Psyringe - updated German translation. Also sent "Days left" and "Reward" from task board screen to translation function. I did check the results, but not as thorough as I'd like to, so there may still be rough edges.
Note: If you design the layout of a screen, please keep in mind that translators usually need more space than the English terms do, English is a very space-efficient language. I found that I sometimes have to resort to suboptimal translations because the better ones don't fit into the space reserved for them. Note 2: I've heard about problems with characters taking up a different amount of screen space on Windows and the PSP, so could someone check whether the German texts are inside their boundaries on the PSP? I can only test on Windows.
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@@ -400,9 +400,9 @@ void TaskList::Render() {
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for (vector<Task*>::iterator it = tasks.begin(); it!=tasks.end(); it++) {
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sprintf(buffer, "%s", (*it)->getShortDesc().c_str());
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f2->DrawString(buffer, posX, posY);
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sprintf(buffer, "Days left: %i", (*it)->getExpiration());
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sprintf(buffer, _("Days left: %i").c_str(), (*it)->getExpiration());
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f->DrawString(buffer, SCREEN_WIDTH - 180, posY);
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sprintf(buffer, "Reward: %i", (*it)->getReward());
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sprintf(buffer, _("Reward: %i").c_str(), (*it)->getReward());
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f->DrawString(buffer, SCREEN_WIDTH - 90, posY);
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posY += 15;
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