Symbian^3 compilation fixes.
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@@ -142,14 +142,16 @@ JFileSystem::JFileSystem(const string & _userPath, const string & _systemPath)
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// Make sure the base paths finish with a '/' or a '\'
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if (! userPath.empty()) {
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string::iterator c = --(userPath.end());
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string::iterator c = userPath.end();//userPath.at(userPath.size()-1);
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c--;
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if ((*c != '/') && (*c != '\\'))
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userPath += '/';
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}
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if (! systemPath.empty()) {
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string::iterator c = --(systemPath.end());
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if ((*c != '/') && (*c != '\\'))
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string::iterator c = systemPath.end();//systemPath.at(systemPath.size()-1);
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c--;
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if ((*c != '/') && (*c != '\\'))
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systemPath += '/';
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}
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@@ -44,7 +44,9 @@ u8 JGE::GetAnalogY()
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#elif defined (LINUX) // Unix specific code
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#include <sys/time.h>
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#ifdef WITH_FMOD
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#include "../Dependencies/include/fmod.h"
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#endif //WITH_FMOD
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u8 JGE::GetAnalogX()
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@@ -51,7 +51,8 @@ filesystem::filesystem(const char * BasePath, const char * FileExt, bool Default
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// Init m_BasePath and be sure the base path finish with a '/' or a '\'
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if (! m_BasePath.empty()) {
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string::iterator c = --(m_BasePath.end());
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string::iterator c = m_BasePath.end();
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c--;
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if ((*c != '/') && (*c != '\\'))
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m_BasePath += '/';
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}
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@@ -3,7 +3,7 @@
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#include "AIPlayer.h"
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#include "GameStateDuel.h"
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#include "DeckManager.h"
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#include "CardSelectorSingleton.h"
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#include "CardSelector.h"
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// Instances for Factory
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@@ -5,7 +5,6 @@ The Action Stack contains all information for Game Events that can be interrupte
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#include "ActionStack.h"
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#include "CardGui.h"
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#include "CardSelectorSingleton.h"
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#include "Damage.h"
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#include "GameObserver.h"
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#include "ManaCost.h"
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@@ -16,7 +15,7 @@ The Action Stack contains all information for Game Events that can be interrupte
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#include "WResourceManager.h"
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#include "ModRules.h"
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#include "AllAbilities.h"
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#include "CardSelector.h"
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#include <typeinfo>
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namespace
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@@ -2,7 +2,7 @@
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#include "CardDisplay.h"
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#include "CardGui.h"
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#include "CardSelectorSingleton.h"
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#include "CardSelector.h"
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#include "TargetChooser.h"
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#include "MTGGameZones.h"
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#include "GameObserver.h"
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@@ -1,6 +1,6 @@
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#include "PrecompiledHeader.h"
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#include "CardSelectorSingleton.h"
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#include "CardSelector.h"
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#include "GameApp.h"
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#include "GuiAvatars.h"
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#include "GameObserver.h"
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@@ -1,6 +1,6 @@
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#include "PrecompiledHeader.h"
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#include "CardSelectorSingleton.h"
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#include "CardSelector.h"
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#include "CardSelector.h"
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#include "GameApp.h"
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#include "Trash.h"
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@@ -4,7 +4,7 @@
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#include "GuiPhaseBar.h"
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#include "GameObserver.h"
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#include "Translate.h"
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#include "CardSelectorSingleton.h"
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#include "CardSelector.h"
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/*
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static int colors[] =
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@@ -1,6 +1,6 @@
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#include "PrecompiledHeader.h"
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#include "CardSelectorSingleton.h"
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#include "CardSelector.h"
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#include "GameApp.h"
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#include "GuiPlay.h"
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#include "Subtypes.h"
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@@ -1,6 +1,6 @@
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#include "PrecompiledHeader.h"
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#include "CardSelectorSingleton.h"
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#include "CardSelector.h"
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#include "MTGGameZones.h"
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#include "Player.h"
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#include "WEvent.h"
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@@ -1,6 +1,6 @@
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#include "PrecompiledHeader.h"
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#include "CardSelectorSingleton.h"
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#include "CardSelector.h"
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#include "MTGRules.h"
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#include "Translate.h"
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#include "Subtypes.h"
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