Files
wagic/projects/mtg/src/MTGRules.cpp
2011-11-07 23:32:02 +00:00

2280 lines
71 KiB
C++

#include "PrecompiledHeader.h"
#include "CardSelector.h"
#include "MTGRules.h"
#include "Translate.h"
#include "Subtypes.h"
#include "Credits.h"
#include "AllAbilities.h"
PermanentAbility::PermanentAbility(GameObserver* observer, int _id) : MTGAbility(observer, _id,NULL)
{
}
MTGEventBonus::MTGEventBonus(GameObserver* observer, int _id) :
PermanentAbility(observer, _id)
{
textAlpha = 0;
text = "";
for(int i = 0;i < 2;i++)
{
chain[i] = 0;
highestChain[i] = 0;
//-----------
army[i] = 0;
army1[i] = false;
army2[i] = false;
army3[i] = false;
//--------
toybonusgranted[i] = false;
toys[i] = 0;
beastbonusgranted[i] = false;
beast[i] = 0;
zombiebonusgranted[i] = false;
zombie[i] = 0;
knightbonusgranted[i] = false;
knight[i] = 0;
insectbonusgranted[i] = false;
insect[i] = 0;
elementalbonusgranted[i] = false;
elemental[i] = 0;
vampirebonusgranted[i] = false;
vampire[i] = 0;
clericbonusgranted[i] = false;
cleric[i] = 0;
elfbonusgranted[i] = false;
elf[i] = 0;
Angelbonusgranted[i] = false;
Angel[i] = 0;
dragonbonusgranted[i] = false;
dragon[i] = 0;
}
}
int MTGEventBonus::receiveEvent(WEvent * event)
{
Player * currentPlayer = game->currentPlayer;
//bonus for chain chain casting without tapping for mana or being interupted;
//note gaining mana from other sources is still possible.
//only spells going to the stack are counted.
if(game->turn <2)//this shouldnt trigger on first turn, chances are they are cheating.
return 0;
if (WEventCardTappedForMana* e = dynamic_cast<WEventCardTappedForMana*>(event))
{
if(e)
{
if(chain[currentPlayer->getId()]/5 > 0)
{
text = "Chain Broken!";
textAlpha = 255;
}
chain[currentPlayer->getId()] = 0;
}
}
if (event->type == WEvent::CHANGE_ZONE && !currentPlayer->isAI())
{
WEventZoneChange * e = (WEventZoneChange *) event;
if (e->to == currentPlayer->game->stack)
{
chain[currentPlayer->getId()]++;
if(chain[currentPlayer->getId()] > highestChain[currentPlayer->getId()])
highestChain[currentPlayer->getId()] = chain[currentPlayer->getId()];
if(chain[currentPlayer->getId()] > 4)
{
if(highestChain[currentPlayer->getId()] > 14)
{
char buffer3[20];
sprintf(buffer3,"Killer!-Combo %i",chain[currentPlayer->getId()]);
grantAward(buffer3,100);
//increase the chains bonus by 100 for every card after playing a chain of 15 in a match.
//this is almost impossible would require superior draw and mana production.
}
else if(highestChain[currentPlayer->getId()] > 9)
{
char buffer2[30];
sprintf(buffer2,"Abundant Resources-Combo %i",chain[currentPlayer->getId()]);
grantAward(buffer2,50);
//increase the chains bonus by 50 for every card after playing a chain of 10 in a match.
//this is extremely hard to do. would require a very well built deck an an abundence of mana
//to spend in a single go combined with decent card drawing.
}
else if(highestChain[currentPlayer->getId()] > 4)
{
char buffer[20];
sprintf(buffer,"Chained-Combo %i",chain[currentPlayer->getId()]);
grantAward(buffer,chain[currentPlayer->getId()]);
//gain credits for every card played after you played a chain of 5
//during the match. this would require a very decent hand to do
//and good mana production.
}
}
}
//end of chain bonuses
//==========================
//creatures entering play consecutively will allow you a chance
//to gain a bonus for maintaining force sizes, it will trigger every 10th
//creature which enters play consecutively.
if (e->to == currentPlayer->game->inPlay && !currentPlayer->isAI())
{
if(e->card->hasType(Subtypes::TYPE_CREATURE))
army[currentPlayer->getId()]++;
else
army[currentPlayer->getId()] = 0;
if(army[currentPlayer->getId()] > 9)
{
//this might seem easy at first glance, but you have to both maintain a high
//creature count, and triggers when 10 or more enter consecutively. if any thing else
//enters play the count is reset.
army[currentPlayer->getId()] = 0;
int forceSize = currentPlayer->inPlay()->countByType("creature");
if(forceSize > 40 && !army3[currentPlayer->getId()])
{
grantAward("Malignant Conqueror Bonus!",1000);
army3[currentPlayer->getId()] = true;
}
else if(forceSize > 19 && !army2[currentPlayer->getId()])
{
grantAward("Extreme Infantry Bonus!",500);
army2[currentPlayer->getId()] = true;
}
else if(forceSize > 9 && !army1[currentPlayer->getId()])
{
grantAward("Deadly Force Bonus!",250);
army1[currentPlayer->getId()] = true;
}
}
//////bonus for having a LOT of specific type.
//not else'd becuase it is possible for a card to contain
//more then one of the types, and for more then one to trigger.
if(e->card->hasType(Subtypes::TYPE_ARTIFACT))
toys[currentPlayer->getId()]++;
if(e->card->isCreature())
{
if(e->card->hasType("beast"))
beast[currentPlayer->getId()]++;
if(e->card->hasType("vampire"))
vampire[currentPlayer->getId()]++;
if(e->card->hasType("insect"))
insect[currentPlayer->getId()]++;
if(e->card->hasType("elemental"))
elemental[currentPlayer->getId()]++;
if(e->card->hasType("zombie"))
zombie[currentPlayer->getId()]++;
if(e->card->hasType("soldier")||e->card->hasType("knight")||e->card->hasType("warrior"))
knight[currentPlayer->getId()]++;
if(e->card->hasType("cleric")||e->card->hasType("shaman")||e->card->hasType("druid"))
cleric[currentPlayer->getId()]++;
if(e->card->hasType("elf"))
elf[currentPlayer->getId()]++;
if(e->card->hasType("angel")||e->card->hasType("spirit"))
Angel[currentPlayer->getId()]++;
if(e->card->hasType("dragon")||e->card->hasType("wurm")||e->card->hasType("drake")||e->card->hasType("snake")||e->card->hasType("hydra"))
dragon[currentPlayer->getId()]++;
}
if(toys[currentPlayer->getId()] > 30 && !toybonusgranted[currentPlayer->getId()])
{
grantAward("Toy Collector!",300);
toybonusgranted[currentPlayer->getId()] = true;
}
if(beast[currentPlayer->getId()] > 30 && !beastbonusgranted[currentPlayer->getId()])
{
grantAward("Beast Tamer!",300);
beastbonusgranted[currentPlayer->getId()] = true;
}
if(vampire[currentPlayer->getId()] > 30 && !vampirebonusgranted[currentPlayer->getId()])
{
grantAward("Vampire King!",300);
vampirebonusgranted[currentPlayer->getId()] = true;
}
if(insect[currentPlayer->getId()] > 30 && !insectbonusgranted[currentPlayer->getId()])
{
grantAward("Lord of Swarms!",300);
insectbonusgranted[currentPlayer->getId()] = true;
}
if(elemental[currentPlayer->getId()] > 30 && !elementalbonusgranted[currentPlayer->getId()])
{
grantAward("Master of Elements!",300);
elementalbonusgranted[currentPlayer->getId()] = true;
}
if(zombie[currentPlayer->getId()] > 30 && !zombiebonusgranted[currentPlayer->getId()])
{
grantAward("Zombie Apocalypse!",300);
zombiebonusgranted[currentPlayer->getId()] = true;
}
if(knight[currentPlayer->getId()] > 30 && !knightbonusgranted[currentPlayer->getId()])
{
grantAward("Sword And Shield!",300);
knightbonusgranted[currentPlayer->getId()] = true;
}
if(cleric[currentPlayer->getId()] > 30 && !clericbonusgranted[currentPlayer->getId()])
{
grantAward("Medic!",300);
clericbonusgranted[currentPlayer->getId()] = true;
}
if(elf[currentPlayer->getId()] > 30 && !elfbonusgranted[currentPlayer->getId()])
{
grantAward("The Promenade!",300);
elfbonusgranted[currentPlayer->getId()] = true;
}
if(Angel[currentPlayer->getId()] > 30 && !Angelbonusgranted[currentPlayer->getId()])
{
grantAward("Heavenly Host!",300);
Angelbonusgranted[currentPlayer->getId()] = true;
}
if(dragon[currentPlayer->getId()] > 30 && !dragonbonusgranted[currentPlayer->getId()])
{
grantAward("Teeth And Scales!",300);
dragonbonusgranted[currentPlayer->getId()] = true;
}
}
}
//bonus for dealing 100+ damage from a single source
WEventDamage * damageEvent = dynamic_cast<WEventDamage *> (event);
if(damageEvent && !currentPlayer->isAI())
{
MTGCardInstance * damageSource = (MTGCardInstance*)damageEvent->getTarget(damageEvent->TARGET_FROM);
if(damageSource && damageSource->controller() == currentPlayer && damageEvent->damage->damage > 99)
grantAward("Overkill!",500);
}
return 1;
}
void MTGEventBonus::grantAward(string awardName,int amount)
{
text = awardName;
textAlpha = 255;
Credits::addCreditBonus(amount);
}
void MTGEventBonus::Update(float dt)
{
if (textAlpha)
{
textAlpha -= static_cast<int> (200 * dt);
if (textAlpha < 0)
textAlpha = 0;
}
MTGAbility::Update(dt);
}
void MTGEventBonus::Render()
{
if (!textAlpha)
return;
WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::OPTION_FONT/*MENU_FONT*/);
mFont->SetScale(2 - (float) textAlpha / 130);
mFont->SetColor(ARGB(255,255,255,255));
mFont->DrawString(text.c_str(), SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, JGETEXT_CENTER);
}
MTGEventBonus * MTGEventBonus::clone() const
{
return NEW MTGEventBonus(*this);
}
//
MTGPutInPlayRule::MTGPutInPlayRule(GameObserver* observer, int _id) :
PermanentAbility(observer, _id)
{
aType = MTGAbility::PUT_INTO_PLAY;
}
int MTGPutInPlayRule::isReactingToClick(MTGCardInstance * card, ManaCost * mana)
{
int cardsinhand = game->players[0]->game->hand->nb_cards;
Player * player = game->currentlyActing();
Player * currentPlayer = game->currentPlayer;
if (!player->game->hand->hasCard(card))
return 0;
if ((game->turn < 1) && (cardsinhand != 0) && (card->basicAbilities[(int)Constants::LEYLINE])
&& game->currentGamePhase == Constants::MTG_PHASE_FIRSTMAIN
&& game->players[0]->game->graveyard->nb_cards == 0
&& game->players[0]->game->exile->nb_cards == 0
)
{
if (card->basicAbilities[(int)Constants::LEYLINE])
{
MTGCardInstance * copy = player->game->putInZone(card, player->game->hand, player->game->temp);
Spell * spell = NEW Spell(game, copy);
spell->resolve();
delete spell;
}
return 1;
}
if(!allowedToCast(card,player))
return 0;
if (card->isLand())
{
if (game->currentActionPlayer->game->playRestrictions->canPutIntoZone(card, game->currentActionPlayer->game->inPlay) == PlayRestriction::CANT_PLAY)
return 0;
if (player == currentPlayer
&& (game->currentGamePhase == Constants::MTG_PHASE_FIRSTMAIN || game->currentGamePhase == Constants::MTG_PHASE_SECONDMAIN)
)
{
return 1;
}
}
else if ((card->hasType(Subtypes::TYPE_INSTANT)) || card->has(Constants::FLASH)
|| (player == currentPlayer && !game->isInterrupting
&& (game->currentGamePhase == Constants::MTG_PHASE_FIRSTMAIN
|| game->currentGamePhase == Constants::MTG_PHASE_SECONDMAIN))
)
{
if (game->currentActionPlayer->game->playRestrictions->canPutIntoZone(card, game->currentActionPlayer->game->stack) == PlayRestriction::CANT_PLAY)
return 0;
ManaCost * playerMana = player->getManaPool();
ManaCost * cost = card->getManaCost();
#ifdef WIN32
cost->Dump();
#endif
//cost of card.
if (playerMana->canAfford(cost))
{
//-------
if (card->has(Constants::SUNBURST))
{
for (int i = 1; i != 6; i++)
{
if (player->getManaPool()->hasColor(i))
{
if (card->getManaCost()->hasColor(i) > 0)
{//do nothing if the card already has this color.
}
else
{
if (card->sunburst < card->getManaCost()->getConvertedCost() || card->getManaCost()->hasX())
{
card->getManaCost()->add(i, 1);
card->getManaCost()->remove(0, 1);
card->sunburst += 1;
}
}
}
//-------
}
}
return 1;//play if you can afford too.
}
}
return 0;//dont play if you cant afford it.
}
int MTGPutInPlayRule::reactToClick(MTGCardInstance * card)
{
if (!isReactingToClick(card))
return 0;
Player * player = game->currentlyActing();
ManaCost * cost = card->getManaCost();
//this handles extra cost payments at the moment a card is played.
if (cost->isExtraPaymentSet())
{
if (!game->targetListIsSet(card))
{
return 0;
}
}
else
{
cost->setExtraCostsAction(this, card);
game->mExtraPayment = cost->extraCosts;
return 0;
}
ManaCost * previousManaPool = NEW ManaCost(player->getManaPool());
int payResult = player->getManaPool()->pay(card->getManaCost());
if (card->getManaCost()->kicker && (OptionKicker::KICKER_ALWAYS == options[Options::KICKERPAYMENT].number || card->controller()->isAI()))
{
ManaCost * withKickerCost= NEW ManaCost(card->getManaCost());
withKickerCost->add(withKickerCost->kicker);
if (card->getManaCost()->kicker->isMulti)
{
while(previousManaPool->canAfford(withKickerCost))
{
withKickerCost->add(withKickerCost->kicker);
card->kicked += 1;
}
for(int i = 0;i < card->kicked;i++)
player->getManaPool()->pay(card->getManaCost()->kicker);
payResult = ManaCost::MANA_PAID_WITH_KICKER;
}
else if (previousManaPool->canAfford(withKickerCost))
{
player->getManaPool()->pay(card->getManaCost()->kicker);
payResult = ManaCost::MANA_PAID_WITH_KICKER;
}
delete withKickerCost;
}
card->getManaCost()->doPayExtra();
ManaCost * spellCost = previousManaPool->Diff(player->getManaPool());
delete previousManaPool;
if (card->isLand())
{
MTGCardInstance * copy = player->game->putInZone(card, player->game->hand, player->game->temp);
Spell * spell = NEW Spell(game, 0,copy,NULL,NULL, payResult);
spell->resolve();
delete spellCost;
delete spell;
}
else
{
Spell * spell = NULL;
MTGCardInstance * copy = player->game->putInZone(card, player->game->hand, player->game->stack);
if (game->targetChooser)
{
spell = game->mLayers->stackLayer()->addSpell(copy, game->targetChooser, spellCost, payResult, 0);
game->targetChooser = NULL;
}
else
{
spell = game->mLayers->stackLayer()->addSpell(copy, NULL, spellCost, payResult, 0);
}
if (card->has(Constants::STORM))
{
int storm = player->game->stack->seenThisTurn("*", Constants::CAST_ALL) + player->opponent()->game->stack->seenThisTurn("*", Constants::CAST_ALL);
ManaCost * spellCost = player->getManaPool();
for (int i = storm; i > 1; i--)
{
spell = game->mLayers->stackLayer()->addSpell(copy, NULL, spellCost, payResult, 1);
}
}//end of storm
if (!card->has(Constants::STORM))
{
copy->X = spell->computeX(copy);
}
}
return 1;
}
ostream& MTGPutInPlayRule::toString(ostream& out) const
{
out << "MTGPutInPlayRule ::: (";
return MTGAbility::toString(out) << ")";
}
MTGPutInPlayRule * MTGPutInPlayRule::clone() const
{
return NEW MTGPutInPlayRule(*this);
}
//kicker
MTGKickerRule::MTGKickerRule(GameObserver* observer, int _id) :
MTGPutInPlayRule(observer, _id)
{
aType = MTGAbility::PUT_INTO_PLAY_WITH_KICKER;
}
int MTGKickerRule::isReactingToClick(MTGCardInstance * card, ManaCost * mana)
{
if(OptionKicker::KICKER_ALWAYS == options[Options::KICKERPAYMENT].number)
return 0;
Player * player = game->currentlyActing();
if(!player->game->hand->hasCard(card))
return 0;
ManaCost * kicker = card->getManaCost()->kicker;
if(!kicker)
{
SAFE_DELETE(kicker);
return 0;
}
ManaCost * playerMana = player->getManaPool();
ManaCost * withKickerCost= NEW ManaCost(card->getManaCost());
withKickerCost->add(withKickerCost->kicker);
if(!playerMana->canAfford(withKickerCost))
{
delete withKickerCost;
return 0;
}
delete withKickerCost;
return 1;
}
int MTGKickerRule::reactToClick(MTGCardInstance * card)
{
if(!isReactingToClick(card, NULL))
return 0;
Player * player = game->currentlyActing();
ManaCost * withKickerCost= NEW ManaCost(card->getManaCost());//using pointers here alters the real cost of the card.
if (card->getManaCost()->kicker->isMulti)
{
while(player->getManaPool()->canAfford(withKickerCost))
{
withKickerCost->add(withKickerCost->kicker);
card->kicked += 1;
}
card->kicked -= 1;
//for(int i = 0;i < card->kicked;i++)
//player->getManaPool()->pay(card->getManaCost()->kicker);
card->paymenttype = MTGAbility::PUT_INTO_PLAY_WITH_KICKER;
}
else
{
withKickerCost->add(withKickerCost->kicker);
card->paymenttype = MTGAbility::PUT_INTO_PLAY_WITH_KICKER;
}
if (withKickerCost->isExtraPaymentSet())
{
if (!game->targetListIsSet(card))
{
delete withKickerCost;
return 0;
}
}
else
{
withKickerCost->setExtraCostsAction(this, card);
game->mExtraPayment = withKickerCost->extraCosts;
delete withKickerCost;
return 0;
}
ManaCost * previousManaPool = NEW ManaCost(player->getManaPool());
player->getManaPool()->pay(withKickerCost);
withKickerCost->doPayExtra();
ManaCost * spellCost = previousManaPool->Diff(player->getManaPool());
delete withKickerCost;
delete previousManaPool;
if (card->isLand())
{
MTGCardInstance * copy = player->game->putInZone(card, player->game->hand, player->game->temp);
Spell * spell = NEW Spell(game, 0,copy,NULL,NULL, ManaCost::MANA_PAID_WITH_KICKER);
spell->resolve();
delete spellCost;
delete spell;
}
else
{
Spell * spell = NULL;
MTGCardInstance * copy = player->game->putInZone(card, player->game->hand, player->game->stack);
if (game->targetChooser)
{
spell = game->mLayers->stackLayer()->addSpell(copy, game->targetChooser, spellCost, ManaCost::MANA_PAID_WITH_KICKER, 0);
game->targetChooser = NULL;
}
else
{
spell = game->mLayers->stackLayer()->addSpell(copy, NULL, spellCost, ManaCost::MANA_PAID_WITH_KICKER, 0);
}
if (card->has(Constants::STORM))
{
int storm = player->game->stack->seenThisTurn("*", Constants::CAST_ALL) + player->opponent()->game->stack->seenThisTurn("*", Constants::CAST_ALL);
ManaCost * stormSpellCost = player->getManaPool();
for (int i = storm; i > 1; i--)
{
spell = game->mLayers->stackLayer()->addSpell(copy, NULL, stormSpellCost, ManaCost::MANA_PAID_WITH_KICKER, 1);
}
}//end of storm
if (!card->has(Constants::STORM))
{
copy->X = spell->computeX(copy);
}
}
return 1;
}
ostream& MTGKickerRule::toString(ostream& out) const
{
out << "MTGKickerRule ::: (";
return MTGAbility::toString(out) << ")";
}
MTGKickerRule * MTGKickerRule::clone() const
{
return NEW MTGKickerRule(*this);
}
//cast from anywhere possible with this??
//Alternative cost rules
//-------------------------------------------------------------------------
//-------------------------------------------------------------------------
//-------------------------------------------------------------------------
//-------------------------------------------------------------------------
//-------------------------------------------------------------------------
MTGAlternativeCostRule::MTGAlternativeCostRule(GameObserver* observer, int _id) :
PermanentAbility(observer, _id)
{
aType = MTGAbility::ALTERNATIVE_COST;
}
int MTGAlternativeCostRule::isReactingToClick(MTGCardInstance * card, ManaCost * mana)
{
ManaCost * alternateCost = card->getManaCost()->alternative;
if (!game->currentlyActing()->game->hand->hasCard(card))
return 0;
return isReactingToClick( card, mana, alternateCost );
}
int MTGAlternativeCostRule::isReactingToClick(MTGCardInstance * card, ManaCost * mana, ManaCost *alternateManaCost)
{
Player * player = game->currentlyActing();
Player * currentPlayer = game->currentPlayer;
if (!alternateManaCost)
return 0;
if(!allowedToAltCast(card,player))
return 0;
if(card->model->data->getManaCost()->alternative && card->model->data->getManaCost()->alternative->alternativeName.size())
alternativeName = card->model->data->getManaCost()->alternative->alternativeName;
if (card->isLand())
{
if (game->currentActionPlayer->game->playRestrictions->canPutIntoZone(card, game->currentActionPlayer->game->inPlay) == PlayRestriction::CANT_PLAY)
return 0;
if (player == currentPlayer
&& (game->currentGamePhase == Constants::MTG_PHASE_FIRSTMAIN
|| game->currentGamePhase == Constants::MTG_PHASE_SECONDMAIN)
)
return 1;
}
else if ((card->hasType(Subtypes::TYPE_INSTANT)) || card->has(Constants::FLASH)
|| (player == currentPlayer && !game->isInterrupting
&& (game->currentGamePhase == Constants::MTG_PHASE_FIRSTMAIN
|| game->currentGamePhase == Constants::MTG_PHASE_SECONDMAIN))
)
{
if (game->currentActionPlayer->game->playRestrictions->canPutIntoZone(card, game->currentActionPlayer->game->stack) == PlayRestriction::CANT_PLAY)
return 0;
ManaCost * playerMana = player->getManaPool();
#ifdef WIN32
ManaCost * cost = card->getManaCost();
cost->Dump();
#endif
//cost of card.
if (playerMana->canAfford(alternateManaCost))
{
return 1;
}
}
return 0;//dont play if you cant afford it.
}
int MTGAlternativeCostRule::reactToClick(MTGCardInstance * card)
{
if ( !isReactingToClick(card))
return 0;
ManaCost *alternateCost = card->getManaCost()->alternative;
card->paymenttype = MTGAbility::ALTERNATIVE_COST;
return reactToClick(card, alternateCost, ManaCost::MANA_PAID_WITH_ALTERNATIVE);
}
int MTGAlternativeCostRule::reactToClick(MTGCardInstance * card, ManaCost *alternateCost, int alternateCostType){
Player * player = game->currentlyActing();
ManaPool * playerMana = player->getManaPool();
//this handles extra cost payments at the moment a card is played.
assert(alternateCost);
if (alternateCost->isExtraPaymentSet() )
{
if (!game->targetListIsSet(card))
return 0;
}
else
{
alternateCost->setExtraCostsAction(this, card);
game->mExtraPayment = alternateCost->extraCosts;
return 0;
}
//------------------------------------------------------------------------
playerMana->pay(alternateCost);
alternateCost->doPayExtra();
card->alternateCostPaid[alternateCostType] = 1;
if (card->isLand())
{
MTGCardInstance * copy = player->game->putInZone(card, card->currentZone, player->game->temp);
Spell * spell = NEW Spell(game, 0,copy,NULL,NULL, alternateCostType);
copy->alternateCostPaid[alternateCostType] = 1;
spell->resolve();
SAFE_DELETE(spell);
game->mLayers->stackLayer()->addSpell(copy, NULL, NULL, alternateCostType, 1);
}
else
{
ManaCost * previousManaPool = NEW ManaCost(playerMana);
ManaCost *spellCost = previousManaPool->Diff(player->getManaPool());
SAFE_DELETE(previousManaPool);
MTGCardInstance * copy = player->game->putInZone(card, card->currentZone, player->game->stack);
copy->alternateCostPaid[alternateCostType] = 1;
Spell * spell = game->mLayers->stackLayer()->addSpell(copy, game->targetChooser, spellCost, alternateCostType, 0);
game->targetChooser = NULL;
if (card->has(Constants::STORM))
{
int storm = player->game->stack->seenThisTurn("*", Constants::CAST_ALL) + player->opponent()->game->stack->seenThisTurn("*", Constants::CAST_ALL);
for (int i = storm; i > 1; i--)
{
game->mLayers->stackLayer()->addSpell(copy, NULL, playerMana, alternateCostType, 1);
}
}//end of storm
else
{
copy->X = spell->computeX(copy);
}
}
return 1;
}
ostream& MTGAlternativeCostRule::toString(ostream& out) const
{
out << "MTGAlternativeCostRule ::: (";
return MTGAbility::toString(out) << ")";
}
MTGAlternativeCostRule * MTGAlternativeCostRule::clone() const
{
return NEW MTGAlternativeCostRule(*this);
}
//-------------------------------------------------------------------------
//-------------------------------------------------------------------------
//-------------------------------------------------------------------------
//-------------------------------------------------------------------------
//buyback follows its own resolving rules
MTGBuyBackRule::MTGBuyBackRule(GameObserver* observer, int _id) :
MTGAlternativeCostRule(observer, _id)
{
aType = MTGAbility::BUYBACK_COST;
}
int MTGBuyBackRule::isReactingToClick(MTGCardInstance * card, ManaCost * mana)
{
Player * player = game->currentlyActing();
if (!player->game->hand->hasCard(card))
return 0;
if(!allowedToCast(card,player))
return 0;
return MTGAlternativeCostRule::isReactingToClick( card, mana, card->getManaCost()->BuyBack );
}
int MTGBuyBackRule::reactToClick(MTGCardInstance * card)
{
if (!isReactingToClick(card))
return 0;
ManaCost * alternateCost = card->getManaCost()->BuyBack;
card->paymenttype = MTGAbility::BUYBACK_COST;
return MTGAlternativeCostRule::reactToClick(card, alternateCost, ManaCost::MANA_PAID_WITH_BUYBACK);
}
ostream& MTGBuyBackRule::toString(ostream& out) const
{
out << "MTGBuyBackRule ::: (";
return MTGAbility::toString(out) << ")";
}
MTGBuyBackRule * MTGBuyBackRule::clone() const
{
return NEW MTGBuyBackRule(*this);
}
//-------------------------------------------------------------------------
//-------------------------------------------------------------------------
//-------------------------------------------------------------------------
//-------------------------------------------------------------------------
//flashback follows its own resolving rules
MTGFlashBackRule::MTGFlashBackRule(GameObserver* observer, int _id) :
MTGAlternativeCostRule(observer, _id)
{
aType = MTGAbility::FLASHBACK_COST;
}
int MTGFlashBackRule::isReactingToClick(MTGCardInstance * card, ManaCost * mana)
{
Player * player = game->currentlyActing();
if (!player->game->graveyard->hasCard(card))
return 0;
return MTGAlternativeCostRule::isReactingToClick(card, mana, card->getManaCost()->FlashBack );
}
int MTGFlashBackRule::reactToClick(MTGCardInstance * card)
{
ManaCost * alternateCost = card->getManaCost()->FlashBack;
if (!isReactingToClick(card))
return 0;
card->paymenttype = MTGAbility::FLASHBACK_COST;
return MTGAlternativeCostRule::reactToClick(card, alternateCost, ManaCost::MANA_PAID_WITH_FLASHBACK);
}
ostream& MTGFlashBackRule::toString(ostream& out) const
{
out << "MTGFlashBackRule ::: (";
return MTGAbility::toString(out) << ")";
}
MTGFlashBackRule * MTGFlashBackRule::clone() const
{
return NEW MTGFlashBackRule(*this);
}
//-------------------------------------------------------------------------
//-------------------------------------------------------------------------
//-------------------------------------------------------------------------
//-------------------------------------------------------------------------
//retrace
MTGRetraceRule::MTGRetraceRule(GameObserver* observer, int _id) :
MTGAlternativeCostRule(observer, _id)
{
aType = MTGAbility::RETRACE_COST;
}
int MTGRetraceRule::isReactingToClick(MTGCardInstance * card, ManaCost * mana)
{
Player * player = game->currentlyActing();
ManaCost * alternateManaCost = card->getManaCost()->Retrace;
if (!player->game->graveyard->hasCard(card))
return 0;
return MTGAlternativeCostRule::isReactingToClick( card, mana, alternateManaCost );
}
int MTGRetraceRule::reactToClick(MTGCardInstance * card)
{
if (!isReactingToClick(card))
return 0;
ManaCost * alternateCost = card->getManaCost()->Retrace;
card->paymenttype = MTGAbility::RETRACE_COST;
return MTGAlternativeCostRule::reactToClick(card, alternateCost, ManaCost::MANA_PAID_WITH_RETRACE);
}
ostream& MTGRetraceRule::toString(ostream& out) const
{
out << "MTGRetraceRule ::: (";
return MTGAbility::toString(out) << ")";
}
MTGRetraceRule * MTGRetraceRule::clone() const
{
return NEW MTGRetraceRule(*this);
}
//-------------------------------------------------------------------------
//-------------------------------------------------------------------------
//-------------------------------------------------------------------------
//-------------------------------------------------------------------------
//-------------------------------------------------------------------------
//Suspend
MTGSuspendRule::MTGSuspendRule(GameObserver* observer, int _id) :
MTGAlternativeCostRule(observer, _id)
{
aType = MTGAbility::SUSPEND_COST;
}
int MTGSuspendRule::isReactingToClick(MTGCardInstance * card, ManaCost * mana)
{
Player * player = game->currentlyActing();
ManaCost * alternateManaCost = card->getManaCost()->suspend;
if (!player->game->hand->hasCard(card))
return 0;
return MTGAlternativeCostRule::isReactingToClick( card, mana, alternateManaCost );
}
int MTGSuspendRule::receiveEvent(WEvent *e)
{
if (WEventPhaseChange* event = dynamic_cast<WEventPhaseChange*>(e))
{
if (Constants::MTG_PHASE_UNTAP == event->from->id)
{
Player * p = game->currentPlayer;
MTGGameZone * z = p->game->exile;
int originalAmount = z->nb_cards-1;
for (int i = originalAmount; i > -1; i--)
{
MTGCardInstance * card = z->cards[i];
if (card->suspended && card->counters->hasCounter("time",0,0))
card->counters->removeCounter("time",0,0);
}
return 1;
}
}
return 0;
}
int MTGSuspendRule::reactToClick(MTGCardInstance * card)
{
if (!isReactingToClick(card))
return 0;
Player *player = game->currentlyActing();
ManaCost * playerMana = player->getManaPool();
ManaCost * alternateCost = card->getManaCost()->suspend;
//this handles extra cost payments at the moment a card is played.
if (playerMana->canAfford(alternateCost))
{
if(alternateCost->hasX())
{
ManaCost * checkXnotZero = NEW ManaCost(alternateCost);//suspend cards with x cost, x can not be zero.
checkXnotZero->add(0,1);
if (!playerMana->canAfford(checkXnotZero))
{
SAFE_DELETE(checkXnotZero);
return 0;
}
SAFE_DELETE(checkXnotZero);
}
if (alternateCost->isExtraPaymentSet())
{
if (!game->targetListIsSet(card))
{
return 0;
}
}
else
{
alternateCost->setExtraCostsAction(this, card);
game->mExtraPayment = getCost()->suspend->extraCosts;
return 0;
}
card->paymenttype = MTGAbility::SUSPEND_COST;
}
//------------------------------------------------------------------------
if(card->getManaCost()->suspend->hasX())
{
ManaCost * pMana = NEW ManaCost(player->getManaPool());
ManaCost * suspendCheckMana = NEW ManaCost(card->getManaCost()->suspend);
card->suspendedTime = pMana->getConvertedCost() - suspendCheckMana->getConvertedCost();
SAFE_DELETE(pMana);
SAFE_DELETE(suspendCheckMana);
}
player->getManaPool()->pay(card->getManaCost()->suspend);
card->getManaCost()->suspend->doPayExtra();
//---------------------------------------------------------------------------
player->game->putInZone(card, card->currentZone, player->game->exile);
card->next->suspended = true;
for(signed int i = 0; i < card->suspendedTime;i++)
card->next->counters->addCounter("time",0,0);
return 1;
}
ostream& MTGSuspendRule::toString(ostream& out) const
{
out << "MTGSuspendRule ::: (";
return MTGAbility::toString(out) << ")";
}
MTGSuspendRule * MTGSuspendRule::clone() const
{
return NEW MTGSuspendRule(*this);
}
//-------------------------------------------------------------------------
//-------------------------------------------------------------------------
//-------------------------------------------------------------------------
//-------------------------------------------------------------------------
//-------------------------------------------------------------------------
MTGMorphCostRule::MTGMorphCostRule(GameObserver* observer, int _id) :
PermanentAbility(observer, _id)
{
aType = MTGAbility::MORPH_COST;
}
int MTGMorphCostRule::isReactingToClick(MTGCardInstance * card, ManaCost * mana)
{
Player * player = game->currentlyActing();
Player * currentPlayer = game->currentPlayer;
if (!player->game->hand->hasCard(card))
return 0;
if (!card->getManaCost()->morph)
return 0;
if(!allowedToAltCast(card,player))
return 0;
//note lands can morph too, this is different from other cost types.
if ((card->hasType(Subtypes::TYPE_INSTANT)) || card->has(Constants::FLASH) || (player == currentPlayer
&& !game->isInterrupting
&& (game->currentGamePhase == Constants::MTG_PHASE_FIRSTMAIN
|| game->currentGamePhase == Constants::MTG_PHASE_SECONDMAIN))
)
{
if (game->currentActionPlayer->game->playRestrictions->canPutIntoZone(card, game->currentActionPlayer->game->stack) == PlayRestriction::CANT_PLAY)
return 0;
ManaCost * playerMana = player->getManaPool();
ManaCost * morph = card->getManaCost()->morph;
#ifdef WIN32
ManaCost * cost = card->getManaCost();
cost->Dump();
#endif
//cost of card.
if (morph && playerMana->canAfford(morph))
{
return 1;
}
}
return 0;//dont play if you cant afford it.
}
int MTGMorphCostRule::reactToClick(MTGCardInstance * card)
{
//morphs reactToClick is extremely different then the other cost.
if (!isReactingToClick(card))
return 0;
Player * player = game->currentlyActing();
ManaCost * cost = card->getManaCost();
ManaCost * morph = card->getManaCost()->morph;
ManaCost * playerMana = player->getManaPool();
//this handles extra cost payments at the moment a card is played.
if (playerMana->canAfford(morph))
{
if (cost->morph->isExtraPaymentSet())
{
card->paymenttype = MTGAbility::MORPH_COST;
if (!game->targetListIsSet(card))
{
return 0;
}
}
else
{
cost->morph->setExtraCostsAction(this, card);
game->mExtraPayment = cost->morph->extraCosts;
card->paymenttype = MTGAbility::MORPH_COST;
return 0;
}
}
//------------------------------------------------------------------------
ManaCost * previousManaPool = NEW ManaCost(player->getManaPool());
player->getManaPool()->pay(card->getManaCost()->morph);
card->getManaCost()->morph->doPayExtra();
int payResult = ManaCost::MANA_PAID_WITH_MORPH;
//if morph has a extra payment thats set, this code pays it.the if statement is 100% needed as it would cause a crash on cards that dont have the morph cost.
if (morph)
{
card->getManaCost()->morph->doPayExtra();
}
//---------------------------------------------------------------------------
ManaCost * spellCost = previousManaPool->Diff(player->getManaPool());
delete previousManaPool;
card->morphed = true;
card->isMorphed = true;
MTGCardInstance * copy = player->game->putInZone(card, card->currentZone, player->game->stack);
Spell * spell = NULL;
spell = game->mLayers->stackLayer()->addSpell(copy, NULL, spellCost, payResult, 0);
spell->source->morphed = true;
spell->source->isMorphed = true;
spell->source->name = "";
spell->source->power = 2;
spell->source->toughness = 2;
copy->morphed = true;
copy->isMorphed = true;
copy->power = 2;
copy->toughness = 2;
if (!card->has(Constants::STORM))
{
copy->X = spell->computeX(copy);
}
return 1;
}
ostream& MTGMorphCostRule::toString(ostream& out) const
{
out << "MTGMorphCostRule ::: (";
return MTGAbility::toString(out) << ")";
}
MTGMorphCostRule * MTGMorphCostRule::clone() const
{
return NEW MTGMorphCostRule(*this);
}
//-------------------------------------------------------------------------
//-------------------------------------------------------------------------
//-------------------------------------------------------------------------
//-------------------------------------------------------------------------
bool MTGAttackRule::select(Target* t)
{
if (CardView* c = dynamic_cast<CardView*>(t))
{
MTGCardInstance * card = c->getCard();
if (card->canAttack() && !card->isPhased)
return true;
}
return false;
}
bool MTGAttackRule::greyout(Target* t)
{
return true;
}
MTGAttackRule::MTGAttackRule(GameObserver* observer, int _id) :
PermanentAbility(observer, _id)
{
aType = MTGAbility::MTG_ATTACK_RULE;
}
int MTGAttackRule::isReactingToClick(MTGCardInstance * card, ManaCost * mana)
{
if (currentPhase == Constants::MTG_PHASE_COMBATATTACKERS && card->controller() == game->currentPlayer && card->controller() == game->currentlyActing())//on my turn and when I am the acting player.
{
if(card->isPhased)
return 0;
if (card->isAttacker())
return 1;
if (card->canAttack())
return 1;
}
return 0;
}
int MTGAttackRule::receiveEvent(WEvent *e)
{
if (WEventPhaseChange* event = dynamic_cast<WEventPhaseChange*>(e))
{
if (Constants::MTG_PHASE_COMBATATTACKERS == event->from->id)
{
Player * p = game->currentPlayer;
MTGGameZone * z = p->game->inPlay;
for (int i = 0; i < z->nb_cards; i++)
{
MTGCardInstance * card = z->cards[i];
if (!card->isAttacker() && card->has(Constants::MUSTATTACK))
reactToClick(card);
if (!card->isAttacker() && card->has(Constants::TREASON) && p->isAI())
reactToClick(card);
if (card->isAttacker() && card->isTapped())
card->setAttacker(0);
if (card->isAttacker() && !card->has(Constants::VIGILANCE))
card->tap();
}
return 1;
}
}
return 0;
}
int MTGAttackRule::reactToClick(MTGCardInstance * card)
{
if (!isReactingToClick(card))
return 0;
//Graphically select the next card that can attack
if (!card->isAttacker())
{
game->getCardSelector()->PushLimitor();
game->getCardSelector()->Limit(this, CardView::playZone);
game->getCardSelector()->CheckUserInput(JGE_BTN_RIGHT);
game->getCardSelector()->Limit(NULL, CardView::playZone);
game->getCardSelector()->PopLimitor();
}
card->toggleAttacker();
return 1;
}
ostream& MTGAttackRule::toString(ostream& out) const
{
out << "MTGAttackRule ::: (";
return MTGAbility::toString(out) << ")";
}
MTGAttackRule * MTGAttackRule::clone() const
{
return NEW MTGAttackRule(*this);
}
//this rules handles returning cards to combat triggers for activations.
MTGCombatTriggersRule::MTGCombatTriggersRule(GameObserver* observer, int _id) :
PermanentAbility(observer, _id)
{
aType = MTGAbility::MTG_COMBATTRIGGERS_RULE;
}
int MTGCombatTriggersRule::receiveEvent(WEvent *e)
{
if (WEventPhaseChange* event = dynamic_cast<WEventPhaseChange*>(e))
{
if (Constants::MTG_PHASE_COMBATATTACKERS == event->from->id)
{
Player * p = game->currentPlayer;
MTGGameZone * z = p->game->inPlay;
for (int i = 0; i < z->nb_cards; i++)
{
MTGCardInstance * card = z->cards[i];
if (card && card->isAttacker())
{
card->eventattacked();
}
}
}
if (Constants::MTG_PHASE_COMBATEND == event->from->id)
{
Player * p = game->currentPlayer->opponent();
MTGGameZone * z = p->game->inPlay;
for (int i = 0; i < z->nb_cards; i++)
{
MTGCardInstance * card = z->cards[i];
if (card)
{
card->didattacked = 0;
card->didblocked = 0;
card->notblocked = 0;
}
}
}
//---------------
}
if (dynamic_cast<WEventAttackersChosen*>(e))
{
MTGCardInstance * lonelyAttacker = NULL;
int nbattackers = 0;
Player * p = game->currentPlayer;
MTGGameZone * z = p->game->inPlay;
int nbcards = z->nb_cards;
for (int i = 0; i < nbcards; ++i)
{
MTGCardInstance * c = z->cards[i];
if (c->attacker)
{
nbattackers++;
lonelyAttacker = c;
}
}
if (nbattackers == 1)
{
lonelyAttacker->eventattackedAlone();
}
else
lonelyAttacker = NULL;
}
if (dynamic_cast<WEventBlockersChosen*>(e))
{
MTGGameZone* opponentZone = game->currentPlayer->opponent()->game->inPlay;
for (int i = 0; i < opponentZone->nb_cards; i++)
{
MTGCardInstance* card = opponentZone->cards[i];
if (card && card->didblocked)
{
card->eventblocked(card->getNextOpponent());
}
}
Player * p = game->currentPlayer;
MTGGameZone * z = p->game->inPlay;
for (int i = 0; i < z->nb_cards; i++)
{
MTGCardInstance * card = z->cards[i];
if (card && card->isAttacker() && !card->isBlocked())
{
card->eventattackednotblocked();
card->notblocked = 1;
}
if (card && card->isAttacker() && card->isBlocked())
{
MTGCardInstance * opponent = card->getNextOpponent();
while (opponent)
{
card->eventattackedblocked(opponent);
opponent = card->getNextOpponent(opponent);
}
}
}
}
return 0;
}
ostream& MTGCombatTriggersRule::toString(ostream& out) const
{
out << "MTGCombatTriggersRule ::: (";
return MTGAbility::toString(out) << ")";
}
MTGCombatTriggersRule * MTGCombatTriggersRule::clone() const
{
return NEW MTGCombatTriggersRule(*this);
}
///------------
OtherAbilitiesEventReceiver::OtherAbilitiesEventReceiver(GameObserver* observer, int _id) :
PermanentAbility(observer, _id)
{
}
int OtherAbilitiesEventReceiver::receiveEvent(WEvent *e)
{
if (WEventZoneChange* event = dynamic_cast<WEventZoneChange*>(e))
{
if (event->to && (event->to != event->from))
{
for (int i = 0; i < 2; ++i)
{
if (event->to == game->players[i]->game->inPlay)
return 0;
}
AbilityFactory af(game);
af.magicText(game->mLayers->actionLayer()->getMaxId(), NULL, event->card, 1, 0, event->to);
return 1;
}
}
return 0;
}
OtherAbilitiesEventReceiver * OtherAbilitiesEventReceiver::clone() const
{
return NEW OtherAbilitiesEventReceiver(*this);
}
MTGBlockRule::MTGBlockRule(GameObserver* observer, int _id) :
PermanentAbility(observer, _id)
{
aType = MTGAbility::MTG_BLOCK_RULE;
}
int MTGBlockRule::isReactingToClick(MTGCardInstance * card, ManaCost * mana)
{
if (currentPhase == Constants::MTG_PHASE_COMBATBLOCKERS && !game->isInterrupting
&& card->controller() != game->currentPlayer
)
{
if (card->canBlock() && !card->isPhased)
return 1;
}
return 0;
}
int MTGBlockRule::reactToClick(MTGCardInstance * card)
{
if (!isReactingToClick(card))
return 0;
MTGCardInstance * currentOpponent = card->isDefenser();
bool result = false;
int canDefend = 0;
while (!result)
{
currentOpponent = game->currentPlayer->game->inPlay->getNextAttacker(currentOpponent);
canDefend = card->toggleDefenser(currentOpponent);
DebugTrace("Defenser Toggle: " << card->getName() << endl
<< "- canDefend: " << (canDefend == 0) << endl
<< "- currentOpponent: " << currentOpponent);
result = (canDefend || currentOpponent == NULL);
}
return 1;
}
ostream& MTGBlockRule::toString(ostream& out) const
{
out << "MTGBlockRule ::: (";
return MTGAbility::toString(out) << ")";
}
MTGBlockRule * MTGBlockRule::clone() const
{
return NEW MTGBlockRule(*this);
}
//
// Attacker chooses blockers order
//
//
// * Momir
//
MTGMomirRule::MTGMomirRule(GameObserver* observer, int _id, MTGAllCards * _collection) :
PermanentAbility(observer, _id), initialized(false)
{
collection = _collection;
if (!initialized)
{
for (size_t i = 0; i < collection->ids.size(); i++)
{
MTGCard * card = collection->collection[collection->ids[i]];
if (card->data->isCreature() && (card->getRarity() != Constants::RARITY_T) && //remove tokens
card->setId != MTGSets::INTERNAL_SET //remove cards that are defined in primitives. Those are workarounds (usually tokens) and should only be used internally
)
{
int convertedCost = card->data->getManaCost()->getConvertedCost();
if (convertedCost > 20)
continue;
pool[convertedCost].push_back(card->getMTGId());
}
}
initialized = 1;
}
alreadyplayed = 0;
aType = MTGAbility::MOMIR;
textAlpha = 0;
}
int MTGMomirRule::isReactingToClick(MTGCardInstance * card, ManaCost * mana)
{
if (alreadyplayed)
return 0;
Player * player = game->currentlyActing();
Player * currentPlayer = game->currentPlayer;
if (!player->game->hand->hasCard(card))
return 0;
if (player == currentPlayer && !game->isInterrupting
&& (game->currentGamePhase == Constants::MTG_PHASE_FIRSTMAIN
|| game->currentGamePhase == Constants::MTG_PHASE_SECONDMAIN)
)
{
return 1;
}
return 0;
}
int MTGMomirRule::reactToClick(MTGCardInstance * card_to_discard)
{
Player * player = game->currentlyActing();
ManaCost * cost = player->getManaPool();
int converted = cost->getConvertedCost();
int id = genRandomCreatureId(converted);
return reactToClick(card_to_discard, id);
}
int MTGMomirRule::reactToClick(MTGCardInstance * card_to_discard, int cardId)
{
if (!isReactingToClick(card_to_discard))
return 0;
Player * player = game->currentlyActing();
ManaCost * cost = player->getManaPool();
player->getManaPool()->pay(cost);
MTGCardInstance * card = genCreature(cardId);
player->game->putInZone(card_to_discard, player->game->hand, player->game->graveyard);
player->game->stack->addCard(card);
Spell * spell = NEW Spell(game, card);
spell->resolve();
spell->source->isToken = 1;
delete spell;
alreadyplayed = 1;
textAlpha = 255;
text = card->name;
return 1;
}
MTGCardInstance * MTGMomirRule::genCreature(int id)
{
if (!id)
return NULL;
Player * p = game->currentlyActing();
MTGCard * card = collection->getCardById(id);
return NEW MTGCardInstance(card, p->game);
}
int MTGMomirRule::genRandomCreatureId(int convertedCost)
{
if (convertedCost >= 20)
convertedCost = 19;
int total_cards = 0;
int i = convertedCost;
while (!total_cards && i >= 0)
{
DebugTrace("Converted Cost in momir: " << i);
total_cards = pool[i].size();
convertedCost = i;
i--;
}
if (!total_cards)
return 0;
int start = (game->getRandomGenerator()->random() % total_cards);
return pool[convertedCost][start];
}
void MTGMomirRule::Update(float dt)
{
if (newPhase != currentPhase && newPhase == Constants::MTG_PHASE_UNTAP)
{
alreadyplayed = 0;
}
if (textAlpha)
{
textAlpha -= static_cast<int> (200 * dt);
if (textAlpha < 0)
textAlpha = 0;
}
MTGAbility::Update(dt);
}
void MTGMomirRule::Render()
{
if (!textAlpha)
return;
WFont * mFont = WResourceManager::Instance()->GetWFont(Fonts::MENU_FONT);
mFont->SetScale(2 - (float) textAlpha / 130);
mFont->SetColor(ARGB(textAlpha,255,255,255));
mFont->DrawString(text.c_str(), SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, JGETEXT_CENTER);
}
ostream& MTGMomirRule::toString(ostream& out) const
{
out << "MTGMomirRule ::: pool : " << pool << " ; initialized : " << initialized << " ; textAlpha : " << textAlpha
<< " ; text " << text << " ; alreadyplayed : " << alreadyplayed
<< " ; collection : " << collection << "(";
return MTGAbility::toString(out) << ")";
}
MTGMomirRule * MTGMomirRule::clone() const
{
return NEW MTGMomirRule(*this);
}
//stone hewer game mode
//in stonehewer when ever a creature enters the battlefield
//it enters play with a equipment choosen at random with a converted manacost
//less than or equal to the creature.
//note this can kill your creature if the equipment contains negitive toughness
MTGStoneHewerRule::MTGStoneHewerRule(GameObserver* observer, int _id, MTGAllCards * _collection) :
PermanentAbility(observer, _id), initialized(false)
{
collection = _collection;
if (!initialized)
{
for (size_t i = 0; i < collection->ids.size(); i++)
{
MTGCard * card = collection->collection[collection->ids[i]];
if (card->data->hasSubtype("equipment") && (card->getRarity() != Constants::RARITY_T) && //remove tokens
card->setId != MTGSets::INTERNAL_SET //remove cards that are defined in primitives. Those are workarounds (usually tokens) and should only be used internally
)
{
int convertedCost = card->data->getManaCost()->getConvertedCost();
if (convertedCost > 20)
continue;
pool[convertedCost].push_back(card->getMTGId());
}
}
initialized = 1;
}
}
int MTGStoneHewerRule::receiveEvent(WEvent * event)
{
WEventZoneChange * e = (WEventZoneChange *) event;
if (e->to == game->currentlyActing()->game->inPlay && e->card->isCreature())
{
int eId = genRandomEquipId(e->card->getManaCost()->getConvertedCost());
MTGCardInstance * card = genEquip(eId);
if(card)
{
game->currentlyActing()->game->temp->addCard(card);
Spell * spell = NEW Spell(game, card);
spell->resolve();
spell->source->isToken = 1;
for (size_t i = 1; i < game->mLayers->actionLayer()->mObjects.size(); i++)
{
MTGAbility * a = ((MTGAbility *) game->mLayers->actionLayer()->mObjects[i]);
AEquip * eq = dynamic_cast<AEquip*> (a);
if (eq && eq->source == spell->source)
{
((AEquip*)a)->unequip();
((AEquip*)a)->equip(e->card);
}
}
SAFE_DELETE(spell);
}
return 1;
}
return 0;
}
MTGCardInstance * MTGStoneHewerRule::genEquip(int id)
{
if (!id)
return NULL;
Player * p = game->currentlyActing();
MTGCard * card = collection->getCardById(id);
return NEW MTGCardInstance(card, p->game);
}
int MTGStoneHewerRule::genRandomEquipId(int convertedCost)
{
if (convertedCost >= 20)
convertedCost = 19;
int total_cards = 0;
int i = (game->getRandomGenerator()->random() % int(convertedCost+1));//+1 becuase we want to generate a random "<=" the coverted.
while (!total_cards && i >= 0)
{
total_cards = pool[i].size();
convertedCost = i;
i--;
}
if (!total_cards)
return 0;
int start = (game->getRandomGenerator()->random() % total_cards);
return pool[convertedCost][start];
}
ostream& MTGStoneHewerRule::toString(ostream& out) const
{
out << "MTGStoneHewerRule ::: pool : " << pool << " ; initialized : " << initialized
<< " ; collection : " << collection << "(";
return MTGAbility::toString(out) << ")";
}
MTGStoneHewerRule * MTGStoneHewerRule::clone() const
{
return NEW MTGStoneHewerRule(*this);
}
//------------------
//Hermit druid mode places a random land from your deck into play during each of your upkeeps
MTGHermitRule::MTGHermitRule(GameObserver* observer, int _id) :
PermanentAbility(observer, _id)
{
}
int MTGHermitRule::receiveEvent(WEvent * event)
{
WEventPhaseChange * e = dynamic_cast<WEventPhaseChange*>(event);
if (e && e->from->id == Constants::MTG_PHASE_UNTAP)
{
MTGCardInstance * lcard = NULL;
vector<MTGCardInstance*>lands = vector<MTGCardInstance*>();
for(int i = 0; i < game->currentPlayer->game->library->nb_cards-1; i++)
{
MTGCardInstance * temp = game->currentPlayer->game->library->cards[i];
if(temp && temp->isLand())
lands.push_back(temp);
}
if(lands.size())
lcard = lands[game->getRandomGenerator()->random() % lands.size()];
if(lcard)
{
MTGCardInstance * copy = game->currentPlayer->game->putInZone(lcard,game->currentPlayer->game->library, game->currentPlayer->game->temp);
Spell * spell = NEW Spell(game, copy);
spell->resolve();
delete spell;
}
return 1;
}
return 0;
}
MTGHermitRule * MTGHermitRule::clone() const
{
return NEW MTGHermitRule(*this);
}
//--------------------
//HUDDisplay
void HUDDisplay::Update(float dt)
{
timestamp += dt;
popdelay += dt;
if (events.size())
{
list<HUDString *>::iterator it = events.begin();
HUDString * hs = *it;
if (popdelay > 1 && timestamp - hs->timestamp > 2)
{
events.pop_front();
delete hs;
if (events.size())
popdelay = 0;
}
}
else
{
maxWidth = 0;
}
}
int HUDDisplay::addEvent(string s)
{
events.push_back(NEW HUDString(s, timestamp));
float width = f->GetStringWidth(s.c_str());
if (width > maxWidth)
maxWidth = width;
return 1;
}
int HUDDisplay::receiveEvent(WEvent * event)
{
WEventZoneChange * ezc = dynamic_cast<WEventZoneChange*> (event);
if (ezc)
{
for (int i = 0; i < 2; i++)
{
Player * p = game->players[i];
if (ezc->to == p->game->graveyard)
{
char buffer[512];
sprintf(buffer, _("%s goes to graveyard").c_str(), _(ezc->card->getName()).c_str());
string s = buffer;
return addEvent(s);
}
}
}
WEventDamage * ed = dynamic_cast<WEventDamage*> (event);
if (ed)
{
char buffer[512];
sprintf(buffer, "%s: %i -> %s", _(ed->damage->source->name).c_str(), ed->damage->damage, _(
ed->damage->target->getDisplayName()).c_str());
string s = buffer;
return addEvent(s);
}
return 0;
}
void HUDDisplay::Render()
{
if (!options[Options::OSD].number)
return;
if (!events.size())
return;
f->SetColor(ARGB(255,255,255,255));
list<HUDString *>::reverse_iterator it;
float x0 = SCREEN_WIDTH - 10 - maxWidth - 10;
float y0 = 20;
float size = static_cast<float> (events.size() * 16);
JRenderer * r = JRenderer::GetInstance();
r->FillRoundRect(x0, y0, maxWidth + 10, size, 5, ARGB(50,0,0,0));
int i = 0;
for (it = events.rbegin(); it != events.rend(); ++it)
{
HUDString * hs = *it;
f->DrawString(hs->value.c_str(), x0 + 5, y0 + 16 * i);
i++;
}
}
HUDDisplay::HUDDisplay(GameObserver* observer, int _id) :
PermanentAbility(observer, _id)
{
timestamp = 0;
popdelay = 2;
f = WResourceManager::Instance()->GetWFont(Fonts::MAIN_FONT);
maxWidth = 0;
}
HUDDisplay::~HUDDisplay()
{
list<HUDString *>::iterator it;
for (it = events.begin(); it != events.end(); ++it)
{
HUDString * hs = *it;
delete hs;
}
events.clear();
}
HUDDisplay * HUDDisplay::clone() const
{
return NEW HUDDisplay(*this);
}
/* Persist */
MTGPersistRule::MTGPersistRule(GameObserver* observer, int _id) :
PermanentAbility(observer, _id)
{
}
;
int MTGPersistRule::receiveEvent(WEvent * event)
{
if (event->type == WEvent::CHANGE_ZONE)
{
WEventZoneChange * e = (WEventZoneChange *) event;
MTGCardInstance * card = e->card->previous;
if (card && card->basicAbilities[(int)Constants::PERSIST] && !card->counters->hasCounter(-1, -1))
{
int ok = 0;
for (int i = 0; i < 2; i++)
{
Player * p = game->players[i];
if (e->from == p->game->inPlay)
ok = 1;
}
if (!ok)
return 0;
for (int i = 0; i < 2; i++)
{
Player * p = game->players[i];
if (e->to == p->game->graveyard)
{
MTGCardInstance * copy = p->game->putInZone(e->card, p->game->graveyard, e->card->owner->game->temp);
if (!copy)
{
DebugTrace("MTGRULES: couldn't move card for persist");
return 0;
}
Spell * spell = NEW Spell(game, copy);
spell->resolve();
spell->source->counters->addCounter(-1, -1);
delete spell;
return 1;
}
}
}
}
return 0;
}
ostream& MTGPersistRule::toString(ostream& out) const
{
out << "MTGPersistRule ::: (";
return MTGAbility::toString(out) << ")";
}
MTGPersistRule * MTGPersistRule::clone() const
{
return NEW MTGPersistRule(*this);
}
//vampires rule
//handled seperately as a rule since we only want one object to send out events that a card was "vampired".
//otherwise vampire event is sent per instance of @vampired on the battlefield, multipling the results.
MTGVampireRule::MTGVampireRule(GameObserver* observer, int _id) :
PermanentAbility(observer, _id)
{
}
;
int MTGVampireRule::receiveEvent(WEvent * event)
{
WEventDamage * e = dynamic_cast<WEventDamage *> (event);
WEventZoneChange * z = dynamic_cast<WEventZoneChange *> (event);
WEventPhaseChange * pe = dynamic_cast<WEventPhaseChange*>(event);
if (e)
{
if(!e->damage->damage)
return 0;
if (!e->damage->target)
return 0;
if(e->damage->target->typeAsTarget() != TARGET_CARD)
return 0;
MTGCardInstance * newVictem = (MTGCardInstance*)(e->damage->target);
MTGCardInstance * vampire = (MTGCardInstance*)(e->damage->source);
victems[newVictem].push_back(vampire);
}
else if (z)
{
MTGCardInstance * card = z->card->previous;
if(card && victems[card].empty())
return 0;
std::sort(victems[card].begin(), victems[card].end());
victems[card].erase(std::unique(victems[card].begin(), victems[card].end()), victems[card].end());
//sort and remove duplicates, we only want one event of a vampire damaging a card stored per victem.
for(unsigned int w = 0;w < victems[card].size();w++)
{
if(victems[card].at(w) == NULL)
continue;
Player * p = card->controller();
if (z->from == p->game->inPlay && z->to == p->game->graveyard)
{
if(card == z->card->previous)
{
WEvent * e = NEW WEventVampire(card,victems[card].at(w),card);
game->receiveEvent(e);
}
}
}
return 0;
}
else if (pe)
{
if( pe->from->id == Constants::MTG_PHASE_ENDOFTURN)
{
victems.clear();
}
}
return 0;
}
ostream& MTGVampireRule::toString(ostream& out) const
{
out << "MTGVampireRule ::: (";
return MTGAbility::toString(out) << ")";
}
MTGVampireRule * MTGVampireRule::clone() const
{
return NEW MTGVampireRule(*this);
}
/////////////////////////////////////////////////
//unearth rule----------------------------------
//if the card leaves play, exile it instead.
MTGUnearthRule::MTGUnearthRule(GameObserver* observer, int _id) :
PermanentAbility(observer, _id)
{
}
;
int MTGUnearthRule::receiveEvent(WEvent * event)
{
if (event->type == WEvent::CHANGE_ZONE)
{
WEventZoneChange * e = (WEventZoneChange *) event;
MTGCardInstance * card = e->card->previous;
if (e->from == e->card->controller()->game->battlefield && e->to == e->card->controller()->game->graveyard)
{
e->card->fresh = 1;
}
if (e->to == e->card->controller()->game->battlefield)
{
e->card->fresh = 1;
}
if (card && card->basicAbilities[(int)Constants::UNEARTH])
{
int ok = 0;
for (int i = 0; i < 2; i++)
{
Player * p = game->players[i];
if (e->from == p->game->inPlay)
ok = 1;
}
if (!ok)
return 0;
for (int i = 0; i < 2; i++)
{
Player * p = game->players[i];
if (e->to == p->game->graveyard || e->to == p->game->hand || e->to == p->game->library)
{
p->game->putInExile(e->card);
return 1;
}
}
}
}
return 0;
}
ostream& MTGUnearthRule::toString(ostream& out) const
{
out << "MTGUnearthRule ::: (";
return MTGAbility::toString(out) << ")";
}
MTGUnearthRule * MTGUnearthRule::clone() const
{
return NEW MTGUnearthRule(*this);
}
//token clean up
MTGTokensCleanup::MTGTokensCleanup(GameObserver* observer, int _id) :
PermanentAbility(observer, _id)
{
}
int MTGTokensCleanup::receiveEvent(WEvent * e)
{
if (WEventZoneChange* event = dynamic_cast<WEventZoneChange*>(e))
{
if (!event->card->isToken)
return 0;
if (event->to == game->players[0]->game->inPlay || event->to == game->players[1]->game->inPlay)
return 0;
if (event->to == game->players[0]->game->garbage || event->to == game->players[1]->game->garbage)
return 0;
MTGCardInstance * c = event->card;
c->controller()->game->putInZone(c, c->currentZone, c->controller()->game->garbage);
return 1;
}
return 0;
}
MTGTokensCleanup * MTGTokensCleanup::clone() const
{
return NEW MTGTokensCleanup(*this);
}
/* Legend Rule */
MTGLegendRule::MTGLegendRule(GameObserver* observer, int _id) :
ListMaintainerAbility(observer, _id)
{
}
;
int MTGLegendRule::canBeInList(MTGCardInstance * card)
{
if(card->isPhased)
return 0;
if (card->hasType(Subtypes::TYPE_LEGENDARY) && game->isInPlay(card))
{
return 1;
}
return 0;
}
int MTGLegendRule::added(MTGCardInstance * card)
{
map<MTGCardInstance *, bool>::iterator it;
int destroy = 0;
for (it = cards.begin(); it != cards.end(); it++)
{
MTGCardInstance * comparison = (*it).first;
if (comparison != card && !(comparison->getName().compare(card->getName())))
{
comparison->controller()->game->putInGraveyard(comparison);
destroy = 1;
}
}
if (destroy)
{
card->owner->game->putInGraveyard(card);
}
return 1;
}
int MTGLegendRule::removed(MTGCardInstance * card)
{
return 0;
}
int MTGLegendRule::testDestroy()
{
return 0;
}
ostream& MTGLegendRule::toString(ostream& out) const
{
return out << "MTGLegendRule :::";
}
MTGLegendRule * MTGLegendRule::clone() const
{
return NEW MTGLegendRule(*this);
}
/* PlaneWalker Rule */
MTGPlaneWalkerRule::MTGPlaneWalkerRule(GameObserver* observer, int _id) :
ListMaintainerAbility(observer, _id)
{
}
;
int MTGPlaneWalkerRule::canBeInList(MTGCardInstance * card)
{
if(card->isPhased)
return 0;
if (card->hasType(Subtypes::TYPE_PLANESWALKER) && game->isInPlay(card))
{
return 1;
}
return 0;
}
int MTGPlaneWalkerRule::added(MTGCardInstance * card)
{
map<MTGCardInstance *, bool>::iterator it;
int destroy = 0;
for (it = cards.begin(); it != cards.end(); it++)
{
MTGCardInstance * comparison = (*it).first;
if (comparison != card && comparison->types == card->types)
{
comparison->controller()->game->putInGraveyard(comparison);
destroy = 1;
}
}
if (destroy)
{
card->owner->game->putInGraveyard(card);
}
return 1;
}
int MTGPlaneWalkerRule::removed(MTGCardInstance * card)
{
return 0;
}
int MTGPlaneWalkerRule::testDestroy()
{
return 0;
}
ostream& MTGPlaneWalkerRule::toString(ostream& out) const
{
return out << "MTGLegendRule :::";
}
MTGPlaneWalkerRule * MTGPlaneWalkerRule::clone() const
{
return NEW MTGPlaneWalkerRule(*this);
}
/* Lifelink */
MTGLifelinkRule::MTGLifelinkRule(GameObserver* observer, int _id) :
PermanentAbility(observer, _id)
{
}
;
int MTGLifelinkRule::receiveEvent(WEvent * event)
{
if (event->type == WEvent::DAMAGE)
{
WEventDamage * e = (WEventDamage *) event;
Damage * d = e->damage;
MTGCardInstance * card = d->source;
if (d->damage > 0 && card && card->basicAbilities[(int)Constants::LIFELINK])
{
card->controller()->gainLife(d->damage);
return 1;
}
}
return 0;
}
ostream& MTGLifelinkRule::toString(ostream& out) const
{
out << "MTGLifelinkRule ::: (";
return MTGAbility::toString(out) << ")";
}
MTGLifelinkRule * MTGLifelinkRule::clone() const
{
return NEW MTGLifelinkRule(*this);
}
/* Deathtouch */
MTGDeathtouchRule::MTGDeathtouchRule(GameObserver* observer, int _id) :
PermanentAbility(observer, _id)
{
}
;
int MTGDeathtouchRule::receiveEvent(WEvent * event)
{
if (event->type == WEvent::DAMAGE)
{
WEventDamage * e = (WEventDamage *) event;
Damage * d = e->damage;
if (d->damage <= 0)
return 0;
MTGCardInstance * card = d->source;
if (!card)
return 0;
if (d->target->type_as_damageable != DAMAGEABLE_MTGCARDINSTANCE)
return 0;
MTGCardInstance * _target = (MTGCardInstance *) (d->target);
if (card->basicAbilities[(int)Constants::DEATHTOUCH])
{
_target->destroy();
return 1;
}
}
return 0;
}
MTGDeathtouchRule * MTGDeathtouchRule::clone() const
{
return NEW MTGDeathtouchRule(*this);
}
//
//kai mod
ParentChildRule::ParentChildRule(GameObserver* observer, int _id) :
PermanentAbility(observer, _id)
{
}
;
int ParentChildRule::receiveEvent(WEvent * event)
{
WEventZoneChange * z = dynamic_cast<WEventZoneChange *> (event);
if (z)
{
MTGCardInstance * card = z->card->previous;
if(!card)
{
return 0;
}
Player * p = card->controller();
if (z->from == p->game->inPlay)
{
for(size_t myChildCheck = 0;myChildCheck < card->parentCards.size();myChildCheck++)
{
MTGCardInstance * pCard = card->parentCards[myChildCheck];
for(size_t myC = 0;myC < pCard->childrenCards.size();myC++)
{
if(pCard->childrenCards[myC] == card)
{
pCard->childrenCards.erase(pCard->childrenCards.begin() + myC);
}
}
}
for(size_t w = 0;w < card->childrenCards.size();w++)
{
MTGCardInstance * child = card->childrenCards[w];
if(child == NULL)
continue;
if(child->parentCards.size() < 2)
child->controller()->game->putInGraveyard(child);
else//allows a card to declare 2 homes, as long as it has a home it can stay inplay.
{
for(size_t myParent = 0;myParent < child->parentCards.size();myParent++)
{
if(child->parentCards[myParent] == card)
{
child->parentCards.erase(child->parentCards.begin() + myParent);
}
}
}
}
}
return 1;
}
return 0;
}
ostream& ParentChildRule::toString(ostream& out) const
{
out << "ParentChildRule ::: (";
return MTGAbility::toString(out) << ")";
}
ParentChildRule * ParentChildRule::clone() const
{
return NEW ParentChildRule(*this);
}