) lord(creature|myBattlefield) 1/1 other
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auto=this(counter{0/0.2.Level}) lord(other creature|myBattlefield) 1/1
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auto=this(counter{0/0.2.Level}) 1/2
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auto=this(counter{0/0.5.Level}) lord(creature|myBattlefield) 1/1 other
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auto=this(counter{0/0.5.Level}) lord(other creature|myBattlefield) 1/1
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auto=this(counter{0/0.5.Level}) 1/2
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auto=maxlevel:5
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text=Level up {2}{W} -- [Level 2-4] Other creatures you control get +1/+1. (3/6) -- [Level 5+] Other creatures you control get +1/+1. (4/8)
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@@ -29045,7 +29045,7 @@ name=Karrthus, Tyrant of Jund
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abilities=flying,haste
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auto=moveTo(myBattlefield) all(dragon)
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auto=untap all(dragon)
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auto=lord(dragon|myBattlefield) haste other
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auto=lord(other dragon|myBattlefield) haste
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text=Flying, haste -- When Karrthus, Tyrant of Jund enters the battlefield, gain control of all Dragons, then untap all Dragons. -- Other Dragon creatures you control have haste.
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mana={4}{B}{R}{G}
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type=Legendary Creature
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@@ -30272,8 +30272,8 @@ toughness=1
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[/card]
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[card]
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name=Kobold Drill Sergeant
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auto=lord(kobold|myBattlefield) 0/1 other
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auto=lord(kobold|myBattlefield) trample other
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auto=lord(other kobold|myBattlefield) 0/1
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auto=lord(other kobold|myBattlefield) trample
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text=Other Kobold creatures you control get +0/+1 and have trample.
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||||
mana={1}{R}
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type=Creature
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||||
@@ -30293,7 +30293,7 @@ toughness=2
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[/card]
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[card]
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name=Kobold Taskmaster
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auto=lord(kobold|myBattlefield) 1/0 other
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||||
auto=lord(other kobold|myBattlefield) 1/0
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||||
text=Other Kobold creatures you control get +1/+0.
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||||
mana={1}{R}
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||||
type=Creature
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||||
@@ -30323,8 +30323,8 @@ toughness=4
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||||
[/card]
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||||
[card]
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||||
name=Kodama of the South Tree
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||||
auto=@movedTo(arcane,spirit|mystack):lord(creature|myBattlefield) 1/1 other ueot
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||||
auto=@movedTo(arcane,spirit|mystack):lord(creature|myBattlefield) trample other ueot
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||||
auto=@movedTo(arcane,spirit|mystack):lord(other creature|myBattlefield) 1/1 ueot
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||||
auto=@movedTo(other arcane,spirit|mystack):lord(creature|myBattlefield) trample ueot
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||||
text=Whenever you cast a Spirit or Arcane spell, each other creature you control gets +1/+1 and gains trample until end of turn.
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||||
mana={2}{G}{G}
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||||
type=Legendary Creature
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||||
@@ -30379,7 +30379,7 @@ toughness=4
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||||
[/card]
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||||
[card]
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||||
name=Kongming, "Sleeping Dragon"
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||||
auto=lord(creature|myBattlefield) 1/1 other
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||||
auto=lord(other creature|myBattlefield) 1/1
|
||||
text=Other creatures you control get +1/+1.
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||||
mana={2}{W}{W}
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||||
type=Legendary Creature
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||||
@@ -32530,8 +32530,8 @@ toughness=3
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||||
[/card]
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||||
[card]
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||||
name=Lord of Atlantis
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||||
auto=lord(merfolk) 1/1 other
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||||
auto=lord(merfolk) islandwalk other
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||||
auto=lord(other merfolk) 1/1
|
||||
auto=lord(other merfolk) islandwalk
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||||
text=Other Merfolk creatures get +1/+1 and have islandwalk.
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||||
mana={U}{U}
|
||||
type=Creature
|
||||
@@ -32576,7 +32576,7 @@ toughness=7
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||||
[/card]
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||||
[card]
|
||||
name=Lord of the Undead
|
||||
auto=lord(zombie) 1/1 other
|
||||
auto=lord(other zombie) 1/1
|
||||
auto={1}{B}{T}:moveTo(myhand) target(zombie|mygraveyard)
|
||||
text=Other Zombie creatures get +1/+1. -- {1}{B}, {T}: Return target Zombie card from your graveyard to your hand.
|
||||
mana={1}{B}{B}
|
||||
@@ -33073,7 +33073,7 @@ toughness=4
|
||||
[/card]
|
||||
[card]
|
||||
name=Mad Auntie
|
||||
auto=lord(goblin|myBattlefield) 1/1 other
|
||||
auto=lord(other goblin|myBattlefield) 1/1
|
||||
auto={T}:regenerate target(other goblin)
|
||||
text=Other Goblin creatures you control get +1/+1. -- {T}: Regenerate another target Goblin.
|
||||
mana={2}{B}
|
||||
@@ -34126,7 +34126,7 @@ toughness=4
|
||||
[/card]
|
||||
[card]
|
||||
name=Master of Etherium
|
||||
auto=lord(creature[artifact]|mybattlefield) 1/1 other
|
||||
auto=lord(other creature[artifact]|mybattlefield) 1/1
|
||||
auto=foreach(artifact|mybattlefield) 1/1
|
||||
text=Master of Etherium's power and toughness are each equal to the number of artifacts you control. -- Other artifact creatures you control get +1/+1.
|
||||
mana={2}{U}
|
||||
@@ -34251,7 +34251,7 @@ toughness=3
|
||||
name=Measure of Wickedness
|
||||
auto=@next my endofturn:bury
|
||||
auto=@next my endofturn:life:-8 controller
|
||||
auto=@movedto(* other|graveyard) from(exile,library,graveyard,hand,battlefield):moveto(opponentBattlefield)
|
||||
auto=@movedto(other *|graveyard) from(exile,library,graveyard,hand,battlefield):moveto(opponentBattlefield)
|
||||
text=At the beginning of your end step, sacrifice Measure of Wickedness and you lose 8 life. -- Whenever another card is put into your graveyard from anywhere, target opponent gains control of Measure of Wickedness.
|
||||
mana={3}{B}
|
||||
type=Enchantment
|
||||
@@ -34368,7 +34368,7 @@ toughness=5
|
||||
[/card]
|
||||
[card]
|
||||
name=Meng Huo, Barbarian King
|
||||
auto=lord(creature[green]|myBattlefield) 1/1 other
|
||||
auto=lord(other creature[green]|myBattlefield) 1/1
|
||||
text=Other green creatures you control get +1/+1.
|
||||
mana={3}{G}{G}
|
||||
type=Legendary Creature
|
||||
@@ -34560,8 +34560,8 @@ toughness=3
|
||||
[/card]
|
||||
[card]
|
||||
name=Merfolk Sovereign
|
||||
auto=lord(merfolk|myBattlefield) 1/1 other
|
||||
auto={T}:unblockable target(merfolk) other
|
||||
auto=lord(other merfolk|myBattlefield) 1/1
|
||||
auto={T}:unblockable target(other merfolk)
|
||||
text=Other Merfolk creatures you control get +1/+1. -- {T}: Target Merfolk creature is unblockable this turn.
|
||||
mana={1}{U}{U}
|
||||
type=Creature
|
||||
@@ -35064,8 +35064,8 @@ toughness=2
|
||||
[/card]
|
||||
[card]
|
||||
name=Mindwrack Liege
|
||||
auto=lord(creature[blue]|myBattlefield) 1/1 other
|
||||
auto=lord(creature[red]|myBattlefield) 1/1 other
|
||||
auto=lord(other creature[blue]|myBattlefield) 1/1
|
||||
auto=lord(other creature[red]|myBattlefield) 1/1
|
||||
auto={UR}{UR}{UR}{UR}:moveTo(myBattlefield) target(creature[blue;red]|myhand)
|
||||
text=Other blue creatures you control get +1/+1. -- Other red creatures you control get +1/+1. -- {(u/r){(u/r){(u/r){(u/r)}: You may put a blue or red creature card from your hand onto the battlefield.
|
||||
mana={3}{UR}{UR}{UR}
|
||||
@@ -35575,7 +35575,7 @@ toughness=1
|
||||
[/card]
|
||||
[card]
|
||||
name=Mogg Squad
|
||||
auto=foreach(creature|battlefield) -1/-1 other
|
||||
auto=foreach(other creature|battlefield) -1/-1
|
||||
text=Mogg Squad gets -1/-1 for each other creature on the battlefield.
|
||||
mana={1}{R}
|
||||
type=Creature
|
||||
@@ -36480,8 +36480,8 @@ toughness=2
|
||||
[card]
|
||||
name=Murkfiend Liege
|
||||
auto=@each opponent untap:untap all(creature[green;blue]|mybattlefield)
|
||||
auto=lord(creature[green]|myBattlefield) 1/1 other
|
||||
auto=lord(creature[blue]|myBattlefield) 1/1 other
|
||||
auto=lord(other creature[green]|myBattlefield) 1/1
|
||||
auto=lord(other creature[blue]|myBattlefield) 1/1
|
||||
text=Other green creatures you control get +1/+1. -- Other blue creatures you control get +1/+1. -- Untap all green and/or blue creatures you control during each other player's untap step.
|
||||
mana={2}{GU}{GU}{GU}
|
||||
type=Creature
|
||||
@@ -38373,8 +38373,8 @@ type=Land
|
||||
[card]
|
||||
name=Oathsworn Giant
|
||||
abilities=vigilance
|
||||
auto=lord(creature|myBattlefield) 0/2 other
|
||||
auto=lord(creature|myBattlefield) vigilance other
|
||||
auto=lord(other creature|myBattlefield) 0/2
|
||||
auto=lord(other creature|myBattlefield) vigilance
|
||||
text=Vigilance -- Other creatures you control get +0/+2 and have vigilance.
|
||||
mana={4}{W}{W}
|
||||
type=Creature
|
||||
@@ -39001,8 +39001,8 @@ type=Artifact
|
||||
[/card]
|
||||
[card]
|
||||
name=Orc General
|
||||
auto={T}{S(orc other|myBattlefield)}:lord(orc) 1/1 other
|
||||
auto={T}{S(goblin|myBattlefield)}:lord(orc) 1/1 other
|
||||
auto={T}{S(other orc other|myBattlefield)}:lord(orc) 1/1
|
||||
auto={T}{S(other goblin|myBattlefield)}:lord(orc) 1/1
|
||||
text={T}, Sacrifice another Orc or Goblin: Other Orc creatures get +1/+1 until end of turn.
|
||||
mana={2}{R}
|
||||
type=Creature
|
||||
@@ -42254,7 +42254,7 @@ subtype=Aura
|
||||
[/card]
|
||||
[card]
|
||||
name=Privileged Position
|
||||
auto=lord(*|mybattlefield) opponentshroud other
|
||||
auto=lord(other *|mybattlefield) opponentshroud
|
||||
text=({(g/w)} can be paid with either {G} or {W}.) -- Other permanents you control can't be the targets of spells or abilities your opponents control.
|
||||
mana={2}{GW}{GW}{GW}
|
||||
type=Enchantment
|
||||
@@ -44074,7 +44074,7 @@ type=Sorcery
|
||||
[/card]
|
||||
[card]
|
||||
name=Reaper King
|
||||
auto=lord(creature[scarecrow]|myBattlefield) 1/1 other
|
||||
auto=lord(other creature[scarecrow]|myBattlefield) 1/1
|
||||
auto=@movedTo(other scarecrow|myBattlefield):destroy target(*)
|
||||
text=({(2/w)} can be paid with any two mana or with {W}. This card's converted mana cost is 10.) -- Other Scarecrow creatures you control get +1/+1. -- Whenever another Scarecrow enters the battlefield under your control, destroy target permanent.
|
||||
mana={2W}{2U}{2B}{2R}{2G}
|
||||
@@ -44470,7 +44470,7 @@ type=Sorcery
|
||||
[/card]
|
||||
[card]
|
||||
name=Relentless Rats
|
||||
auto=foreach(relentless rats) 1/1 other
|
||||
auto=foreach(other relentless rats) 1/1
|
||||
text=Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats. -- A deck can have any number of cards named Relentless Rats.
|
||||
mana={1}{B}{B}
|
||||
type=Creature
|
||||
@@ -45062,7 +45062,7 @@ toughness=4
|
||||
[card]
|
||||
name=Rhox Pikemaster
|
||||
abilities=first strike
|
||||
auto=lord(soldiers|mybattlefield) first strike other
|
||||
auto=lord(other soldiers|mybattlefield) first strike
|
||||
text=First strike (This creature deals combat damage before creatures without first strike.) -- Other Soldier creatures you control have first strike.
|
||||
mana={2}{W}{W}
|
||||
type=Creature
|
||||
@@ -46356,7 +46356,7 @@ toughness=3
|
||||
[/card]
|
||||
[card]
|
||||
name=Sachi, Daughter of Seshiro
|
||||
auto=lord(snake|mybattlefield) 0/1 other
|
||||
auto=lord(other snake|mybattlefield) 0/1
|
||||
auto=lord(shaman|mybattlefield) {T}:Add{G}{G}
|
||||
text=Other Snake creatures you control get +0/+1. -- Shamans you control have "{T}: Add {G}{G} to your mana pool."
|
||||
mana={2}{G}{G}
|
||||
@@ -47387,8 +47387,8 @@ toughness=6
|
||||
[card]
|
||||
name=Scion of Oona
|
||||
abilities=flash,flying
|
||||
auto=lord(faerie|myBattlefield) 1/1 other
|
||||
auto=lord(faerie|myBattlefield) shroud other
|
||||
auto=lord(other faerie|myBattlefield) 1/1
|
||||
auto=lord(other faerie|myBattlefield) shroud
|
||||
text=Flash -- Flying -- Other Faerie creatures you control get +1/+1. -- Other Faeries you control have shroud. (A permanent with shroud can't be the target of spells or abilities.)
|
||||
mana={2}{U}
|
||||
type=Creature
|
||||
@@ -48655,7 +48655,7 @@ toughness=3
|
||||
[/card]
|
||||
[card]
|
||||
name=Seshiro the Anointed
|
||||
auto=lord(snake|myBattlefield) 2/2 other
|
||||
auto=lord(other snake|myBattlefield) 2/2
|
||||
auto=@damaged(player) from(snake|myBattlefield):may draw:1 controller
|
||||
text=Other Snake creatures you control get +2/+2. -- Whenever a Snake you control deals combat damage to a player, you may draw a card.
|
||||
mana={4}{G}{G}
|
||||
@@ -49512,7 +49512,7 @@ toughness=1
|
||||
[card]
|
||||
name=Shrieking Mogg
|
||||
abilities=haste
|
||||
auto=tap all(creature) other
|
||||
auto=tap all(other creature)
|
||||
text=Haste -- When Shrieking Mogg enters the battlefield, tap all other creatures.
|
||||
mana={1}{R}
|
||||
type=Creature
|
||||
@@ -53863,7 +53863,7 @@ toughness=4
|
||||
[card]
|
||||
name=Steelclad Serpent
|
||||
abilities=cantattack
|
||||
auto=aslongas(artifact|myBattlefield) other -cantattack
|
||||
auto=aslongas(artifact|myBattlefield) -cantattack >1
|
||||
text=Steelclad Serpent can't attack unless you control another artifact.
|
||||
mana={5}{U}
|
||||
type=Artifact Creature
|
||||
@@ -57730,7 +57730,7 @@ type=Instant
|
||||
name=Tidal Kraken
|
||||
abilities=unblockable
|
||||
text=Tidal Kraken is unblockable.
|
||||
mana={5}{U}{U}{U}
|
||||
mana={5}{u}{u}{u}
|
||||
type=Creature
|
||||
subtype=Kraken
|
||||
power=6
|
||||
|
||||
Reference in New Issue
Block a user